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4e1817d2be443a05d7e0cf5ab451524b8f2c1cc2
GS13NG/code/modules/projectiles/ammunition
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Trilbyspaceclone 51da7dfa71 Merge branch 'master' into spike-loot-differentces
2020-06-17 02:36:52 -04:00
..
ballistic
[Ready] Improvised Weapons Update: Part 2 (#12386)
2020-06-12 13:38:27 -07:00
caseless
arrow craft nitpicking (alt title: "why are subtypes like this") (#11516)
2020-03-18 19:34:14 +01:00
energy
[Ready] Improvised Weapons Update: Part 2 (#12386)
2020-06-12 13:38:27 -07:00
special
mk III
2020-06-05 22:43:49 -04:00
_ammunition.dm
Ok, done.
2020-03-08 22:51:36 +01:00
_firing.dm
adds a snowflakey-ish(??? maybe???) way to modify gun damage so we don't need more shot types for improvised shotguns (#12274)
2020-05-18 02:59:50 +02:00
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