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GS13NG/modular_citadel/code/game/machinery/plasmacases.dm
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PoojawaandGitHub 86b11050b6 Citadel's folder's end (#5828)
* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
2018-03-06 17:40:48 -06:00

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/obj/structure/guncase/plasma
name = "plasma rifle locker"
desc = "A locker that holds plasma rifles. Only opens in dire emergencies."
icon_state = "ecase"
case_type = "egun"
gun_category = /obj/item/gun/energy/plasma
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF //because fuck you, powergaming nerds.
/obj/structure/guncase/plasma/attackby(obj/item/W, mob/user, params)
return
/obj/structure/guncase/plasma/MouseDrop(over_object, src_location, over_location)
if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA)
. = ..()
else
to_chat(usr, "The storage unit will only unlock during a Red or Delta security alert.")
/obj/structure/guncase/plasma/attack_hand(mob/user)
return MouseDrop(user)
/obj/structure/guncase/plasma/emag_act()
to_chat(usr, "The locking mechanism is fitted with old style parts, The card has no effect.")
return