1071 lines
80 KiB
HTML
1071 lines
80 KiB
HTML
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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://katlin.dog/citadel-wiki">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
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<h2 class="date">26 February 2020</h2>
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<h3 class="author">AnturK ported by kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Dueling pistols have been added.</li>
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</ul>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Replaces a lot of ingame UIs with TGUI next, increasing performance drastically.</li>
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<li class="rscadd">Each night for bloodsuckers will last longer due to the sun dimming.</li>
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<li class="tweak">You cant level up for free, now you have to pay blood for power.</li>
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<li class="balance">Bloodsuckers are no longer as resistant to hard stuns and regenerate less stamina. and a lot of their cooldowns are a lot higher.</li>
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<li class="rscdel">Removed text macros from the chem dispenser.</li>
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<li class="rscadd">Replaced with dispenser input recording macros.</li>
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<li class="bugfix">Fancifying makeshift switchblades now works</li>
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<li class="balance">Shields will no longer block lasers, and will break if they take too much damage.</li>
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<li class="rscadd">Added a TGUI Next interface for crafting</li>
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<li class="rscdel">Removed the old TGUI slow crafting interface</li>
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<li class="tweak">The MK2 hypospray now</li>
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<li class="admin">The debug outfit is now kitted out for whatever debbuging needs.</li>
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<li class="bugfix">Fixed the pandemic naming and the radiation healing symptom UI crashing</li>
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<li class="tweak">Hyposprays now switch modes on CTRL click, instead of alt, as it was already reserved for dispension amount.</li>
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<li class="rscadd">Nanite interfaces have gotten a rework to TGUI Next, and can now support sub-programs. add:Adds the nanite sting program, which will allow you to manually sting people to give them nanites, changeling style.</li>
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<li class="balance">The pandemic can no longer make vaccines or synthblood as quickly.</li>
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<li class="rscadd">The syndicate uplinks interface has been redone in TGUI Next</li>
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<li class="tweak">Valentines can now be converted by bloodsuckers</li>
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</ul>
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<h3 class="author">Bhijn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Click-dragging will now only perform the quick item usage behavior if you're in combat mode.</li>
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</ul>
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<h3 class="author">BlueWildrose updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">podpeople tail wagging</li>
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<li class="tweak">lifebringer ghost role fixes</li>
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</ul>
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<h3 class="author">BuffEngineering, nemvar. updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Addicts can now feel like they're getting their fix or kicking it.</li>
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<li class="bugfix">Aheals now remove addictions and restore your mood to default.</li>
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</ul>
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<h3 class="author">CameronWoof updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Lighting looks better now. I can say that because the PR wouldn't be merged and you wouldn't be reading this if it wasn't true.</li>
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<li class="rscadd">Ammonia and saltpetre can now be made at the biogenerator.</li>
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</ul>
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<h3 class="author">Commandersand updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">uplink centcomm suit doesn't have sensors</li>
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</ul>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Nar'Sie runes no longer benefit from runed floors.</li>
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</ul>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">the POOL. remove: boxstation dorms 7</li>
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<li class="bugfix">valentines candy no longer prefbreaks</li>
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<li class="rscadd">Loudness Booster pAI program</li>
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<li class="rscadd">Encryption Key pAI program</li>
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</ul>
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<h3 class="author">EmeraldSundisk updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Connects mining's disposal unit on Delta.</li>
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<li class="tweak">Slight visual adjustments to the immediate affected area.</li>
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</ul>
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<h3 class="author">Feasel updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Buffed dissection success chances.</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The anomalous honking crystal should now properly clown your mind.</li>
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<li class="bugfix">Stopped the ellipsis question mark from being displayed twice in the examine message for masked/unknown human mobs.</li>
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<li class="tweak">Made the aforementioned ellipsis question mark display on flavor-text-less masked/unknown human mobs too for consistency.</li>
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<li class="bugfix">Stopped an APTFT exploit with spray bottles.</li>
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<li class="bugfix">Fixed the detective revolver being quite risky to use.</li>
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<li class="bugfix">Hair styles and undergarments are yet again free from gender restrictions.</li>
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<li class="tweak">Clown ops will find bombananas and clown bomb beacons instead of minibombs and bomb beacons in their infiltrator ship now.</li>
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<li class="tweak">For safety, the syndicate shuttle minibombs and bombananas come shipped in a box. Please don't instinctively eat any of those nanas, thank you.</li>
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<li class="tweak">Uplink items excluded (such as mulligan, chameleon, ebow) from or exclusive (such as cyber implants) to normal nuke ops will now be properly unavailable/available to clown ops.</li>
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<li class="bugfix">Fixed bananium energy sword/shield slips.</li>
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<li class="balance">Buffed said slips to ignore no-grav/crawling/flying as well as adding some deadly force to the e-sword.</li>
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<li class="bugfix">Fixed the 'stache grenade anti-non-clumsy user check.</li>
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<li class="balance">Doubled the timer for the sticky mustaches effect from the above grenade (from 1 to 2 minutes)</li>
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<li class="bugfix">Fixed an edge case with the chaplain armaments beacon spawning the box in nullspace.</li>
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<li class="tweak">The playback device's cooldown now proportionally increases with messages longer than 60 characters (3 seconds is the default assembly cooldown).</li>
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<li class="bugfix">Fixed space ninjas "Nothing" objective. Now you gotta steal some dandy stuff such as corgi meat and pinpointers as a ninja too.</li>
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<li class="bugfix">Fixed maploaded APC terminals direction.</li>
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<li class="balance">Nerfed magnetic rifles/pistols by re(?)adding power cell requirements for it. These firearms must be recharged after firing 2 magazines worth of projectiles and are slightly more susceptible to EMPs.</li>
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<li class="bugfix">Fixed the tearstache nade not properly working.</li>
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<li class="balance">Buffed it against space helmet internals.</li>
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<li class="tweak">Holographic fans won't display above mobs and other objects anymore.</li>
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<li class="bugfix">Fixed paraplegics appearing as shoeless.</li>
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<li class="bugfix">Fixed the petting element.</li>
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<li class="bugfix">Fixed slipping.</li>
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<li class="refactor">Refactored mob holders into an element.</li>
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<li class="bugfix">Fixed a few minor issues with that feature. such as mismatching sprites for certain held mobs and a slight lack of safety checks.</li>
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<li class="rscdel">holdable mobs can't force themselves into people's hands anymore.</li>
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<li class="bugfix">Milkies fix.</li>
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<li class="bugfix">Fixed some mounted defibrillator issue with the altclicking functionality.</li>
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<li class="bugfix">Fixed no-grav lavaland labor/mining shuttle areas.</li>
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<li class="bugfix">Fixed a little issue with sleeper UI and blood types.</li>
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<li class="bugfix">Fixing accidental nerfs to the magpistol magazine.</li>
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<li class="bugfix">The Lavaland's Herald speech sound should only play if they are actually speaking.</li>
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<li class="bugfix">Nerfed cargo passive points generation from 500 to 125 creds per minute.</li>
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<li class="bugfix">Fixed whitelisted/donor loadouts</li>
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<li class="bugfix">Childproofs double-esword and hypereuplastic blade toys.</li>
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<li class="balance">Some reagent holders (such as cigarettes, food) are not suitable for reagents export anymore, while unprocessed botany crops will only net 1/3 of the standard reagents values.</li>
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<li class="bugfix">Export scanners now include the reagents value in the price report.</li>
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<li class="bugfix">Fixed a little inconvenience with the character setup preview dummy having extra unwarranted bits.</li>
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<li class="bugfix">Stopped role restricted uplink items from being discounted despite not being purchasable most times.</li>
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<li class="bugfix">Missing words replacement file for the gondola mask.</li>
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<li class="bugfix">Fixed an issue with the nearsighted prescription glasses taking over worn eyewear.</li>
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<li class="bugfix">Fixed AI unanchoring not properly removing the no teleport trait. My bad.</li>
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<li class="bugfix">Fixed another issue with hering comsig.</li>
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<li class="imageadd">Fixed dozen missing privates sprites.</li>
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<li class="bugfix">A little fix concerning some R&D and reagents.</li>
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<li class="bugfix">Further mob holder fixes.</li>
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<li class="bugfix">Fixed being unable to dump a trash bag's contents directly into disposal bins.</li>
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<li class="bugfix">Doubled the halved flavor text maximum length.</li>
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<li class="bugfix">Reduced tongue organ damage and tasting pH message spam.</li>
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<li class="bugfix">Fixed agent IDs not registering the inputted name. Thanks MrPerson.</li>
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<li class="bugfix">Fixed solar panels/trackers (de)construction being a bit wonky.</li>
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<li class="bugfix">Fixed something about slime blood and the law of conservation of mass.</li>
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<li class="bugfix">Fixed flypeople being emetic machine guns.</li>
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<li class="bugfix">Fixed virology being unable to be done with synthetic blood.</li>
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<li class="rscdel">Renamed "blaster carbine" and "blaster rifles" back to "energy gun" and "laser gun" respectively</li>
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<li class="bugfix">Fixed magnetic rifles & co being inconsistent with printed energy guns and start with an empty power cell.</li>
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<li class="imagedel">Reverted practice laser gun sprites back to their former glory. Mostly.</li>
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<li class="bugfix">Fixed sprint buffer cost and regen being rounded down.</li>
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<li class="balance">Nerfed the fermenting barrel export industry.</li>
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<li class="tweak">Reagent dispensers selling price no longer takes in account the reagents volume. It's already handled by reagents export.</li>
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<li class="bugfix">pAIs are yet again unable to perform certain silicon interactions with machineries yet again.</li>
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<li class="bugfix">Fixed pAI radios inability to be toggled on/off.</li>
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</ul>
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<h3 class="author">Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer, Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle, MrPerson, ArcaneMusic and zxaber) updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now make toolboxes out of almost any solid material in an autolathe</li>
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<li class="rscadd">adds Knight's Armour made out of any materials</li>
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<li class="rscadd">new ruin found in lavaland protected by dark wizards, I wonder what they're guarding</li>
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<li class="rscadd">You can now put a bunch more mats in the coin mint and autolathe</li>
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<li class="rscadd">Adamantine and Mythril are now materials (Adamantine still only from xenobio, Mythril still only from badminnery). Adamantine boosts an item's force by 1.5, Mythril gives an item RPG statistics.</li>
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<li class="rscdel">most custom sprites for coins have been lost</li>
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<li class="rscadd">You can now give your ass acute radiation poisoning</li>
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<li class="rscadd">floydmats now apply to all objs / items</li>
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<li class="rscadd">you can now make tables and chairs out of any material</li>
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<li class="bugfix">Fixes being able to exploit fully upgraded destructive analyzers to multiply materials</li>
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<li class="rscadd">An old monastery from a previously abandoned sector of space has recently resurfaced in some regions surrounding the station.</li>
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<li class="rscadd">Latent scans of the surrounding systems have picked up trace signs of new, smaller cult constructs, however these signatures quickly vanished.</li>
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<li class="rscadd">In other news, scavengers in your sector have been seen occasionally with classically recreated maces, so autolathe firmware has been upgraded to accommodate this.</li>
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</ul>
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<h3 class="author">Hatterhat updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Zombie powder is now instant when ingested, but delayed when injected or applied through touch.</li>
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<li class="tweak">The H.E.C.K. suit is now goliath tentacle resistant and probably better for acid resistance.</li>
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<li class="rscadd">The Engineering techfab can now print standard and large RCD compressed matter cartridges.</li>
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<li class="rscadd">The Experimental Tools node now has the Combifan projector, blocking both temperature and atmospheric changes.</li>
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<li class="tweak">fiddles with the seed extractor upgrade examine to make it not shit</li>
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<li class="rscadd">Formaldehyde prevents organ decay and corpses' miasma production at 1u in the body.</li>
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<li class="rscadd">Epinephrine pens now contain 3u formaldehyde. This should not kill you.</li>
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<li class="rscadd">The ships often crashed by Free Golems on Lavaland now have GPSes. They're off, by default, but an awakening Golem could easily turn one on.</li>
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<li class="tweak">Standard RCD ammo can now be printed from Engineering-keyed techfabs once you hit Industrial Engineering.</li>
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<li class="tweak">Consoleless interfaces are now default - this means unrestricted protolathes and circuit imprinters can now be interfaced with by interacting with the machine itself.</li>
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<li class="bugfix">Multitools can now actually be printed from Engineering and Science protolathes/techfabs once you unlock Basic Tools.</li>
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<li class="rscadd">Husking (from being burned to shit) can now be reverted! 5u rezadone or 100u synthflesh, at below 50 burn.</li>
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<li class="balance">Turning a body into a burnt husk now takes more effort. 300 burn's worth of effort.</li>
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<li class="balance">Buckshot individual pellet damage up from 10 to 12.5. Still firing 6 pellets.</li>
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<li class="rscadd">Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay into histamine. Instead, it just prevents your organs from rotting into nothing.</li>
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<li class="balance">You can now purify eldritch longswords with a bible. This creates purified longswords, which do not have anti-magic properties, but are still good for swinging at cultists.</li>
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<li class="rscadd">Extend votes! Ported from Hyper, ported from AUstation.</li>
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<li class="bugfix">mechs with stock parts now have icons</li>
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<li class="balance">Pie reagent transfer now requires an uncovered mouth.</li>
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<li class="bugfix">Biogenerators can now actually generate universal enzyme.</li>
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<li class="bugfix">The Basic Tools node now unlocks the multitool for printing on Engineering and Science fabricators.</li>
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<li class="rscadd">The Ash Walkers' nest on Lavaland now starts with three bowyery slabs.</li>
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<li class="rscadd">You can now welder-harden arrows. It might take longer.</li>
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<li class="balance">Silkstring's costs adjusted for bows and whatnot.</li>
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<li class="spellcheck">Grammar adjusted on a lot of things relating to bows.</li>
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<li class="bugfix">Pipe bows' bowstring doesn't look like it replicated itself upon draw.</li>
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</ul>
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<h3 class="author">IHOPMommyLich updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changed the multiplicative_slowdown of Stimulants from -1 to -0.5</li>
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</ul>
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<h3 class="author">IronEleven updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Minor stat changes to Choking, Spontaneous Combustion, Autophagocytosis Necrosis, Hallucigen, Narcolepsy, Shivering, and Vomiting symptoms.</li>
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</ul>
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<h3 class="author">KathrinBailey updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Missing turf_decals in Cargo Office.</li>
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<li class="bugfix">Turns on the docking beacons on Box.</li>
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<li class="bugfix">Fixes Starboard Quarter maint room being spaced. It was never intended to be like how it was.</li>
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<li class="bugfix">The aforementioned maint room not having stuff in it.</li>
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<li class="bugfix">varedited photocopier sometimes not opening any UI.</li>
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<li class="bugfix">Atmos differences in Starboard Quarter maint.</li>
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<li class="bugfix">Atmos differences in destroyed shuttle/EVA bridge. Plating replaced with airless plating.</li>
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<li class="bugfix">Rotates AI satellite computers. These have probably been like this since computers had the old sprites and no directional ones. You shouldn't sit at a chair to operate a sideways computer.</li>
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</ul>
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<h3 class="author">KrabSpider updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">The Van Dyke is no longer Fu Manchu.</li>
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<li class="imagedel">Gets rid of a Fu Manchu imitation.</li>
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</ul>
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<h3 class="author">Kraseo updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer pull before wearing boxing gloves to bypass the grab check.</li>
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<li class="bugfix">Nightmares no longer delete entire guns from existence for merely having a light on them.</li>
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</ul>
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<h3 class="author">Linzolle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Bows now will not delete an arrow if it cant fire it.</li>
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<li class="bugfix">bows now like and respect sprite changes</li>
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</ul>
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<h3 class="author">MalricB updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">"Shaggy" sprite from virgo</li>
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<li class="rscadd">"shaggy" option in the character customization</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed meteor defense tech node</li>
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<li class="tweak">TEG</li>
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</ul>
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<h3 class="author">Naksu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Odysseus chem synthesizing now works again.</li>
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</ul>
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<h3 class="author">Owai-Seek updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Burger, Cargo Packaging, Dirty Magazine, Air Pump, and Scrubber crates.</li>
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<li class="rscdel">Duplicate Crate, Festive Wrapping Paper Crate, Contraband Monkey Meat Crate</li>
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<li class="tweak">Gave Seed Crate Ambrosia Seed, gave Biker Gang Crate Spraypaint.</li>
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<li class="tweak">Organised some crates with sub-categories. Also, moved all vendor refills to a new tab.</li>
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<li class="tweak">Moved Grill to Service Tab</li>
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<li class="bugfix">Engineering Hardsuit Access</li>
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<li class="tweak">Blood Crate now has all of the current blood types.</li>
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<li class="tweak">Birthday Cake Recipe is now the same as TG.</li>
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<li class="tweak">Added Soy Sauce and BBQ Packets to Dinnerware Vendor.</li>
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<li class="tweak">Added nurse outfit, nurse cap, and mailman hat to loadout.</li>
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<li class="tweak">Changed the name of scrubs to blue, green, and purple scrubs.</li>
|
|
<li class="rscadd">Bacon and Eggs food item. Delicious! Added a Lemony Poppy Seed Muffin.</li>
|
|
<li class="tweak">Snack Vendor has Chocolates, Tortilla Chips, and a Marshmallow Box</li>
|
|
<li class="balance">Mops can now be printed at service lathe once tools are researched.</li>
|
|
<li class="balance">Biobags can hold most organic limbs/organs, but not brains, implants, or cybernetics.</li>
|
|
<li class="balance">Trash Bag can now hold limbs (but not heads.)</li>
|
|
<li class="balance">Most snack vendor items reduced by 1.</li>
|
|
<li class="bugfix">Trash Cans are now actually craftable, and only require metal instead of plastic.</li>
|
|
<li class="imageadd">Bacon and Eggs, Drying Agent Bottle.</li>
|
|
<li class="imageadd">Mugs now show reagent colors of contained reagents. Thanks Seris!</li>
|
|
<li class="tweak">Reorganized all food recipes, (hopefully) making things easier to find.</li>
|
|
<li class="balance">Trays now have a whitelist, allowing them to pick up normal sized foods, bowls, glassware, booze, ect.</li>
|
|
<li class="bugfix">Easter foods are no longer their own Misc Food Category on the top of the menu.</li>
|
|
<li class="spellcheck">fixed a few typos/capitalization consistency.</li>
|
|
<li class="tweak">Mexican Foods are their own Subcategory.</li>
|
|
<li class="tweak">Donuts are their own Subcategory</li>
|
|
<li class="tweak">Moved Sweets from Misc Food in with Pies. Renamed to Pies & Sweets</li>
|
|
<li class="rscadd">BROOM</li>
|
|
<li class="tweak">Janitor Vendor now has gear for two Janitors.</li>
|
|
</ul>
|
|
<h3 class="author">PersianXerxes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">SMES and PACMAN attached to gulag Security to power electrified windows remove: Removed Sec vendor from gulag Security</li>
|
|
<li class="tweak">Separation of gulag and public mining</li>
|
|
<li class="rscadd">Better clarified the comment explaining the contraband tag.</li>
|
|
<li class="tweak">Cargo nuclear defusal kits now require an emag'd drop pod console to be purchased.</li>
|
|
<li class="rscadd">Added Kilo Station</li>
|
|
<li class="tweak">Adjusts Kilo Station to be more in line with Citadel standards</li>
|
|
<li class="imageadd">Added area icons required to make Kilo Station editable on Citadel code</li>
|
|
<li class="code_imp">Fixed a reagent container on Kilo pointing to a nonexistent reagent</li>
|
|
<li class="config">Adds Kilo Station to the maps config file, does not fix Meta Station's population requirement</li>
|
|
</ul>
|
|
<h3 class="author">Psody-Mordheim updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now make synth-flesh with synthetic blood.</li>
|
|
<li class="rscadd">You can now make synthetic blood via mixing saline glucose, iron, stable plasma and heating it to 350 temp.</li>
|
|
<li class="rscadd">You can mix synthetic blood and cryoxadone to create synth-meat in addition to normal blood.</li>
|
|
<li class="rscadd">Disfiguration Symptom.</li>
|
|
<li class="rscadd">Deoxyribonucleic Acid Saboteur Symptom.</li>
|
|
<li class="rscadd">Polyvitiligo Symptom.</li>
|
|
<li class="rscdel">Revitiligo Symptom.</li>
|
|
<li class="rscdel">Vitiligo Symptom.</li>
|
|
</ul>
|
|
<h3 class="author">Putnam3145 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Added logging to various consent things.</li>
|
|
<li class="rscadd">Lots of new traitor objectives</li>
|
|
<li class="bugfix">gender change potion now respects prefs</li>
|
|
<li class="bugfix">Hypno prefs work better.</li>
|
|
<li class="admin">Panic bunker is now round-to-round persistent</li>
|
|
<li class="tweak">Relief valve now has a TGUI-next UI</li>
|
|
<li class="bugfix">Atmos reaction priority works now.</li>
|
|
<li class="rscadd">map voting doesn't suck anymore</li>
|
|
<li class="bugfix">Dynamic now defaults to "classic" storyteller instead of just failing if the vote didn't choose a storyteller.</li>
|
|
<li class="bugfix">antag quirk blacklisting works now</li>
|
|
<li class="tweak">default should be... default</li>
|
|
<li class="balance">all supermatter damage is now hardcapped</li>
|
|
<li class="tweak">Supermatter sabotage objective no longer shows up with no supermatter</li>
|
|
<li class="bugfix">Mining vendors no longer fail and eat your points iff you have precisely enough points to pay for an item</li>
|
|
<li class="tweak">Licking pref</li>
|
|
<li class="bugfix">Fixed IRV.</li>
|
|
<li class="bugfix">Runtime if nobody has a chaos pref set</li>
|
|
<li class="bugfix">IRV fixed... again</li>
|
|
<li class="bugfix">temporary flavor text can now be of reasonable length</li>
|
|
<li class="balance">Shooting the supermatter now adds to the supermatter's power. CO2 setups beware!</li>
|
|
<li class="rscadd">Logging for renaming</li>
|
|
</ul>
|
|
<h3 class="author">Raiq & Linzolle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting, silk string used in bow crafting, harden arrows - Ash walkers crafting, ash walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers for ash walkers as well, just to hold some arrows well out on the hunt!</li>
|
|
</ul>
|
|
<h3 class="author">Seris02 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">tweaked the way the SM works</li>
|
|
<li class="rscadd">custom reagent pie smite</li>
|
|
<li class="rscadd">hijack implant</li>
|
|
<li class="code_imp">changed mentions of the issilion proc to hasSiliconAccessInArea based on what the proc is used for</li>
|
|
<li class="rscadd">recipe for mammal mutation toxin</li>
|
|
<li class="rscadd">polychromic winter coat</li>
|
|
<li class="rscadd">thief's gloves</li>
|
|
<li class="rscadd">crushing magboots</li>
|
|
<li class="bugfix">golden plastitanium toolbox being actually plastitanuium</li>
|
|
<li class="bugfix">character slot amount</li>
|
|
<li class="balance">rebalanced rising bass</li>
|
|
<li class="bugfix">string highlighting whitespace</li>
|
|
<li class="bugfix">glitch with PKA</li>
|
|
<li class="bugfix">meteor hallucinations (again)</li>
|
|
<li class="rscadd">Added naked hallucination</li>
|
|
<li class="rscadd">crowbarring manifests off crates</li>
|
|
<li class="balance">makes RCDs cost a better amount</li>
|
|
<li class="bugfix">apc icons</li>
|
|
<li class="rscadd">rest hotkey</li>
|
|
<li class="rscadd">hsl instead of sum of rgb for spraycan lum check</li>
|
|
<li class="balance">bloodcrawl's cooldown</li>
|
|
</ul>
|
|
<h3 class="author">ShadeAware updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Craftable Switchblades, a weaker subtype of normal switchblades that can be crafted using a Kitchen Knife, Modular Receiver, Rifle Stock and some Cable Coil. Requires a welder to complete.</li>
|
|
<li class="bugfix">You can now actually craft Switchblades.</li>
|
|
<li class="bugfix">Switchblades no longer regain their old Makeshift sprite after retracting if you've made them fancy with Silver.</li>
|
|
<li class="rscadd">The Captain's Wardrobe, a special one-of-a-kind and ID-locked wardrobe for the Captain that holds all of their snowflakey gear. Remove: Snowflake gear from the Captain's locker, since now it has its own vendor.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli, ported by Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning modules and capacitors on construction. This means that they also gain reduced power consumption and EMP protection from higher-tier stock parts.</li>
|
|
</ul>
|
|
<h3 class="author">Trilbyspaceclone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vault hallway door being all access</li>
|
|
<li class="server">Updates change logs</li>
|
|
<li class="rscadd">Crafts are now made of plasteel and can be made with 5 sheets</li>
|
|
<li class="rscadd">Takes away NT's connections to the Aliens that run the Syndicats</li>
|
|
<li class="rscadd">Carps have evolved to take more damage</li>
|
|
<li class="rscadd">restock crates for each vender</li>
|
|
<li class="rscadd">restock units for all station venders</li>
|
|
<li class="bugfix">Sec-vender missing icon</li>
|
|
<li class="bugfix">Box station captain office issues maping: Gulag on box can now be accessed</li>
|
|
<li class="rscadd">Alien stools and chairs</li>
|
|
<li class="tweak">Bone armor/Dagger are now crafting from bones rather then crafting menu</li>
|
|
<li class="rscadd">Firing pins that only works when not on station</li>
|
|
<li class="rscadd">Medical locked crates</li>
|
|
<li class="balance">Russian gear crates have less gear in some cases but all will cost more</li>
|
|
<li class="bugfix">Medical locked crates that were not locked</li>
|
|
<li class="spellcheck">Crates that were out of date are corrected</li>
|
|
<li class="balance">Heads of staff have been better screened by NT before being promoted</li>
|
|
<li class="balance">The suit full of spiders also known as a ninja now is a tactical turtleneck</li>
|
|
<li class="balance">The Wiznerds now dont have suits set to max</li>
|
|
<li class="tweak">Meat wheat no longer has blood</li>
|
|
<li class="bugfix">Flat guns can no longer be suppressed</li>
|
|
<li class="tweak">replaced stickmans .45 caliber with 10mm, for consistency.</li>
|
|
<li class="tweak">Meatwheat and Oats now have rarity</li>
|
|
<li class="balance">Oats now have at lest 50% more flour in them</li>
|
|
<li class="balance">BDM now uses a PKA rather then a normal KA</li>
|
|
<li class="tweak">Gang tower shield is no longer transparent</li>
|
|
<li class="tweak">Cosmic winter coat now glows like the bedsheet, and holds normal winter coat gear</li>
|
|
<li class="server">Express console is now logging what it buys, like the normal console should</li>
|
|
<li class="bugfix">Crabs are now made of crab meat.</li>
|
|
<li class="bugfix">AIs now understand the old ways of drunken dwarfs</li>
|
|
<li class="balance">Removes some armored Russian hats from box station round start</li>
|
|
<li class="bugfix">Doner items spawning</li>
|
|
<li class="balance">Engi/Sec Trek suit no longer has 10% melee protection</li>
|
|
<li class="bugfix">IPC hearts are now made of robomeat and roboblood thats emp proof. Heals and is all and all just like an normal heart</li>
|
|
<li class="imageadd">All robotic organs now have an animation.</li>
|
|
<li class="imageadd">IPC's now organs now look like robotic ones, even tho thats not the case game wise</li>
|
|
<li class="imageadd">Added a new bee themed bar sign</li>
|
|
<li class="imageadd">Makes plywood chair not look as bad.</li>
|
|
<li class="bugfix">corndog sprite being miss-spelled</li>
|
|
<li class="bugfix">Ash from land of lava now is useable for sandstone</li>
|
|
<li class="bugfix">Peach cake slices are no long made by mimes</li>
|
|
</ul>
|
|
<h3 class="author">Tupinambis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">the portion of laws that require harm prevention by silicons has been removed.</li>
|
|
<li class="server">silicon_laws.txt config file is required to be modified for full implementation.</li>
|
|
<li class="bugfix">masks no longer improperly stick out of helmets when they should be hidden.</li>
|
|
<li class="bugfix">Status Displays should now update correctly.</li>
|
|
<li class="balance">stunbatons now take 4 hits to inflict hard crit, up from 3.</li>
|
|
<li class="balance">stunbatons no longer disarm targets.</li>
|
|
</ul>
|
|
<h3 class="author">Yakumo Chen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rings for your fingers!</li>
|
|
<li class="rscadd">New cargo crates and loadout options to bling your rings!</li>
|
|
</ul>
|
|
<h3 class="author">YakumoChen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Observe is back in the OOC tab</li>
|
|
<li class="imageadd">Rings look nicer. Sprites used from RP.</li>
|
|
<li class="imageadd">Ring on-hands. Diamond rings sparkle!</li>
|
|
<li class="tweak">You can now propose using a diamond ring in your hand.</li>
|
|
<li class="tweak">Legion skulls behave like bees!!!!</li>
|
|
</ul>
|
|
<h3 class="author">Zellular updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Movement state for pupdozer and its decals</li>
|
|
<li class="tweak">Tweaked the movement state for the pupdozer's eyes</li>
|
|
</ul>
|
|
<h3 class="author">ancientpower updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes an error in pH strips' feedback message.</li>
|
|
<li class="rscadd">Ported drink sliding from /vg/station.</li>
|
|
<li class="bugfix">Fixes color mismatching with the "genitals use skintone" preference.</li>
|
|
<li class="imageadd">Bunny ear style for humanoid species.</li>
|
|
<li class="tweak">Ghosts are now literate.</li>
|
|
</ul>
|
|
<h3 class="author">bunny232 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Changes the simple animal sentience event from the xenomorph preference to sentience potion preference.</li>
|
|
</ul>
|
|
<h3 class="author">coiax updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Admin and event only pair pinpointers! They come in a box of two, and each pinpointer will always point at its corresponding pair. Aww.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Spacemen no longer run at lightspeed on local servers.</li>
|
|
</ul>
|
|
<h3 class="author">kappa-sama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">the plant dudes can actually make plant disks now</li>
|
|
</ul>
|
|
<h3 class="author">keronshb updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added repairable turrets</li>
|
|
<li class="rscadd">Adds Tiny Fans to the pirate ship</li>
|
|
<li class="tweak">changes some reinforced windows to plastinanium pirate windows</li>
|
|
<li class="tweak">made the pirate shuttle + turrets bomb resistant</li>
|
|
<li class="tweak">made most pirate machines + consoles indestructible</li>
|
|
<li class="tweak">increased pirate turret health</li>
|
|
<li class="rscadd">Adds the CogChamp drink and Sprite</li>
|
|
<li class="rscadd">Added burn and knockback to stunhand during HALOS on cult.</li>
|
|
<li class="bugfix">fixed accelerated regeneration nanites</li>
|
|
<li class="bugfix">fixed mechanical repair nanites</li>
|
|
<li class="bugfix">fixed bio reconstruction nanites</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Custom snowflake plushies are now in config rather than code.</li>
|
|
<li class="balance">Abductor mindsnapping (aka abductee objectives) can now be "cured" with brain surgery.</li>
|
|
<li class="rscadd">Shuttle hijacking has been completely reworked. Alt-click the shuttle as a hijack-capable mind (so traitors, and especially traitors with hijack) to begin or continue a hacking process.</li>
|
|
<li class="refactor">A good amount of the blood RGB rework was cleaned up/reverted, with some notable gameplay changes including: Gibs and blood not having max blood by default (no more easy rampages, cultists), infinite gib streaking, etc etc.</li>
|
|
<li class="balance">meteor waves are now directional and announces the direction on the command report.</li>
|
|
<li class="rscadd">CTF CLAYMORES</li>
|
|
<li class="balance">shoves buffed, now shoving into a wall twice rapidly will also disarm their weapon.</li>
|
|
<li class="balance">traitor+bro gamemode minimum population set to 25 until there can be more in depth configuration systems for gamemodes.</li>
|
|
<li class="bugfix">no more bluespace skittish locker diving,</li>
|
|
<li class="rscadd">moths now have unique laughs and can *chitter.</li>
|
|
<li class="tweak">nuke explosion is now full dev radius for anti lag purposes</li>
|
|
<li class="balance">Gangs can now only tag with a gang uplink bought spraycan.</li>
|
|
<li class="tweak">dueling pistol accesses have been changed to be more accessible.</li>
|
|
<li class="bugfix">mechs no longer have admin logs flooding into IC control console log viewing</li>
|
|
<li class="refactor">Guncode and energy guns have been refactored a bit.</li>
|
|
<li class="rscadd">You can now combat mode ight click on an energy gun to attempt to switch firing modes. This only works on guns without right click functions overridden.</li>
|
|
<li class="balance">shoes can now fit magpistols again.</li>
|
|
<li class="balance">Projectiles now always hit chest if targeting chest, snipers have 100% targeting zone accuracy. All other cases are unchanged.</li>
|
|
<li class="tweak">The lawyer's PDA cartridge has been rebranded to something more accurate to its true nature.</li>
|
|
<li class="refactor">Refactored ghostreading/etc</li>
|
|
<li class="balance">Cyborgization will now de-gang people, even gangheads.</li>
|
|
<li class="bugfix">reactive repulse armor now has an item limit</li>
|
|
<li class="bugfix">beam rifle runtime fix during aiming_beam</li>
|
|
<li class="bugfix">fail2topic runtime fix: taking out an ip while incrementing index resulted in accessing the next-next entry instead of the next and results in out of bound errors.</li>
|
|
<li class="rscadd">gravity gun repulse and chaos now work in all angles, rather than just basic cardinals and diagonals. fun.</li>
|
|
<li class="balance">Public autolathes can no longer be hacked.</li>
|
|
<li class="bugfix">Energy weapons now once again have their lens in contents.</li>
|
|
<li class="bugfix">pais are no longer muted for literally a whole hour on emp.</li>
|
|
<li class="rscadd">auto profiler subsystem from tg</li>
|
|
<li class="bugfix">Brig cells now are more accurate by using timeofday instead of realtime</li>
|
|
<li class="bugfix">Cryo now actually transfers reagents at tier 4 on enter rather than every 80 machine fire()-process()s regardless of if it was "reset" by open/close.</li>
|
|
<li class="rscadd">cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries without an operating console.</li>
|
|
<li class="bugfix">ctf claymores now actually spawn (and fit).</li>
|
|
<li class="bugfix">STOP_PROCESSING now removes from currentrun to prevent another process cycle from happening where it shouldn't.</li>
|
|
<li class="balance">hand teleporters now require 30 deciseconds of still movement by the user to dispel portals. there's a beam effect too.</li>
|
|
<li class="balance">Sort of a bugfix but cult blood magic and all guns now respect stamina softcrit.</li>
|
|
<li class="balance">Organ healing rate doubled. Organ decay rate halved to match its define (15 minutes for full decay, so at around 8-10 minutes it'll be really fucked).</li>
|
|
<li class="tweak">Storage now caches max screen size and only stores when being opened by a non ghost, meaning ghosts will no longer distort living player screens when viewing storage.</li>
|
|
<li class="balance">Stunbatons changed yet again.</li>
|
|
<li class="tweak">the game's built in autoclicker aka CanMobAutoclick no longer triggers client/Click()'s anti clickspam guard.</li>
|
|
<li class="balance">pais can no longer bodyblock bullets</li>
|
|
<li class="balance">pai radio short changed to 3 minutes down from 5</li>
|
|
<li class="balance">pais are no longer fulltile click opacity.</li>
|
|
<li class="refactor">vampire "immortal haste" has been reworked to be more reliable and consistent.</li>
|
|
<li class="tweak">hand teles use a less atrocious beam</li>
|
|
</ul>
|
|
<h3 class="author">necromanceranne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ebows now disarm people hit by them.</li>
|
|
<li class="rscadd">Ebows now do 60 stamina damage on hit.</li>
|
|
<li class="rscdel">Ebows no longer inflict drowsiness</li>
|
|
<li class="balance">Miniature ebows do 15 toxin damage, up from 8.</li>
|
|
<li class="balance">Ebows have considerably shorter knockdowns.</li>
|
|
<li class="balance">Ebows now make you slur rather than stutter.</li>
|
|
<li class="balance">Large ebows are now heavy and bulky.</li>
|
|
<li class="rscdel">You can no longer order spinfusors or their ammo from cargo.</li>
|
|
<li class="rscdel">Removed the formal security officer jacket from the secdrobe</li>
|
|
<li class="tweak">formal security jackets are now armor vests</li>
|
|
<li class="rscdel">Bullets causing bleed rates equal to unmitigated damage through all forms of defense.</li>
|
|
<li class="balance">Reverted #9092, crew mecha no longer spawn with tracking beacons.</li>
|
|
<li class="balance">[Port] Mecha ballistics weapons now require ammo created from an Exosuit Fabricator or the Security Protolathe, though they will start with a full magazine and in most cases enough for one full reload. Reloading these weapons no longer chunks your power cell. Clown (and mime) mecha equipment have not changed.</li>
|
|
<li class="balance">[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8).</li>
|
|
<li class="balance">[Port] Both Missile Launchers and the Clusterbang Launcher do not have an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded ammo has been spent, you can use the appropriate ammo box to load the weapon directly.</li>
|
|
<li class="rscadd">[Port] Utility mechs that have a clamp equipped can load ammo from their own cargo hold into other mechs.</li>
|
|
<li class="rscadd">[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons, should they run low.</li>
|
|
<li class="bugfix">Literally unclickability with a cham projector</li>
|
|
</ul>
|
|
<h3 class="author">nemvar updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Slight changes the self-repair borg module. It no longer references the borg that owns it.</li>
|
|
<li class="bugfix">Trash from food now gets generated at the location of the food item, instead of in the hands of the eater.</li>
|
|
<li class="code_imp">Changed mob biotypes from lists to flags.</li>
|
|
</ul>
|
|
<h3 class="author">r4d6 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a dwarf language</li>
|
|
<li class="rscadd">Added more engines</li>
|
|
<li class="tweak">RPD subcategories and preview icons reorganized.</li>
|
|
<li class="rscadd">RPD now starts with painting turned off, hitting pipes with build and no paint will target the turf underneath instead. Bye bye turf pixelhunting.</li>
|
|
<li class="config">Made dwarves into a roundstart races</li>
|
|
<li class="tweak">Meteor Timer back to 3-5 minutes</li>
|
|
<li class="bugfix">Mining no longer lead to spess</li>
|
|
<li class="rscadd">Added Plasteel Pickaxe</li>
|
|
<li class="rscadd">Added Titanium Pickaxe</li>
|
|
<li class="bugfix">fixed a missing tile</li>
|
|
</ul>
|
|
<h3 class="author">tralezab, bandit, Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The mime's PDA messages are silent now!</li>
|
|
<li class="rscadd">30 new emoji have been added. Mime buff, mime now OP.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 January 2020</h2>
|
|
<h3 class="author">4dplanner, CRITAWAKETS, XDTM, ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">sepia slime extract has a delay before activating</li>
|
|
<li class="balance">the user of a sepia slime extract is no longer immune to the time field</li>
|
|
<li class="balance">chilling sepia is now the support extract - it always freezes the user, but not other marked people. give one to your golem!</li>
|
|
<li class="rscadd">burning sepia spawns the rewind camera. Take a selfie with someone and give it to them to make sure they remember the moment forever! You don't actually need to give them the photo, they'll remember anyway. Keep it as a reminder.</li>
|
|
<li class="rscadd">rewinding (deja vu) effect resets your location to the turf you were on after 10 seconds as well as resetting limbs/mobs/objects damage to the point it was added.</li>
|
|
<li class="rscadd">The deja vu effect cannot resurrect the dead, but will heal their corpse. New limbs fall off, old ones re-attach</li>
|
|
<li class="rscadd">Regenerative sepia cores add a deja vu effect before healing instead of a timestop remove: timefreeze camera is admin spawn only.</li>
|
|
<li class="rscadd">recurring sepia recalls to the hand of the last person to touch it after activating. Reusable timestop grenades!</li>
|
|
<li class="tweak">some special cameras don't prompt for customisation</li>
|
|
<li class="bugfix">timefreeze camera actually makes a photo</li>
|
|
<li class="bugfix">timestop stops pathing and mechs.</li>
|
|
<li class="bugfix">adds a check to make sure simple_animals don't get their AI toggled while sentient</li>
|
|
<li class="bugfix">Adds the timestop overlay to frozen projectiles</li>
|
|
<li class="bugfix">Timestopped things have INFINITY move_resist as opposed to being anchored</li>
|
|
<li class="bugfix">Timestop will now unfreeze things that somehow leave it</li>
|
|
<li class="bugfix">mobs in the middle of a walk_to will have their walk stopped by timestop</li>
|
|
<li class="bugfix">mobs that are stunned will be stopped mid walk as well</li>
|
|
<li class="bugfix">pulling respects changes in move_force</li>
|
|
<li class="bugfix">swapping places respects move_force if the participant is not willing</li>
|
|
<li class="bugfix">timestop is properly defeated by antimagic.</li>
|
|
<li class="bugfix">timestop only checks antimagic once</li>
|
|
<li class="tweak">Time stop now applies its visual effect on floors, walls and static structures (with no change otherwise)</li>
|
|
<li class="tweak">Movable structures are now anchored while time stopped.</li>
|
|
<li class="tweak">Timestop effects now prevent speech.</li>
|
|
</ul>
|
|
<h3 class="author">AffectedArc07 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">All code files are now in the LF line format, please stick to it</li>
|
|
<li class="tweak">Added CI step to check for CRLF files</li>
|
|
<li class="code_imp">Line ending CI works now</li>
|
|
</ul>
|
|
<h3 class="author">Arkatos, Zxaber, Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Certain AI abilities now dynamically show their remaining uses on the mouse hover over their respective action buttons.</li>
|
|
<li class="bugfix">Malfunctioning AIs can no longer abuse the confirmation popup to create extra (unstoppable) doomsdays.</li>
|
|
<li class="bugfix">Fixed AIs being able to use some of their abilities such as the doomsday whilst dead, and the doomsday loading phase not halting upon AI death.</li>
|
|
</ul>
|
|
<h3 class="author">Arturlang updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Vampires are no longer as tanky</li>
|
|
<li class="rscadd">Added modular computers to the loadout</li>
|
|
</ul>
|
|
<h3 class="author">Bhijn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Limbs now regenerate their stamina faster while disabled</li>
|
|
<li class="rscadd">Limbs now have the same incoming stamina damage multiplier mechanics as spacemen, where the more staminaloss they take while disabled, the less staminaloss they'll take.</li>
|
|
<li class="balance">Limbs have had their base stamina regen rate doubled to match the doubled stamina regen rate of standard spacemen.</li>
|
|
<li class="rscadd">Added a preference to make the sprint hotkey be a toggle instead of a hold bind</li>
|
|
<li class="rscadd">Added a preference to bind the sprint hotkey to space instead of shift.</li>
|
|
<li class="bugfix">server_hop can no longer be used to remotely lobotomize a spaceman</li>
|
|
</ul>
|
|
<h3 class="author">Bhijn helped updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Dragon's Tooth Sword 50% armor penetration by making it 35%</li>
|
|
</ul>
|
|
<h3 class="author">BonniePandora updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Added another SDQL option. Using "UPDATE selectors SET #null=value" will now resolve value and discard the return. This is useful if you only care about the side effect of a proc.</li>
|
|
</ul>
|
|
<h3 class="author">CameronWoof updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghost Cafe patrons now spawn with chameleon kits. Dress up! Be fancy!</li>
|
|
<li class="rscadd">Robots can now check the crew manifest from anywhere with the "View Crew Manifest" verb.</li>
|
|
<li class="tweak">Lizard tails are now viable options for humans and anthromorphs.</li>
|
|
</ul>
|
|
<h3 class="author">Commandersand updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed some clothnig sprites</li>
|
|
<li class="balance">lightning bolt,tesla,forcewall,emp spells have lower cooldown</li>
|
|
<li class="balance">fireball has a 10 second starting cooldown</li>
|
|
</ul>
|
|
<h3 class="author">DeltaFire15 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Vitality matrixes now correctly succ slimes</li>
|
|
</ul>
|
|
<h3 class="author">Denton, ported by Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Most upgradeable machines now show their upgrade status when examined while standing right next to them.</li>
|
|
<li class="tweak">Added examine messages to teleporter stations that hint at their multitool/wirecutter interactions.</li>
|
|
<li class="tweak">Renamed teleporter stations from station to teleporter station.</li>
|
|
<li class="code_imp">Changed the teleporter hub accurate var to accuracy; the old name misled people into thinking that it was a boolean.</li>
|
|
</ul>
|
|
<h3 class="author">Detective-Google updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">replaced the sprites with new ones requested.</li>
|
|
</ul>
|
|
<h3 class="author">EmeraldSundisk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds a sign outside MetaStation's custodial closet</li>
|
|
</ul>
|
|
<h3 class="author">FantasticFwoosh, ported by Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Both reagent universal enzyme & sacks of flour are now available for their respective costs from the biogenerator.</li>
|
|
<li class="rscadd">New crafting recipies for donut boxes, eggboxes & candle boxes have been added to cardboard recipes for the collective benefit of service personnel and the station.</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Attached kevlar/soft/plastic padding accessories are now stealthier and will no longer be displayed on mob examine.</li>
|
|
<li class="refactor">Refactored that mess of a code for alternate worn clothing sprites for digitigrade and taurs.</li>
|
|
<li class="bugfix">Fixed some issues with the aforementioned feature you may or may not have experienced because it was pretty lame.</li>
|
|
<li class="bugfix">Fixed missing digi versions fishnet sprites and wrong digitigrade left dir purple stockings sprite.</li>
|
|
<li class="imageadd">Add digitigrade versions for boxers and the long johns.</li>
|
|
<li class="bugfix">Fixed the secret sauce recipe being randomized every round.</li>
|
|
<li class="bugfix">Fixed singularity pulls duping rods out of engine floors.</li>
|
|
<li class="rscdel">Removed an old pair of zipties from the captain closet.</li>
|
|
<li class="bugfix">Chestbursters won't delete the host's brain somewhat anymore.</li>
|
|
<li class="bugfix">Fixed roundstart mushpeople being unable to MUSH PUUUUUUUUUUUUNCH!!</li>
|
|
<li class="bugfix">Lattices can be examined yet again.</li>
|
|
<li class="bugfix">Made reagent containers examine text less annoying.</li>
|
|
<li class="bugfix">Virus food dispensers dispense virus food again.</li>
|
|
<li class="bugfix">Borg hypos inputs do not display typepaths anymore.</li>
|
|
<li class="bugfix">Restored chem dispensers alphabetical order.</li>
|
|
<li class="bugfix">Sanitized cargo export messages for reagents.</li>
|
|
<li class="bugfix">Riot foam dart (not the ammo box) design cost is yet again consistent with the result's material amount.</li>
|
|
<li class="bugfix">Fixed a little exploit with ventcrawlers being capable of escaping closed turfs by printing scrubbers/vents into them.</li>
|
|
<li class="bugfix">deconstructing a rubber toolbox with the destructive analyzer won't "lock" the machine anymore.</li>
|
|
<li class="bugfix">Something about empty hand combat mode right click waving hands defying common sense and being spammy.</li>
|
|
<li class="imageadd">Towels are now "digitigrade-friendly".</li>
|
|
<li class="bugfix">The Barefoot drink and mousetraps will now work even if wearing certain "feet-less shoes".</li>
|
|
<li class="rscadd">Refactored code to allow all living mobs to use shields and not only humans.</li>
|
|
<li class="tweak">Monkys will now retaliate against aliens attacking them (as if they even posed a threat to start with).</li>
|
|
<li class="tweak">add a click cooldown to the overly spammable table slamming.</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie (original PRs by Kevinz000, ShivCalez, 4dplanner, Barhandar, 81Denton, zxaber, Fox-McCloud) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist</li>
|
|
<li class="rscadd">Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is. experimental: As of right now, everything has a move force and resist of 100, and a pull force of 101. Things take (resist - force) damage when bumped into experimental: Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was.</li>
|
|
<li class="bugfix">Bolted AIs can no longer be teleported by launchpads.</li>
|
|
<li class="balance">Megafauna cannot teleport</li>
|
|
</ul>
|
|
<h3 class="author">Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Beakers are generally more useful now, with slight capacity increases.</li>
|
|
<li class="tweak">Transfer amounts are different now. Adjust your muscle memory to compensate.</li>
|
|
<li class="balance">ore redemption machines actually get affected by lasers again kthx</li>
|
|
<li class="tweak">crusher trophy drop chance on mining mobs increased to 1 in 4 (from 1 in 20)</li>
|
|
<li class="bugfix">Blood-drunk buff from blood-drunk eye crusher trophy is less likely to cripple its user.</li>
|
|
<li class="tweak">Forcefield projectors now fit on toolbelts.</li>
|
|
<li class="imageadd">New sprites for ATMOS holofan and forcefield projectors!</li>
|
|
<li class="tweak">tweaks some values around with beaker transfer amounts, adds a transfer value verb (altclick)</li>
|
|
<li class="rscadd">Syndicate sleepers (read: the ones that're red and have controls in them) can now be recreated with a sufficient basis in nonstandard (read: illegal) technologies!</li>
|
|
<li class="bugfix">Explorer hoods on standard explorer suits can be reinforced with goliath hide plates again.</li>
|
|
<li class="rscadd">A shipment of Staff Assistant jumpsuits from the Goon-operated stations appear to have made their way into your loadout selections - and into the contraband list from ClothesMates...</li>
|
|
<li class="balance">Dropped Exo-suit armor to put it more in line with being an explorer suit sidegrade and not a straight upgrade for Lavaland usage.</li>
|
|
<li class="rscadd">You can now print .357 AP speedloaders from Security techfabs after you pick up the Advanced Non-Standard Ballistics node.</li>
|
|
<li class="rscdel">Forensic scanner removed from Advanced Biotechnology node.</li>
|
|
<li class="tweak">Ash Drake armor now has goliath resistance, same as the Exo-suit.</li>
|
|
</ul>
|
|
<h3 class="author">KathrinBailey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Empty engineering lockers for mappers.</li>
|
|
<li class="rscadd">Industrial welding tools to the engineer welding locker.</li>
|
|
<li class="rscdel">Removed the multitool, airlock painter, mechanical toolbox, brown sneakers, hazard vest and airlock painter from the CE's locker.</li>
|
|
</ul>
|
|
<h3 class="author">KeRSedChaplain updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">The clockwork cuirass can now support slithering taur bodies.</li>
|
|
</ul>
|
|
<h3 class="author">Kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes successful projectile hits also striking another atom on the same turf should the first one be not the target the projectile was meant for.</li>
|
|
<li class="rscdel">Removes infinite reflector loops.</li>
|
|
</ul>
|
|
<h3 class="author">Kraseo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Jelly donuts and pink jelly donuts will now properly display sprinkled icon state.</li>
|
|
<li class="bugfix">Jelly donuts and its variants will properly spawn with berry juice.</li>
|
|
<li class="bugfix">Slime jelly donuts have slime jelly in them now. (thanks ghommie)</li>
|
|
<li class="bugfix">Virgo hairstyles no longer have those annoying quotation marks. Rejoice for you will no longer have to use the scrollbar.</li>
|
|
<li class="imagedel">Got rid of some strange-looking hairstyles. (Tbob, fingerweave, etc.)</li>
|
|
</ul>
|
|
<h3 class="author">LetterN updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Doppler logs</li>
|
|
<li class="tweak">Shockcolar and electropack uses the new signaler ui</li>
|
|
<li class="tweak">Renaming shockcolar requires a pen</li>
|
|
<li class="rscadd">Adds banjo</li>
|
|
</ul>
|
|
<h3 class="author">Linzolle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes matchboxes runtiming every time they spawn</li>
|
|
</ul>
|
|
<h3 class="author">MrJWhit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Increases plasma usage in radiation collectors</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">reagent IDs have been removed in favor using reagent typepaths where applicable</li>
|
|
<li class="bugfix">mechas, borg hyposprays etc no longer display internal reagent ids to the player</li>
|
|
</ul>
|
|
<h3 class="author">Owai-Seek updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Four New Bounties</li>
|
|
<li class="tweak">tweaked several bounties</li>
|
|
<li class="tweak">reorganised several bounties</li>
|
|
<li class="balance">balanced several bounties</li>
|
|
<li class="bugfix">added shady jims to vendor</li>
|
|
<li class="rscadd">Towel, Bedsheet, and Colored bedsheet bins to Dojo. Some lockers with carpets and wood, another bathroom/shower, tons of cleaning supplies, some additional trash cans, a tiny medical area, and some vendors/vendor resupplies. Also added some Ambrosia Gaia seeds.</li>
|
|
<li class="tweak">Moved some lights around, extended the dojo a bit to make it feel more spacious.</li>
|
|
<li class="rscdel">Cafe Newsfeed Frame</li>
|
|
</ul>
|
|
<h3 class="author">PersianXerxes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reduces the range of the forcefield projector from 7 tiles to 2 tiles.</li>
|
|
</ul>
|
|
<h3 class="author">Putnam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Alcohol intolerance trait, which forces vomiting on any alcohol ingestion</li>
|
|
<li class="rscdel">Arousal damage is gone, and with it the arousal damage heart on the UI.</li>
|
|
<li class="rscdel">As exhibitionist relied on arousal damage, that's gone too.</li>
|
|
<li class="rscdel">Bonermeter and electronic stimulation circuit modules are gone.</li>
|
|
<li class="rscdel">Masturbation is no longer an option in the climax menu. It was identical to climax alone in every way but text. Emote it out.</li>
|
|
<li class="rscadd">Arousal on genitals can now be displayed manually, on a case-by-case basis.</li>
|
|
<li class="rscadd">"Climax alone" and "climax with partner" now only display to the people directly involved in the interaction. rework: Catnip tea, catnip, crocin, hexacrocin, camphor, hexacamphor all had functions or bits of functions reworked.</li>
|
|
<li class="tweak">"Climax with partner" now requires consent from both parties--it can no longer be used on mindless mobs, and it asks the mob getting climaxed with if they consent first.</li>
|
|
<li class="tweak">A lot of MKUltra behaviors have been moved to hypno checks or removed due to reliance on maso/nympho/exhib.</li>
|
|
<li class="rscadd">Cold-blooded quirk</li>
|
|
<li class="rscadd">Two relief valves for atmospherics, available in your RPD today: a unary one that opens to air and a binary one that connects two pipenets, like a manual valve.</li>
|
|
<li class="tweak">The atmos waste outlet injector on box has been replaced with an atmos waste relief valve.</li>
|
|
</ul>
|
|
<h3 class="author">Putnam3145 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Dynamic storytellers, a new voting paradigm for dynamic</li>
|
|
<li class="rscadd">Support for approval voting and condorcet (ranked choice) voting in server votes</li>
|
|
<li class="rscadd">Ghost cafe mobs can now ghostize</li>
|
|
<li class="rscadd">Ghost cafe now has a cremator</li>
|
|
<li class="rscadd">Ghost cafe mobs are now eligible for ghost roles</li>
|
|
<li class="refactor">Ghost roles now use an element for eligibility purposes</li>
|
|
<li class="bugfix">You can toggle some prefs properly now.</li>
|
|
<li class="bugfix">no ass slap is no longer the same thing as no aphro</li>
|
|
<li class="balance">Devastating bombs kills bomb armor'd mobs again</li>
|
|
<li class="rscadd">Added a sort of "game mode ban" by way of having people rank their game modes favorite to least favorite after the secret/extended vote.</li>
|
|
<li class="bugfix">Turns out the schulze scoring was written wrong and it was setting things to 0 that shouldn't have been, so that's fixed.</li>
|
|
<li class="config">Random engines are now weighted.</li>
|
|
<li class="rscadd">Ghost dojo now has an autoylathe.</li>
|
|
<li class="rscdel">Ghost dojo no longer has VR or modular computer access.</li>
|
|
<li class="tweak">Ghost dojo mobs are pacifists.</li>
|
|
<li class="tweak">Ghost dojo booze-o-mat is now all access.</li>
|
|
<li class="bugfix">Ghost dojo crematorium now has a button.</li>
|
|
<li class="bugfix">Traitor objectives don't take a dump when they try to add an assassinate anymore</li>
|
|
<li class="admin">Objective removal with antag panel no longer commented out silently while still being an option that gives useful feedback on stuff it's not doing in any respect</li>
|
|
<li class="rscadd">Second, temporary flavor text!</li>
|
|
<li class="bugfix">Limb damage works now</li>
|
|
<li class="tweak">Score instead of ranked choice for mode tiers</li>
|
|
<li class="bugfix">Chemistry not :b:roke</li>
|
|
<li class="tweak">Ghost dojo spawns will dust if their owner suicides or uses the "ghost" verb.</li>
|
|
<li class="admin">Crafting is logged in a file now</li>
|
|
<li class="bugfix">temporary flavor text now pops up properly</li>
|
|
<li class="code_imp">demodularized player panel code, mostly</li>
|
|
<li class="admin">added ghost role eligibility delay removal to player panel</li>
|
|
<li class="balance">Metabolic synthesis disables if user isn't well-fed rather than if user is starving</li>
|
|
<li class="bugfix">Gibtonite no longer instantly explodes upon being pickaxe'd.</li>
|
|
<li class="balance">Cold-blooded costs -2 quirk points now</li>
|
|
<li class="config">Added suicide to the config.</li>
|
|
<li class="tweak">Ghost cafe mobs are super duper attached to the ghost cafe.</li>
|
|
<li class="bugfix">Meow Mix bar sign works</li>
|
|
<li class="bugfix">Fixed a few relief valve behaviors</li>
|
|
</ul>
|
|
<h3 class="author">Ryll/Shaps, ported by Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Point-blanking people with shotguns actually throws them backwards!</li>
|
|
</ul>
|
|
<h3 class="author">Savotta updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">snout</li>
|
|
</ul>
|
|
<h3 class="author">Seris02 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">made it so trait blacklisting removes random positives instead of removing everything</li>
|
|
<li class="rscadd">added atmos holofirelocks and temperature blocking</li>
|
|
<li class="tweak">tweaked how atmos holofan looks</li>
|
|
<li class="rscadd">stunglasses</li>
|
|
<li class="rscadd">disabler sechuds</li>
|
|
<li class="rscadd">adds coconut</li>
|
|
<li class="rscadd">adds a coconut bong</li>
|
|
<li class="rscadd">Auto ooc</li>
|
|
<li class="admin">changed "assume direct control" from m.ckey = src.ckey to adminmob.transfer_ckey(M) so it works with auto ooc</li>
|
|
<li class="rscadd">marshmallow</li>
|
|
<li class="rscadd">telescopic IV drip</li>
|
|
<li class="bugfix">cardboard box speed</li>
|
|
<li class="tweak">makes gorilla shuttle emag only</li>
|
|
<li class="tweak">changed where the observe verb is.</li>
|
|
<li class="tweak">the way chameleon clothes update on change</li>
|
|
<li class="bugfix">chameleon cloak icon</li>
|
|
<li class="balance">Explosions now cause knockdown instead of KOs, with the amount of time scaling off bomb armor. Heavy explosions still cause a ~2 second KO for follow up attacks.</li>
|
|
<li class="balance">Devastating explosions now no longer gib players with more than 50 bomb armor. This used to be more or less random depending on the amount of bomb armor.</li>
|
|
<li class="code_imp">Removed reagent explosion code that would trigger for <1 amount reactions.</li>
|
|
<li class="rscadd">traitor tool for bowmanizing headsets + bowmanizing headsets</li>
|
|
<li class="rscadd">durathread winter coats from hyper station</li>
|
|
<li class="tweak">conveyor belt now are stacks instead of single item</li>
|
|
<li class="tweak">conveyor crate has 30 belts</li>
|
|
<li class="tweak">printing a conveyor costs 3000 metal</li>
|
|
<li class="rscadd">you can press the conveyor switch in hand to link any not deployed belts to it</li>
|
|
<li class="tweak">sniffing sneezing etc doing anything if they don't breathe</li>
|
|
<li class="bugfix">probably fixes the make mentor button</li>
|
|
<li class="tweak">the sprites for the conveyor belts to look more directional</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Falsewalls now properly hide pipes and wires.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac, bobbahbrown, ShizCalev, SpaceManiac (ported by Ghommie) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">It is now possible to set a different most-base-turf per z-level.</li>
|
|
<li class="spellcheck">Removed unlawful reference to Disney's Star Wars franchise in map logging.</li>
|
|
<li class="tweak">Moved mapping related errors to their own log file.</li>
|
|
<li class="bugfix">Destruction on Lavaland will no longer reveal space in rare situations.</li>
|
|
</ul>
|
|
<h3 class="author">Tlaltecuhtli, Nemvar, Trilby, Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">russian surplus crate, sec ammo crate, meat/veggie/fruit crate, rped crate, bomb suit crate, bio suit crate, parrot crate, chem crate, db crate</li>
|
|
<li class="tweak">lowered price of some crates which are overpriced for no reason aka the tablet crate and the mech circuits crates, track implant crate has also track .38 ammo</li>
|
|
<li class="bugfix">sectech vendor has a refill pack</li>
|
|
</ul>
|
|
<h3 class="author">Trilbyspaceclone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fermi plushie can be made once again</li>
|
|
<li class="tweak">range on Engi Tray scanners and Rad-Scanners</li>
|
|
<li class="bugfix">issues with mapping done my Trilby</li>
|
|
<li class="rscadd">Grass now makes light beer when distilled</li>
|
|
<li class="tweak">allows bandoliers to hold any ammo type as long as it has a casing</li>
|
|
<li class="server">Cleans out the last years of changlogs</li>
|
|
<li class="bugfix">rouge cases of #$39; in bottle/pill/patch/condiments</li>
|
|
<li class="tweak">Adds missing but needed flags to MASON RIG</li>
|
|
<li class="bugfix">missing sprites with crushed cans</li>
|
|
<li class="tweak">Halfs the nutriments in sugar</li>
|
|
<li class="rscadd">Glitter is now makeable with ground plastic and some crayons</li>
|
|
<li class="code_imp">Makes more folders and files for uplink.</li>
|
|
<li class="rscadd">Seed packs now have RnD points inside them</li>
|
|
<li class="rscadd">New tips that reflect the now use seed packs have for Rnd / Chems affect on plants</li>
|
|
<li class="code_imp">Made the research file look nice rather then an eye harming list</li>
|
|
<li class="bugfix">Fixed fragile space suits breaking from weak and non-damaging "weapons" (such as the Sord, toys and foam darts).</li>
|
|
<li class="rscadd">tip of the round: Cleanbot can withstand lava and burning hot ash. Its a god</li>
|
|
<li class="rscadd">more glassware</li>
|
|
<li class="rscadd">Few new packs and glassmaker kit!</li>
|
|
<li class="tweak">prices/chems of crates/autobottler</li>
|
|
<li class="bugfix">some crates ungettable as well as some broken crates</li>
|
|
</ul>
|
|
<h3 class="author">Trilbyspaceclone, Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">More types of glass can now be used to make a solar panel, with different sturdiness and efficiency depending the type.</li>
|
|
</ul>
|
|
<h3 class="author">Tupinambis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replaces new fire alarms with a slightly updated version of the old ones.</li>
|
|
<li class="bugfix">Fixed bug where Amber alert had no proper alert lights, and red alert had amber lights.</li>
|
|
<li class="balance">RLDs now cost more to use, have reduced matter capacity, and sheets are worth less when refilling them.</li>
|
|
</ul>
|
|
<h3 class="author">Unit2E & JMoldy, ported by Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">the powerfist now punches people away at high velocity depending on setting.</li>
|
|
<li class="rscadd">the powerfist now leaks the gas it uses onto the tile you're on.</li>
|
|
<li class="tweak">Adds weak punch variations for empty and near-empty punching.</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Christmas clothes that where missing stuff should work again</li>
|
|
<li class="tweak">Christmas clothes moved from clothesmate and loadout to premium autodrobe, hoodies and boots remain.</li>
|
|
<li class="rscadd">Botany bee pet, Bumbles</li>
|
|
<li class="rscadd">New bee models that aren't 1 tile big of 0 opacity pixels</li>
|
|
<li class="rscadd">Cheongsam and Qipao clothing added to loadout and clothesmates</li>
|
|
</ul>
|
|
<h3 class="author">dapnee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">new toxin's uniform and accessories</li>
|
|
<li class="imagedel">old toxin's uniform and accessories</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The stamina buffer no longer uses stamina while recharging.</li>
|
|
</ul>
|
|
<h3 class="author">jakeramsay007 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The assorted .357 revolvers (except russian revolver) can now also load .38, like real life.</li>
|
|
</ul>
|
|
<h3 class="author">kappa-sama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">loot crates in cargo contraband</li>
|
|
<li class="code_imp">modular_citadel file movement</li>
|
|
<li class="code_imp">modular citadel loses some files</li>
|
|
<li class="balance">dragnet snares can now be removed in 5 seconds</li>
|
|
</ul>
|
|
<h3 class="author">keronshb updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new features for nanites</li>
|
|
<li class="bugfix">fixed the missing icons from Dermal Button nanites</li>
|
|
<li class="rscadd">Ports the special nanite remote, mood programs, and research generating nanites</li>
|
|
<li class="balance">rebalances some nanites</li>
|
|
<li class="bugfix">fixed my messup</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">throwing things no longer makes them randomly turned as long as you aren't on harm intent</li>
|
|
<li class="rscadd">Custom holoforms have been added for pAIs and AIs. oh and cyborg holograms of specific modules too.</li>
|
|
<li class="balance">pais are no longer indestructible-flagged while in card form. pai radios now short out if they are forcefully collapsed from damage.</li>
|
|
<li class="bugfix">telescopic iv drips now have the proper sanity checks for deployment.</li>
|
|
<li class="bugfix">megafauna can hear again</li>
|
|
<li class="balance">Cargo passive gen is now 500 down from 750.</li>
|
|
<li class="config">Added a few more nightshift config entries</li>
|
|
<li class="rscadd">nightshift_public_area variable in areas to determine how public an area is.</li>
|
|
<li class="rscadd">NIGHT_SHIFT_PUBLIC_AREAS_ONLY config entry allows the server to be configured to only nightshift areas of that level and below (so areas that are more public)</li>
|
|
<li class="rscadd">Config entries added for requiring authorizations to toggle nightshift. Defaults to only requiring on public areas as determined by above</li>
|
|
<li class="balance">nuclear fist buffed.</li>
|
|
<li class="balance">cogscarabs are now fulltile-hitbox.</li>
|
|
<li class="balance">emitters are now hitscan</li>
|
|
<li class="balance">monkies gorrilize easier now</li>
|
|
<li class="rscadd">Ghosting no longer stops abductors from using you.</li>
|
|
<li class="rscadd">guests can now looc</li>
|
|
<li class="tweak">tableslamming has 0.4 second cooldown instead of 0.8</li>
|
|
<li class="bugfix">health analyzers now work</li>
|
|
<li class="code_imp">Mapping helpers added for power cables and atmos pipes.</li>
|
|
<li class="rscdel">Blood duplication is gone, but viruses now react up to 5 times, 1 time per unit, for virus mix.</li>
|
|
<li class="rscadd">you can now block people on your PDA</li>
|
|
<li class="bugfix">Grenades can now have their timers adjusted.</li>
|
|
<li class="balance">Cloning has been nerfed.</li>
|
|
<li class="bugfix">hilbert hotel is now less of an exploity mess</li>
|
|
<li class="balance">Doorcrushes are once again instant.</li>
|
|
</ul>
|
|
<h3 class="author">nik707 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">engraving light_power from 1 to 0.3</li>
|
|
</ul>
|
|
<h3 class="author">r4d6 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Radiation Hardsuit</li>
|
|
<li class="rscadd">Added a Radiation Hardsuit crate</li>
|
|
<li class="rscadd">Added 3 SM Engine variations.</li>
|
|
<li class="rscadd">Added a way to make opaque plastic flaps change: Change the already existing flap recipe to show that they are see-through</li>
|
|
<li class="rscadd">Animations for the RCD</li>
|
|
<li class="bugfix">Said animations being pulled by the Singulo</li>
|
|
<li class="balance">Prevent Reinforced Doors from being RCD'ed</li>
|
|
<li class="bugfix">Deconstructing Floors now cost MUs like everything else</li>
|
|
<li class="tweak">changed the RCD's upgrades into flags</li>
|
|
<li class="rscadd">Allow RCDs to print APC, Firelocks and Fire Alarms with the right upgrade</li>
|
|
<li class="balance">Allow Engineers to print RCDs and RPDs from their protolathe without needing to hack one.</li>
|
|
<li class="rscadd">Added a playback device</li>
|
|
<li class="bugfix">Made the Voice Analyzer actually care about languages</li>
|
|
<li class="bugfix">fixed SM's piping</li>
|
|
<li class="rscadd">Added a message when pulsing the open wire.</li>
|
|
<li class="bugfix">fixed being able to use a playback device and a voice analyzer to activate each others</li>
|
|
<li class="rscadd">added passive vent to the arsenal of atmospheric devices.</li>
|
|
<li class="rscadd">Mining base now has a common area accessible via a new shuttle on the medium-highpop maps, and a security office connecting the gulag and the mining base. Gulag also has functional atmos.</li>
|
|
<li class="rscadd">Added more Cyborg Landmarks</li>
|
|
<li class="refactor">better code for passive vents</li>
|
|
<li class="bugfix">fixed a hole in Meta</li>
|
|
<li class="rscadd">Added the ability to easily add variations of the mining base</li>
|
|
<li class="bugfix">fixed a sprite</li>
|
|
</ul>
|
|
<h3 class="author">timothyteakettle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed not being able to remove trait genes without a disk being inserted into the dna manipulator</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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