* buncha things from upstream * datums globals, onclick * datums * game folder, holy shit mirror bot why * modules * icons * dme * compiles cleanly * tools purge * updates maps * double check just because. and wew lad * incidentally, this needs more work first * some things * weh * sound cleanup and icons * reeeee * compile issues * oh look, fresh code sync * cleans up some unused icons * dirty vars * reeeeeeeeeeeeeeee * wew lad. fuck off with this already
21 lines
1.1 KiB
Plaintext
21 lines
1.1 KiB
Plaintext
// Flags for the obj_flags var on /obj
|
|
|
|
|
|
#define EMAGGED 1
|
|
#define IN_USE 2 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
|
|
#define CAN_BE_HIT 4 //can this be bludgeoned by items?
|
|
#define BEING_SHOCKED 8 // Whether this thing is currently (already) being shocked by a tesla
|
|
#define DANGEROUS_POSSESSION 16 //Admin possession yes/no
|
|
#define ON_BLUEPRINTS 32 //Are we visible on the station blueprints at roundstart?
|
|
#define UNIQUE_RENAME 64 // can you customize the description/name of the thing?
|
|
#define USES_TGUI 128 //put on things that use tgui on ui_interact instead of custom/old UI.
|
|
|
|
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
|
|
|
|
// Flags for the item_flags var on /obj/item
|
|
|
|
#define BEING_REMOVED 1
|
|
#define IN_INVENTORY 2 //is this item equipped into an inventory slot or hand of a mob? used for tooltips
|
|
#define FORCE_STRING_OVERRIDE 4 // used for tooltips
|
|
#define NEEDS_PERMIT 8 //Used by security bots to determine if this item is safe for public use.
|