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GS13NG/code/game/objects/items/implants/implant_clown.dm
2018-01-24 13:58:35 -06:00

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/obj/item/implant/sad_trombone
name = "sad trombone implant"
activated = 0
/obj/item/implant/sad_trombone/get_data()
var/dat = {"<b>Implant Specifications:</b><BR>
<b>Name:</b> Honk Co. Sad Trombone Implant<BR>
<b>Life:</b> Activates upon death.<BR>
"}
return dat
/obj/item/implant/sad_trombone/trigger(emote, mob/source)
if(emote == "deathgasp")
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 0)
/obj/item/implanter/sad_trombone
name = "implanter (sad trombone)"
imp_type = /obj/item/implant/sad_trombone
/obj/item/implantcase/sad_trombone
name = "implant case - 'Sad Trombone'"
desc = "A glass case containing a sad trombone implant."
imp_type = /obj/item/implant/sad_trombone