Files
GS13NG/code/game/objects/effects/decals/remains.dm
2020-01-12 14:28:01 +00:00

34 lines
1.1 KiB
Plaintext

/obj/effect/decal/remains
name = "remains"
gender = PLURAL
icon = 'icons/effects/blood.dmi'
/obj/effect/decal/remains/acid_act()
visible_message("<span class='warning'>[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!</span>")
playsound(src, 'sound/items/welder.ogg', 150, 1)
new /obj/effect/decal/cleanable/greenglow(drop_location())
qdel(src)
/obj/effect/decal/remains/human
desc = "They look like human remains. They have a strange aura about them."
icon_state = "remains"
/obj/effect/decal/remains/plasma
icon_state = "remainsplasma"
/obj/effect/decal/remains/xeno
desc = "They look like the remains of something... alien. They have a strange aura about them."
icon_state = "remainsxeno"
/obj/effect/decal/remains/xeno/larva
icon_state = "remainslarva"
/obj/effect/decal/remains/robot
desc = "They look like the remains of something mechanical. They have a strange aura about them."
icon = 'icons/mob/robots.dmi'
icon_state = "remainsrobot"
/obj/effect/decal/cleanable/robot_debris/old
name = "dusty robot debris"
desc = "Looks like nobody has touched this in a while."