Files
GS13NG/code/game/objects/items/implants/implant_stealth.dm
Poojawa 7d300117af literally everything Bhjin has been complaining about
also modularizes stuff and adds more comments. Like responsible downstream repos should have.
2018-09-18 03:59:46 -05:00

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/obj/item/implant/stealth
name = "S3 implant"
desc = "Allows you to be hidden in plain sight."
actions_types = list(/datum/action/item_action/agent_box)
//Box Object
/obj/structure/closet/cardboard/agent
name = "inconspicious box"
desc = "It's so normal that you didn't notice it before."
icon_state = "agentbox"
use_mob_movespeed = TRUE
/obj/structure/closet/cardboard/agent/proc/go_invisible()
animate(src, , alpha = 0, time = 5)
START_PROCESSING(SSobj, src)
/obj/structure/closet/cardboard/agent/Initialize()
. = ..()
go_invisible()
/obj/structure/closet/cardboard/agent/open()
. = ..()
qdel(src)
/obj/structure/closet/cardboard/agent/process()
//alpha = max(0, alpha - 50) //Citadel edit
animate(src, , alpha = alpha - 50, time = 3)
/obj/structure/closet/cardboard/agent/Move()
. = ..()
if(.)
alpha = min(alpha + 5, 255)
/obj/structure/closet/cardboard/agent/proc/reveal()
alpha = 255
addtimer(CALLBACK(src, .proc/go_invisible), 10, TIMER_OVERRIDE|TIMER_UNIQUE)
/obj/structure/closet/cardboard/agent/Bump(atom/movable/A)
. = ..()
if(isliving(A))
reveal()
/obj/structure/closet/cardboard/agent/Bumped(atom/movable/A)
. = ..()
if(isliving(A))
reveal()