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GS13NG/code/game/area/areas/centcom.dm
2018-12-16 03:41:37 -08:00

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// CENTCOM
/area/centcom
name = "CentCom"
icon_state = "centcom"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
noteleport = TRUE
blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition.
flags_1 = NONE
/area/centcom/control
name = "CentCom Docks"
/area/centcom/evac
name = "CentCom Recovery Ship"
/area/centcom/supply
name = "CentCom Supply Shuttle Dock"
/area/centcom/ferry
name = "CentCom Transport Shuttle Dock"
/area/centcom/prison
name = "Admin Prison"
/area/centcom/holding
name = "Holding Facility"
/area/centcom/vip
name = "VIP Zone"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/centcom/winterball
name = "winterball Zone"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/centcom/supplypod
name = "Supplypod Facility"
icon_state = "supplypod"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/centcom/supplypod/podStorage
name = "Supplypod Storage"
icon_state = "supplypod_holding"
/area/centcom/supplypod/loading
name = "Supplypod Loading Facility"
icon_state = "supplypod_loading"
/area/centcom/supplypod/loading/one
name = "Supplypod Loading Bay #1"
/area/centcom/supplypod/loading/two
name = "Supplypod Loading Bay #2"
/area/centcom/supplypod/loading/three
name = "Supplypod Loading Bay #3"
/area/centcom/supplypod/loading/four
name = "Supplypod Loading Bay #4"
//THUNDERDOME
/area/tdome
name = "Thunderdome"
icon_state = "yellow"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
/area/tdome/arena
name = "Thunderdome Arena"
icon_state = "thunder"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/tdome/arena_source
name = "Thunderdome Arena Template"
icon_state = "thunder"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/tdome/tdome1
name = "Thunderdome (Team 1)"
icon_state = "green"
/area/tdome/tdome2
name = "Thunderdome (Team 2)"
icon_state = "green"
/area/tdome/tdomeadmin
name = "Thunderdome (Admin.)"
icon_state = "purple"
/area/tdome/tdomeobserve
name = "Thunderdome (Observer.)"
icon_state = "purple"
//ENEMY
//Wizard
/area/wizard_station
name = "Wizard's Den"
icon_state = "yellow"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
noteleport = TRUE
flags_1 = NONE
//Abductors
/area/abductor_ship
name = "Abductor Ship"
icon_state = "yellow"
requires_power = FALSE
noteleport = TRUE
has_gravity = STANDARD_GRAVITY
flags_1 = NONE
//Syndicates
/area/syndicate_mothership
name = "Syndicate Mothership"
icon_state = "syndie-ship"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
noteleport = TRUE
blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
flags_1 = NONE
ambientsounds = HIGHSEC
/area/syndicate_mothership/control
name = "Syndicate Control Room"
icon_state = "syndie-control"
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/syndicate_mothership/elite_squad
name = "Syndicate Elite Squad"
icon_state = "syndie-elite"
/area/fabric_of_reality
name = "Tear in the Fabric of Reality"
requires_power = FALSE
has_gravity = TRUE
noteleport = TRUE
blob_allowed = FALSE
//CAPTURE THE FLAG
/area/ctf
name = "Capture the Flag"
icon_state = "yellow"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
/area/ctf/control_room
name = "Control Room A"
/area/ctf/control_room2
name = "Control Room B"
/area/ctf/central
name = "Central"
/area/ctf/main_hall
name = "Main Hall A"
/area/ctf/main_hall2
name = "Main Hall B"
/area/ctf/corridor
name = "Corridor A"
/area/ctf/corridor2
name = "Corridor B"
/area/ctf/flag_room
name = "Flag Room A"
/area/ctf/flag_room2
name = "Flag Room B"
// REEBE
/area/reebe
name = "Reebe"
icon_state = "yellow"
requires_power = FALSE
has_gravity = STANDARD_GRAVITY
noteleport = TRUE
hidden = TRUE
ambientsounds = REEBE
/area/reebe/city_of_cogs
name = "City of Cogs"
icon_state = "purple"
hidden = FALSE