* Splits projectiles into different files for readability * Update tgstation.dme * I love how the dme cleans itself up
13 lines
297 B
Plaintext
13 lines
297 B
Plaintext
/obj/item/projectile/bullet/neurotoxin
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name = "neurotoxin spit"
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icon_state = "neurotoxin"
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damage = 5
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damage_type = TOX
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knockdown = 100
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/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
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if(isalien(target))
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knockdown = 0
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nodamage = TRUE
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return ..()
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