* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
23 lines
1.8 KiB
Plaintext
23 lines
1.8 KiB
Plaintext
|
|
#define INTERACT_ATOM_REQUIRES_ANCHORED 1 //whether can_interact() checks for anchored. only works on movables.
|
|
#define INTERACT_ATOM_ATTACK_HAND 2 //calls try_interact() on attack_hand() and returns that.
|
|
#define INTERACT_ATOM_UI_INTERACT 4 //automatically calls and returns ui_interact() on interact().
|
|
#define INTERACT_ATOM_REQUIRES_DEXTERITY 8 //user must be dextrous
|
|
#define INTERACT_ATOM_IGNORE_INCAPACITATED 16 //ignores incapacitated check
|
|
#define INTERACT_ATOM_IGNORE_RESTRAINED 32 //incapacitated check ignores restrained
|
|
#define INTERACT_ATOM_CHECK_GRAB 64 //incapacitated check checks grab
|
|
#define INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND 128//prevents leaving fingerprints automatically on attack_hand
|
|
#define INTERACT_ATOM_NO_FINGERPRINT_INTERACT 256 //adds hiddenprints instead of fingerprints on interact
|
|
|
|
#define INTERACT_ITEM_ATTACK_HAND_PICKUP 1 //attempt pickup on attack_hand for items
|
|
|
|
#define INTERACT_MACHINE_OPEN 1 //can_interact() while open
|
|
#define INTERACT_MACHINE_OFFLINE 2 //can_interact() while offline
|
|
#define INTERACT_MACHINE_WIRES_IF_OPEN 4 //try to interact with wires if open
|
|
#define INTERACT_MACHINE_ALLOW_SILICON 8 //let silicons interact
|
|
#define INTERACT_MACHINE_OPEN_SILICON 16 //let silicons interact while open
|
|
#define INTERACT_MACHINE_REQUIRES_SILICON 32 //must be silicon to interact
|
|
#define INTERACT_MACHINE_SET_MACHINE 64 //MACHINES HAVE THIS BY DEFAULT, SOMEONE SHOULD RUN THROUGH MACHINES AND REMOVE IT FROM THINGS LIKE LIGHT SWITCHES WHEN POSSIBLE!!--------------------------
|
|
//This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it.
|
|
//THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!!
|