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GS13NG/code/modules/research/nanites/nanite_programs/sensor.dm
2020-02-11 20:18:32 +02:00

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/datum/nanite_program/sensor
name = "Sensor Nanites"
desc = "These nanites send a signal code when a certain condition is met."
unique = FALSE
var/can_rule = FALSE
/datum/nanite_program/sensor/register_extra_settings()
extra_settings[NES_SENT_CODE] = new /datum/nanite_extra_setting/number(0, 1, 9999)
/datum/nanite_program/sensor/proc/check_event()
return FALSE
/datum/nanite_program/sensor/proc/send_code()
if(activated)
var/datum/nanite_extra_setting/ES = extra_settings[NES_SENT_CODE]
SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, ES.value, "a [name] program")
/datum/nanite_program/sensor/active_effect()
if(check_event())
send_code()
/datum/nanite_program/sensor/proc/make_rule(datum/nanite_program/target)
return
/datum/nanite_program/sensor/repeat
name = "Signal Repeater"
desc = "When triggered, sends another signal to the nanites, optionally with a delay."
can_trigger = TRUE
trigger_cost = 0
trigger_cooldown = 10
var/spent = FALSE
/datum/nanite_program/sensor/repeat/register_extra_settings()
. = ..()
extra_settings[NES_DELAY] = new /datum/nanite_extra_setting/number(0, 0, 3600, "s")
/datum/nanite_program/sensor/repeat/on_trigger(comm_message)
var/datum/nanite_extra_setting/ES = extra_settings[NES_DELAY]
addtimer(CALLBACK(src, .proc/send_code), ES.get_value() * 10)
/datum/nanite_program/sensor/relay_repeat
name = "Relay Signal Repeater"
desc = "When triggered, sends another signal to a relay channel, optionally with a delay."
can_trigger = TRUE
trigger_cost = 0
trigger_cooldown = 10
var/spent = FALSE
/datum/nanite_program/sensor/relay_repeat/register_extra_settings()
. = ..()
extra_settings[NES_RELAY_CHANNEL] = new /datum/nanite_extra_setting/number(1, 1, 9999)
extra_settings[NES_DELAY] = new /datum/nanite_extra_setting/number(0, 0, 3600, "s")
/datum/nanite_program/sensor/relay_repeat/on_trigger(comm_message)
var/datum/nanite_extra_setting/ES = extra_settings[NES_DELAY]
addtimer(CALLBACK(src, .proc/send_code), ES.get_value() * 10)
/datum/nanite_program/sensor/relay_repeat/send_code()
var/datum/nanite_extra_setting/relay = extra_settings[NES_RELAY_CHANNEL]
if(activated && relay.get_value())
for(var/X in SSnanites.nanite_relays)
var/datum/nanite_program/relay/N = X
var/datum/nanite_extra_setting/code = extra_settings[NES_SENT_CODE]
N.relay_signal(code.get_value(), relay.get_value(), "a [name] program")
/datum/nanite_program/sensor/health
name = "Health Sensor"
desc = "The nanites receive a signal when the host's health is above/below a target percentage."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/health/register_extra_settings()
. = ..()
extra_settings[NES_HEALTH_PERCENT] = new /datum/nanite_extra_setting/number(50, -99, 100, "%")
extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below")
/datum/nanite_program/sensor/health/check_event()
var/health_percent = host_mob.health / host_mob.maxHealth * 100
var/datum/nanite_extra_setting/percent = extra_settings[NES_HEALTH_PERCENT]
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/detected = FALSE
if(direction.get_value())
if(health_percent >= percent.get_value())
detected = TRUE
else
if(health_percent < percent.get_value())
detected = TRUE
if(detected)
if(!spent)
spent = TRUE
return TRUE
return FALSE
else
spent = FALSE
return FALSE
/datum/nanite_program/sensor/health/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/health/rule = new(target)
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/datum/nanite_extra_setting/percent = extra_settings[NES_HEALTH_PERCENT]
rule.above = direction.get_value()
rule.threshold = percent.get_value()
return rule
/datum/nanite_program/sensor/crit
name = "Critical Health Sensor"
desc = "The nanites receive a signal when the host first reaches critical health."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/crit/check_event()
if(host_mob.InCritical())
if(!spent)
spent = TRUE
return TRUE
return FALSE
else
spent = FALSE
return FALSE
/datum/nanite_program/sensor/crit/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/crit/rule = new(target)
return rule
/datum/nanite_program/sensor/death
name = "Death Sensor"
desc = "The nanites receive a signal when they detect the host is dead."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/death/on_death()
send_code()
/datum/nanite_program/sensor/death/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/death/rule = new(target)
return rule
/datum/nanite_program/sensor/nanite_volume
name = "Nanite Volume Sensor"
desc = "The nanites receive a signal when the nanite supply is above/below a certain percentage."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/nanite_volume/register_extra_settings()
. = ..()
extra_settings[NES_NANITE_PERCENT] = new /datum/nanite_extra_setting/number(50, -99, 100, "%")
extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below")
/datum/nanite_program/sensor/nanite_volume/check_event()
var/nanite_percent = (nanites.nanite_volume - nanites.safety_threshold)/(nanites.max_nanites - nanites.safety_threshold)*100
var/datum/nanite_extra_setting/percent = extra_settings[NES_NANITE_PERCENT]
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/detected = FALSE
if(direction.get_value())
if(nanite_percent >= percent.get_value())
detected = TRUE
else
if(nanite_percent < percent.get_value())
detected = TRUE
if(detected)
if(!spent)
spent = TRUE
return TRUE
return FALSE
else
spent = FALSE
return FALSE
/datum/nanite_program/sensor/nanite_volume/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/nanites/rule = new(target)
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/datum/nanite_extra_setting/percent = extra_settings[NES_NANITE_PERCENT]
rule.above = direction.get_value()
rule.threshold = percent.get_value()
return rule
/datum/nanite_program/sensor/damage
name = "Damage Sensor"
desc = "The nanites receive a signal when a host's specific damage type is above/below a target value."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/damage/register_extra_settings()
. = ..()
extra_settings[NES_DAMAGE_TYPE] = new /datum/nanite_extra_setting/type(BRUTE, list(BRUTE, BURN, TOX, OXY, CLONE))
extra_settings[NES_DAMAGE] = new /datum/nanite_extra_setting/number(50, 0, 500)
extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below")
/datum/nanite_program/sensor/damage/check_event()
var/reached_threshold = FALSE
var/datum/nanite_extra_setting/type = extra_settings[NES_DAMAGE_TYPE]
var/datum/nanite_extra_setting/damage = extra_settings[NES_DAMAGE]
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/check_above = direction.get_value()
var/damage_amt = 0
switch(type.get_value())
if(BRUTE)
damage_amt = host_mob.getBruteLoss()
if(BURN)
damage_amt = host_mob.getFireLoss()
if(TOX)
damage_amt = host_mob.getToxLoss()
if(OXY)
damage_amt = host_mob.getOxyLoss()
if(CLONE)
damage_amt = host_mob.getCloneLoss()
if(check_above)
if(damage_amt >= damage.get_value())
reached_threshold = TRUE
else
if(damage_amt < damage.get_value())
reached_threshold = TRUE
if(reached_threshold)
if(!spent)
spent = TRUE
return TRUE
return FALSE
else
spent = FALSE
return FALSE
/datum/nanite_program/sensor/damage/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/damage/rule = new(target)
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/datum/nanite_extra_setting/damage_type = extra_settings[NES_DAMAGE_TYPE]
var/datum/nanite_extra_setting/damage = extra_settings[NES_DAMAGE]
rule.above = direction.get_value()
rule.threshold = damage.get_value()
rule.damage_type = damage_type.get_value()
return rule
/datum/nanite_program/sensor/voice
name = "Voice Sensor"
desc = "Sends a signal when the nanites hear a determined word or sentence."
var/spent = FALSE
/datum/nanite_program/sensor/voice/register_extra_settings()
. = ..()
extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("")
extra_settings[NES_INCLUSIVE_MODE] = new /datum/nanite_extra_setting/boolean(TRUE, "Inclusive", "Exclusive")
/datum/nanite_program/sensor/voice/on_mob_add()
. = ..()
RegisterSignal(host_mob, COMSIG_MOVABLE_HEAR, .proc/on_hear)
/datum/nanite_program/sensor/voice/on_mob_remove()
UnregisterSignal(host_mob, COMSIG_MOVABLE_HEAR, .proc/on_hear)
/datum/nanite_program/sensor/voice/proc/on_hear(datum/source, list/hearing_args)
var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE]
var/datum/nanite_extra_setting/inclusive = extra_settings[NES_INCLUSIVE_MODE]
if(!sentence.get_value())
return
if(inclusive.get_value())
if(findtextEx(hearing_args[HEARING_RAW_MESSAGE], sentence))
send_code()
else
if(hearing_args[HEARING_RAW_MESSAGE] == sentence)
send_code()