19 lines
563 B
Plaintext
19 lines
563 B
Plaintext
/obj/item/projectile/temp
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name = "freeze beam"
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icon_state = "ice_2"
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damage = 0
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damage_type = BURN
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nodamage = FALSE
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flag = "energy"
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var/temperature = 100
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/obj/item/projectile/temp/on_hit(atom/target, blocked = 0)
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. = ..()
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if(isliving(target))
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var/mob/living/L = target
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L.adjust_bodytemperature(((100-blocked)/100)*(temperature - L.bodytemperature)) // the new body temperature is adjusted by 100-blocked % of the delta between body temperature and the bullet's effect temperature
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/obj/item/projectile/temp/hot
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name = "heat beam"
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temperature = 400
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