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GS13NG/code/modules/mob/living/taste.dm
2020-02-13 14:57:08 +01:00

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#define DEFAULT_TASTE_SENSITIVITY 15
/mob/living
var/last_taste_time
var/last_taste_text
/mob/living/proc/get_taste_sensitivity()
return DEFAULT_TASTE_SENSITIVITY
/mob/living/carbon/get_taste_sensitivity()
var/obj/item/organ/tongue/tongue = getorganslot(ORGAN_SLOT_TONGUE)
if(istype(tongue) && !HAS_TRAIT(src, TRAIT_AGEUSIA))
. = tongue.taste_sensitivity
else
. = 101 // can't taste anything without a tongue
// non destructively tastes a reagent container
/mob/living/proc/taste(datum/reagents/from)
if(last_taste_time + 50 > world.time)
return FALSE
var/taste_sensitivity = get_taste_sensitivity()
var/text_output = from.generate_taste_message(taste_sensitivity)
// We dont want to spam the same message over and over again at the
// person. Give it a bit of a buffer.
if(hallucination > 50 && prob(25))
text_output = pick("spiders","dreams","nightmares","the future","the past","victory",\
"defeat","pain","bliss","revenge","poison","time","space","death","life","truth","lies","justice","memory",\
"regrets","your soul","suffering","music","noise","blood","hunger","the american way")
if(text_output != last_taste_text || last_taste_time + 100 < world.time)
to_chat(src, "<span class='notice'>You can taste [text_output].</span>")
// "something indescribable" -> too many tastes, not enough flavor.
last_taste_time = world.time
last_taste_text = text_output
return TRUE
//FermiChem - How to check pH of a beaker without a meter/pH paper.
//Basically checks the pH of the holder and burns your poor tongue if it's too acidic!
//TRAIT_AGEUSIA players can't taste, unless it's burning them.
//taking sips of a strongly acidic/alkaline substance will burn your tongue.
/mob/living/carbon/taste(datum/reagents/from)
var/obj/item/organ/tongue/T = getorganslot("tongue")
if (!T)
return
.=..()
if(!.)
return
if ((from.pH > 12.5) || (from.pH < 1.5))
T.applyOrganDamage(5)
to_chat(src, "<span class='warning'>You taste chemical burns!</span>")
if(istype(T, /obj/item/organ/tongue/cybernetic))
to_chat(src, "<span class='notice'>Your tongue moves on it's own in response to the liquid.</span>")
say("The pH is appropriately [round(from.pH, 1)].")
return
if (!HAS_TRAIT(src, TRAIT_AGEUSIA)) //I'll let you get away with not having 1 damage.
switch(from.pH)
if(11.5 to 12.5)
to_chat(src, "<span class='warning'>You taste a strong alkaline flavour!</span>")
if(8.5 to 11.5)
to_chat(src, "<span class='notice'>You taste a sort of soapy tone in the mixture.</span>")
if(2.5 to 5.5)
to_chat(src, "<span class='notice'>You taste a sort of acid tone in the mixture.</span>")
if(1.5 to 2.5)
to_chat(src, "<span class='warning'>You taste a strong acidic flavour!</span>")
#undef DEFAULT_TASTE_SENSITIVITY