800 lines
25 KiB
Plaintext
800 lines
25 KiB
Plaintext
/datum/export/gear
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include_subtypes = FALSE
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//blanket
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/datum/export/gear/hat
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cost = 3
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unit_name = "clothing"
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export_types = list(/obj/item/clothing)
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include_subtypes = TRUE
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//Hats
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//Blanket
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/datum/export/gear/hat
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cost = 5
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unit_name = "hat"
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export_types = list(/obj/item/clothing/head)
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include_subtypes = TRUE
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/datum/export/gear/sec_helmet
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cost = 70
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unit_name = "helmet"
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export_types = list(/obj/item/clothing/head/helmet/sec)
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/datum/export/gear/sec_soft
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cost = 50
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unit_name = "soft sec cap"
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export_types = list(/obj/item/clothing/head/soft/sec)
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/datum/export/gear/sec_helmetalt
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cost = 50
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unit_name = "bullet proof helmet"
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export_types = list(/obj/item/clothing/head/helmet/alt)
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/datum/export/gear/sec_helmetold
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cost = 10
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unit_name = "old helmet"
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export_types = list(/obj/item/clothing/head/helmet/old)
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/datum/export/gear/sec_helmetblue
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cost = 75
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unit_name = "blue helmet"
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export_types = list(/obj/item/clothing/head/helmet/blueshirt)
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/datum/export/gear/sec_helmetriot
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cost = 100
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unit_name = "riot helmet"
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export_types = list(/obj/item/clothing/head/helmet/riot)
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/datum/export/gear/sec_helmet_light
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cost = 20
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unit_name = "justice helmet"
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export_types = list(/obj/item/clothing/head/helmet/justice/escape)
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include_subtypes = TRUE
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/datum/export/gear/syndicate_helmetswat
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cost = 250
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unit_name = "syndicate helmet"
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export_types = list(/obj/item/clothing/head/helmet/swat)
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/datum/export/gear/sec_helmetswat
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cost = 150
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unit_name = "swat helmet"
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export_types = list(/obj/item/clothing/head/helmet/swat/nanotrasen)
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/datum/export/gear/thunder_helmet
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cost = 120
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unit_name = "thunder dome helmet"
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export_types = list(/obj/item/clothing/head/helmet/thunderdome)
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/datum/export/gear/roman_real
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cost = 30
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unit_name = "roman helmet"
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export_types = list(/obj/item/clothing/head/helmet/roman)
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/datum/export/gear/roman_realalt
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cost = 60
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unit_name = "legionnaire helmet"
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export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire)
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/datum/export/gear/roman_fake
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cost = 10
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unit_name = "toy roman helmet"
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export_types = list(/obj/item/clothing/head/helmet/roman/fake)
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/datum/export/gear/roman_fakealt
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cost = 20
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unit_name = "toy legionnaire helmet"
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export_types = list(/obj/item/clothing/head/helmet/roman/legionnaire/fake)
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/datum/export/gear/ash_walker_helm
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cost = 70
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unit_name = "gladiator helmet"
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export_types = list(/obj/item/clothing/head/helmet/gladiator)
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/datum/export/gear/lasertag
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cost = 30 //Has armor
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unit_name = "lasertag helmet"
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export_types = list(/obj/item/clothing/head/helmet/redtaghelm)
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/datum/export/gear/lasertag/blue
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export_types = list(/obj/item/clothing/head/helmet/bluetaghelm)
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/datum/export/gear/knight_helmet
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cost = 200
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k_elasticity = 1/5 //Rare, dont flood it
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unit_name = "knight helmet"
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export_types = list(/obj/item/clothing/head/helmet/knight, /obj/item/clothing/head/helmet/knight/blue, /obj/item/clothing/head/helmet/knight/yellow, /obj/item/clothing/head/helmet/knight/red)
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/datum/export/gear/skull_hat
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cost = 70
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k_elasticity = 1/15 //Its just a skull
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unit_name = "skull"
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export_types = list(/obj/item/clothing/head/helmet/skull)
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/datum/export/gear/durathread_helm
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cost = 100
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k_elasticity = 1/15
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unit_name = "durathread hat"
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export_types = list(/obj/item/clothing/head/helmet/durathread, /obj/item/clothing/head/beret/durathread, /obj/item/clothing/head/beanie/durathread)
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/datum/export/gear/hard_hats
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cost = 50
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unit_name = "hard hat"
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export_types = list(/obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat/orange, /obj/item/clothing/head/hardhat/white, /obj/item/clothing/head/hardhat/dblue)
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/datum/export/gear/atmos_helm
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cost = 200 //Armored, fire proof, light, and presser proof
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unit_name = "atmos hard hat"
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export_types = list(/obj/item/clothing/head/hardhat/atmos)
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/datum/export/gear/crowns
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cost = 350 //Armored, gold 300cr of gold to make so give them 50 more for working
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k_elasticity = 1/5 //Anti-floods
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unit_name = "crown"
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export_types = list(/obj/item/clothing/head/crown, /obj/item/clothing/head/crown/fancy)
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/datum/export/gear/cchat
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cost = 40
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unit_name = "centcom hat"
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export_types = list(/obj/item/clothing/head/centhat)
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/datum/export/gear/caphat
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cost = 150
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unit_name = "command hat"
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export_types = list(/obj/item/clothing/head/caphat, /obj/item/clothing/head/caphat/parade, /obj/item/clothing/head/caphat/beret)
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/datum/export/gear/hophat
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cost = 130
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unit_name = "hop hat"
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export_types = list(/obj/item/clothing/head/hopcap, /obj/item/clothing/head/hopcap/beret)
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/datum/export/gear/dechat
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cost = 75
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k_elasticity = 1/8 //Anti-floods
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unit_name = "fedora"
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export_types = list(/obj/item/clothing/head/fedora/det_hat, /obj/item/clothing/head/fedora/curator, /obj/item/clothing/head/fedora)
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/datum/export/gear/hoshat
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cost = 140
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unit_name = "hos hat"
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export_types = list(/obj/item/clothing/head/HoS, /obj/item/clothing/head/HoS/beret, /obj/item/clothing/head/beret/sec/navyhos)
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/datum/export/gear/syndahoshat
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cost = 300
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unit_name = "syndicate command hat"
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export_types = list(/obj/item/clothing/head/HoS/syndicate, /obj/item/clothing/head/HoS/beret/syndicate)
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/datum/export/gear/wardenhat
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cost = 90
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unit_name = "warden hat"
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export_types = list(/obj/item/clothing/head/warden, /obj/item/clothing/head/warden/drill, /obj/item/clothing/head/beret/sec/navywarden)
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/datum/export/gear/sechats
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cost = 60
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unit_name = "sec beret"
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export_types = list(/obj/item/clothing/head/beret/sec, /obj/item/clothing/head/beret/sec/navyofficer)
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/datum/export/gear/berets
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cost = 30
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unit_name = "beret"
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export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
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/datum/export/gear/berets
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cost = 30
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unit_name = "beret"
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export_types = list(/obj/item/clothing/head/beret/qm, /obj/item/clothing/head/beret/rd, /obj/item/clothing/head/beret/cmo, /obj/item/clothing/head/beret)
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/datum/export/gear/collectable
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cost = 500
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unit_name = "collectable hat"
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k_elasticity = 1/10 //dont flood these
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export_types = list(/obj/item/clothing/head/collectable)
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include_subtypes = TRUE
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/datum/export/gear/fancyhats
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cost = 75
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unit_name = "fancy hat"
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k_elasticity = 1/10 //dont flood these
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export_types = list(/obj/item/clothing/head/that, /obj/item/clothing/head/bowler, /obj/item/clothing/head/lizard, /obj/item/clothing/head/canada)
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/datum/export/gear/welders
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cost = 30
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unit_name = "welder helm"
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k_elasticity = 1/20 //dont flood these
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export_types = list(/obj/item/clothing/head/welding)
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/datum/export/gear/magichat //Magic as is Antags-Wiz/Cults
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cost = 450
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unit_name = "magic hat"
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export_types = list(/obj/item/clothing/head/wizard, /obj/item/clothing/head/culthood, /obj/item/clothing/head/magus, /obj/item/clothing/head/helmet/clockwork)
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exclude_types = list(/obj/item/clothing/head/wizard/fake, /obj/item/clothing/head/wizard/marisa/fake)
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include_subtypes = TRUE
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//Shoes
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//Blanket
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/datum/export/gear/shoes
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cost = 1 //Really dont want to sell EVERY SHOE EVER - yet*
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unit_name = "shoes"
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export_types = list(/obj/item/clothing/shoes)
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include_subtypes = TRUE
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/datum/export/gear/clown_shoesmk
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cost = 600
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unit_name = "mk-honk prototype shoes"
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export_types = list(/obj/item/clothing/shoes/clown_shoes/banana_shoes)
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/datum/export/gear/magboots
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cost = 50
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unit_name = "magboots"
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export_types = list(/obj/item/clothing/shoes/magboots)
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/datum/export/gear/nosellboots
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cost = -5000 //We DONT want scew antags
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unit_name = "error shipment stolen"
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export_types = list(/obj/item/clothing/shoes/magboots/advance)
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/datum/export/gear/syndamagboots
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cost = 250
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unit_name = "blood redmagboots"
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export_types = list(/obj/item/clothing/shoes/magboots/syndie)
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/datum/export/gear/combatboots
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cost = 30
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unit_name = "combat boots"
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export_types = list(/obj/item/clothing/shoes/combat)
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/datum/export/gear/swatboots
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cost = 45
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unit_name = "swat boots"
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export_types = list(/obj/item/clothing/shoes/combat/swat)
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/datum/export/gear/galoshes
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cost = 50
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unit_name = "galoshes"
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export_types = list(/obj/item/clothing/shoes/galoshes, /obj/item/clothing/shoes/galoshes/dry)
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/datum/export/gear/clown
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cost = 10
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unit_name = "clown shoes"
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export_types = list(/obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/shoes/clown_shoes/jester)
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/datum/export/gear/dressshoes
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cost = 10
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unit_name = "dress shoes"
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export_types = list(/obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/singerb, /obj/item/clothing/shoes/singery)
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/datum/export/gear/working
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cost = 15
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unit_name = "boots"
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export_types = list(/obj/item/clothing/shoes/jackboots/fast, /obj/item/clothing/shoes/winterboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/workboots, /obj/item/clothing/shoes/workboots/mining)
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/datum/export/gear/hopboots
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cost = 350 //costs 1000 credits for miners to get
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unit_name = "jump boots"
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export_types = list(/obj/item/clothing/shoes/bhop)
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/datum/export/gear/magicboots //Magic as in Antag - Wiz/Cults
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cost = 450
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unit_name = "magic shoes"
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export_types = list(/obj/item/clothing/shoes/sandal/marisa, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/shoes/cult, /obj/item/clothing/shoes/clockwork, /obj/item/clothing/shoes/clown_shoes/taeclowndo)
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include_subtypes = TRUE
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//Headsets/Ears
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//Blanket
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/datum/export/gear/ears
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cost = 2 //We dont want to sell every headset ever
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unit_name = "ear gear"
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export_types = list(/obj/item/clothing/ears, /obj/item/radio/headset)
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include_subtypes = TRUE
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//Gloves
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//Blanket
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/datum/export/gear/gloves
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cost = 4 //Glove crafting can be done
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unit_name = "gloves"
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export_types = list(/obj/item/clothing/gloves)
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include_subtypes = TRUE
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/datum/export/gear/boxing
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cost = 10 //Padding as well as a weapon
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unit_name = "boxing gloves"
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export_types = list(/obj/item/clothing/gloves/boxing)
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include_subtypes = TRUE
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/datum/export/gear/combatgloves
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cost = 80
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unit_name = "combat gloves"
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export_types = list(/obj/item/clothing/gloves/combat, /obj/item/clothing/gloves/rapid, /obj/item/clothing/gloves/krav_maga)
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include_subtypes = TRUE
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/datum/export/gear/bonegloves
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cost = 30
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unit_name = "bone bracers"
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export_types = list(/obj/item/clothing/gloves/bracer)
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/datum/export/gear/yellowgloves
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cost = 50
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unit_name = "insulated gloves"
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export_types = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/red/insulated)
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/datum/export/gear/leathergloves
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cost = 20
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unit_name = "leather gloves"
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export_types = list(/obj/item/clothing/gloves/botanic_leather)
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/datum/export/gear/fancy
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cost = 25
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unit_name = "fancy gloves"
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export_types = list(/obj/item/clothing/gloves/color/black, /obj/item/clothing/gloves/color/captain, /obj/item/clothing/gloves/color/white)
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/datum/export/gear/magicgloves//Magic as in Antag - Wiz/Cults
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cost = 400
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unit_name = "magic gloves"
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export_types = list(/obj/item/clothing/gloves/clockwork)
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include_subtypes = TRUE
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//Ties/neck
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//Blanket
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/datum/export/gear/neck
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cost = 5 //Fancy!
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unit_name = "neck based gear"
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export_types = list(/obj/item/clothing/neck)
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include_subtypes = TRUE
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/datum/export/gear/collar
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cost = 7
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unit_name = "collar"
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export_types = list(/obj/item/clothing/neck/petcollar)
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include_subtypes = TRUE
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/datum/export/gear/bling
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cost = 15 //Needs a coin
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unit_name = "gold plated necklace"
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export_types = list(/obj/item/clothing/neck/necklace/dope)
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//masks
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//Blanket
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/datum/export/gear/masks
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cost = 3 //Mostly just fake stuff and clowngear
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unit_name = "face gear"
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export_types = list(/obj/item/clothing/mask)
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include_subtypes = TRUE
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/datum/export/gear/gasmask
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cost = 4
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unit_name = "gas mask"
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export_types = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas/glass)
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/datum/export/gear/minermask
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cost = 10
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unit_name = "armored mask"
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export_types = list(/obj/item/clothing/mask/gas/welding, /obj/item/clothing/mask/gas/explorer, /obj/item/clothing/mask/gas/syndicate)
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/datum/export/gear/sechailer
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cost = 6
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unit_name = "sec hailer"
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export_types = list(/obj/item/clothing/mask/gas/sechailer)
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include_subtypes = TRUE
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/datum/export/gear/mask/breath
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cost = 2
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unit_name = "breath mask"
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export_types = list(/obj/item/clothing/mask/breath)
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//Hardsuits //If you steal/fine more they are worth selling
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//Blanket
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/datum/export/gear/hardsuit
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cost = 250 //Its just metal/plastic after all
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unit_name = "unknown hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit)
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include_subtypes = TRUE
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/datum/export/gear/engi_hardsuit
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cost = 500
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unit_name = "engine hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit/engine)
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/datum/export/gear/atmos_hardsuit
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cost = 600
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unit_name = "atmos hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/atmos)
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/datum/export/gear/engi_hardsuit
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cost = 1000
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unit_name = "elite engine hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit/engine/elite)
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/datum/export/gear/mining_hardsuit
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cost = 350 //common
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unit_name = "mining hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit/mining)
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/datum/export/gear/sec_hardsuit
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cost = 750
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unit_name = "sec hardsuit"
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export_types = list(/obj/item/clothing/head/helmet/space/hardsuit/mining, /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl)
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/datum/export/gear/syndi_hardsuit
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cost = 1250
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unit_name = "syndi hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi)
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/datum/export/gear/syndi_hardsuit
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cost = 2750
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unit_name = "elite syndi hardsuit"
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export_types = list(/obj/item/clothing/suit/space/hardsuit/syndi/elite)
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/datum/export/gear/medical_hardsuit
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cost = 350 //Not all that good
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unit_name = "meidcal hardsuit"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/medical)
|
|
|
|
/datum/export/gear/rd_hardsuit
|
|
cost = 850 //rare
|
|
unit_name = "prototype hardsuit"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/rd)
|
|
|
|
/datum/export/gear/sec_hardsuit
|
|
cost = 750
|
|
unit_name = "sec hardsuit"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/security)
|
|
|
|
/datum/export/gear/command_hardsuit
|
|
cost = 1300
|
|
unit_name = "command hardsuit"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/security/hos, /obj/item/clothing/suit/space/hardsuit/captain)
|
|
|
|
/datum/export/gear/magic_hardsuit
|
|
cost = 3000
|
|
unit_name = "magic hardsuit"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/cult)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/shield_hardsuit
|
|
cost = 2000
|
|
unit_name = "shielded hardsuit"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/shielded)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/rigs
|
|
cost = 2750
|
|
unit_name = "RIG"
|
|
export_types = list(/obj/item/clothing/suit/space/hardsuit/ancient, /obj/item/clothing/suit/space/hardsuit/ancient/mason)
|
|
|
|
//Soft Suits
|
|
|
|
//Blanket
|
|
datum/export/gear/space/helmet
|
|
cost = 55
|
|
unit_name = "space helmet"
|
|
export_types = list(/obj/item/clothing/head/helmet/space)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/space/suit
|
|
cost = 60
|
|
unit_name = "space suit"
|
|
export_types = list(/obj/item/clothing/suit/space)
|
|
include_subtypes = TRUE
|
|
|
|
datum/export/gear/space/helmet/plasma
|
|
cost = 100
|
|
unit_name = "plasmaman space helmet"
|
|
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
|
|
|
|
/datum/export/gear/space/suit/plasma
|
|
cost = 100
|
|
unit_name = "plasmaman space suit"
|
|
export_types = list(/obj/item/clothing/suit/space/eva/plasmaman)
|
|
|
|
datum/export/gear/space/helmet/synda
|
|
cost = 150 //Flash proof
|
|
unit_name = "syndicate space helmet"
|
|
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/space/suit/synda
|
|
cost = 150
|
|
unit_name = "syndicate space suit"
|
|
export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
|
|
include_subtypes = TRUE
|
|
|
|
//Glasses
|
|
|
|
//Blanket
|
|
datum/export/gear/glasses //glasses are not worth selling
|
|
cost = 3
|
|
unit_name = "glasses"
|
|
export_types = list(/obj/item/clothing/glasses)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/mesons
|
|
cost = 6
|
|
unit_name = "mesons"
|
|
export_types = list(/obj/item/clothing/glasses/meson, /obj/item/clothing/glasses/material/mining)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/scigoggles
|
|
cost = 8
|
|
unit_name = "chem giggles"
|
|
export_types = list(/obj/item/clothing/glasses/science)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/nvgoggles
|
|
cost = 20
|
|
unit_name = "night vison giggles"
|
|
export_types = list(/obj/item/clothing/glasses/night)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/sunglasses
|
|
cost = 12
|
|
unit_name = "sunglasses"
|
|
export_types = list(/obj/item/clothing/glasses/sunglasses)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/huds
|
|
cost = 10
|
|
unit_name = "huds"
|
|
export_types = list(/obj/item/clothing/glasses/hud)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/huds/glasses
|
|
cost = 22
|
|
export_types = list(/obj/item/clothing/glasses/hud/health/sunglasses, /obj/item/clothing/glasses/hud/security/sunglasses)
|
|
|
|
/datum/export/gear/weldinggoggles
|
|
cost = 20
|
|
unit_name = "welding goggles"
|
|
export_types = list(/obj/item/clothing/glasses/welding)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/thermals
|
|
cost = 30
|
|
unit_name = "heat seeing goggles"
|
|
export_types = list(/obj/item/clothing/glasses/thermal, /obj/item/clothing/glasses/hud/toggle/thermal)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/magic_glasses
|
|
cost = 140
|
|
unit_name = "magic goggles"
|
|
export_types = list(/obj/item/clothing/glasses/godeye, /obj/item/clothing/glasses/hud/health/night/cultblind, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor)
|
|
include_subtypes = TRUE
|
|
|
|
//////////
|
|
//UNDER///
|
|
//////////
|
|
|
|
/datum/export/gear/jumpsuit
|
|
cost = 3
|
|
unit_name = "jumpsuit"
|
|
k_elasticity = 1/100 //you can craft white jumpsuits, if someone does that 300 times, they deserve the 800 credits
|
|
export_types = list(/obj/item/clothing/under)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/fancy_jumpsuit
|
|
cost = 10
|
|
unit_name = "fancy clothing"
|
|
k_elasticity = 1/90 //These will be what sells
|
|
export_types = list(/obj/item/clothing/under/scratch, /obj/item/clothing/under/sl_suit, /obj/item/clothing/under/rank/vice, /obj/item/clothing/under/suit_jacket, \
|
|
/obj/item/clothing/under/burial, /obj/item/clothing/under/skirt/black, /obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, \
|
|
/obj/item/clothing/under/hosparadefem, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/stripeddress, /obj/item/clothing/under/redeveninggown, \
|
|
/obj/item/clothing/under/plaid_skirt, /obj/item/clothing/under/geisha, /obj/item/clothing/under/trek, /obj/item/clothing/under/rank)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/armored_jumpsuit
|
|
cost = 15
|
|
unit_name = "armored_jumpsuit"
|
|
k_elasticity = 1/90 //These will be what sells
|
|
export_types = list(/obj/item/clothing/under/durathread, /obj/item/clothing/under/rank/security, /obj/item/clothing/under/plasmaman, /obj/item/clothing/under/syndicate, \
|
|
/obj/item/clothing/under/rank/det, /obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/security/spacepol)
|
|
exclude_types = list(/obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/jumpsuit_addon
|
|
cost = 12 //Few and rare as well as quick drop off of vaule
|
|
unit_name = "jumpsuit add on"
|
|
k_elasticity = 1/10
|
|
export_types = list(/obj/item/clothing/accessory)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/robes_magic
|
|
cost = 120
|
|
unit_name = "magic robes"
|
|
export_types = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/magusred, /obj/item/clothing/suit/hooded/cultrobes)
|
|
exclude_types = list(/obj/item/clothing/suit/wizrobe/fake)
|
|
include_subtypes = TRUE
|
|
|
|
//Amror
|
|
/datum/export/gear/armor
|
|
cost = 80
|
|
unit_name = "misc armor"
|
|
export_types = list(/obj/item/clothing/suit/armor)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/sec_armor
|
|
cost = 180
|
|
unit_name = "sec armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/vest/leather, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/vest/det_suit)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/hosarmor
|
|
cost = 380
|
|
unit_name = "hos armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/hos)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/wardenarmor
|
|
cost = 280
|
|
unit_name = "warden armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/vest/warden)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/reflector
|
|
cost = 500
|
|
unit_name = "reflector armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/laserproof)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/heavy_armor
|
|
cost = 600 //REALY hard to fine/make takes lots of slimes
|
|
unit_name = "heavy armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/heavy)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/plate_armor
|
|
cost = 200
|
|
unit_name = "plate armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/riot/knight)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/riot_armor
|
|
cost = 250
|
|
unit_name = "riot armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/riot)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/bone_armor
|
|
cost = 50
|
|
unit_name = "bone armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/bone)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/swat_armor
|
|
cost = 350
|
|
unit_name = "swat mki armor"
|
|
export_types = list(/obj/item/clothing/suit/space/swat)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/dragon_armor
|
|
cost = 750
|
|
unit_name = "drake bone armor"
|
|
export_types = list(/obj/item/clothing/suit/hooded/cloak/drake)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/commandamor
|
|
cost = 480
|
|
unit_name = "command armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/vest/capcarapace, /obj/item/clothing/suit/armor/centcom)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/reactive_base
|
|
cost = 600
|
|
k_elasticity = 1/2 //Lets not go over board
|
|
unit_name = "hollow reactive armor"
|
|
export_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive)
|
|
|
|
/datum/export/gear/reactive_active
|
|
cost = 1200
|
|
k_elasticity = 1/3 //Lets not go over board
|
|
unit_name = "working reactive armor"
|
|
export_types = list(/obj/item/clothing/suit/armor/reactive/repulse, /obj/item/clothing/suit/armor/reactive/tesla, /obj/item/clothing/suit/armor/reactive/teleport)
|
|
|
|
///////////////////////////
|
|
//Bomb/Rad/Bio Suits/Fire//
|
|
///////////////////////////
|
|
|
|
/datum/export/gear/radhelmet
|
|
cost = 20
|
|
unit_name = "radsuit hood"
|
|
export_types = list(/obj/item/clothing/head/radiation)
|
|
|
|
/datum/export/gear/radsuit
|
|
cost = 40
|
|
unit_name = "radsuit"
|
|
export_types = list(/obj/item/clothing/suit/radiation)
|
|
|
|
/datum/export/gear/firehelmet
|
|
cost = 10
|
|
unit_name = "firesuit helmet"
|
|
export_types = list(/obj/item/clothing/head/hardhat/red)
|
|
|
|
/datum/export/gear/fireatmos
|
|
cost = 120
|
|
unit_name = "atmos firesuit"
|
|
export_types = list(/obj/item/clothing/suit/fire/atmos)
|
|
|
|
/datum/export/gear/firesuit
|
|
cost = 20
|
|
unit_name = "firesuit"
|
|
export_types = list(/obj/item/clothing/suit/fire, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/heavy)
|
|
|
|
/datum/export/gear/biohood
|
|
cost = 40
|
|
unit_name = "biosuit hood"
|
|
export_types = list(/obj/item/clothing/head/bio_hood)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/biosuit
|
|
cost = 60
|
|
unit_name = "biosuit"
|
|
export_types = list(/obj/item/clothing/suit/bio_suit)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/bombhelmet
|
|
cost = 40
|
|
unit_name = "bomb suit hood"
|
|
export_types = list(/obj/item/clothing/head/bomb_hood)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/bombsuit
|
|
cost = 60
|
|
unit_name = "bomb suit"
|
|
export_types = list(/obj/item/clothing/suit/bomb_suit)
|
|
include_subtypes = TRUE
|
|
|
|
////////////////////
|
|
//Cloaks and Coats//
|
|
////////////////////
|
|
|
|
/datum/export/gear/cloaks
|
|
cost = 30
|
|
unit_name = "cloak"
|
|
export_types = list(/obj/item/clothing/neck/cloak)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/cloaksmining
|
|
cost = 90
|
|
unit_name = "lava land cloak"
|
|
export_types = list(/obj/item/clothing/suit/hooded/cloak/goliath)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/labcoats
|
|
cost = 15
|
|
unit_name = "labcoats"
|
|
export_types = list(/obj/item/clothing/suit/toggle/labcoat)
|
|
include_subtypes = TRUE
|
|
|
|
/datum/export/gear/wintercoats
|
|
cost = 25
|
|
unit_name = "wintercoats"
|
|
export_types = list(/obj/item/clothing/suit/hooded/wintercoat)
|
|
include_subtypes = TRUE
|
|
|
|
//////////
|
|
//SUITS///
|
|
//////////
|
|
|
|
/datum/export/gear/suits
|
|
cost = 40
|
|
unit_name = "suit"
|
|
export_types = list(/obj/item/clothing/suit)
|
|
include_subtypes = TRUE
|
|
|
|
//////////////////////
|
|
//Chameleon Gear//////
|
|
//////////////////////
|
|
/datum/export/gear/chameleon //Selling a full kit is easy money for 2 tc
|
|
cost = 280
|
|
k_elasticity = 0
|
|
unit_name = "chameleon item"
|
|
export_types = list(/obj/item/clothing/head/chameleon, /obj/item/clothing/mask/chameleon, /obj/item/clothing/under/chameleon, /obj/item/clothing/suit/chameleon, /obj/item/clothing/glasses/chameleon,\
|
|
/obj/item/clothing/gloves/chameleon, /obj/item/clothing/head/chameleon, /obj/item/clothing/shoes/chameleon, /obj/item/storage/backpack/chameleon, \
|
|
/obj/item/storage/belt/chameleon, /obj/item/radio/headset/chameleon, /obj/item/pda/chameleon, /obj/item/stamp/chameleon, /obj/item/clothing/neck/cloak/chameleon)
|
|
include_subtypes = TRUE |