Files
GS13NG/code/game/objects/structures/crates_lockers/closets/secure/bar.dm
2018-01-03 22:52:38 -05:00

12 lines
328 B
Plaintext

/obj/structure/closet/secure_closet/bar
name = "booze storage"
req_access = list(ACCESS_BAR)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
/obj/structure/closet/secure_closet/bar/PopulateContents()
..()
for(var/i in 1 to 10)
new /obj/item/reagent_containers/food/drinks/beer( src )