* Fixing updater * Adds the things * Update all_nodes.dm * Update misc_designs.dm * Update hud.dm * Update engine_goggles.dm * Update _glasses.dm * Update hud.dm * Update packs.dm * Update misc_designs.dm * Update packs.dm * Update hud.dm * Update all_nodes.dm * Update all_nodes.dm * Update hud.dm * Update misc_designs.dm
430 lines
15 KiB
Plaintext
430 lines
15 KiB
Plaintext
//Glasses
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'icons/obj/clothing/glasses.dmi'
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w_class = WEIGHT_CLASS_SMALL
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flags_cover = GLASSESCOVERSEYES
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slot_flags = ITEM_SLOT_EYES
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strip_delay = 20
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equip_delay_other = 25
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resistance_flags = NONE
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materials = list(MAT_GLASS = 250)
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var/vision_flags = 0
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var/darkness_view = 2//Base human is 2
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var/invis_view = SEE_INVISIBLE_LIVING //admin only for now
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var/invis_override = 0 //Override to allow glasses to set higher than normal see_invis
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var/lighting_alpha
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var/list/icon/current = list() //the current hud icons
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var/vision_correction = 0 //does wearing these glasses correct some of our vision defects?
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var/glass_colour_type //colors your vision when worn
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/obj/item/clothing/glasses/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] is stabbing \the [src] into [user.p_their()] eyes! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/clothing/glasses/examine(mob/user)
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..()
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if(glass_colour_type && ishuman(user))
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to_chat(user, "<span class='notice'>Alt-click to toggle its colors.</span>")
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/obj/item/clothing/glasses/visor_toggling()
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..()
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if(visor_vars_to_toggle & VISOR_VISIONFLAGS)
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vision_flags ^= initial(vision_flags)
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if(visor_vars_to_toggle & VISOR_DARKNESSVIEW)
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darkness_view ^= initial(darkness_view)
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if(visor_vars_to_toggle & VISOR_INVISVIEW)
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invis_view ^= initial(invis_view)
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/obj/item/clothing/glasses/weldingvisortoggle(mob/user)
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. = ..()
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if(. && user)
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user.update_sight()
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//called when thermal glasses are emped.
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/obj/item/clothing/glasses/proc/thermal_overload()
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(!(H.has_trait(TRAIT_BLIND)))
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if(H.glasses == src)
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to_chat(H, "<span class='danger'>[src] overloads and blinds you!</span>")
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H.flash_act(visual = 1)
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H.blind_eyes(3)
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H.blur_eyes(5)
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H.adjust_eye_damage(5)
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/obj/item/clothing/glasses/meson
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name = "optical meson scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
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icon_state = "meson"
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item_state = "meson"
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darkness_view = 2
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vision_flags = SEE_TURFS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/lightgreen
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/obj/item/clothing/glasses/meson/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] is putting \the [src] to [user.p_their()] eyes and overloading the brightness! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/clothing/glasses/meson/prescription
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name = "prescription optical meson scanner"
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desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions. This one has prescription lens fitted in."
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vision_correction = 1
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/obj/item/clothing/glasses/meson/night
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name = "night vision meson scanner"
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desc = "An optical meson scanner fitted with an amplified visible light spectrum overlay, providing greater visual clarity in darkness."
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icon_state = "nvgmeson"
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item_state = "nvgmeson"
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darkness_view = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/meson/gar
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name = "gar mesons"
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icon_state = "garm"
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item_state = "garm"
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desc = "Do the impossible, see the invisible!"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/science
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name = "science goggles"
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desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
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icon_state = "purple"
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item_state = "glasses"
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scan_reagents = 1 //You can see reagents while wearing science goggles
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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glass_colour_type = /datum/client_colour/glass_colour/purple
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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/obj/item/clothing/glasses/science/item_action_slot_check(slot)
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if(slot == SLOT_GLASSES)
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return 1
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/obj/item/clothing/glasses/night
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name = "night vision goggles"
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desc = "You can totally see in the dark now!"
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icon_state = "night"
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item_state = "glasses"
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darkness_view = 8
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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/obj/item/clothing/glasses/night/prescription
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name = "prescription night vision goggles"
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desc = "NVGs but for those with nearsightedness."
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vision_correction = 1
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/obj/item/clothing/glasses/science/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] is tightening \the [src]'s straps around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return OXYLOSS
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/obj/item/clothing/glasses/eyepatch
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state = "headset" // lol
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/obj/item/clothing/glasses/material
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name = "optical material scanner"
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desc = "Very confusing glasses."
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icon_state = "material"
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item_state = "glasses"
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vision_flags = SEE_OBJS
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glass_colour_type = /datum/client_colour/glass_colour/lightblue
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/obj/item/clothing/glasses/material/mining
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name = "optical material scanner"
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desc = "Used by miners to detect ores deep within the rock."
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icon_state = "material"
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item_state = "glasses"
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darkness_view = 0
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/obj/item/clothing/glasses/material/mining/gar
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name = "gar material scanner"
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icon_state = "garm"
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item_state = "garm"
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desc = "Do the impossible, see the invisible!"
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force = 10
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throwforce = 20
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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vision_correction = 1
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glass_colour_type = /datum/client_colour/glass_colour/lightgreen
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/obj/item/clothing/glasses/regular
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name = "prescription glasses"
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desc = "Made by Nerd. Co."
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icon_state = "glasses"
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item_state = "glasses"
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vision_correction = 1 //corrects nearsightedness
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/obj/item/clothing/glasses/regular/jamjar
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name = "jamjar glasses"
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desc = "Also known as Virginity Protectors."
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icon_state = "jamjar_glasses"
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item_state = "jamjar_glasses"
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/obj/item/clothing/glasses/regular/hipster
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name = "prescription glasses"
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desc = "Made by Uncool. Co."
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icon_state = "hipster_glasses"
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item_state = "hipster_glasses"
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//Here lies green glasses, so ugly they died. RIP
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/obj/item/clothing/glasses/sunglasses
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes."
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icon_state = "sun"
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item_state = "sunglasses"
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darkness_view = 1
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flash_protect = 1
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tint = 1
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glass_colour_type = /datum/client_colour/glass_colour/gray
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dog_fashion = /datum/dog_fashion/head
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/obj/item/clothing/glasses/sunglasses/reagent
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name = "beer goggles"
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desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
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scan_reagents = 1
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/obj/item/clothing/glasses/sunglasses/garb
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name = "black gar glasses"
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desc = "Go beyond impossible and kick reason to the curb!"
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icon_state = "garb"
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item_state = "garb"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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/obj/item/clothing/glasses/sunglasses/garb/supergarb
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name = "black giga gar glasses"
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desc = "Believe in us humans."
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icon_state = "supergarb"
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item_state = "garb"
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force = 12
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throwforce = 12
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/obj/item/clothing/glasses/sunglasses/gar
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name = "gar glasses"
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desc = "Just who the hell do you think I am?!"
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icon_state = "gar"
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item_state = "gar"
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force = 10
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throwforce = 10
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throw_speed = 4
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attack_verb = list("sliced")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = IS_SHARP
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glass_colour_type = /datum/client_colour/glass_colour/orange
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/obj/item/clothing/glasses/sunglasses/gar/supergar
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name = "giga gar glasses"
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desc = "We evolve past the person we were a minute before. Little by little we advance with each turn. That's how a drill works!"
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icon_state = "supergar"
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item_state = "gar"
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force = 12
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throwforce = 12
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glass_colour_type = /datum/client_colour/glass_colour/red
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/obj/item/clothing/glasses/welding
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name = "welding goggles"
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desc = "Protects the eyes from welders; approved by the mad scientist association."
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icon_state = "welding-g"
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item_state = "welding-g"
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actions_types = list(/datum/action/item_action/toggle)
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materials = list(MAT_METAL = 250)
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flash_protect = 2
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tint = 2
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visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
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flags_cover = GLASSESCOVERSEYES
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visor_flags_inv = HIDEEYES
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glass_colour_type = /datum/client_colour/glass_colour/gray
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/obj/item/clothing/glasses/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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/obj/item/clothing/glasses/sunglasses/blindfold
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name = "blindfold"
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state = "blindfold"
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flash_protect = 2
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tint = 3 // to make them blind
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/obj/item/clothing/glasses/sunglasses/blindfold/equipped(mob/living/carbon/human/user, slot)
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. = ..()
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if(slot == SLOT_GLASSES)
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user.become_blind("blindfold_[REF(src)]")
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/obj/item/clothing/glasses/sunglasses/blindfold/dropped(mob/living/carbon/human/user)
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..()
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user.cure_blind("blindfold_[REF(src)]")
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/obj/item/clothing/glasses/sunglasses/big
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes."
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icon_state = "bigsunglasses"
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item_state = "bigsunglasses"
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/obj/item/clothing/glasses/thermal
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name = "optical thermal scanner"
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desc = "Thermals in the shape of glasses."
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icon_state = "thermal"
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item_state = "glasses"
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vision_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = 0
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glass_colour_type = /datum/client_colour/glass_colour/red
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/obj/item/clothing/glasses/thermal/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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thermal_overload()
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/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
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name = "chameleon thermals"
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desc = "A pair of thermal optic goggles with an onboard chameleon generator."
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flash_protect = -1
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/glasses/thermal/syndi/New()
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..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/clothing/glasses
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chameleon_action.chameleon_name = "Glasses"
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chameleon_action.chameleon_blacklist = typecacheof(/obj/item/clothing/glasses/changeling, only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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/obj/item/clothing/glasses/thermal/syndi/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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chameleon_action.emp_randomise()
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/obj/item/clothing/glasses/thermal/monocle
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name = "thermoncle"
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desc = "Never before has seeing through walls felt so gentlepersonly."
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icon_state = "thermoncle"
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flags_1 = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/monocle/examine(mob/user) //Different examiners see a different description!
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var/desk = desc
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if(user.gender == MALE)
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desc = replacetext(desc, "person", "man")
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else if(user.gender == FEMALE)
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desc = replacetext(desc, "person", "woman")
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..()
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desc = desk
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/obj/item/clothing/glasses/thermal/eyepatch
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name = "optical thermal eyepatch"
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desc = "An eyepatch with built-in thermal optics."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/glasses/cold
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name = "cold goggles"
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desc = "A pair of goggles meant for low temperatures."
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icon_state = "cold"
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item_state = "cold"
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/obj/item/clothing/glasses/heat
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name = "heat goggles"
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desc = "A pair of goggles meant for high temperatures."
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icon_state = "heat"
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item_state = "heat"
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/obj/item/clothing/glasses/orange
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name = "orange glasses"
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desc = "A sweet pair of orange shades."
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icon_state = "orangeglasses"
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item_state = "orangeglasses"
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glass_colour_type = /datum/client_colour/glass_colour/lightorange
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/obj/item/clothing/glasses/red
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name = "red glasses"
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desc = "Hey, you're looking good, senpai!"
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icon_state = "redglasses"
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item_state = "redglasses"
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glass_colour_type = /datum/client_colour/glass_colour/red
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/obj/item/clothing/glasses/godeye
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name = "eye of god"
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desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes."
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icon_state = "godeye"
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item_state = "godeye"
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vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
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darkness_view = 8
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scan_reagents = 1
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item_flags = NODROP
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
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if(istype(W, src) && W != src && W.loc == user)
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if(W.icon_state == "godeye")
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W.icon_state = "doublegodeye"
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W.item_state = "doublegodeye"
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W.desc = "A pair of strange eyes, said to have been torn from an omniscient creature that used to roam the wastes. There's no real reason to have two, but that isn't stopping you."
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.update_inv_wear_mask()
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else
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to_chat(user, "<span class='notice'>The eye winks at you and vanishes into the abyss, you feel really unlucky.</span>")
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qdel(src)
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..()
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/obj/item/clothing/glasses/AltClick(mob/user)
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if(glass_colour_type && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.client)
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if(H.client.prefs)
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if(src == H.glasses)
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H.client.prefs.uses_glasses_colour = !H.client.prefs.uses_glasses_colour
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if(H.client.prefs.uses_glasses_colour)
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to_chat(H, "You will now see glasses colors.")
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else
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to_chat(H, "You will no longer see glasses colors.")
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H.update_glasses_color(src, 1)
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else
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return ..()
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/obj/item/clothing/glasses/proc/change_glass_color(mob/living/carbon/human/H, datum/client_colour/glass_colour/new_color_type)
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var/old_colour_type = glass_colour_type
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if(!new_color_type || ispath(new_color_type)) //the new glass colour type must be null or a path.
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glass_colour_type = new_color_type
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if(H && H.glasses == src)
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if(old_colour_type)
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H.remove_client_colour(old_colour_type)
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if(glass_colour_type)
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H.update_glasses_color(src, 1)
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/mob/living/carbon/human/proc/update_glasses_color(obj/item/clothing/glasses/G, glasses_equipped)
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if(client && client.prefs.uses_glasses_colour && glasses_equipped)
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add_client_colour(G.glass_colour_type)
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else
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remove_client_colour(G.glass_colour_type)
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