Files
GS13NG/code/modules/mob/living/carbon/monkey/punpun.dm
2018-04-27 20:14:39 -05:00

78 lines
2.8 KiB
Plaintext

/mob/living/carbon/monkey/punpun //except for a few special persistence features, pun pun is just a normal monkey
name = "Pun Pun" //C A N O N
unique_name = 0
var/ancestor_name
var/ancestor_chain = 1
var/relic_hat //Note: these two are paths
var/relic_mask
var/memory_saved = FALSE
var/list/pet_monkey_names = list("Pun Pun", "Bubbles", "Mojo", "George", "Darwin", "Aldo", "Caeser", "Kanzi", "Kong", "Terk", "Grodd", "Mala", "Bojangles", "Coco", "Able", "Baker", "Scatter", "Norbit", "Travis")
var/list/rare_pet_monkey_names = list("Professor Bobo", "Deempisi's Revenge", "Furious George", "King Louie", "Dr. Zaius", "Jimmy Rustles", "Dinner", "Lanky")
/mob/living/carbon/monkey/punpun/Initialize()
Read_Memory()
if(ancestor_name)
name = ancestor_name
if(ancestor_chain > 1)
name += " \Roman[ancestor_chain]"
else
if(prob(5))
name = pick(rare_pet_monkey_names)
else
name = pick(pet_monkey_names)
gender = pick(MALE, FEMALE)
. = ..()
//These have to be after the parent new to ensure that the monkey
//bodyparts are actually created before we try to equip things to
//those slots
if(relic_hat)
equip_to_slot_or_del(new relic_hat, SLOT_HEAD)
if(relic_mask)
equip_to_slot_or_del(new relic_mask, SLOT_WEAR_MASK)
/mob/living/carbon/monkey/punpun/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
Write_Memory(FALSE, FALSE)
memory_saved = TRUE
..()
/mob/living/carbon/monkey/punpun/death(gibbed)
if(!memory_saved)
Write_Memory(TRUE, gibbed)
..()
/mob/living/carbon/monkey/punpun/proc/Read_Memory()
if(fexists("data/npc_saves/Punpun.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/Punpun.sav")
S["ancestor_name"] >> ancestor_name
S["ancestor_chain"] >> ancestor_chain
S["relic_hat"] >> relic_hat
S["relic_mask"] >> relic_mask
fdel("data/npc_saves/Punpun.sav")
else
var/json_file = file("data/npc_saves/Punpun.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
ancestor_name = json["ancestor_name"]
ancestor_chain = json["ancestor_chain"]
relic_hat = json["relic_hat"]
relic_mask = json["relic_hat"]
/mob/living/carbon/monkey/punpun/proc/Write_Memory(dead, gibbed)
var/json_file = file("data/npc_saves/Punpun.json")
var/list/file_data = list()
if(gibbed)
file_data["ancestor_name"] = null
file_data["ancestor_chain"] = null
file_data["relic_hat"] = null
file_data["relic_mask"] = null
else
file_data["ancestor_name"] = ancestor_name ? ancestor_name : name
file_data["ancestor_chain"] = dead ? ancestor_chain + 1 : ancestor_chain
file_data["relic_hat"] = head ? head.type : null
file_data["relic_mask"] = wear_mask ? wear_mask.type : null
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))