179 lines
5.1 KiB
Plaintext
179 lines
5.1 KiB
Plaintext
/obj/machinery/public_nanite_chamber
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name = "public nanite chamber"
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desc = "A device that can rapidly implant cloud-synced nanites without an external operator."
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circuit = /obj/item/circuitboard/machine/public_nanite_chamber
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icon = 'icons/obj/machines/nanite_chamber.dmi'
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icon_state = "nanite_chamber"
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layer = ABOVE_WINDOW_LAYER
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use_power = IDLE_POWER_USE
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anchored = TRUE
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density = TRUE
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idle_power_usage = 50
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active_power_usage = 300
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var/cloud_id = 1
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var/locked = FALSE
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var/breakout_time = 1200
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var/busy = FALSE
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var/busy_icon_state
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var/message_cooldown = 0
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/obj/machinery/public_nanite_chamber/Initialize()
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. = ..()
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occupant_typecache = GLOB.typecache_living
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/obj/machinery/public_nanite_chamber/RefreshParts()
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var/obj/item/circuitboard/machine/public_nanite_chamber/board = circuit
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if(board)
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cloud_id = board.cloud_id
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/obj/machinery/public_nanite_chamber/proc/set_busy(status, working_icon)
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busy = status
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busy_icon_state = working_icon
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update_icon()
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/obj/machinery/public_nanite_chamber/proc/inject_nanites()
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if(stat & (NOPOWER|BROKEN))
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return
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if((stat & MAINT) || panel_open)
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return
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if(!occupant || busy)
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return
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var/locked_state = locked
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locked = TRUE
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//TODO OMINOUS MACHINE SOUNDS
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set_busy(TRUE, "[initial(icon_state)]_raising")
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addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"),20)
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addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"),60)
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addtimer(CALLBACK(src, .proc/complete_injection, locked_state),80)
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/obj/machinery/public_nanite_chamber/proc/complete_injection(locked_state)
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//TODO MACHINE DING
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locked = locked_state
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set_busy(FALSE)
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if(!occupant)
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return
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occupant.AddComponent(/datum/component/nanites, 75, cloud_id)
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/obj/machinery/public_nanite_chamber/update_icon()
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cut_overlays()
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if((stat & MAINT) || panel_open)
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add_overlay("maint")
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else if(!(stat & (NOPOWER|BROKEN)))
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if(busy || locked)
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add_overlay("red")
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if(locked)
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add_overlay("bolted")
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else
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add_overlay("green")
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//running and someone in there
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if(occupant)
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if(busy)
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icon_state = busy_icon_state
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else
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icon_state = initial(icon_state)+ "_occupied"
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return
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//running
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icon_state = initial(icon_state)+ (state_open ? "_open" : "")
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/obj/machinery/public_nanite_chamber/power_change()
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. = ..()
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update_icon()
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/obj/machinery/public_nanite_chamber/proc/toggle_open(mob/user)
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if(panel_open)
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to_chat(user, "<span class='notice'>Close the maintenance panel first.</span>")
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return
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if(state_open)
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close_machine()
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return
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else if(locked)
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to_chat(user, "<span class='notice'>The bolts are locked down, securing the door shut.</span>")
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return
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open_machine()
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/obj/machinery/public_nanite_chamber/container_resist(mob/living/user)
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if(!locked)
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open_machine()
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return
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if(busy)
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked || busy)
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return
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locked = FALSE
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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"<span class='notice'>You successfully break out of [src]!</span>")
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open_machine()
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/obj/machinery/public_nanite_chamber/close_machine(mob/living/carbon/user)
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if(!state_open)
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return FALSE
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..()
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. = TRUE
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addtimer(CALLBACK(src, .proc/try_inject_nanites), 30) //If someone is shoved in give them a chance to get out before the injection starts
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/obj/machinery/public_nanite_chamber/proc/try_inject_nanites()
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if(occupant)
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var/mob/living/L = occupant
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if(SEND_SIGNAL(L, COMSIG_HAS_NANITES))
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return
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if((MOB_ORGANIC in L.mob_biotypes) || (MOB_UNDEAD in L.mob_biotypes))
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inject_nanites()
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/obj/machinery/public_nanite_chamber/open_machine()
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if(state_open)
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return FALSE
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..()
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return TRUE
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/obj/machinery/public_nanite_chamber/relaymove(mob/user as mob)
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if(user.stat || locked)
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if(message_cooldown <= world.time)
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message_cooldown = world.time + 50
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to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
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return
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open_machine()
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/obj/machinery/public_nanite_chamber/attackby(obj/item/I, mob/user, params)
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if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
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update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
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return
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if(default_pry_open(I))
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return
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if(default_deconstruction_crowbar(I))
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return
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return ..()
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/obj/machinery/public_nanite_chamber/interact(mob/user)
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toggle_open(user)
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/obj/machinery/public_nanite_chamber/MouseDrop_T(mob/target, mob/user)
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if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
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return
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close_machine(target)
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