Files
GS13NG/code/__DEFINES/obj_flags.dm
Poojawa 5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00

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// Flags for the obj_flags var on /obj
#define EMAGGED 1
#define IN_USE 2 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
#define CAN_BE_HIT 4 //can this be bludgeoned by items?
#define BEING_SHOCKED 8 // Whether this thing is currently (already) being shocked by a tesla
#define DANGEROUS_POSSESSION 16 //Admin possession yes/no
#define ON_BLUEPRINTS 32 //Are we visible on the station blueprints at roundstart?
#define UNIQUE_RENAME 64 // can you customize the description/name of the thing?
#define USES_TGUI 128 //put on things that use tgui on ui_interact instead of custom/old UI.
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
// Flags for the item_flags var on /obj/item
#define BEING_REMOVED 1
#define IN_INVENTORY 2 //is this item equipped into an inventory slot or hand of a mob? used for tooltips
#define FORCE_STRING_OVERRIDE 4 // used for tooltips
#define NEEDS_PERMIT 8 //Used by security bots to determine if this item is safe for public use.