33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
// -------------- Sickshot -------------
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/obj/item/gun/energy/sickshot
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name = "\improper MPA6 \'Sickshot\'"
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desc = "A device that can trigger convusions in specific areas to eject foreign material from a host. Must be used very close to a target. Not for Combat usage."
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icon_state = "dragnet"
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item_state = "dragnet"
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/sickshot)
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/obj/item/ammo_casing/energy/sickshot
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projectile_type = /obj/item/projectile/sickshot
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e_cost = 100
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//Projectile
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/obj/item/projectile/sickshot
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name = "sickshot pulse"
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icon_state = "e_netting"
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damage = 0
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damage_type = STAMINA
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range = 2
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/obj/item/projectile/sickshot/on_hit(var/atom/movable/target, var/blocked = 0)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/H = target
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if(prob(5))
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for(var/X in H.vore_organs)
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H.release_vore_contents()
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H.visible_message("<span class='danger'>[H] contracts strangely, spewing out contents on the floor!</span>", \
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"<span class='userdanger'>You spew out everything inside you on the floor!</span>")
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return BULLET_ACT_HIT
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