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GS13NG/code/modules/surgery/organs/augments_internal.dm

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#define STUN_SET_AMOUNT 40
/obj/item/organ/cyberimp
name = "cybernetic implant"
desc = "A state-of-the-art implant that improves a baseline's functionality."
status = ORGAN_ROBOTIC
organ_flags = ORGAN_SYNTHETIC
var/implant_color = "#FFFFFF"
var/implant_overlay
var/syndicate_implant = FALSE //Makes the implant invisible to health analyzers and medical HUDs.
/obj/item/organ/cyberimp/New(var/mob/M = null)
if(iscarbon(M))
src.Insert(M)
if(implant_overlay)
var/mutable_appearance/overlay = mutable_appearance(icon, implant_overlay)
overlay.color = implant_color
add_overlay(overlay)
return ..()
//[[[[BRAIN]]]]
/obj/item/organ/cyberimp/brain
name = "cybernetic brain implant"
desc = "Injectors of extra sub-routines for the brain."
icon_state = "brain_implant"
implant_overlay = "brain_implant_overlay"
zone = BODY_ZONE_HEAD
w_class = WEIGHT_CLASS_TINY
/obj/item/organ/cyberimp/brain/emp_act(severity)
. = ..()
if(!owner || . & EMP_PROTECT_SELF)
return
var/stun_amount = 200/severity
owner.Stun(stun_amount)
to_chat(owner, "<span class='warning'>Your body seizes up!</span>")
/obj/item/organ/cyberimp/brain/anti_drop
name = "anti-drop implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
var/active = 0
var/list/stored_items = list()
implant_color = "#DE7E00"
slot = ORGAN_SLOT_BRAIN_ANTIDROP
actions_types = list(/datum/action/item_action/organ_action/toggle)
/obj/item/organ/cyberimp/brain/anti_drop/ui_action_click()
active = !active
if(active)
for(var/obj/item/I in owner.held_items)
stored_items += I
var/list/L = owner.get_empty_held_indexes()
if(LAZYLEN(L) == owner.held_items.len)
to_chat(owner, "<span class='notice'>You are not holding any items, your hands relax...</span>")
active = 0
stored_items = list()
else
for(var/obj/item/I in stored_items)
to_chat(owner, "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>")
ADD_TRAIT(I, TRAIT_NODROP, ANTI_DROP_IMPLANT_TRAIT)
else
release_items()
to_chat(owner, "<span class='notice'>Your hands relax...</span>")
/obj/item/organ/cyberimp/brain/anti_drop/emp_act(severity)
. = ..()
if(!owner || . & EMP_PROTECT_SELF)
return
var/range = severity ? 10 : 5
var/atom/A
if(active)
release_items()
for(var/obj/item/I in stored_items)
A = pick(oview(range))
I.throw_at(A, range, 2)
to_chat(owner, "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>")
stored_items = list()
/obj/item/organ/cyberimp/brain/anti_drop/proc/release_items()
for(var/obj/item/I in stored_items)
REMOVE_TRAIT(I, TRAIT_NODROP, ANTI_DROP_IMPLANT_TRAIT)
stored_items = list()
/obj/item/organ/cyberimp/brain/anti_drop/Remove(special = FALSE)
if(active)
ui_action_click()
return ..()
/obj/item/organ/cyberimp/brain/anti_stun
name = "CNS Rebooter implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
implant_color = "#FFFF00"
slot = ORGAN_SLOT_BRAIN_ANTISTUN
/obj/item/organ/cyberimp/brain/anti_stun/on_life()
..()
if(crit_fail || !(organ_flags & ORGAN_FAILING))
return
owner.adjustStaminaLoss(-3.5) //Citadel edit, makes it more useful in Stamina based combat
if(owner.AmountStun() > STUN_SET_AMOUNT)
owner.SetStun(STUN_SET_AMOUNT)
if(owner.AmountKnockdown() > STUN_SET_AMOUNT)
owner.SetKnockdown(STUN_SET_AMOUNT)
/obj/item/organ/cyberimp/brain/anti_stun/emp_act(severity)
. = ..()
if(crit_fail || (organ_flags & ORGAN_FAILING) || . & EMP_PROTECT_SELF)
return
crit_fail = TRUE
organ_flags |= ORGAN_FAILING
addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
/obj/item/organ/cyberimp/brain/anti_stun/proc/reboot()
crit_fail = FALSE
organ_flags &= ~ORGAN_FAILING
//[[[[MOUTH]]]]
/obj/item/organ/cyberimp/mouth
zone = BODY_ZONE_PRECISE_MOUTH
/obj/item/organ/cyberimp/mouth/breathing_tube
name = "breathing tube implant"
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
icon_state = "implant_mask"
slot = ORGAN_SLOT_BREATHING_TUBE
w_class = WEIGHT_CLASS_TINY
/obj/item/organ/cyberimp/mouth/breathing_tube/emp_act(severity)
. = ..()
if(!owner || . & EMP_PROTECT_SELF)
return
if(prob(60/severity))
to_chat(owner, "<span class='warning'>Your breathing tube suddenly closes!</span>")
owner.losebreath += 2