Files
GS13NG/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
2021-02-18 15:05:39 -03:00

14 lines
402 B
Plaintext

/obj/structure/closet/secure_closet/bar
name = "booze storage"
req_access = list(ACCESS_BAR)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
material_drop = /obj/item/stack/sheet/mineral/wood
cutting_tool = TOOL_SCREWDRIVER
/obj/structure/closet/secure_closet/bar/PopulateContents()
..()
for(var/i in 1 to 10)
new /obj/item/reagent_containers/food/drinks/beer( src )