Files
GS13NG/code/game/turfs/space/space.dm
2018-09-11 04:06:45 -05:00

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/turf/open/space
icon = 'icons/turf/space.dmi'
icon_state = "0"
name = "\proper space"
intact = 0
temperature = TCMB
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 700000
var/destination_z
var/destination_x
var/destination_y
var/global/datum/gas_mixture/immutable/space/space_gas = new
plane = PLANE_SPACE
layer = SPACE_LAYER
light_power = 0.25
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
bullet_bounce_sound = null
/turf/open/space/basic/New() //Do not convert to Initialize
//This is used to optimize the map loader
return
/turf/open/space/Initialize()
icon_state = SPACE_ICON_STATE
air = space_gas
if(flags_1 & INITIALIZED_1)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
var/area/A = loc
if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
add_overlay(/obj/effect/fullbright)
if(requires_activation)
SSair.add_to_active(src)
if (light_power && light_range)
update_light()
if (opacity)
has_opaque_atom = TRUE
ComponentInitialize()
return INITIALIZE_HINT_NORMAL
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/turf/open/space/attack_ghost(mob/dead/observer/user)
if(destination_z)
var/turf/T = locate(destination_x, destination_y, destination_z)
user.forceMove(T)
/turf/open/space/Initalize_Atmos(times_fired)
return
/turf/open/space/TakeTemperature(temp)
/turf/open/space/RemoveLattice()
return
/turf/open/space/AfterChange()
..()
atmos_overlay_types = null
/turf/open/space/Assimilate_Air()
return
/turf/open/space/proc/update_starlight()
if(CONFIG_GET(flag/starlight))
for(var/t in RANGE_TURFS(1,src)) //RANGE_TURFS is in code\__HELPERS\game.dm
if(isspaceturf(t))
//let's NOT update this that much pls
continue
set_light(2)
return
set_light(0)
/turf/open/space/attack_paw(mob/user)
return attack_hand(user)
/turf/open/space/proc/CanBuildHere()
return TRUE
/turf/open/space/handle_slip()
return
/turf/open/space/attackby(obj/item/C, mob/user, params)
..()
if(!CanBuildHere())
return
if(istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
var/obj/structure/lattice/catwalk/W = locate(/obj/structure/lattice/catwalk, src)
if(W)
to_chat(user, "<span class='warning'>There is already a catwalk here!</span>")
return
if(L)
if(R.use(1))
to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
new/obj/structure/lattice/catwalk(src)
else
to_chat(user, "<span class='warning'>You need two rods to build a catwalk!</span>")
return
if(R.use(1))
to_chat(user, "<span class='notice'>You construct a lattice.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
ReplaceWithLattice()
else
to_chat(user, "<span class='warning'>You need one rod to build a lattice.</span>")
return
if(istype(C, /obj/item/stack/tile/plasteel))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
var/obj/item/stack/tile/plasteel/S = C
if(S.use(1))
qdel(L)
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
else
to_chat(user, "<span class='warning'>You need one floor tile to build a floor!</span>")
else
to_chat(user, "<span class='warning'>The plating is going to need some support! Place metal rods first.</span>")
/turf/open/space/Entered(atom/movable/A)
..()
if ((!(A) || src != A.loc))
return
if(destination_z && destination_x && destination_y)
var/tx = destination_x
var/ty = destination_y
var/turf/DT = locate(tx, ty, destination_z)
var/itercount = 0
while(DT.density || istype(DT.loc,/area/shuttle)) // Extend towards the center of the map, trying to look for a better place to arrive
if (itercount++ >= 100)
log_game("SPACE Z-TRANSIT ERROR: Could not find a safe place to land [A] within 100 iterations.")
break
if (tx < 128)
tx++
else
tx--
if (ty < 128)
ty++
else
ty--
DT = locate(tx, ty, destination_z)
var/atom/movable/AM = A.pulling
A.forceMove(DT)
if(AM)
var/turf/T = get_step(A.loc,turn(A.dir, 180))
AM.forceMove(T)
A.start_pulling(AM)
//now we're on the new z_level, proceed the space drifting
stoplag()//Let a diagonal move finish, if necessary
A.newtonian_move(A.inertia_dir)
/turf/open/space/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
return
/turf/open/space/singularity_act()
return
/turf/open/space/can_have_cabling()
if(locate(/obj/structure/lattice/catwalk, src))
return 1
return 0
/turf/open/space/is_transition_turf()
if(destination_x || destination_y || destination_z)
return 1
/turf/open/space/acid_act(acidpwr, acid_volume)
return 0
/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
/turf/open/space/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
if(!CanBuildHere())
return FALSE
switch(the_rcd.mode)
if(RCD_FLOORWALL)
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 1)
else
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
return FALSE
/turf/open/space/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
PlaceOnTop(/turf/open/floor/plating)
return TRUE
return FALSE
/turf/open/space/ReplaceWithLattice()
var/dest_x = destination_x
var/dest_y = destination_y
var/dest_z = destination_z
..()
destination_x = dest_x
destination_y = dest_y
destination_z = dest_z