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GS13NG/code/game/gamemodes/clock_cult/clock_structures
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LetterJay 38eeeaa6d5 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-26783
2017-05-13 23:42:19 -05:00
..
ark_of_the_clockwork_justicar.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_shells.dm
Bleeding edgy refresh (#303)
2017-03-21 11:44:10 -05:00
clockwork_obelisk.dm
Fixes clockwork obelisk logic
2017-05-07 17:15:22 -05:00
geis_binding.dm
Replaces /image with /mutable_appearance (#556)
2017-04-26 08:18:35 -05:00
interdiction_lens.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
mania_motor.dm
Mania Motors now do minor damage and continue to affect targets after they leave its range
2017-05-04 00:16:08 -05:00
ocular_warden.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
ratvar_the_clockwork_justicar.dm
Merge pull request #696 from Citadel-Station-13/upstream-merge-25458
2017-05-07 23:19:35 -07:00
taunting_trail.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
tinkerers_cache.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
tinkerers_daemon.dm
Clockwork component generation is twice as fast, but scriptures cost up to twice as much
2017-05-03 22:21:55 -05:00
wall_gear.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
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