f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
64 lines
1.4 KiB
Plaintext
64 lines
1.4 KiB
Plaintext
// How much "space" we give the edge of the map
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var/global/list/potentialRandomZlevels = generateMapList(filename = "config/awaymissionconfig.txt")
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/proc/createRandomZlevel()
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if(awaydestinations.len) //crude, but it saves another var!
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return
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if(potentialRandomZlevels && potentialRandomZlevels.len)
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to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
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var/map = pick(potentialRandomZlevels)
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load_new_z_level(map)
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to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
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/proc/reset_gateway_spawns(reset = FALSE)
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for(var/obj/machinery/gateway/G in world)
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if(reset)
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G.randomspawns = awaydestinations
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else
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G.randomspawns.Add(awaydestinations)
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/obj/effect/landmark/awaystart
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name = "away mission spawn"
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desc = "Randomly picked away mission spawn points"
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/obj/effect/landmark/awaystart/New()
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awaydestinations += src
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..()
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/obj/effect/landmark/awaystart/Destroy()
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awaydestinations -= src
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return ..()
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/proc/generateMapList(filename)
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var/list/potentialMaps = list()
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var/list/Lines = file2list(filename)
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if(!Lines.len)
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return
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for (var/t in Lines)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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else
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name = lowertext(t)
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if (!name)
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continue
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potentialMaps.Add(t)
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return potentialMaps
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