Files
GS13NG/code/game/machinery/status_display.dm
2018-09-11 04:06:45 -05:00

370 lines
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// Status display
// (formerly Countdown timer display)
#define CHARS_PER_LINE 5
#define FONT_SIZE "5pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Arial Black"
#define SCROLL_SPEED 2
#define SD_BLANK 0 // 0 = Blank
#define SD_EMERGENCY 1 // 1 = Emergency Shuttle timer
#define SD_MESSAGE 2 // 2 = Arbitrary message(s)
#define SD_PICTURE 3 // 3 = alert picture
#define SD_AI_EMOTE 1 // 1 = AI emoticon
#define SD_AI_BSOD 2 // 2 = Blue screen of death
/// Status display which can show images and scrolling text.
/obj/machinery/status_display
name = "status display"
desc = null
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
density = FALSE
use_power = IDLE_POWER_USE
idle_power_usage = 10
maptext_height = 26
maptext_width = 32
var/message1 = "" // message line 1
var/message2 = "" // message line 2
var/index1 // display index for scrolling messages or 0 if non-scrolling
var/index2
/// Immediately blank the display.
/obj/machinery/status_display/proc/remove_display()
cut_overlays()
if(maptext)
maptext = ""
/// Immediately change the display to the given picture.
/obj/machinery/status_display/proc/set_picture(state)
remove_display()
add_overlay(state)
/// Immediately change the display to the given two lines.
/obj/machinery/status_display/proc/update_display(line1, line2)
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
if(maptext != new_text)
maptext = new_text
/// Prepare the display to marquee the given two lines.
///
/// Call with no arguments to disable.
/obj/machinery/status_display/proc/set_message(m1, m2)
if(m1)
index1 = (length(m1) > CHARS_PER_LINE)
message1 = m1
else
message1 = ""
index1 = 0
if(m2)
index2 = (length(m2) > CHARS_PER_LINE)
message2 = m2
else
message2 = ""
index2 = 0
// Timed process - performs default marquee action if so needed.
/obj/machinery/status_display/process()
if(stat & NOPOWER)
// No power, no processing.
remove_display()
return PROCESS_KILL
var/line1 = message1
if(index1)
line1 = copytext("[message1]|[message1]", index1, index1+CHARS_PER_LINE)
var/message1_len = length(message1)
index1 += SCROLL_SPEED
if(index1 > message1_len)
index1 -= message1_len
var/line2 = message2
if(index2)
line2 = copytext("[message2]|[message2]", index2, index2+CHARS_PER_LINE)
var/message2_len = length(message2)
index2 += SCROLL_SPEED
if(index2 > message2_len)
index2 -= message2_len
update_display(line1, line2)
if (!index1 && !index2)
// No marquee, no processing.
return PROCESS_KILL
/// Update the display and, if necessary, re-enable processing.
/obj/machinery/status_display/proc/update()
if (process() != PROCESS_KILL)
START_PROCESSING(SSmachines, src)
/obj/machinery/status_display/power_change()
. = ..()
update()
/obj/machinery/status_display/emp_act(severity)
. = ..()
if(stat & (NOPOWER|BROKEN) || . & EMP_PROTECT_SELF)
return
set_picture("ai_bsod")
/obj/machinery/status_display/examine(mob/user)
. = ..()
if (message1 || message2)
var/list/msg = list("The display says:")
if (message1)
msg += "<br>\t<tt>[html_encode(message1)]</tt>"
if (message2)
msg += "<br>\t<tt>[html_encode(message2)]</tt>"
to_chat(user, msg.Join())
// Helper procs for child display types.
/obj/machinery/status_display/proc/display_shuttle_status(obj/docking_port/mobile/shuttle)
if(!shuttle)
// the shuttle is missing - no processing
update_display("shutl?","")
return PROCESS_KILL
else if(shuttle.timer)
var/line1 = "-[shuttle.getModeStr()]-"
var/line2 = shuttle.getTimerStr()
if(length(line2) > CHARS_PER_LINE)
line2 = "error"
update_display(line1, line2)
else
// don't kill processing, the timer might turn back on
remove_display()
/obj/machinery/status_display/proc/examine_shuttle(mob/user, obj/docking_port/mobile/shuttle)
if (shuttle)
var/modestr = shuttle.getModeStr()
if (modestr)
if (shuttle.timer)
modestr = "<br>\t<tt>[modestr]: [shuttle.getTimerStr()]</tt>"
else
modestr = "<br>\t<tt>[modestr]</tt>"
to_chat(user, "The display says:<br>\t<tt>[shuttle.name]</tt>[modestr]")
else
to_chat(user, "The display says:<br>\t<tt>Shuttle missing!</tt>")
/// Evac display which shows shuttle timer or message set by Command.
/obj/machinery/status_display/evac
var/frequency = FREQ_STATUS_DISPLAYS
var/mode = SD_EMERGENCY
var/friendc = FALSE // track if Friend Computer mode
var/last_picture // For when Friend Computer mode is undone
/obj/machinery/status_display/evac/Initialize()
. = ..()
// register for radio system
SSradio.add_object(src, frequency)
/obj/machinery/status_display/evac/Destroy()
SSradio.remove_object(src,frequency)
return ..()
/obj/machinery/status_display/evac/process()
if(stat & NOPOWER)
// No power, no processing.
remove_display()
return PROCESS_KILL
if(friendc) //Makes all status displays except supply shuttle timer display the eye -- Urist
set_picture("ai_friend")
return PROCESS_KILL
switch(mode)
if(SD_BLANK)
remove_display()
return PROCESS_KILL
if(SD_EMERGENCY)
return display_shuttle_status(SSshuttle.emergency)
if(SD_MESSAGE)
return ..()
if(SD_PICTURE)
set_picture(last_picture)
return PROCESS_KILL
/obj/machinery/status_display/evac/examine(mob/user)
. = ..()
if(mode == SD_EMERGENCY)
examine_shuttle(user, SSshuttle.emergency)
else if(!message1 && !message2)
to_chat(user, "The display is blank.")
/obj/machinery/status_display/evac/receive_signal(datum/signal/signal)
switch(signal.data["command"])
if("blank")
mode = SD_BLANK
set_message(null, null)
if("shuttle")
mode = SD_EMERGENCY
set_message(null, null)
if("message")
mode = SD_MESSAGE
set_message(signal.data["msg1"], signal.data["msg2"])
if("alert")
mode = SD_PICTURE
last_picture = signal.data["picture_state"]
set_picture(last_picture)
if("friendcomputer")
friendc = !friendc
update()
/// Supply display which shows the status of the supply shuttle.
/obj/machinery/status_display/supply
name = "supply display"
/obj/machinery/status_display/supply/process()
if(stat & NOPOWER)
// No power, no processing.
remove_display()
return PROCESS_KILL
var/line1
var/line2
if(!SSshuttle.supply)
// Might be missing in our first update on initialize before shuttles
// have loaded. Cross our fingers that it will soon return.
line1 = "CARGO"
line2 = "shutl?"
else if(SSshuttle.supply.mode == SHUTTLE_IDLE)
if(is_station_level(SSshuttle.supply.z))
line1 = "CARGO"
line2 = "Docked"
else
line1 = "CARGO"
line2 = SSshuttle.supply.getTimerStr()
if(lentext(line2) > CHARS_PER_LINE)
line2 = "Error"
update_display(line1, line2)
/obj/machinery/status_display/supply/examine(mob/user)
. = ..()
var/obj/docking_port/mobile/shuttle = SSshuttle.supply
var/shuttleMsg = null
if (shuttle.mode == SHUTTLE_IDLE)
if (is_station_level(shuttle.z))
shuttleMsg = "Docked"
else
shuttleMsg = "[shuttle.getModeStr()]: [shuttle.getTimerStr()]"
if (shuttleMsg)
to_chat(user, "The display says:<br>\t<tt>[shuttleMsg]</tt>")
else
to_chat(user, "The display is blank.")
/// General-purpose shuttle status display.
/obj/machinery/status_display/shuttle
name = "shuttle display"
var/shuttle_id
/obj/machinery/status_display/shuttle/process()
if(!shuttle_id || (stat & NOPOWER))
// No power, no processing.
remove_display()
return PROCESS_KILL
return display_shuttle_status(SSshuttle.getShuttle(shuttle_id))
/obj/machinery/status_display/shuttle/examine(mob/user)
. = ..()
if(shuttle_id)
examine_shuttle(user, SSshuttle.getShuttle(shuttle_id))
else
to_chat(user, "The display is blank.")
/obj/machinery/status_display/shuttle/vv_edit_var(var_name, var_value)
. = ..()
if(!.)
return
switch(var_name)
if("shuttle_id")
update()
/obj/machinery/status_display/shuttle/proc/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override)
if (port && (shuttle_id == initial(shuttle_id) || override))
shuttle_id = port.id
update()
/// Pictograph display which the AI can use to emote.
/obj/machinery/status_display/ai
name = "\improper AI display"
desc = "A small screen which the AI can use to present itself."
var/mode = SD_BLANK
var/emotion = "Neutral"
/obj/machinery/status_display/ai/Initialize()
. = ..()
GLOB.ai_status_displays.Add(src)
/obj/machinery/status_display/ai/Destroy()
GLOB.ai_status_displays.Remove(src)
. = ..()
/obj/machinery/status_display/ai/attack_ai(mob/living/silicon/ai/user)
if(isAI(user))
user.ai_statuschange()
/obj/machinery/status_display/ai/process()
if(mode == SD_BLANK || (stat & NOPOWER))
remove_display()
return PROCESS_KILL
if(mode == SD_AI_EMOTE)
switch(emotion)
if("Very Happy")
set_picture("ai_veryhappy")
if("Happy")
set_picture("ai_happy")
if("Neutral")
set_picture("ai_neutral")
if("Unsure")
set_picture("ai_unsure")
if("Confused")
set_picture("ai_confused")
if("Sad")
set_picture("ai_sad")
if("BSOD")
set_picture("ai_bsod")
if("Blank")
set_picture("ai_off")
if("Problems?")
set_picture("ai_trollface")
if("Awesome")
set_picture("ai_awesome")
if("Dorfy")
set_picture("ai_urist")
if("Thinking")
set_picture("ai_thinking")
if("Facepalm")
set_picture("ai_facepalm")
if("Friend Computer")
set_picture("ai_friend")
if("Blue Glow")
set_picture("ai_sal")
if("Red Glow")
set_picture("ai_hal")
return PROCESS_KILL
if(mode == SD_AI_BSOD)
set_picture("ai_bsod")
return PROCESS_KILL
#undef CHARS_PER_LINE
#undef FONT_SIZE
#undef FONT_COLOR
#undef FONT_STYLE
#undef SCROLL_SPEED