Files
GS13NG/code/modules/mob/living/carbon/monkey/monkey_defense.dm
2018-09-11 07:51:01 -05:00

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/mob/living/carbon/monkey/help_shake_act(mob/living/carbon/M)
if(health < 0 && ishuman(M))
var/mob/living/carbon/human/H = M
H.do_cpr(src)
else
..()
/mob/living/carbon/monkey/attack_paw(mob/living/M)
if(..()) //successful monkey bite.
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(M.limb_destroyer)
dismembering_strike(M, affecting.body_zone)
if(stat != DEAD)
var/dmg = rand(1, 5)
apply_damage(dmg, BRUTE, affecting)
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
if(..()) //To allow surgery to return properly.
return
switch(M.a_intent)
if("help")
help_shake_act(M)
if("grab")
grabbedby(M)
if("harm")
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
if (prob(75))
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
"<span class='userdanger'>[M] has punched [name]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(loc, "punch", 25, 1, -1)
var/damage = rand(5, 10)
if(prob(40))
damage = rand(10, 15)
if(AmountUnconscious() < 100 && health > 0)
Unconscious(rand(200, 300))
visible_message("<span class='danger'>[M] has knocked out [name]!</span>", \
"<span class='userdanger'>[M] has knocked out [name]!</span>", null, 5)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
log_combat(M, src, "attacked")
else
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
if("disarm")
if(!IsUnconscious())
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
if (prob(25))
Knockdown(40)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
log_combat(M, src, "pushed")
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
"<span class='userdanger'>[M] has pushed down [src]!</span>", null, COMBAT_MESSAGE_RANGE)
else if(dropItemToGround(get_active_held_item()))
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
if(..()) //if harm or disarm intent.
if (M.a_intent == INTENT_HARM)
if ((prob(95) && health > 0))
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
var/damage = rand(15, 30)
if (damage >= 25)
damage = rand(20, 40)
if(AmountUnconscious() < 300)
Unconscious(rand(200, 300))
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
log_combat(M, src, "attacked")
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
return 1
apply_damage(damage, BRUTE, affecting)
else
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
if (M.a_intent == INTENT_DISARM)
var/obj/item/I = null
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
if(prob(95))
Knockdown(20)
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = get_active_held_item()
if(dropItemToGround(I))
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
else
I = null
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
updatehealth()
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return TRUE
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, M.melee_damage_type, affecting)
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
if(..()) //successful slime attack
var/damage = rand(5, 35)
if(M.is_adult)
damage = rand(20, 40)
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
if(!dam_zone) //Dismemberment successful
return 1
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
if(!affecting)
affecting = get_bodypart(BODY_ZONE_CHEST)
apply_damage(damage, BRUTE, affecting)
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
. = 1
if(!bodyzone_hit || bodyzone_hit == BODY_ZONE_HEAD)
if(wear_mask)
if(!(wear_mask.resistance_flags & UNACIDABLE))
wear_mask.acid_act(acidpwr, acid_volume)
else
to_chat(src, "<span class='warning'>Your mask protects you from the acid.</span>")
return
if(head)
if(!(head.resistance_flags & UNACIDABLE))
head.acid_act(acidpwr, acid_volume)
else
to_chat(src, "<span class='warning'>Your hat protects you from the acid.</span>")
return
take_bodypart_damage(acidpwr * min(0.6, acid_volume*0.1))
/mob/living/carbon/monkey/ex_act(severity, target, origin)
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
return
..()
switch (severity)
if (1)
gib()
return
if (2)
take_overall_damage(60, 60)
damage_clothes(200, BRUTE, "bomb")
adjustEarDamage(30, 120)
if(prob(70))
Unconscious(200)
if(3)
take_overall_damage(30, 0)
damage_clothes(50, BRUTE, "bomb")
adjustEarDamage(15,60)
if (prob(50))
Unconscious(160)
//attempt to dismember bodyparts
if(severity <= 2)
var/max_limb_loss = round(4/severity) //so you don't lose four limbs at severity 3.
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(prob(50/severity) && BP.body_zone != BODY_ZONE_CHEST)
BP.brute_dam = BP.max_damage
BP.dismember()
max_limb_loss--
if(!max_limb_loss)
break