198 lines
4.0 KiB
Plaintext
198 lines
4.0 KiB
Plaintext
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// CENTCOM
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/area/centcom
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name = "CentCom"
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icon_state = "centcom"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition.
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flags_1 = NONE
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/area/centcom/control
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name = "CentCom Docks"
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/area/centcom/evac
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name = "CentCom Recovery Ship"
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/area/centcom/supply
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name = "CentCom Supply Shuttle Dock"
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/area/centcom/ferry
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name = "CentCom Transport Shuttle Dock"
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/area/centcom/prison
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name = "Admin Prison"
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/area/centcom/holding
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name = "Holding Facility"
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/area/centcom/vip
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name = "VIP Zone"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/centcom/winterball
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name = "winterball Zone"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/centcom/supplypod
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name = "Supplypod Facility"
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icon_state = "supplypod"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/centcom/supplypod/podStorage
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name = "Supplypod Storage"
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icon_state = "supplypod_holding"
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/area/centcom/supplypod/loading
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name = "Supplypod Loading Facility"
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icon_state = "supplypod_loading"
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/area/centcom/supplypod/loading/one
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name = "Supplypod Loading Bay #1"
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/area/centcom/supplypod/loading/two
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name = "Supplypod Loading Bay #2"
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/area/centcom/supplypod/loading/three
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name = "Supplypod Loading Bay #3"
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/area/centcom/supplypod/loading/four
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name = "Supplypod Loading Bay #4"
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//THUNDERDOME
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/area/tdome
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name = "Thunderdome"
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icon_state = "yellow"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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/area/tdome/arena
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name = "Thunderdome Arena"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/arena_source
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name = "Thunderdome Arena Template"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/tdome1
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name = "Thunderdome (Team 1)"
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icon_state = "green"
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/area/tdome/tdome2
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name = "Thunderdome (Team 2)"
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icon_state = "green"
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/area/tdome/tdomeadmin
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name = "Thunderdome (Admin.)"
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icon_state = "purple"
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/area/tdome/tdomeobserve
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name = "Thunderdome (Observer.)"
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icon_state = "purple"
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//ENEMY
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//Wizard
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/area/wizard_station
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name = "Wizard's Den"
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icon_state = "yellow"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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flags_1 = NONE
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//Abductors
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/area/abductor_ship
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name = "Abductor Ship"
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icon_state = "yellow"
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requires_power = FALSE
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noteleport = TRUE
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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//Syndicates
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/area/syndicate_mothership
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name = "Syndicate Mothership"
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icon_state = "syndie-ship"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
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flags_1 = NONE
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ambientsounds = HIGHSEC
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/area/syndicate_mothership/control
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name = "Syndicate Control Room"
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icon_state = "syndie-control"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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/area/syndicate_mothership/elite_squad
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name = "Syndicate Elite Squad"
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icon_state = "syndie-elite"
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/area/fabric_of_reality
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name = "Tear in the Fabric of Reality"
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requires_power = FALSE
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has_gravity = TRUE
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noteleport = TRUE
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blob_allowed = FALSE
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//CAPTURE THE FLAG
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/area/ctf
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name = "Capture the Flag"
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icon_state = "yellow"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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/area/ctf/control_room
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name = "Control Room A"
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/area/ctf/control_room2
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name = "Control Room B"
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/area/ctf/central
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name = "Central"
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/area/ctf/main_hall
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name = "Main Hall A"
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/area/ctf/main_hall2
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name = "Main Hall B"
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/area/ctf/corridor
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name = "Corridor A"
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/area/ctf/corridor2
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name = "Corridor B"
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/area/ctf/flag_room
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name = "Flag Room A"
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/area/ctf/flag_room2
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name = "Flag Room B"
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// REEBE
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/area/reebe
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name = "Reebe"
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icon_state = "yellow"
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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noteleport = TRUE
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hidden = TRUE
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ambientsounds = REEBE
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/area/reebe/city_of_cogs
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name = "City of Cogs"
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icon_state = "purple"
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hidden = FALSE
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