# Conflicts: # icons/mob/clothing/suit.dmi # icons/mob/clothing/suit_digi.dmi # icons/obj/clothing/suits.dmi
355 lines
15 KiB
Plaintext
355 lines
15 KiB
Plaintext
/obj/item/clothing/suit/armor
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allowed = null
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cold_protection = CHEST|GROIN
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 250
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resistance_flags = NONE
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/armor/Initialize()
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. = ..()
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if(!allowed)
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allowed = GLOB.security_vest_allowed
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/obj/item/clothing/suit/armor/navyblue
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name = "security officer's jacket"
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desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
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icon_state = "officerbluejacket"
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item_state = "officerbluejacket"
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body_parts_covered = CHEST|ARMS
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/armor/vest
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name = "armor vest"
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desc = "A slim Type I armored vest that provides decent protection against most types of damage."
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icon_state = "armoralt"
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item_state = "armoralt"
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blood_overlay_type = "armor"
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dog_fashion = /datum/dog_fashion/back
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/armor/vest/alt
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desc = "A Type I armored vest that provides decent protection against most types of damage."
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icon_state = "armor"
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item_state = "armor"
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/obj/item/clothing/suit/armor/vest/old
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name = "degrading armor vest"
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desc = "Older generation Type 1 armored vest. Due to degradation over time the vest is far less maneuverable to move in."
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icon_state = "armor"
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item_state = "armor"
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slowdown = 1
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/obj/item/clothing/suit/armor/vest/blueshirt
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name = "large armor vest"
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desc = "A large, yet comfortable piece of armor, protecting you from some threats."
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icon_state = "blueshift"
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item_state = "blueshift"
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custom_premium_price = PRICE_ABOVE_EXPENSIVE
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/obj/item/clothing/suit/armor/hos
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name = "armored greatcoat"
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desc = "A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence."
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icon_state = "hos"
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item_state = "greatcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
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cold_protection = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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strip_delay = 80
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/armor/hos/navyblue
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name = "head of security's jacket"
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desc = "This piece of clothing was specifically designed for asserting superior authority."
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icon_state = "hosbluejacket"
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item_state = "hosbluejacket"
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body_parts_covered = CHEST|ARMS
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cold_protection = CHEST|ARMS
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heat_protection = CHEST|ARMS
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/obj/item/clothing/suit/armor/hos/trenchcoat
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name = "armored trenchcoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hostrench"
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item_state = "hostrench"
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flags_inv = 0
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strip_delay = 80
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unique_reskin = list("Coat" = "hostrench",
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"Cloak" = "trenchcloak"
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)
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/obj/item/clothing/suit/armor/vest/warden
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name = "warden's jacket"
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desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
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icon_state = "warden_alt"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS|HANDS
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heat_protection = CHEST|GROIN|ARMS|HANDS
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strip_delay = 70
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resistance_flags = FLAMMABLE
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dog_fashion = null
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/armor/vest/warden/alt
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name = "warden's armored jacket"
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desc = "A red jacket with silver rank pips and body armor strapped on top."
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icon_state = "warden_jacket"
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/obj/item/clothing/suit/armor/vest/warden/navyblue
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name = "warden's jacket"
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desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
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icon_state = "wardenbluejacket"
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item_state = "wardenbluejacket"
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body_parts_covered = CHEST|ARMS
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/armor/vest/leather
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name = "security overcoat"
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desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
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icon_state = "leathercoat-sec"
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item_state = "hostrench"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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cold_protection = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/capcarapace
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name = "captain's carapace"
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desc = "A fireproof armored chestpiece reinforced with ceramic plates and plasteel pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples."
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icon_state = "capcarapace"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
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dog_fashion = null
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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name = "syndicate captain's vest"
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desc = "A sinister looking vest of advanced armor worn over a black and red fireproof jacket. The gold collar and shoulders denote that this belongs to a high ranking syndicate officer."
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icon_state = "syndievest"
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/toggle/captains_parade
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name = "captain's parade jacket"
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desc = "For when an armoured vest isn't fashionable enough."
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icon_state = "capformal"
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item_state = "capspacesuit"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/captains_parade/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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/obj/item/clothing/suit/armor/riot
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name = "riot suit"
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desc = "A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Helps the wearer resist shoving in close quarters."
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icon_state = "riot"
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item_state = "riot"
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 20)
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blocks_shove_knockdown = TRUE
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strip_delay = 80
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equip_delay_other = 60
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/obj/item/clothing/suit/armor/bone
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name = "bone armor"
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desc = "A tribal armor plate, crafted from animal bone."
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icon_state = "bonearmor"
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item_state = "bonearmor"
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blood_overlay_type = "armor"
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS
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/obj/item/clothing/suit/armor/bulletproof
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name = "bulletproof armor"
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desc = "A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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icon_state = "bulletproof"
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item_state = "armor"
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blood_overlay_type = "armor"
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armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 20)
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strip_delay = 70
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equip_delay_other = 50
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/armor/laserproof
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name = "reflector vest"
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desc = "A vest that excels in protecting the wearer against energy projectiles, as well as occasionally reflecting them."
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icon_state = "armor_reflec"
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item_state = "armor_reflec"
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blood_overlay_type = "armor"
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armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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var/hit_reflect_chance = 40
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var/list/protected_zones = list(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_GROIN)
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/obj/item/clothing/suit/armor/laserproof/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(def_zone in protected_zones)
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if(prob(hit_reflect_chance))
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return BLOCK_SHOULD_REDIRECT | BLOCK_REDIRECTED | BLOCK_SUCCESS | BLOCK_PHYSICAL_INTERNAL
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return ..()
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/obj/item/clothing/suit/armor/vest/det_suit
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name = "detective's armor vest"
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desc = "An armored vest with a detective's badge on it."
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icon_state = "detective-armor"
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resistance_flags = FLAMMABLE
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/det_suit/Initialize()
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. = ..()
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allowed = GLOB.detective_vest_allowed
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/obj/item/clothing/suit/armor/vest/infiltrator
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name = "insidious combat vest"
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desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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strip_delay = 80
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//All of the armor below is mostly unused
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/obj/item/clothing/suit/armor/centcom
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name = "\improper CentCom armor"
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desc = "A suit that protects against some damage."
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icon_state = "centcom"
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item_state = "centcom"
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w_class = WEIGHT_CLASS_BULKY
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
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clothing_flags = THICKMATERIAL
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/heavy
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name = "heavy armor"
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desc = "A heavily armored suit that protects against moderate damage."
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icon_state = "heavy"
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item_state = "swat_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 3
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/tdome
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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clothing_flags = THICKMATERIAL
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 90)
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/obj/item/clothing/suit/armor/tdome/red
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name = "thunderdome suit"
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desc = "Reddish armor."
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icon_state = "tdred"
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item_state = "tdred"
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/obj/item/clothing/suit/armor/tdome/green
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name = "thunderdome suit"
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desc = "Pukish armor." //classy.
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icon_state = "tdgreen"
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item_state = "tdgreen"
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/obj/item/clothing/suit/armor/riot/knight
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name = "plate armour"
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desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
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icon_state = "knight_green"
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item_state = "knight_green"
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/obj/item/clothing/suit/armor/riot/knight/yellow
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icon_state = "knight_yellow"
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item_state = "knight_yellow"
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/obj/item/clothing/suit/armor/riot/knight/blue
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icon_state = "knight_blue"
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item_state = "knight_blue"
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/obj/item/clothing/suit/armor/riot/knight/red
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/suit/armor/riot/knight/greyscale
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name = "knight armour"
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desc = "A classic suit of armour, able to be made from many different materials."
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icon_state = "knight_greyscale"
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item_state = "knight_greyscale"
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armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40, "wound" = 15)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
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/obj/item/clothing/suit/armor/vest/durathread
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name = "makeshift vest"
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desc = "A vest made of durathread with strips of leather acting as trauma plates."
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icon_state = "durathread"
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item_state = "durathread"
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strip_delay = 60
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equip_delay_other = 40
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max_integrity = 200
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resistance_flags = FLAMMABLE
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armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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/obj/item/clothing/suit/armor/vest/russian
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name = "russian vest"
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desc = "A bulletproof vest with forest camo. Good thing there's plenty of forests to hide in around here, right?"
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icon_state = "rus_armor"
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item_state = "rus_armor"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 0, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 20, "fire" = 20, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/armor/vest/russian_coat
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name = "russian battle coat"
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desc = "Used in extremly cold fronts, made out of real bears."
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icon_state = "rus_coat"
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item_state = "rus_coat"
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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armor = list("melee" = 25, "bullet" = 20, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/toggle/armor/vest/centcom_formal
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name = "\improper CentCom formal coat"
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desc = "A stylish coat given to CentCom Commanders. Perfect for sending ERTs to suicide missions with style!"
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icon_state = "centcom_formal"
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item_state = "centcom"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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/obj/item/clothing/suit/toggle/armor/hos/hos_formal
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name = "\improper Head of Security's parade jacket"
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desc = "For when an armoured vest isn't fashionable enough."
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icon_state = "hosformal"
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item_state = "hostrench"
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body_parts_covered = CHEST|GROIN|ARMS
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize()
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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