Files
GS13NG/code/modules/vehicles/bicycle.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/obj/vehicle/bicycle
name = "bicycle"
desc = "Keep away from electricity."
icon_state = "bicycle"
var/easter_egg_chance = 1
var/static/list/bike_music = list('sound/misc/bike1.mid',
'sound/misc/bike2.mid',
'sound/misc/bike3.mid')
/obj/vehicle/bicycle/New()
..()
riding_datum = new/datum/riding/bicycle
/obj/vehicle/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
if(prob(easter_egg_chance) || (SSevent.holidays && SSevent.holidays[APRIL_FOOLS]))
M << sound(pick(bike_music), repeat = 1, wait = 0, volume = 80, channel = 42)
. = ..()
/obj/vehicle/bicycle/unbuckle_mob(mob/living/buckled_mob,force = 0)
if(buckled_mob)
buckled_mob << sound(null, repeat = 0, wait = 0, volume = 80, channel = 42)
. =..()
/obj/vehicle/bicycle/tesla_act() // :::^^^)))
name = "fried bicycle"
desc = "Well spent."
riding_datum = null
color = rgb(63, 23, 4)
for(var/m in buckled_mobs)
unbuckle_mob(m,1)