Files
GS13NG/code/game/machinery/camera/camera_assembly.dm
2018-09-11 04:06:45 -05:00

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/obj/item/wallframe/camera
name = "camera assembly"
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/machines/camera.dmi'
icon_state = "cameracase"
materials = list(MAT_METAL=400, MAT_GLASS=250)
result_path = /obj/structure/camera_assembly
/obj/structure/camera_assembly
name = "camera assembly"
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/machines/camera.dmi'
icon_state = "camera1"
max_integrity = 150
// Motion, EMP-Proof, X-ray
var/static/list/possible_upgrades = typecacheof(list(/obj/item/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/analyzer))
var/list/upgrades
var/state = 1
/*
1 = Wrenched in place
2 = Welded in place
3 = Wires attached to it (you can now attach/dettach upgrades)
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
*/
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
upgrades = list()
/obj/structure/camera_assembly/Destroy()
QDEL_LIST(upgrades)
return ..()
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
switch(state)
if(1)
// State 1
if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
setAnchored(TRUE)
state = 2
return
if(2)
// State 2
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(2))
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
state = 3
else
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
return
return
else if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
state = 1
setAnchored(TRUE)
return
// Upgrades!
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
upgrades += W
return
return ..()
/obj/structure/camera_assembly/crowbar_act(mob/user, obj/item/tool)
if(!upgrades.len)
return FALSE
var/obj/U = locate(/obj) in upgrades
if(U)
to_chat(user, "<span class='notice'>You detach an upgrade from the assembly.</span>")
tool.play_tool_sound(src)
U.forceMove(drop_location())
upgrades -= U
return TRUE
/obj/structure/camera_assembly/screwdriver_act(mob/user, obj/item/tool)
. = ..()
if(.)
return TRUE
if(state != 3)
return FALSE
tool.play_tool_sound(src)
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
if(!input)
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
return
var/list/tempnetwork = splittext(input, ",")
if(tempnetwork.len < 1)
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
return
for(var/i in tempnetwork)
tempnetwork -= i
tempnetwork += lowertext(i)
state = 4
var/obj/machinery/camera/C = new(loc, src)
forceMove(C)
C.setDir(src.dir)
C.network = tempnetwork
var/area/A = get_area(src)
C.c_tag = "[A.name] ([rand(1, 999)])"
return TRUE
/obj/structure/camera_assembly/wirecutter_act(mob/user, obj/item/I)
if(state != 3)
return FALSE
new /obj/item/stack/cable_coil(drop_location(), 2)
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
state = 2
return TRUE
/obj/structure/camera_assembly/wrench_act(mob/user, obj/item/I)
if(state != 1)
return FALSE
I.play_tool_sound(src)
to_chat(user, "<span class='notice'>You detach the assembly from its place.</span>")
new /obj/item/wallframe/camera(drop_location())
qdel(src)
return TRUE
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
if(!W.tool_start_check(user, amount=0))
return FALSE
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
if(W.use_tool(src, user, 20, volume=50))
return TRUE
return FALSE
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc)
qdel(src)