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GS13NG/html/changelogs/archive/2020-10.yml
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2022-02-02 02:01:04 -03:00

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2020-10-01:
BlueWildrose:
- soundadd: Slimepeople are given unique laughs and screams.
- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
for character.
2020-10-02:
ArcaneMusic, with minor tweaks by TheObserver-sys:
- rscadd: Adds and modifies fertilizers, as well as a new stat, Instability.
- rscdel: Removes the rather disused functionality of irrigation hoses, temporarily
disables circuit use on hydroponics trays.
- tweak: Plant Analyzer have been upgraded. Using one in hand will now switch between
a stat view of your plant, and a chemical view of your plant. tweak:Trays now
accept and store reagents, as well as coming with an autogrow mode. However,
these upgrades came at the cost of old self sufficiency, meaning you must attend
to your plants a bit more often.
- tweak: Earthsblood, while not being able to gild trays anymore, has been found
to still be quite powerful as a fertilizer.
CoreFlare:
- rscadd: Altcloaks! Available in loadout.
Detective-Google:
- rscadd: a smattering of clothes from the RP server
- rscadd: detective wardrobe
EmeraldSundisk:
- rscadd: Adds the "Skelter" space ruin
- code_imp: Creates a few new area designations for the Skelter
- rscadd: Cargo techs now have access to a "long pants" variant of their standard
work uniform
- rscadd: Adds said uniform to CargoDrobes and the loadout menu
ItzGabby:
- rscadd: Three new turf tiles.
- imageadd: Turf icons with multiple damage icons, with in-hand icons for each tile.
- spellcheck: Edited the name and description to wooden.
LetterN:
- rscadd: craftable railings
- code_imp: ports robust savefiles
MrJWhit:
- tweak: tweaked heavy suit dmi
- bugfix: Fixes drones not being able to quickslot items
Putnam3145:
- rscadd: New policy config for pyroclastic slimes.
- tweak: SDGF clones now naked.
- balance: SDGF is now way more likely to make a clone that will align with the
creator's goals, with purity, making it a better antagging tool.
- bugfix: SDGF clones now have the same traits as the original.
- bugfix: transfer_ckey now resets view, preventing things like SDGF clones with
much larger view range.
- config: 'Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED,
SDGF_UNALIGNED.'
- bugfix: Shivering now has thresholds and fever's thresholds now work.
- bugfix: Made allturfs setup actually set up all turfs.
- balance: Dynamic is now more aggressive with adding antags.
- bugfix: Fixes vore pref saving.
SandPoot:
- bugfix: Fixes headslugs being unable to recover their human form.
Tupinambis:
- rscadd: Adds methane and methyl bromide gases.
- tweak: Minor gas name/desc changes to improve consistency
- imageadd: Ports the methyl bromide tank from bay. Adds two new canister sprites
for the new gases and CH4 screen alerts.
- bugfix: fixed a mispelling in the wound armor value for the bounty hunter suit
dapnee:
- rscadd: atrium, clinic, an extra office, a pseudo public mining area, two more
deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver,
more intercoms
- tweak: moved all of service, chapel, dorms, garden, holodeck to a different z-level,
RnD is more open, maintenance is a bit more random, more firelocks, added more
mine-able rock
- bugfix: fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed
holodeck so it works now, fixed some techfabs being lathes, added sensors to
atmos tanks, more decals, couple more signs, little floral areas and sitting
areas added to break up hallway monotony, mech chargers are no longer missing
their consoles, whiteship won't crash into arrivals anymore while the area it
takes up is more telegraphed, APC placement on AI sat entrance, missing wire
node for the outer portion of the AI sat, civilian level now has a telecom relay
lolman360:
- bugfix: smonk machine runtimes
- bugfix: automatic hydro tray has a unique sprite now (fancy robot arm)
timothyteakettle:
- rscadd: added luminescent and stargazer sprites as selectable body sprites for
slimes
- tweak: wound exponent lowered slightly from 1.225 to 1.2
- config: wound exponent and limb damage multiplier are now config values
- rscadd: ipcs and synthlizards are now treated as actual robots, with robotic limbs,
an extra organ, and better emp acts
- rscadd: surgeries for healing robotic limbs, and brain surgery for robotic heads
- bugfix: androids limbs now show up as intended
- refactor: emps now work from 1-100 severity instead of 1/2 and the severity reduces
as you move from the epicentre
zeroisthebiggay:
- rscadd: ratvar gf is complete
2020-10-04:
DeltaFire15:
- bugfix: Synths / IPCs are no longer wound immune.
- bugfix: Husked IPCs / Synths should now be rendered correctly.
- bugfix: Falling vendors now squish synths / IPCs' limbs again.
- bugfix: Synths and IPCs now do not have some fun roundstart oversights anymore.
- bugfix: Regenerate_limbs now works for carbons with the ROBOTIC_LIMBS trait.
- bugfix: Pacifists no longer counterattack on parries if that attack would be harmful.
- tweak: Heretic sacrifices now husk with the reason of burn, and deal some additional
damage.
- bugfix: Neovgre can no longer become invincible on clock tiles.
- bugfix: Plushlings no longer break when absorbing snowflake plushies.
Detective-Google:
- bugfix: the snow cabin doors actually bolt now
Putnam3145:
- bugfix: Ghosts are no longer incapable of going away.
monster860:
- tweak: The slimeperson swap-body UI stays open when you switch bodies
timothyteakettle:
- bugfix: limb id entry in mutant bodyparts now supports switching to/from species
with gendered body parts
- tweak: the minimum brightness of mutant parts is now a define