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GS13NG/code/modules/projectiles/projectile/special/neurotoxin.dm
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/obj/item/projectile/bullet/neurotoxin
name = "neurotoxin spit"
icon_state = "neurotoxin"
damage = 5
damage_type = TOX
/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
if(isalien(target))
knockdown = 0
nodamage = TRUE
else if(iscarbon(target))
var/mob/living/L = target
L.DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
return ..()