113 lines
5.8 KiB
YAML
113 lines
5.8 KiB
YAML
2020-10-01:
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BlueWildrose:
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- soundadd: Slimepeople are given unique laughs and screams.
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- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
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for character.
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2020-10-02:
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ArcaneMusic, with minor tweaks by TheObserver-sys:
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- rscadd: Adds and modifies fertilizers, as well as a new stat, Instability.
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- rscdel: Removes the rather disused functionality of irrigation hoses, temporarily
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disables circuit use on hydroponics trays.
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- tweak: Plant Analyzer have been upgraded. Using one in hand will now switch between
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a stat view of your plant, and a chemical view of your plant. tweak:Trays now
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accept and store reagents, as well as coming with an autogrow mode. However,
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these upgrades came at the cost of old self sufficiency, meaning you must attend
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to your plants a bit more often.
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- tweak: Earthsblood, while not being able to gild trays anymore, has been found
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to still be quite powerful as a fertilizer.
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CoreFlare:
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- rscadd: Altcloaks! Available in loadout.
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Detective-Google:
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- rscadd: a smattering of clothes from the RP server
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- rscadd: detective wardrobe
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EmeraldSundisk:
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- rscadd: Adds the "Skelter" space ruin
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- code_imp: Creates a few new area designations for the Skelter
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- rscadd: Cargo techs now have access to a "long pants" variant of their standard
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work uniform
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- rscadd: Adds said uniform to CargoDrobes and the loadout menu
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ItzGabby:
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- rscadd: Three new turf tiles.
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- imageadd: Turf icons with multiple damage icons, with in-hand icons for each tile.
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- spellcheck: Edited the name and description to wooden.
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LetterN:
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- rscadd: craftable railings
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- code_imp: ports robust savefiles
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MrJWhit:
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- tweak: tweaked heavy suit dmi
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- bugfix: Fixes drones not being able to quickslot items
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Putnam3145:
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- rscadd: New policy config for pyroclastic slimes.
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- tweak: SDGF clones now naked.
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- balance: SDGF is now way more likely to make a clone that will align with the
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creator's goals, with purity, making it a better antagging tool.
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- bugfix: SDGF clones now have the same traits as the original.
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- bugfix: transfer_ckey now resets view, preventing things like SDGF clones with
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much larger view range.
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- config: 'Policy configs have been added for SDGF, currently unused: SDGF, SDGF_ALIGNED,
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SDGF_UNALIGNED.'
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- bugfix: Shivering now has thresholds and fever's thresholds now work.
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- bugfix: Made allturfs setup actually set up all turfs.
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- balance: Dynamic is now more aggressive with adding antags.
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- bugfix: Fixes vore pref saving.
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SandPoot:
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- bugfix: Fixes headslugs being unable to recover their human form.
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Tupinambis:
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- rscadd: Adds methane and methyl bromide gases.
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- tweak: Minor gas name/desc changes to improve consistency
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- imageadd: Ports the methyl bromide tank from bay. Adds two new canister sprites
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for the new gases and CH4 screen alerts.
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- bugfix: fixed a mispelling in the wound armor value for the bounty hunter suit
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dapnee:
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- rscadd: atrium, clinic, an extra office, a pseudo public mining area, two more
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deluxe dorms, micro beach, aux bathroom, two construction areas, mass driver,
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more intercoms
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- tweak: moved all of service, chapel, dorms, garden, holodeck to a different z-level,
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RnD is more open, maintenance is a bit more random, more firelocks, added more
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mine-able rock
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- bugfix: fixed the buttons in xenobio, gave shutters to cargo's storage area, fixed
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holodeck so it works now, fixed some techfabs being lathes, added sensors to
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atmos tanks, more decals, couple more signs, little floral areas and sitting
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areas added to break up hallway monotony, mech chargers are no longer missing
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their consoles, whiteship won't crash into arrivals anymore while the area it
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takes up is more telegraphed, APC placement on AI sat entrance, missing wire
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node for the outer portion of the AI sat, civilian level now has a telecom relay
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lolman360:
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- bugfix: smonk machine runtimes
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- bugfix: automatic hydro tray has a unique sprite now (fancy robot arm)
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timothyteakettle:
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- rscadd: added luminescent and stargazer sprites as selectable body sprites for
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slimes
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- tweak: wound exponent lowered slightly from 1.225 to 1.2
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- config: wound exponent and limb damage multiplier are now config values
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- rscadd: ipcs and synthlizards are now treated as actual robots, with robotic limbs,
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an extra organ, and better emp acts
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- rscadd: surgeries for healing robotic limbs, and brain surgery for robotic heads
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- bugfix: androids limbs now show up as intended
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- refactor: emps now work from 1-100 severity instead of 1/2 and the severity reduces
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as you move from the epicentre
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zeroisthebiggay:
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- rscadd: ratvar gf is complete
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2020-10-04:
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DeltaFire15:
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- bugfix: Synths / IPCs are no longer wound immune.
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- bugfix: Husked IPCs / Synths should now be rendered correctly.
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- bugfix: Falling vendors now squish synths / IPCs' limbs again.
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- bugfix: Synths and IPCs now do not have some fun roundstart oversights anymore.
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- bugfix: Regenerate_limbs now works for carbons with the ROBOTIC_LIMBS trait.
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- bugfix: Pacifists no longer counterattack on parries if that attack would be harmful.
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- tweak: Heretic sacrifices now husk with the reason of burn, and deal some additional
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damage.
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- bugfix: Neovgre can no longer become invincible on clock tiles.
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- bugfix: Plushlings no longer break when absorbing snowflake plushies.
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Detective-Google:
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- bugfix: the snow cabin doors actually bolt now
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Putnam3145:
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- bugfix: Ghosts are no longer incapable of going away.
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monster860:
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- tweak: The slimeperson swap-body UI stays open when you switch bodies
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timothyteakettle:
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- bugfix: limb id entry in mutant bodyparts now supports switching to/from species
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with gendered body parts
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- tweak: the minimum brightness of mutant parts is now a define
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