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GS13NG/code/game/machinery/cloning.dm

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//Cloning revival method.
//The pod handles the actual cloning while the computer manages the clone profiles
//Potential replacement for genetics revives or something I dunno (?)
#define CLONE_INITIAL_DAMAGE 150 //Clones in clonepods start with 150 cloneloss damage and 150 brainloss damage, thats just logical
#define MINIMUM_HEAL_LEVEL 20
#define SPEAK(message) radio.talk_into(src, message, radio_channel)
/obj/machinery/clonepod
name = "cloning pod"
desc = "An electronically-lockable pod for growing organic tissue."
density = TRUE
icon = 'icons/obj/machines/cloning.dmi'
icon_state = "pod_0"
req_access = list(ACCESS_CLONING) //FOR PREMATURE UNLOCKING.
verb_say = "states"
circuit = /obj/item/circuitboard/machine/clonepod
var/heal_level //The clone is released once its health reaches this level.
var/obj/machinery/computer/cloning/connected = null //So we remember the connected clone machine.
var/mess = FALSE //Need to clean out it if it's full of exploded clone.
var/attempting = FALSE //One clone attempt at a time thanks
var/speed_coeff
var/efficiency
var/datum/mind/clonemind
var/get_clone_mind = CLONEPOD_GET_MIND
var/grab_ghost_when = CLONER_MATURE_CLONE
var/internal_radio = TRUE
var/obj/item/radio/radio
var/radio_key = /obj/item/encryptionkey/headset_med
var/radio_channel = RADIO_CHANNEL_MEDICAL
var/obj/effect/countdown/clonepod/countdown
var/list/unattached_flesh
var/flesh_number = 0
var/datum/bank_account/current_insurance
fair_market_price = 5 // He nodded, because he knew I was right. Then he swiped his credit card to pay me for arresting him.
payment_department = ACCOUNT_MED
/obj/machinery/clonepod/Initialize()
. = ..()
countdown = new(src)
if(internal_radio)
radio = new(src)
radio.keyslot = new radio_key
radio.subspace_transmission = TRUE
radio.canhear_range = 0
radio.recalculateChannels()
update_icon()
/obj/machinery/clonepod/Destroy()
go_out()
QDEL_NULL(radio)
QDEL_NULL(countdown)
if(connected)
connected.DetachCloner(src)
QDEL_LIST(unattached_flesh)
. = ..()
/obj/machinery/clonepod/RefreshParts()
speed_coeff = 0
efficiency = 0
for(var/obj/item/stock_parts/scanning_module/S in component_parts)
efficiency += S.rating
for(var/obj/item/stock_parts/manipulator/P in component_parts)
speed_coeff += (P.rating / 2)
speed_coeff = max(1, speed_coeff)
heal_level = clamp((efficiency * 10) + 10, MINIMUM_HEAL_LEVEL, 100)
//Clonepod
/obj/machinery/clonepod/examine(mob/user)
. = ..()
var/mob/living/mob_occupant = occupant
. += "<span class='notice'>The <i>linking</i> device can be <i>scanned<i> with a multitool.</span>"
if(mess)
. += "It's filled with blood and viscera. You swear you can see it moving..."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Cloning speed at <b>[speed_coeff*50]%</b>.<br>Predicted amount of cellular damage: <b>[100-heal_level]%</b>.</span>"
if(efficiency > 5)
to_chat(user, "<span class='notice'>Pod has been upgraded to support autoprocessing.<span>")
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
. += "Current clone cycle is [round(get_completion())]% complete."
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
// the atmosphere, so we'll put them in a constant pressure
// nitrogen. They don't need to breathe while cloning anyway.
var/static/datum/gas_mixture/immutable/cloner/GM //global so that there's only one instance made for all cloning pods
if(!GM)
GM = new
return GM
/obj/machinery/clonepod/proc/get_completion()
. = FALSE
var/mob/living/mob_occupant = occupant
if(mob_occupant)
. = (100 * ((mob_occupant.health + 100) / (heal_level + 100)))
/obj/machinery/clonepod/attack_ai(mob/user)
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, blood_type, datum/species/mrace, list/features, factions, list/quirks, datum/bank_account/insurance, list/traumas)
if(panel_open)
return FALSE
if(mess || attempting)
return FALSE
if(get_clone_mind == CLONEPOD_GET_MIND)
clonemind = locate(mindref) in SSticker.minds
if(!istype(clonemind)) //not a mind
return FALSE
if(!QDELETED(clonemind.current))
if(clonemind.current.stat != DEAD) //mind is associated with a non-dead body
return FALSE
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
return FALSE
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
return FALSE
if(clonemind.active) //somebody is using that mind
if( ckey(clonemind.key)!=ckey )
return FALSE
else
// get_ghost() will fail if they're unable to reenter their body
var/mob/dead/observer/G = clonemind.get_ghost()
if(!G)
return FALSE
if(G.suiciding) // The ghost came from a body that is suiciding.
return FALSE
if(clonemind.damnation_type) //Can't clone the damned.
INVOKE_ASYNC(src, .proc/horrifyingsound)
mess = TRUE
update_icon()
return FALSE
current_insurance = insurance
attempting = TRUE //One at a time!!
countdown.start()
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
H.hardset_dna(ui, mutation_index, H.real_name, blood_type, mrace, features)
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H
if(!clonename) //to prevent null names
clonename = "clone ([rand(1,999)])"
H.real_name = clonename
//Get the clone body ready
maim_clone(H)
ADD_TRAIT(H, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_MUTE, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOBREATH, CLONING_POD_TRAIT)
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
H.Unconscious(80)
if(clonemind)
clonemind.transfer_to(H)
else if(get_clone_mind == CLONEPOD_POLL_MIND)
poll_for_mind(H, clonename)
if(grab_ghost_when == CLONER_FRESH_CLONE)
H.grab_ghost()
to_chat(H, "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>")
if(grab_ghost_when == CLONER_MATURE_CLONE)
H.ghostize(TRUE) //Only does anything if they were still in their old body and not already a ghost
to_chat(H.get_ghost(TRUE), "<span class='notice'>Your body is beginning to regenerate in a cloning pod. You will become conscious when it is complete.</span>")
if(H)
H.faction |= factions
for(var/V in quirks)
var/datum/quirk/Q = new V(H)
Q.on_clone(quirks[V])
for(var/t in traumas)
var/datum/brain_trauma/BT = t
var/datum/brain_trauma/cloned_trauma = BT.on_clone()
if(cloned_trauma)
H.gain_trauma(cloned_trauma, BT.resilience)
H.set_cloned_appearance()
H.give_genitals(TRUE)
H.suiciding = FALSE
attempting = FALSE
return TRUE
/obj/machinery/clonepod/proc/poll_for_mind(mob/living/carbon/human/H, clonename)
set waitfor = FALSE
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone? (Don't ERP without permission from the original)", null, null, null, 100, H, POLL_IGNORE_CLONE)
if(LAZYLEN(candidates))
var/mob/C = pick(candidates)
H.key = C.key
//Grow clones to maturity then kick them out. FREELOADERS
/obj/machinery/clonepod/process()
var/mob/living/mob_occupant = occupant
if(!is_operational()) //Autoeject if power is lost
if(mob_occupant)
go_out()
mob_occupant.copy_from_prefs_vr()
connected_message("Clone Ejected: Loss of power.")
else if(mob_occupant && (mob_occupant.loc == src))
if(SSeconomy.full_ancap)
if(!current_insurance)
go_out()
connected_message("Clone Ejected: No bank account.")
if(internal_radio)
SPEAK("The cloning of [mob_occupant.real_name] has been terminated due to no bank account to draw payment from.")
else if(!current_insurance.adjust_money(-fair_market_price))
go_out()
connected_message("Clone Ejected: Out of Money.")
if(internal_radio)
SPEAK("The cloning of [mob_occupant.real_name] has been ended prematurely due to being unable to pay.")
else
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(fair_market_price)
if(mob_occupant && (mob_occupant.stat == DEAD) || (mob_occupant.suiciding) || mob_occupant.hellbound) //Autoeject corpses and suiciding dudes. connected_message("Clone Rejected: Deceased.")
if(internal_radio)
SPEAK("The cloning has been \
aborted due to unrecoverable tissue failure.")
go_out()
mob_occupant.copy_from_prefs_vr()
else if(mob_occupant && mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Unconscious(80)
var/dmg_mult = CONFIG_GET(number/damage_multiplier)
//Slowly get that clone healed and finished.
mob_occupant.adjustCloneLoss(-((speed_coeff / 2) * dmg_mult))
var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
// To avoid the default cloner making incomplete clones
progress += (100 - MINIMUM_HEAL_LEVEL)
var/milestone = CLONE_INITIAL_DAMAGE / flesh_number
var/installed = flesh_number - unattached_flesh.len
if((progress / milestone) >= installed)
// attach some flesh
var/obj/item/I = pick_n_take(unattached_flesh)
if(isorgan(I))
var/obj/item/organ/O = I
O.organ_flags &= ~ORGAN_FROZEN
O.Insert(mob_occupant)
else if(isbodypart(I))
var/obj/item/bodypart/BP = I
BP.attach_limb(mob_occupant)
use_power(7500) //This might need tweaking.
else if((mob_occupant && mob_occupant.cloneloss <= (100 - heal_level)))
connected_message("Cloning Process Complete.")
if(internal_radio)
SPEAK("The cloning cycle is complete.")
// If the cloner is upgraded to debugging high levels, sometimes
// organs and limbs can be missing.
for(var/i in unattached_flesh)
if(isorgan(i))
var/obj/item/organ/O = i
O.organ_flags &= ~ORGAN_FROZEN
O.Insert(mob_occupant)
else if(isbodypart(i))
var/obj/item/bodypart/BP = i
BP.attach_limb(mob_occupant)
go_out()
mob_occupant.copy_from_prefs_vr()
else if (!mob_occupant || mob_occupant.loc != src)
occupant = null
use_power(200)
update_icon()
//Let's unlock this early I guess. Might be too early, needs tweaking.
/obj/machinery/clonepod/attackby(obj/item/W, mob/user, params)
if(!(occupant || mess))
if(default_deconstruction_screwdriver(user, "[icon_state]_maintenance", "[initial(icon_state)]",W))
return
if(default_deconstruction_crowbar(W))
return
if(W.tool_behaviour == TOOL_MULTITOOL)
if(istype(W.buffer, /obj/machinery/computer/cloning))
if(get_area(W.buffer) != get_area(src))
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
W.buffer = null
return
to_chat(user, "<font color = #666633>-% Successfully linked [W.buffer] with [src] %-</font color>")
var/obj/machinery/computer/cloning/comp = W.buffer
if(connected)
connected.DetachCloner(src)
comp.AttachCloner(src)
else
W.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored [REF(W.buffer)] [W.buffer] in buffer %-</font color>")
return
var/mob/living/mob_occupant = occupant
if(W.GetID())
if(!check_access(W))
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!(mob_occupant || mess))
to_chat(user, "<span class='danger'>Error: Pod has no occupant.</span>")
return
else
connected_message("Emergency Ejection")
SPEAK("An emergency ejection of the current clone has occurred. Survival not guaranteed.")
to_chat(user, "<span class='notice'>You force an emergency ejection. </span>")
go_out()
mob_occupant.copy_from_prefs_vr()
else
return ..()
/obj/machinery/clonepod/emag_act(mob/user)
. = ..()
if(!occupant)
return
to_chat(user, "<span class='warning'>You corrupt the genetic compiler.</span>")
malfunction()
return TRUE
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(message)
if ((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning)))
return FALSE
if (!message)
return FALSE
connected.temp = message
connected.updateUsrDialog()
return TRUE
/obj/machinery/clonepod/proc/go_out()
countdown.stop()
var/mob/living/mob_occupant = occupant
var/turf/T = get_turf(src)
if(mess) //Clean that mess and dump those gibs!
for(var/obj/fl in unattached_flesh)
fl.forceMove(T)
if(istype(fl, /obj/item/organ))
var/obj/item/organ/O = fl
O.organ_flags &= ~ORGAN_FROZEN
unattached_flesh.Cut()
mess = FALSE
if(mob_occupant)
mob_occupant.spawn_gibs()
audible_message("<span class='italics'>You hear a splat.</span>")
update_icon()
return
if(!mob_occupant)
return
current_insurance = null
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTATION_STASIS, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_STABLELIVER, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, CLONING_POD_TRAIT)
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, CLONING_POD_TRAIT)
if(grab_ghost_when == CLONER_MATURE_CLONE)
mob_occupant.grab_ghost()
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/list/policies = CONFIG_GET(keyed_list/policy)
var/policy = policies[POLICYCONFIG_ON_CLONE]
if(policy)
to_chat(occupant, policy)
occupant.log_message("revived using cloning.", LOG_GAME)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, mob_occupant.getCloneLoss())
occupant.forceMove(T)
update_icon()
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
for(var/fl in unattached_flesh)
qdel(fl)
unattached_flesh.Cut()
occupant = null
/obj/machinery/clonepod/proc/malfunction()
var/mob/living/mob_occupant = occupant
if(mob_occupant)
connected_message("Critical Error!")
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
update_icon()
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
mob_occupant.grab_ghost() // We really just want to make you suffer.
flash_color(mob_occupant, flash_color="#960000", flash_time=100)
to_chat(mob_occupant, "<span class='warning'><b>Agony blazes across your consciousness as your body is torn apart.</b><br><i>Is this what dying is like? Yes it is.</i></span>")
playsound(src.loc, 'sound/machines/warning-buzzer.ogg', 50, 0)
SEND_SOUND(mob_occupant, sound('sound/hallucinations/veryfar_noise.ogg',0,1,50))
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
container_resist(user)
/obj/machinery/clonepod/container_resist(mob/living/user)
if(user.stat == CONSCIOUS)
go_out()
/obj/machinery/clonepod/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
var/mob/living/mob_occupant = occupant
if(mob_occupant && prob((25+severity/1.34)/efficiency))
connected_message(Gibberish("EMP-caused Accidental Ejection", 0))
SPEAK(Gibberish("Exposure to electromagnetic fields has caused the ejection of, ERROR: John Doe, prematurely." ,0))
mob_occupant.copy_from_prefs_vr()
go_out()
/obj/machinery/clonepod/ex_act(severity, target)
..()
if(!QDELETED(src))
go_out()
/obj/machinery/clonepod/handle_atom_del(atom/A)
if(A == occupant)
occupant = null
countdown.stop()
/obj/machinery/clonepod/proc/horrifyingsound()
for(var/i in 1 to 5)
playsound(loc,pick('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg'), 100, rand(0.95,1.05))
sleep(1)
sleep(10)
playsound(loc,'sound/hallucinations/wail.ogg',100,1)
/obj/machinery/clonepod/deconstruct(disassembled = TRUE)
if(occupant)
go_out()
..()
/obj/machinery/clonepod/proc/maim_clone(mob/living/carbon/human/H)
if(!unattached_flesh)
unattached_flesh = list()
else
for(var/fl in unattached_flesh)
qdel(fl)
unattached_flesh.Cut()
H.setCloneLoss(CLONE_INITIAL_DAMAGE) //Yeah, clones start with very low health, not with random, because why would they start with random health
// In addition to being cellularly damaged, they also have no limbs or internal organs.
// Applying brainloss is done when the clone leaves the pod, so application of traumas can happen.
// based on the level of damage sustained.
if(!HAS_TRAIT(H, TRAIT_NODISMEMBER))
var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
for(var/zone in zones)
var/obj/item/bodypart/BP = H.get_bodypart(zone)
if(BP)
BP.drop_limb()
BP.forceMove(src)
unattached_flesh += BP
for(var/o in H.internal_organs)
var/obj/item/organ/organ = o
if(!istype(organ) || (organ.organ_flags & ORGAN_VITAL))
continue
organ.organ_flags |= ORGAN_FROZEN
organ.Remove(TRUE)
organ.forceMove(src)
unattached_flesh += organ
flesh_number = unattached_flesh.len
/obj/machinery/clonepod/update_icon_state()
if(mess)
icon_state = "pod_g"
else if(occupant)
icon_state = "pod_1"
else
icon_state = "pod_0"
if(panel_open)
icon_state = "pod_0_maintenance"
/obj/machinery/clonepod/update_overlays()
. = ..()
if(mess)
var/mutable_appearance/gib1 = mutable_appearance(CRYOMOBS, "gibup")
var/mutable_appearance/gib2 = mutable_appearance(CRYOMOBS, "gibdown")
gib1.pixel_y = 27 + round(sin(world.time) * 3)
gib1.pixel_x = round(sin(world.time * 3))
gib2.pixel_y = 27 + round(cos(world.time) * 3)
gib2.pixel_x = round(cos(world.time * 3))
. += gib2
. += gib1
else if(occupant)
var/mutable_appearance/occupant_overlay
var/completion = (flesh_number - unattached_flesh.len) / flesh_number
if(unattached_flesh.len <= 0)
occupant_overlay = mutable_appearance(occupant.icon, occupant.icon_state)
occupant_overlay.copy_overlays(occupant)
. += "cover-on"
else
occupant_overlay = mutable_appearance(CRYOMOBS, "clone_meat")
var/matrix/tform = matrix()
tform.Scale(completion)
tform.Turn(cos(world.time * 2) * 3)
occupant_overlay.transform = tform
occupant_overlay.appearance_flags = NONE
occupant_overlay.dir = SOUTH
occupant_overlay.pixel_y = 27 + round(sin(world.time) * 3)
occupant_overlay.pixel_x = round(sin(world.time * 3))
. += occupant_overlay
. += "cover-on"
. += "panel"
//Experimental cloner; clones a body regardless of the owner's status, letting a ghost control it instead
/obj/machinery/clonepod/experimental
name = "experimental cloning pod"
desc = "An ancient cloning pod. It seems to be an early prototype of the experimental cloners used in Nanotrasen Stations."
icon = 'icons/obj/machines/cloning.dmi'
icon_state = "pod_0"
req_access = null
circuit = /obj/item/circuitboard/machine/clonepod/experimental
internal_radio = FALSE
get_clone_mind = CLONEPOD_POLL_MIND
/*
* Manual -- A big ol' manual.
*/
/obj/item/paper/guides/jobs/medical/cloning
name = "paper - 'H-87 Cloning Apparatus Manual"
info = {"<h4>Getting Started</h4>
Congratulations, your station has purchased the H-87 industrial cloning device!<br>
Using the H-87 is almost as simple as brain surgery! Simply insert the target humanoid into the scanning chamber and select the scan option to create a new profile!<br>
<b>That's all there is to it!</b><br>
<i>Notice, cloning system cannot scan inorganic life or small primates. Scan may fail if subject has suffered extreme brain damage.</i><br>
<p>Clone profiles may be viewed through the profiles menu. Scanning implants a complementary HEALTH MONITOR IMPLANT into the subject, which may be viewed from each profile.
Profile Deletion has been restricted to \[Station Head\] level access.</p>
<h4>Cloning from a profile</h4>
Cloning is as simple as pressing the CLONE option at the bottom of the desired profile.<br>
Per your company's EMPLOYEE PRIVACY RIGHTS agreement, the H-87 has been blocked from cloning crewmembers while they are still alive.<br>
<br>
<p>The provided CLONEPOD SYSTEM will produce the desired clone. Standard clone maturation times (With SPEEDCLONE technology) are roughly 90 seconds.
The cloning pod may be unlocked early with any \[Medical Researcher\] ID after initial maturation is complete.</p><br>
<i>Please note that resulting clones may have a small DEVELOPMENTAL DEFECT as a result of genetic drift.</i><br>
<h4>Profile Management</h4>
<p>The H-87 (as well as your station's standard genetics machine) can accept STANDARD DATA DISKETTES.
These diskettes are used to transfer genetic information between machines and profiles.
A load/save dialog will become available in each profile if a disk is inserted.</p><br>
<i>A good diskette is a great way to counter aforementioned genetic drift!</i><br>
<br>
<font size=1>This technology produced under license from Thinktronic Systems, LTD.</font>"}
#undef CLONE_INITIAL_DAMAGE
#undef SPEAK
#undef MINIMUM_HEAL_LEVEL