* Rebase fail. good thing I made back ups. c: * Tails more or less done * wouldn't update cleanly otherwise * It's completly working now. holy fuck I did it Just need the refurbished body markings done, then to chop 'em up for full PR status * MARKINGS DONE AAAAAAAAAAAAA * fixes digi legs that didn't convert correctly * ports the refractored preferences Kinda ugly now tbh. but fuckit * quality sweep, things should should properly now in general * Taurs converted and improved! BODYMARKING -> MATRIXED * oops. s'what I get for not compile checking * remember to throw shade at furries * vigorously update markings upon switching species and colors * re-adds old wolf ears, Big Wolf fixes snout bugs * few more snout tweaks * cut the lists, cut everything. reeee * This code I s2g * Adds context clues to preferences Hopefully people will read them before making an OOC fuss * Fixes hands and feet markings with this one weird trick remember kids, proper layering and order of operations is important * Sprite tweaking and polishing Sergal stuff being worked on * a few QoL things for species swapping * how the fuck did I miss these markings * fleshes out sprites in preperation for marking experimentation later * fixes catboy problems * Mam_snout is a thing now, * pixel adjusted tails, cleaned up wah tail a bit better also gets digitgate legs missing pixels fixed * cleans up more shit. ree * force "plain" instead of none to avoid missing pixel reports * tweaks to reinspire mapdiff * Clean up Preference UI Looks a little better now * k * doubly ensure None markings aren't valid * reee spessman barbie * brightens pixels around tiger head markings * YEENS * Cat ears tweaked because it triggers Kev otherwise * another session of quality control * Crows and crow accessories * husk fixes * works good enough, mission accomplished * fixes the proc properly * cleans up brute force code that isn't needed * c a t
316 lines
7.8 KiB
Plaintext
316 lines
7.8 KiB
Plaintext
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/mob/living/proc/get_bodypart(zone)
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return
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/mob/living/carbon/get_bodypart(zone)
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if(!zone)
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zone = BODY_ZONE_CHEST
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for(var/X in bodyparts)
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var/obj/item/bodypart/L = X
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if(L.body_zone == zone)
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return L
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/mob/living/carbon/has_hand_for_held_index(i)
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if(i)
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var/obj/item/bodypart/L = hand_bodyparts[i]
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if(L && !L.disabled)
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return L
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return FALSE
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/mob/proc/has_left_hand(check_disabled = TRUE)
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return TRUE
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/mob/living/carbon/has_left_hand(check_disabled = TRUE)
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for(var/obj/item/bodypart/L in hand_bodyparts)
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if(L.held_index % 2)
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if(!check_disabled || !L.disabled)
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return TRUE
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return FALSE
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/mob/living/carbon/alien/larva/has_left_hand()
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return 1
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/mob/proc/has_right_hand(check_disabled = TRUE)
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return TRUE
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/mob/living/carbon/has_right_hand(check_disabled = TRUE)
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for(var/obj/item/bodypart/L in hand_bodyparts)
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if(!(L.held_index % 2))
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if(!check_disabled || !L.disabled)
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return TRUE
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return FALSE
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/mob/living/carbon/alien/larva/has_right_hand()
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return 1
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//Limb numbers
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/mob/proc/get_num_arms(check_disabled = TRUE)
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return 2
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/mob/living/carbon/get_num_arms(check_disabled = TRUE)
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. = 0
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for(var/X in bodyparts)
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var/obj/item/bodypart/affecting = X
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if(affecting.body_part == ARM_RIGHT)
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if(!check_disabled || !affecting.disabled)
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.++
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if(affecting.body_part == ARM_LEFT)
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if(!check_disabled || !affecting.disabled)
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.++
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//sometimes we want to ignore that we don't have the required amount of arms.
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/mob/proc/get_arm_ignore()
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return 0
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/mob/living/carbon/alien/larva/get_arm_ignore()
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return 1 //so we can still handcuff larvas.
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/mob/proc/get_num_legs(check_disabled = TRUE)
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return 2
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/mob/living/carbon/get_num_legs(check_disabled = TRUE)
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. = 0
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for(var/X in bodyparts)
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var/obj/item/bodypart/affecting = X
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if(affecting.body_part == LEG_RIGHT)
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if(!check_disabled || !affecting.disabled)
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.++
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if(affecting.body_part == LEG_LEFT)
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if(!check_disabled || !affecting.disabled)
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.++
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//sometimes we want to ignore that we don't have the required amount of legs.
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/mob/proc/get_leg_ignore()
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return FALSE
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/mob/living/carbon/alien/larva/get_leg_ignore()
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return TRUE
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/mob/living/carbon/human/get_leg_ignore()
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if((movement_type & FLYING) || floating)
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return TRUE
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return FALSE
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/mob/living/proc/get_missing_limbs()
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return list()
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/mob/living/carbon/get_missing_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
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for(var/zone in full)
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if(get_bodypart(zone))
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full -= zone
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return full
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/mob/living/carbon/alien/larva/get_missing_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)
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for(var/zone in full)
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if(get_bodypart(zone))
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full -= zone
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return full
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/mob/living/proc/get_disabled_limbs()
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return list()
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/mob/living/carbon/get_disabled_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
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var/list/disabled = list()
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for(var/zone in full)
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var/obj/item/bodypart/affecting = get_bodypart(zone)
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if(affecting && affecting.disabled)
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disabled += zone
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return disabled
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/mob/living/carbon/alien/larva/get_disabled_limbs()
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var/list/full = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST)
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var/list/disabled = list()
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for(var/zone in full)
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var/obj/item/bodypart/affecting = get_bodypart(zone)
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if(affecting && affecting.disabled)
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disabled += zone
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return disabled
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//Remove all embedded objects from all limbs on the carbon mob
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/mob/living/carbon/proc/remove_all_embedded_objects()
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var/turf/T = get_turf(src)
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for(var/X in bodyparts)
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var/obj/item/bodypart/L = X
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for(var/obj/item/I in L.embedded_objects)
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L.embedded_objects -= I
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I.forceMove(T)
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clear_alert("embeddedobject")
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
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/mob/living/carbon/proc/has_embedded_objects()
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. = 0
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for(var/X in bodyparts)
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var/obj/item/bodypart/L = X
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for(var/obj/item/I in L.embedded_objects)
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return 1
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//Helper for quickly creating a new limb - used by augment code in species.dm spec_attacked_by
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/mob/living/carbon/proc/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/L
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switch(zone)
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if(BODY_ZONE_L_ARM)
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L = new /obj/item/bodypart/l_arm()
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if(BODY_ZONE_R_ARM)
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L = new /obj/item/bodypart/r_arm()
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if(BODY_ZONE_HEAD)
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L = new /obj/item/bodypart/head()
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if(BODY_ZONE_L_LEG)
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L = new /obj/item/bodypart/l_leg()
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if(BODY_ZONE_R_LEG)
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L = new /obj/item/bodypart/r_leg()
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if(BODY_ZONE_CHEST)
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L = new /obj/item/bodypart/chest()
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if(L)
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L.update_limb(fixed_icon, src)
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if(robotic)
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L.change_bodypart_status(BODYPART_ROBOTIC)
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. = L
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/mob/living/carbon/monkey/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/L
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switch(zone)
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if(BODY_ZONE_L_ARM)
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L = new /obj/item/bodypart/l_arm/monkey()
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if(BODY_ZONE_R_ARM)
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L = new /obj/item/bodypart/r_arm/monkey()
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if(BODY_ZONE_HEAD)
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L = new /obj/item/bodypart/head/monkey()
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if(BODY_ZONE_L_LEG)
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L = new /obj/item/bodypart/l_leg/monkey()
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if(BODY_ZONE_R_LEG)
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L = new /obj/item/bodypart/r_leg/monkey()
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if(BODY_ZONE_CHEST)
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L = new /obj/item/bodypart/chest/monkey()
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if(L)
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L.update_limb(fixed_icon, src)
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if(robotic)
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L.change_bodypart_status(BODYPART_ROBOTIC)
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. = L
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/mob/living/carbon/alien/larva/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/L
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switch(zone)
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if(BODY_ZONE_HEAD)
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L = new /obj/item/bodypart/head/larva()
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if(BODY_ZONE_CHEST)
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L = new /obj/item/bodypart/chest/larva()
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if(L)
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L.update_limb(fixed_icon, src)
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if(robotic)
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L.change_bodypart_status(BODYPART_ROBOTIC)
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. = L
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/mob/living/carbon/alien/humanoid/newBodyPart(zone, robotic, fixed_icon)
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var/obj/item/bodypart/L
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switch(zone)
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if(BODY_ZONE_L_ARM)
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L = new /obj/item/bodypart/l_arm/alien()
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if(BODY_ZONE_R_ARM)
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L = new /obj/item/bodypart/r_arm/alien()
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if(BODY_ZONE_HEAD)
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L = new /obj/item/bodypart/head/alien()
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if(BODY_ZONE_L_LEG)
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L = new /obj/item/bodypart/l_leg/alien()
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if(BODY_ZONE_R_LEG)
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L = new /obj/item/bodypart/r_leg/alien()
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if(BODY_ZONE_CHEST)
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L = new /obj/item/bodypart/chest/alien()
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if(L)
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L.update_limb(fixed_icon, src)
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if(robotic)
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L.change_bodypart_status(BODYPART_ROBOTIC)
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. = L
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/proc/skintone2hex(skin_tone)
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. = 0
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switch(skin_tone)
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if("caucasian1")
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. = "ffe0d1"
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if("caucasian2")
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. = "fcccb3"
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if("caucasian3")
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. = "e8b59b"
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if("latino")
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. = "d9ae96"
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if("mediterranean")
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. = "c79b8b"
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if("asian1")
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. = "ffdeb3"
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if("asian2")
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. = "e3ba84"
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if("arab")
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. = "c4915e"
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if("indian")
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. = "b87840"
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if("african1")
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. = "754523"
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if("african2")
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. = "471c18"
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if("albino")
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. = "fff4e6"
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if("orange")
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. = "ffc905"
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/mob/living/carbon/proc/Digitigrade_Leg_Swap(swap_back)
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var/body_plan_changed = FALSE
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for(var/X in bodyparts)
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var/obj/item/bodypart/O = X
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var/obj/item/bodypart/N
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if((!O.use_digitigrade && swap_back == FALSE) || (O.use_digitigrade && swap_back == TRUE))
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if(O.body_part == LEG_LEFT)
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if(swap_back == TRUE)
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N = new /obj/item/bodypart/l_leg
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else
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N = new /obj/item/bodypart/l_leg/digitigrade
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else if(O.body_part == LEG_RIGHT)
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if(swap_back == TRUE)
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N = new /obj/item/bodypart/r_leg
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else
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N = new /obj/item/bodypart/r_leg/digitigrade
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if(!N)
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continue
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body_plan_changed = TRUE
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O.drop_limb(1)
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qdel(O)
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N.attach_limb(src)
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if(body_plan_changed && ishuman(src))
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var/mob/living/carbon/human/H = src
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if(H.w_uniform)
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var/obj/item/clothing/under/U = H.w_uniform
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if(U.mutantrace_variation)
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if(swap_back)
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U.suit_style = NORMAL_SUIT_STYLE
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else
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U.suit_style = DIGITIGRADE_SUIT_STYLE
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H.update_inv_w_uniform()
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if(H.shoes)
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var/obj/item/clothing/shoes/S = H.shoes
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if(swap_back)
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S.adjusted = NORMAL_STYLE
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else
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S.adjusted = ALT_STYLE
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H.update_inv_shoes()
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if(H.wear_suit)
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var/obj/item/clothing/suit/S = H.wear_suit
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if(swap_back)
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S.adjusted = NORMAL_STYLE
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else
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S.adjusted = ALT_STYLE
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H.update_inv_wear_suit()
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