149 lines
4.6 KiB
Plaintext
149 lines
4.6 KiB
Plaintext
/obj/item/organ/brain
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name = "brain"
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desc = "A piece of juicy meat found in a person's head."
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icon_state = "brain"
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throw_speed = 3
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throw_range = 5
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layer = ABOVE_MOB_LAYER
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zone = "head"
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slot = "brain"
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vital = TRUE
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origin_tech = "biotech=5"
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attack_verb = list("attacked", "slapped", "whacked")
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var/mob/living/brain/brainmob = null
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var/damaged_brain = FALSE //whether the brain organ is damaged.
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var/decoy_override = FALSE //I apologize to the security players, and myself, who abused this, but this is going to go.
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/obj/item/organ/brain/changeling_brain
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vital = FALSE
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decoy_override = TRUE
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
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..()
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name = "brain"
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if(C.mind && C.mind.changeling && !no_id_transfer) //congrats, you're trapped in a body you don't control
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if(brainmob && !(C.stat == DEAD || (C.status_flags & FAKEDEATH)))
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to_chat(brainmob, "<span class = danger>You can't feel your body! You're still just a brain!</span>")
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loc = C
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C.update_hair()
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return
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if(brainmob)
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if(C.key)
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C.ghostize()
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if(brainmob.mind)
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brainmob.mind.transfer_to(C)
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else
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C.key = brainmob.key
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QDEL_NULL(brainmob)
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//Update the body's icon so it doesnt appear debrained anymore
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C.update_hair()
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
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..()
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if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
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transfer_identity(C)
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C.update_hair()
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/obj/item/organ/brain/prepare_eat()
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return // Too important to eat.
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/obj/item/organ/brain/proc/transfer_identity(mob/living/L)
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name = "[L.name]'s brain"
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if(brainmob || decoy_override)
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return
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if(!L.mind)
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return
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brainmob = new(src)
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brainmob.name = L.real_name
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brainmob.real_name = L.real_name
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brainmob.timeofhostdeath = L.timeofdeath
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if(L.has_dna())
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var/mob/living/carbon/C = L
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if(!brainmob.stored_dna)
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brainmob.stored_dna = new /datum/dna/stored(brainmob)
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C.dna.copy_dna(brainmob.stored_dna)
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if(L.disabilities & NOCLONE)
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brainmob.disabilities |= NOCLONE //This is so you can't just decapitate a husked guy and clone them without needing to get a new body
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var/obj/item/organ/zombie_infection/ZI = L.getorganslot("zombie_infection")
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if(ZI)
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brainmob.set_species(ZI.old_species) //For if the brain is cloned
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if(L.mind && L.mind.current)
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L.mind.transfer_to(brainmob)
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to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
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/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if(brainmob)
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O.attack(brainmob, user) //Oh noooeeeee
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/obj/item/organ/brain/examine(mob/user)
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..()
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if(brainmob)
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if(brainmob.client)
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if(brainmob.health <= HEALTH_THRESHOLD_DEAD)
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to_chat(user, "It's lifeless and severely damaged.")
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else
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to_chat(user, "You can feel the small spark of life still left in this one.")
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else
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to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
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else
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if(decoy_override)
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to_chat(user, "This one seems particularly lifeless. Perhaps it will regain some of its luster later.")
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else
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to_chat(user, "This one is completely devoid of life.")
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/obj/item/organ/brain/attack(mob/living/carbon/C, mob/user)
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if(!istype(C))
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return ..()
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add_fingerprint(user)
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if(user.zone_selected != "head")
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return ..()
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if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags_1 & GLASSESCOVERSEYES)))
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to_chat(user, "<span class='warning'>You're going to need to remove their head cover first!</span>")
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return
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//since these people will be dead M != usr
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if(!C.getorgan(/obj/item/organ/brain))
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if(!C.get_bodypart("head"))
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return
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user.drop_item()
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var/msg = "[C] has [src] inserted into [C.p_their()] head by [user]."
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if(C == user)
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msg = "[user] inserts [src] into [user.p_their()] head!"
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C.visible_message("<span class='danger'>[msg]</span>",
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"<span class='userdanger'>[msg]</span>")
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if(C != user)
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to_chat(C, "<span class='notice'>[user] inserts [src] into your head.</span>")
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to_chat(user, "<span class='notice'>You insert [src] into [C]'s head.</span>")
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else
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to_chat(user, "<span class='notice'>You insert [src] into your head.</span>" )
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Insert(C)
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else
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..()
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/obj/item/organ/brain/Destroy() //copypasted from MMIs.
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if(brainmob)
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qdel(brainmob)
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brainmob = null
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return ..()
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/obj/item/organ/brain/alien
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name = "alien brain"
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desc = "We barely understand the brains of terrestial animals. Who knows what we may find in the brain of such an advanced species?"
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icon_state = "brain-x"
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origin_tech = "biotech=6"
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