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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">22 July 2020</h2>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">brainwashing disk has lost its cost buffs (3->5) and is role restricted once more (medical doctor/roboticist)</li>
</ul>
<h2 class="date">21 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Decal painter ui now works, yay?</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds aloe, a new growable plant</li>
<li class="rscadd">Adds medicated sutures and advanced regenerative meshes</li>
<li class="bugfix">Polypyrylium oligomers and liquid electricity now correctly populate</li>
</ul>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alt-click pill bottles places top-most pill into active hand.</li>
<li class="tweak">Moved dice bags from pill_bottle/dice to box/dice to avoid dice bags being affected from medical specific pill bottle changes.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Swarmers can once again eat items as long as there's nothing living in them.</li>
</ul>
<h3 class="author">Funce updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Genetics spiderwebs are no longer impassable walls</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damp rags no longer instantly apply their chemicals onto someone.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Geigers can no longer be contaminated</li>
</ul>
<h3 class="author">TheSpaghetti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new snowflake trait</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">advanced surgery duffel bag no longer comes with a nukie medkit. it costs 4 less telecrystals to make up for this colossal nerf.</li>
<li class="tweak">quartered the weight of the stray cargo pod event from 2x normal to 1/2 normal</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">survivalists (from summon guns/magic) are proper objective'd pseudoantagonists again</li>
<li class="tweak">summon guns/magic can only be used once each</li>
<li class="tweak">summon guns/magic now only cost one point each</li>
<li class="imageadd">:dsmile: :dfrown: :dhsmile: :dpog: :dneutral:</li>
<li class="bugfix">gravity should update for mobs a fair bit faster</li>
<li class="rscadd">voting can now be done from the stat panel if the system is plurality and approval</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new fried component used for frying objects</li>
<li class="bugfix">various frying bugs fixed such as being able to unfry items and frying turfs with cold cooking oil</li>
</ul>
<h2 class="date">20 July 2020</h2>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Service borgs now have synthesizers instead of a violin and guitar.</li>
<li class="bugfix">borg RSF</li>
</ul>
<h2 class="date">19 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">TGUI 3.0 and enables all the UIs, plus the smart asset cache, and all the things required for them</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a pool to Delta Station</li>
<li class="rscadd">Adds light fixtures to specified areas</li>
<li class="tweak">Relocates objects in impacted areas of Delta's starboard maintenance</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a small light next to the kitchen counter</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pen uplinks no longer broken</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new reaction: Slime Extractification. Take 30u Slime Jelly, 5u Frost Oil, and 5u plasma to generate a fresh grey slime extract.</li>
</ul>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hierophant club now checks for friendly fire by default.</li>
</ul>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the updated circle game</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Unarmed parry is now a thing.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plushies in the loadout have been replaced with a box that lets you choose one instead</li>
<li class="bugfix">wrestling should no longer have the ability to permanently rotate people</li>
<li class="rscadd">you can now select to wear a snail shell as your backpack in the customization menu</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">martial arts twenty minpop</li>
<li class="bugfix">records</li>
</ul>
<h2 class="date">17 July 2020</h2>
<h3 class="author">ShizCalev, Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added some sanity checking for varedit values.</li>
<li class="bugfix">Fixed an exploit involving coins and mints that could crash the server.</li>
<li class="bugfix">Fixed an exploit that would allow you to destroy round-critical / indestructible items with folders.</li>
<li class="bugfix">Swarmers can no longer cut power lines by deconstructing catwalks underneath them.</li>
<li class="bugfix">Fixed a scenario that allowed infinite resource generation via ore machines.</li>
<li class="bugfix">you can no longer inject html in ahelps</li>
<li class="admin">you cant either, jannies</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes a small pickle related issue</li>
<li class="rscadd">recent culinary and scientific advancements have brought forth new pickle related technologies</li>
</ul>
<h2 class="date">16 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a zeolite runtime caused by a missing check.</li>
</ul>
<h3 class="author">Sneakyrat6 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes being able to meta people real name with OOC Notes</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">travelling traders from another dimension can now visit the station in search of something specific, and reward you for giving it to them</li>
<li class="bugfix">small error with pet carrier logic fixed and also making sure simple mobs are catered for properly inside bluespace jars</li>
<li class="bugfix">fixes coin related issue</li>
</ul>
<h2 class="date">15 July 2020</h2>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Paramedic jumpsuit</li>
</ul>
<h2 class="date">14 July 2020</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">chemical reactions now are sorted by priority first and temperature second.</li>
<li class="rscadd">sec and medical records have been added to character setup.</li>
<li class="bugfix">circuit reagent heaters are now sanitized for temperature from 2.7 to 1000.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ports a money bag exploit</li>
</ul>
<h2 class="date">13 July 2020</h2>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can no longer vore and digest people regardless of vore preferences</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Trashbags can now hold most shoes, and organs.</li>
<li class="balance">You can no longer nest nuke disks or hold brains in the trash.</li>
</ul>
<h2 class="date">12 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Sentinels compromise now heals augmented bodyparts.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds turnstiles to CogStation's security wing</li>
<li class="rscadd">Readds robotics to the Corpse Disposal Network</li>
<li class="rscadd">Readds chemistry's ability to send items directly to the experimentation lab</li>
<li class="tweak">Visual renovation and slight adjustments to CogStation's robotics lab</li>
<li class="tweak">Slight visual adjustments elsewhere (the library)</li>
<li class="bugfix">CogStation's mail and disposal pipes are once again complete</li>
<li class="bugfix">CogStation's robotics lab now has spawners, lights, and other room essentials</li>
</ul>
<h3 class="author">HeroWithYay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Telecrystal Dust</li>
<li class="tweak">Telecrystals can be sold at cargo</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added d[thing] emojis</li>
<li class="bugfix">bye xss</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes northern tunnel to the monastery on Pubby</li>
</ul>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a wedding crate to cargo full of wedding attire.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">wisdom cow is half as common and is wise enough to lag the server 66% less</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="config">policy configuration added, plus support hooks for assisting enforcement of clone memory disorder. logging: added logging of revival by defib, cloning, strangereagent, and revival surgery</li>
<li class="rscadd">You can now "audibly emote" by having ! at the start of a sentence.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to recent biological advancements, you can now make eye contact with people.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">a singular stray pixel</li>
</ul>
<h2 class="date">11 July 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Gas mixtures now live entirely in a DLL.</li>
</ul>
<h2 class="date">10 July 2020</h2>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Gave jellypeople a unique brain object /obj/item/organ/brain/jelly</li>
<li class="imageadd">added an icon for jellypeople brains.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a pool to PubbyStation</li>
<li class="tweak">Slight adjustments to the surrounding area as to fit said pool</li>
</ul>
<h3 class="author">Sneakyrat6 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes hair falling out of hoodies.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Actually adds the juice reagent to make laugh peas donuts.</li>
</ul>
<h2 class="date">09 July 2020</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bluespace tray added, allowing twice as many items as the regular tray, printable at the service lathe, researched through science</li>
<li class="rscadd">bluespace jar added, a kind of pet carrier that allows human sized mobs inside, and smashes when thrown, researched and printed through science</li>
</ul>
<h2 class="date">08 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The kill-once objective now works properly.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CogStation now has an apothecary</li>
<li class="rscdel">Removes an outdated note on sleepers</li>
<li class="tweak">Readjusts CogStation's chemistry lab</li>
<li class="tweak">Slight area designation adjustments for Robotics</li>
<li class="bugfix">The arrivals plaque should be readable now</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Margarine, Chili Cheese Fries.</li>
<li class="tweak">Egg Wraps are now categorized under egg foods.</li>
<li class="bugfix">Tuna Sandwich crafting/sprite is now visible.</li>
<li class="imageadd">Icons for chicken, cooked chicken, steak, grilled carp, corndogs</li>
<li class="imageadd">Icons for chili cheese fries, margarine, BLT sandwich</li>
<li class="imageadd">(Unused) icons for raw meatballs, and lard</li>
</ul>
<h2 class="date">07 July 2020</h2>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixes misaligned south-facing silver legwraps sprite.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bee Balm is now visible.</li>
</ul>
<h3 class="author">Weblure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the slowdown formula for small character sprites; you guys don't use custom sprite sizes so just ignore these changes.</li>
<li class="bugfix">Fixed the "Move it to the threshold" button; it now does what it says.</li>
<li class="tweak">Reworded some text to be clearer.</li>
</ul>
<h2 class="date">05 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now actually gain wiring experience from using cable coils.</li>
<li class="bugfix">Opening the View Skill Panel shouldn't trigger messages about insufficient admin priviledges anymore.</li>
</ul>
<h3 class="author">Yakumo Chen, kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes improvised handguns</li>
<li class="rscdel">removed handsaws, improvised gun barrels (you can use atmos pipes again)</li>
<li class="balance">Guncrafting is less time and resource intensive</li>
<li class="tweak">Item names in guncrafting are user-friendly.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">cloth string to replace durathread string</li>
<li class="rscdel">durathread string</li>
<li class="balance">All bows and arrows have had crafting times significantly reduced, coming out at up to 6 times faster crafting speeds. Improvised bows no longer require durathread; instead, they use cloth materials.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">active blocking now has a toggle keybind</li>
<li class="rscadd">auto bunker override verb has been added</li>
<li class="balance">shields take 2.5 stam instead of 3.5 stam per second to maintain block</li>
<li class="rscadd">Cybernetic implant shields will auto-extend and be used to block if the user has no item to block with</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cooking oil is now far less lethal, requiring a higher volume of the reagent to deal more damage</li>
</ul>
<h2 class="date">04 July 2020</h2>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">crushed Soldry sodacan</li>
<li class="rscadd">digitigrade version of chief medical officer's turtleneck and captain's female formal outfit.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">blood_DNA["color"] is now a single variable instead of a list</li>
</ul>
<h2 class="date">03 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle hardsuit helmets from the strip menu</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed custom speech/tongue stuff.</li>
<li class="balance">Lowered shaft miners' paycheck, they have other ways to make cash.</li>
<li class="rscadd">You can't (un)equip garments on/from obscured inventory slots anymore.</li>
<li class="balance">The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8</li>
<li class="balance">The stamina cost for throwing mobs now scales with their mob size variable.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ported some tags from tgui-3.0 to Vending.js</li>
<li class="bugfix">vending icons</li>
<li class="bugfix">r&d icons</li>
<li class="bugfix">chem master icons</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">titanium wall man good</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bringback the ChemMaster pill type button.</li>
<li class="bugfix">Fix Technode icon.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Witchhunter hat no longer obscures mask ears ,eyes, face and mouth</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloodpacks initialise correctly now</li>
</ul>
<h2 class="date">02 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing a few issues with twohanded items.</li>
<li class="bugfix">Unum decks now work correctly.</li>
<li class="bugfix">Abductor walls are once again buildable with alien alloy.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes pride and envy ruin a bit smaller!</li>
<li class="rscadd">Pride now has rings, lipstick wigs and silver walls/door making a nice and polished look then cyan blue walls.</li>
<li class="rscadd">more trash and better dagger placement on food ruin</li>
<li class="rscadd">Snowboim now has snowballs and toy gifts for the two skeles daw!</li>
<li class="tweak">Beach boim now has carp light branding beer, as well as soap!</li>
<li class="tweak">Greed ruin now uses nice slick walls and carpet!</li>
<li class="tweak">Founten ruin looks a lot better with its carpets and well maintained fluff things, but walls suffered and no longer can salvage ruined metal...</li>
<li class="rscadd">Alien nest has a bit more glowy floors of resin looking a bit more lived in by the drones. As well as the "door" now being see through resin rather then the thicker stuff that you cant see through</li>
<li class="rscadd">Pizza party has a few more gifts, some candy and snap pops yay!</li>
<li class="balance">Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl. How lazy!</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bohbombing is a thing now</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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