Files
GS13NG/code/_onclick/hud/plane_master.dm
2019-10-30 22:24:00 +01:00

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/obj/screen/plane_master
screen_loc = "CENTER"
icon_state = "blank"
appearance_flags = PLANE_MASTER|NO_CLIENT_COLOR
blend_mode = BLEND_OVERLAY
var/show_alpha = 255
var/hide_alpha = 0
/obj/screen/plane_master/proc/Show(override)
alpha = override || show_alpha
/obj/screen/plane_master/proc/Hide(override)
alpha = override || hide_alpha
//Why do plane masters need a backdrop sometimes? Read https://secure.byond.com/forum/?post=2141928
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
/obj/screen/plane_master/openspace
name = "open space plane master"
plane = FLOOR_OPENSPACE_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_MULTIPLY
alpha = 255
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
filters = list()
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
/obj/screen/plane_master/proc/outline(_size, _color)
filters += filter(type = "outline", size = _size, color = _color)
/obj/screen/plane_master/proc/shadow(_size, _offset = 0, _x = 0, _y = 0, _color = "#04080FAA")
filters += filter(type = "drop_shadow", x = _x, y = _y, color = _color, size = _size, offset = _offset)
/obj/screen/plane_master/proc/clear_filters()
filters = list()
/obj/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
else
remove_filter("ambient_occlusion")
update_filters()
/obj/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/parallax
name = "parallax plane master"
plane = PLANE_SPACE_PARALLAX
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/parallax_white
name = "parallax whitifier plane master"
plane = PLANE_SPACE
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/camera_static
name = "camera static plane master"
plane = CAMERA_STATIC_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY