17 lines
1.2 KiB
YAML
17 lines
1.2 KiB
YAML
author: "deathride58"
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delete-after: True
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changes:
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- tweak: "A lot more light sources now use the same nonbinary colored lighting philosophies as flashlights and light fixtures!"
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- tweak: "Flashlights mounted to guns and helmets now retain the same color and power as their original light. Lavaland's caves will reflect a fluorescent blue as you shine your KA around, and sec's helmets are now capable of illuminating maint in that fancy fluorescent blue."
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- tweak: "Cameras now shine a fluorescent blue when lit up by an AI"
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- tweak: "Glowing goo now actually glows green."
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- tweak: "Candles had their power reduced from 1 to 0.8."
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- tweak: "Lighters now shine a little further, and are now properly colored."
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- tweak: "PDAs now shine an incandescent yellow to match their sprite."
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- tweak: "Welding tools now shine an appropriate color"
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- tweak: "Hardhats now shine an incandescent yellow."
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- tweak: "Plasmaman helmets now shine an incandescent yellow."
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- tweak: "Microwaves no longer overpower literally every single light in the game, instead having a power of 0.9."
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- tweak: "Borgs now have incandescent yellow lights to match their sprites"
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- tweak: "Bots now shine a fluorescent blue light"
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