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GS13NG/modular_citadel/code/game/objects/cit_screenshake.dm
T
Poojawa 4efdf4b0b3 Cleans up Modular_citadel
Yes I know it'll have merge conflicts later.
2018-09-21 03:52:13 -05:00

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//we vlambeer now
/obj/proc/shake_camera(mob/M, duration, strength=1)//byond's wonky with this shit
if(!M || !M.client || duration <= 0)
return
var/client/C = M.client
if (C.prefs.screenshake==0)
return
var/oldx = C.pixel_x
var/oldy = C.pixel_y
var/clientscreenshake = (C.prefs.screenshake * 0.01)
var/max = (strength*clientscreenshake) * world.icon_size
var/min = -((strength*clientscreenshake) * world.icon_size)
for(var/i in 0 to duration-1)
if (i == 0)
animate(C, pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
else
animate(pixel_x=rand(min,max), pixel_y=rand(min,max), time=1)
animate(pixel_x=oldx, pixel_y=oldy, time=1)
/obj/item/gun/energy
recoil = 0.1
/obj/item/gun/energy/kinetic_accelerator
recoil = 0.5
/obj/item/gun/ballistic
recoil = 0.25
/obj/item/gun/ballistic/shotgun
recoil = 1
/obj/item/gun/ballistic/revolver
recoil = 0.5
/obj/item/gun/ballistic/revolver/doublebarrel
recoil = 1
/obj/item/gun/syringe
recoil = 0.1
/obj/item/pneumatic_cannon/fire_items(turf/target, mob/user)
. = ..()
shake_camera(user, (pressureSetting * 0.75 + 1), (pressureSetting * 0.75))
/obj/item/attack(mob/living/M, mob/living/user)
. = ..()
if(force >= 15)
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
if(M.client)
switch (M.client.prefs.damagescreenshake)
if (1)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
if (2)
if (!M.canmove)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
/obj/item/attack_obj(obj/O, mob/living/user)
. = ..()
if(force >= 20)
shake_camera(user, ((force - 15) * 0.01 + 1), ((force - 15) * 0.01))