777 lines
40 KiB
YAML
777 lines
40 KiB
YAML
2018-03-02:
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AlexTheSysop:
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- bugfix: C4 logging now shows correct location
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Astral:
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- imageadd: Space is now prettier
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DaedalusGame:
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- tweak: Machines can now be constructed anchored or unanchored, if the resultant
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machine could be unanchored.
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Dax Dupont:
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- rscadd: Medals now show the commendation text in the description.
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Denton:
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- tweak: Cargo packs have been grouped and sorted alphabetically. Station goal crates
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are now in the Engineering section.
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- tweak: The cargo security section has been split into security/armory.
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- tweak: Grouped all gas canisters and fuel/water tanks together in one section
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with raw materials.
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- spellcheck: Fixed a few cargo pack descriptions.
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- tweak: Cyclelinked three airlock pairs on Boxstation (port bow solars and the
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area that connects RnD with medical).
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Improvedname:
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- bugfix: chem implants can no longer be self triggered
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Jittai / ChuckTheSheep:
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- imageadd: New chemdispenser (and minidispenser) sprites.
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- imageadd: New soda/beer dispenser sprites, with directional states.
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Mey-Ha-Zah:
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- imageadd: Heck suit sprites are prettier, with more contrast.
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MoreRobustThanYou:
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- bugfix: SCP-294 should no longer have overlay problems
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Naksu:
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- rscdel: SNPCs have been removed.
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Poojawa:
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- bugfix: Cyborg defib units are now actually functional
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XDTM:
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- tweak: Bath Salts now induce psychotic rage, but cause much more brain damage.
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Xhuis:
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- rscadd: Traits! You can now select up to three positive, negative, and neutral
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traits in the character setup. You can choose up to six traits based on combinations
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varying by the amount of points you earn with negative traits and spend with
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positive ones.
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- rscadd: You can now splash metal sheets with copper to make bronze sheets, which
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you can make "clockwork" things out of.
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YPOQ:
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- bugfix: The assault pod can be launched again.
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uraniummeltdown:
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- rscadd: The chatbar now has OOC and Me buttons
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- tweak: The chatbar font-size is smaller
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2018-03-03:
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Cebutris:
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- bugfix: Washing a glove with a white crayon will make it look like a white glove,
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instead of a latex glove. Instead, mime crayons make gloves look latex
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Denton:
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- bugfix: Burglar alarms in the Pubbystation library and RD office can now be disabled
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properly.
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- bugfix: Fixed Pubbystation's RD office shutters.
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- rscadd: Added missing engineering and kitchen lockdown shutters on Pubbystation.
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- rscadd: 'Pubbystation: Added privacy shutters to the CMO and RD offices. Added
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space shutters to the HoS office. Replaced the RD office''s directional windows
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with fulltile ones.'
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- rscadd: Added a second blast door to the Pubbystation gulag shuttle lockdown.
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- tweak: Due to pressure from the space OSHA, Pubbystation has installed missing
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fire alarms and firelocks.
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- tweak: Split the Pubbystation library into two areas with their own APCs.
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Naksu:
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- admin: Admins can now easily spawn cargo crates
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- admin: Admins can now toggle antag, med, sci, engineering huds and maximum ghost
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brightness with just one button.
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Robustin:
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- balance: Meth now deals 1-4 brain damage while active, up from 0.25
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Selea:
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- balance: reduce CD of all non manipulative non list output circuits to 0.1
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- balance: add to locomotion circuit output ref with object, which assembly was
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bumped to.
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- balance: upgrade disks have multiuse. balance:iducer efficiency= efficiency/number
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of inducers on 1 tile.
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- balance: unnerf fuel cell.about 3-5 times.Make blood more powerful.
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ShizCalev:
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- rscadd: You can now hotswap tanks in a canister or gas pump by clicking it with
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a new tank!
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- rscadd: You can now also close a canister's valve and remove the tank inside it
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by alt-clicking it.
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2018-03-04:
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DaedalusGame:
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- balance: changed the formula of liver damage so weak alcohol does barely anything
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while strong alcohol is still threatening
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Iamgoofball:
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- bugfix: RIP Billy, you'll be the boss of heaven's gym now :(
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Jalleo:
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- admin: Added a cancel button to nuke timer (and others). You no longer have to
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make it 0 just a click to cancel.
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- admin: You can now easily set how many "INSERT JOB ROLE HERE" you want in the
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manage job selection in the admin panel. If you put zero in it will set it to
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the current amount of filled positions.
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- bugfix: moved a small amount of wording around in a admin browser to make it cleaner
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looking. Along with a few updated checks for certain things.
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Naksu:
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- code_imp: First pass on cleaning up junk defines and unused code
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RandomMarine:
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- rscdel: The ore redemption machine no longer has 'release all' buttons. Remember
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to take just what you need and leave some for the other departments.
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2018-03-05:
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81Denton:
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- tweak: 'Deltastation: Removed a windoor to make the northern chemistry fridge
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more accessible.'
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Cruix:
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- rscadd: Added a new mini antagonist, the sentient disease.
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DaedalusGame:
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- bugfix: Fixes the auxbase camera console not placing airlocks on fans but doing
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so vice-versa
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Dax Dupont:
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- balance: Others can now take off your tinfoil hat as seemingly originally intended.
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- balance: Due to the nature of tinfoil hats, the delay of putting a tinfoil hat
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on unwilling participants has been increased.
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Denton:
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- bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
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fixture to the RnD security checkpoint and removed an overlooked firelock east
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of the bridge.'
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- rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
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Engineering''s outdated meson goggles with modern engineering scanners. Added
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a GPS device to the secure storage crate.'
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- tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
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to Robotics maint.
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Jittai / ChuckTheSheep:
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- tweak: Adjusted the space parallax's contrast to be less vibrant.
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Naksu:
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- rscadd: Advanced roasting sticks, a product of applied bluespace research can
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now be built from service protolathes. They can be used to cook sausages on
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campfires, supermatter engines, tesla balls, singularities and a couple of other
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things.
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- admin: Admins can now grant spells via implants, using the spell implant. Some
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VV is required.
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Potato Masher:
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- bugfix: The Wizard Federation has finally modified their production method for
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pre-packaged magic tarot cards for better compatibility with time-stopping spells.
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Guardians Spirits are no longer frozen by their user's time-stops.
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SpaceManiac:
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- bugfix: Night shift no longer ignores rooms whose APCs are in port or starboard
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central maintenance.
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- bugfix: Inserting brains into MMIs and then into mechs now works again.
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2018-03-06:
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MrDoomBringer:
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- tweak: Advances in Rapid Delivery Technology have yielded a reduced premium on
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express cargo orders! Orders from the express console now have a cost multiplier
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of 1, down from 2.
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MrStonedOne:
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- bugfix: gas overlays once again no longer steal clicks
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- rscdel: 511 clients will be unable to see gases once again. the 512 client crashes
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are fixed so this shouldn't be that big of a deal.
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Naksu:
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- admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
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XDTM:
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- rscadd: Revenants now have randomly generated names.
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Xhuis:
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- code_imp: Traits are now assigned in a way that should cause fewer edge cases
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and strangeness.
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- bugfix: Night Vision should now work.
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- bugfix: Traits no longer tick while dead.
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- tweak: RDS now triggers twice as often.
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- tweak: You can now modify your trait setup mid-round. Your character is locked
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to the traits you had selected when you spawned in, though.
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selea:
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- bugfix: After several months of natural selection, hostile mobs started to attack
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assemblies with combat circuits.
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2018-03-08:
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ACCount:
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- rscadd: Station airlocks now support NTNet remote control. Door remotes now use
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NTNet.
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- rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
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control attempts by NTNet PassKey system!
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- rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
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from ID cards.'
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- bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
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Astral:
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- bugfix: Lighting fixtures should no longer be visible in camera-less areas by
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cameras.
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- rscadd: Ghosts can now examine sentient diseases to see info
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CameronWoof & MrDoomBringer:
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- rscadd: Adds medical sprays, a new application method for touch chems
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- rscadd: Pre-loaded medical sprays can be obtained from NanoMeds
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- rscadd: Empty medical sprays can be found in boxes in chemistry and from cargo's
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medical crate
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- tweak: Sterilizer spray has been migrated to be a medspray instead of being a
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spray bottle
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Cebutris:
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- spellcheck: lithenessk -> litheness
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Cruix:
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- rscadd: Sentient diseases now get two minutes to select an initial host before
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being assigned a random one.
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Dax Dupont:
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- rscadd: Beacons can now be toggled on and off.
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- rscadd: Mappers can now have beacons that default to off. Useful for ruins!
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- tweak: Renaming replaces the snowflake locator frequency/code
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- refactor: Beacons are no longer radios. Why were they radios in the first place?
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I don't know.
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- bugfix: You can now lay meters again with the RPD.
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Denton:
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- rscadd: Pubbystation's RnD department has been outfitted with a brand new circuitry
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lab! It is found east of the Toxins launch room.
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Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
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- rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
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- rscadd: Adds various moodlets which affect your mood. Try eating your favourite
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food, playing an arcade game, reading a book, or petting a doggo to increase
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your moo. Also be sure to take care of your hunger on a regular basis, like
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always.
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- rscadd: Adds config option to disable/enable mood.
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- rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
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in them, (We can later expand this to something like rimworld, where structures
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could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
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purpose besides slipping and removing useless decals) remove: Removes hunger
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slowdown, replacing it with slowdown by being depressed'
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- imageadd: Icons for mood states and depression states
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MMMiracles:
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- tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
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for potential side-effects.
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MrDoomBringer:
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- tweak: Emagging the emergency shuttle now fries the on-board acceleration governor.
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Better buckle up!
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Naksu:
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- balance: The nuclear authentication disk no longer treats the transit space as
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a whole as being "in bounds", but instead checks whether it is in an approved
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shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery
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shuttle, escape pods are allowed)
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- bugfix: Blueprints can no longer be used to create areas inside shuttles. This
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fixes various exploits involving shuttles and areas.
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- bugfix: Moving across a space z-level border can no longer place you inside a
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shuttle or a dense turf such as an asteroid.
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SpaceManiac:
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- bugfix: The Shift Duration in the round-end report is no longer blank in rounds
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lasting between one and two hours.
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kevinz000:
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- rscadd: smoke machines can now be printed after researching adv biotech
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2018-03-09:
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Dax Dupont:
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- rscadd: Display cases can now have a list where to randomly spawn items from.
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- refactor: Moved plaque code to main type.
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- refactor: Statues now use default unwrench and the tool interaction is now completely
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non existent when no deconstruct flag is available.
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Mark9013100:
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- rscadd: Pill bottles can now be produced in the autolathe.
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Naksu:
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- balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
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shuttle movement during war ops.
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- tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
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- code_imp: The smoke machine no longer calls update_icon every process()
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Robustin:
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- balance: Harvesters now have 40hp, from 60.
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- tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
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2.5 minutes
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- tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
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before the nuke goes off, up from 60%.
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- bugfix: Drones can no longer be on the sacrifice list
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- bugfix: Bloodsense will now show the true name of the target
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2018-03-10:
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81Denton:
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- tweak: Added wall safes to Deltastation's HoP and Captain's offices.
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Astral:
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- bugfix: Constructed turbines will now properly connect to the powernet
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Cobby:
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- tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
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from his imprisonment.
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Denton:
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- rscadd: Engi-Vend machines now have welding goggles available.
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- tweak: Grouped Nano-Med/Engi-Vend items by category.
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Irafas:
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- rscadd: Turrets can be set to shoot personnel without loyalty implants
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Naksu:
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- rscdel: The smoke machine can no longer be found in chemistry departments, instead
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it must be constructed manually. The board was added to techwebs earlier.
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Singularbyte:
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- bugfix: Dead bodies no longer freak out about phobias
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'The Dreamweaver (Sprites: Onule)':
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- rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
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has disappeared from necropolis chests.
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- rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
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a strange rod with a magnitude of healing properties, and an even higher magnitude
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of responsibility...
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XDTM:
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- rscadd: You can now place people on tables on Help Intent. Doing so takes a few
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seconds and makes the target Rest, instead of stunning them.
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Xhuis:
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- bugfix: Circuit slow-cloning no longer breaks with some circuits.
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- code_imp: Circuit slow-cloning is now cleaner.
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kevinz000:
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- rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
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ninjanomnom:
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- bugfix: Blowing up the wrong part of the shuttle should no longer result in the
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shuttle being permanently broken.
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2018-03-11:
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Buggy123:
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- tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
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to anchor their petty machines in his city. It's only fair for them to have
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a fighting chance, after all.
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Irafas:
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- bugfix: Fixed pacifists from being able to fire mech weapons
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JJRcop:
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- bugfix: Sanity checks for Play Internet Sound
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MrDoomBringer:
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- rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
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FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
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Onule:
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- tweak: Mining drones have been given a visual makeover!
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Poojawa:
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- imageadd: Redded borg transformation animations
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- imageadd: adjust mining borg animation to new colors.
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Xhuis:
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- rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
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your sector. If you are lucky, you may get a chance to witness it with your
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own eyes.
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ninjanomnom:
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- admin: The debug message for generic shuttle errors is improved a little
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- bugfix: Custom shuttles being too close to the map edge was causing problems,
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you must now be at least 10 tiles away.
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2018-03-12:
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Naksu:
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- balance: The space cleaner spray bottle is now much more efficient and uses much
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less space cleaner per spray. The amount of cleaner it can hold has been adjusted
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to compensate.
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- bugfix: internet sounds can be stopped again
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Robustin:
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- bugfix: One-man conversions are actually fixed this time - excess chanters var
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removed for a more readable and maintainable rune code.
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- bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
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fix).
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- bugfix: Pylons are no longer a source of infinite rods.
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- tweak: Attempting conversion without 2 cultists present will give a more helpful
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warning.
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- tweak: You can no longer convert braindead individuals.
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- balance: Cult doors will no longer lose power but also cannot shock people, brittle
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cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
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airlocks open without frying themselves.
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- balance: Blood magic now costs slightly more blood and takes slightly more time,
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the stun spell now stuns for 2 less seconds, twisted construction now costs
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10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
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cheaper.
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- balance: The deconversion time for holy water is slightly reduced, 10 units and
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45 seconds (give or take), is all you should need now. Blood cultists can now
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have seizures while afflicted with holy water.
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- balance: Shades are now slower and have a modest reduction to their damage and
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health.
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2018-03-13:
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Dennok:
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- rscadd: Meters can be attached to the floor by screwdriver
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Denton:
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- bugfix: The disposal bin in Pubbystation's main tool storage now works.
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- tweak: Deleted a duplicate r-wall between Pubby's main tool storage and the captain's
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office. Added a Metastation-style crate disposals chute and a light switch.
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- tweak: Various belts can now hold additional job-specific items.
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- tweak: Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!
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Naksu:
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- admin: ERT creation has been refactored to allow for easier customization and
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deployment via templates and settings
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Polyphynx:
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- tweak: Medical sprays can now be stored in medical belts and smartfridges.
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The Dreamweaver:
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- rscadd: Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels,
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the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the
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fun and flashy light up sneakers, are now available as rare prizes at your nearest
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arcade machine!
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Toriate:
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- rscadd: Added ammo counters for RCDs
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- rscadd: Added actual flashing yellow light for RCDs
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- imageadd: added new RCD sprites including inhands
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- imagedel: deleted old RCD iconstate, but not the inhands
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checkraisefold:
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- bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
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This should fix downstream problems.
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imsxz:
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- rscdel: the viral aggressive metabolism symptom has been removed
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ninjanomnom:
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- bugfix: You need to actually clear an area for the aux base, remove all walls
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(except rock walls).
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2018-03-16:
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Dax Dupont:
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- tweak: 8balls take less time to shake.
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Keekenox & Floyd / Qustinnus:
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- imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
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spawns on a random location near the station. You need your parallax on high
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to see it.
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Shadowlight213:
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- tweak: Roundstart or latejoin sec officers will like donuts regardless of race.
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cacogen:
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- tweak: Transit tubes take half as long to secure/unsecure
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2018-03-17:
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AnturK:
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- rscadd: Traitor AI's can now take manual control of turrets.
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Cruix:
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- bugfix: Sentient diseases will no longer lose points when a host is uninfected.
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Dax Dupont:
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- bugfix: Edison's ghost no longer interferes with Tesla Corona Coil research device.
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Denton:
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- tweak: Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This
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deals the same damage, but makes getting hit less laggy.
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- rscadd: 'Pubbystation: Added protective grilles outside the circuitry lab. The
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one with the big glass windows, right next to the bomb test site. Oops.'
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- rscadd: 'Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices,
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as well as missing privacy shutters to the CE office.'
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- rscadd: 'Pubby: There is now a very rare chance for a Xenomorph egg to appear
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in the Xeno containment chamber at roundstart.'
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- bugfix: 'Pubby: Fixed the name of the HoS space shutter button.'
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- tweak: Updated a bunch of roundstart tips and added new ones.
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Polyphynx:
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- bugfix: Bluespace slime radio potions now work, and are no longer invisible.
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RandomMarine:
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- bugfix: Did you know that you could buckle guys to grounding rods? Probably not
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- not that it mattered before, because people buckled to them didn't get shocked
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when they got zapped. That's fixed now.
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SpaceManiac:
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- bugfix: Cameranet issues in OmegaStation's departures wing, crematorium, and freezer
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have been corrected.
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The Dreamweaver:
|
|
- bugfix: Fixes duplication issue when the Rod of Asclepius is removed while lying
|
|
down, as well as fixing a runtime when attempting to use multiple rods.
|
|
XDTM:
|
|
- rscadd: 'Changed behaviour of mech drills: now they take some time to start drilling,
|
|
then they keep drilling until manually stopped or the target is destroyed. Mobs
|
|
are still gibbed if they have more than 200 brute damage while being drilled.'
|
|
- rscadd: Drilling walls is now consistent; it takes longer, but it will always
|
|
work instead of only randomly.
|
|
- tweak: Drills no longer stun mobs, but they can dismember limbs.
|
|
- bugfix: Mech drills no longer cause explosion-like effects on mobs inside objects.
|
|
deathride58:
|
|
- bugfix: You can no longer push someone onto a table that's on the other side of
|
|
the station.
|
|
kevinz000:
|
|
- rscadd: Wet floors now get their duration decreased by 0.1 seconds per degree
|
|
above 0C the air temperature on it is, and instantly dry above 100C. Below 0C
|
|
they will freeze into ice and will not automatically dry.
|
|
- rscadd: Floors can now have different types of wet at the same time! Wet strength/type
|
|
is now a bitflag.
|
|
2018-03-18:
|
|
Davidj361:
|
|
- tweak: Made AI VOX sound files smaller sized
|
|
- bugfix: Fixed improperly pronounced AI VOX lines
|
|
- soundadd: Added a ton of new AI VOX sayings
|
|
Floyd / Qustinnus:
|
|
- rscdel: Removes short-term effects of mood add; Adds long-term effects of mood
|
|
by implementing sanity which goes up with good mood, down with bad mood, but
|
|
takes time to change. Your sanity can be seen as your average mood in the recent
|
|
past. All effects of moods are now covered by this system
|
|
- rscadd: Beauty component, currently only attached to cleanables, but you could
|
|
attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone
|
|
in the room.
|
|
- refactor: Removes the original way of adding mood events, uses signals properly
|
|
instead.
|
|
- bugfix: Cleanables "giving" area's free beauty during initialization
|
|
- bugfix: Fixes some events not clearing properly
|
|
Naksu:
|
|
- bugfix: Chem dispensers now show the correct amount of units they will vend (instead
|
|
of 1/10)
|
|
- balance: Chem dispensers can now be upgraded. Manipulators increase macro granularity,
|
|
matter bins increase power efficiency, cells increase power capacity, capacitors
|
|
increase recharge rate.
|
|
- balance: Chem dispensers can now be constructed
|
|
- rscdel: mini-chemdispensers are removed.
|
|
2018-03-19:
|
|
Anonmare:
|
|
- tweak: Spaceacillin is now useful in disease control
|
|
Denton:
|
|
- rscadd: It's suicide HoPline prevention week at Omegastation!
|
|
- rscadd: Navigation beacons and a brand-new Officer Beepsky unit have been installed.
|
|
This means that crewmembers can now use medibots, janibots and other bots as
|
|
well.
|
|
- rscadd: The atmospherics department has been outfitted with all missing gases
|
|
as well as an incinerator and a hardsuit.
|
|
- rscadd: The size of the botany and xenobiology departments have been increased
|
|
in order to increase productivity. The medbay O2 port has been moved so that
|
|
doctors can access the table next to it.
|
|
- rscadd: RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill
|
|
bottle boxes and primary tool storage has multitools. Enginers no longer have
|
|
to share a single pair of insulated gloves either.
|
|
- rscadd: Engineers now have access to an Engi-Vend vending machine as well as missing
|
|
tools like inducers. Circuitry storage has a smoke machine board and a solars
|
|
crate in case the engine blows up.
|
|
- tweak: Blueprints have been moved from the vault safe to secure storage in order
|
|
to speed up construction projects.
|
|
- bugfix: The AI sat transit tube now works! Turret controls can now be accessed
|
|
from the outside. The first two turrets now use the proper type of gun. The
|
|
telecomms air alarm will no longer report false alarms.
|
|
- bugfix: The main hallway's firelocks now no longer all close at once.
|
|
- bugfix: 'Pubbystation: The atmos mix tank and N2 filter should now work properly.'
|
|
SailorDave:
|
|
- bugfix: Crayons and spraycans can no longer draw an unlimited amount of large
|
|
graffiti regardless of uses left.
|
|
2018-03-20:
|
|
Denton:
|
|
- bugfix: At last, the Pubbystation auxillary base can be launched again.
|
|
- code_imp: Aux base/escape pod/assault pod/elevator docking ports now default to
|
|
timid = FALSE.
|
|
Garen:
|
|
- rscadd: Added 4 new Icons to the diagnostic hud circuit status display that can
|
|
be set using the AR interface circuit.
|
|
- rscadd: now instead of seeing the yellow warning icon when a weapon is in the
|
|
circuit, the current status icon will just turn red.
|
|
Irafas:
|
|
- rscadd: Pacifists can now drill closets containing living beings
|
|
JStheguy:
|
|
- rscadd: Electronic assemblies can now have their casings colored using the new
|
|
assembly detailer, get yours at your nearest integrated circuit printer!
|
|
- rscadd: Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3
|
|
new electronic drones.
|
|
- rscadd: Added wall-mounted electronic assemblies in 3 sizes, simply slap it against
|
|
a wall to stick it up, and then anchor it in place with a wrench.
|
|
- imageadd: Added the new sprites for the new assemblies, and color-able overlays
|
|
for every assembly, to allow for the aforementioned coloring feature.
|
|
- tweak: Scanners can now scan power cells, circuitry tools, and integrated circuits,
|
|
assuming the player isn't able to use them normally. I.E. if the assembly is
|
|
closed.
|
|
- tweak: Using wrenches to anchor down assemblies now works for all assembly types
|
|
except drones, as opposed to just working for electronic machines.
|
|
- tweak: Examining an assembly now shows some text telling you what tools to use
|
|
to do what, like many other objects currently do.
|
|
Kor:
|
|
- code_imp: Jobs other than Assistant may now be assigned by admins or events as
|
|
the overflow role
|
|
- rscadd: April Fools now sets the overflow role as Clown.
|
|
Naksu:
|
|
- admin: Rhumba beat is now more than renamed GBS
|
|
- tweak: Plastic is now a valid material for lathes
|
|
- rscadd: Added two new beaker types, 120u and 180u. The 120u beaker can be printed
|
|
off the medical protolathe with just glass and plastic, the 180u requires some
|
|
mining materials and tech.
|
|
- admin: Whether to open the armory doors when spawning an ERT is now controllable
|
|
from the ERT creation window.
|
|
- tweak: Chaplain inquisitor role now spawns with one holy hand grenade instead
|
|
of a box full of them, and the belt now has actually useful stones instead of
|
|
unusable cult stones
|
|
Polyphynx:
|
|
- tweak: The piano now sounds more like a piano!
|
|
Shadowlight213:
|
|
- bugfix: Malf hacked APCs can be broken with extinguishers and toolboxes again.
|
|
TheDreamweaver:
|
|
- bugfix: Holodeck mobs that are given sentience via sentience potions are now warned
|
|
about the state of their existence.
|
|
2018-03-21:
|
|
BunnyBot5000:
|
|
- rscadd: Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly
|
|
weaker) hooch
|
|
- rscadd: Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a
|
|
slight nutritional value but decreases your satiety, causing you to be unable
|
|
to consume junk food.
|
|
- rscadd: Crevice Spike drink - made with lime juice and hot sauce. A 'sobering'
|
|
drink, the Crevice Spike will reduce your drunkenness slightly but it kicks
|
|
hard going down, dealing 15 points of brute when first ingested.
|
|
MrStonedOne:
|
|
- bugfix: VOX sounds are now forcefully preloaded on clients to deal with an issue
|
|
keeping byond from loading them
|
|
cyclowns:
|
|
- tweak: Unary devices can now be analyzed using gas scanners. This means stuff
|
|
like vents, scrubbers, cryo tubes, or heaters/freezers.
|
|
2018-03-22:
|
|
Denton:
|
|
- tweak: The lavaland Syndicate base has been outfitted with a turret control panel
|
|
as well as more chemistry supplies and one (1) bar of Syndicate brand soap.
|
|
Floyd / Qustinnus:
|
|
- bugfix: Being happy no longer makes you obese.
|
|
JohnGinnane:
|
|
- refactor: Vending machines now have their own files which includes their refill
|
|
cannister. The machines themselves are unchanged
|
|
Naksu:
|
|
- bugfix: Pulled objects will now follow their puller across space transitions again
|
|
Robustin:
|
|
- bugfix: Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams)
|
|
from appearing when selected.
|
|
SpaceManiac:
|
|
- bugfix: Ventcrawlers in pipes now breathe from that pipe.
|
|
- bugfix: Deconstructing atmos components no longer breaks ventcrawl visuals.
|
|
2018-03-23:
|
|
Fel:
|
|
- add: Slimes can now be crossbred by feeding them a number of slime extracts of
|
|
one type. Beware, it only produces one crossbred extract!
|
|
- experiment: The number of required extracts has been lowered to 10 since the testmerge,
|
|
but this number is up for potential change depending on balance consideration
|
|
in the future.
|
|
- wip: 'Currently available crossbreeds are accomplished by feeding any slime the
|
|
required amount of the following extract colors: Grey, orange, purple, blue,
|
|
metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects
|
|
will be added to the wiki page for xenobiology soon(TM), and more to come in
|
|
a later addition!'
|
|
- add: Slimes can be fed extracts one at a time, but if you start mutating it, you
|
|
can feed it extracts straight from a biobag! You can also use biobags to feed
|
|
a reproductive extract monkey cubes.
|
|
- add: Slimes in the process of being crossbred will reveal what modifier they will
|
|
gain from their current modification, as well as how many more extracts are
|
|
required, to slime scanners.
|
|
- tweak: The rainbow slime clusterblorble effect will now only use reagents that
|
|
the extract will be activated from, and will try any of these reagents! As a
|
|
bonus side effect, this means it has a 1.1% chance of spawning and activating
|
|
another clusterblorble effect.
|
|
Floyd / Qustinnus:
|
|
- bugfix: progression bar now takes the delay after co_efficent in account
|
|
- code_imp: removes do_after_speed from mob base, moves it into physiology
|
|
- code_imp: makes a do_after coefficiency proc
|
|
- balance: Changes rate of sanity drain and caps it depending on mood
|
|
Frozenguy5:
|
|
- rscdel: Reverted bad airlock sounds.
|
|
Naksu:
|
|
- tweak: the amount of simultaneous monkey cube-spawned monkeys has been restricted.
|
|
- server: the cap is adjustable via the mobs subsystem
|
|
SpaceManiac:
|
|
- bugfix: The cargo conveyor switches now properly control the belts on the shuttle
|
|
again.
|
|
- bugfix: Entering a frequency like 145.7 into a radio will now work, where 1457
|
|
was previously required.
|
|
TheMythicGhost:
|
|
- rscadd: 'New Integrated Circuit Converter Components: hsv2hex and rgb2hex for
|
|
smooth color transitions, woo!'
|
|
- imageadd: Added icons for the new component chips.
|
|
- rscadd: 'New Integrated Circuit Component: AI Vox Sound Circuit'
|
|
ninjanomnom:
|
|
- bugfix: You can no longer override shuttle areas with new or expanded areas from
|
|
elsewhere.
|
|
2018-03-24:
|
|
Davidj361:
|
|
- bugfix: Ranged guardians in scout mode no longer are able to move out of their
|
|
master when recalled.
|
|
Denton:
|
|
- spellcheck: Fixed missing capitalization for craft menu items.
|
|
- bugfix: Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium
|
|
are present. The allowed partial pressure of pluoxium has been increased as
|
|
well.
|
|
Robustin:
|
|
- tweak: The Security Techfab can now produce basic shotgun shell types and .38
|
|
ammo
|
|
ShizCalev:
|
|
- bugfix: Fixed a large number of missing APCs on Omegastation
|
|
- bugfix: Fixed unpowered Incinerator outlet injector on Omegastation.
|
|
- bugfix: Replaced glass window at Omegastation's incinerator with a plasma window.
|
|
- bugfix: Fixes broken atmos injectors on Omega
|
|
- bugfix: Fixes broken air outlet on Meta
|
|
- bugfix: Fixed a couple of malfunctioning atmospheric monitors across the rest
|
|
of the maps
|
|
- rscadd: New test atmos monitoring console debug verb to help alleviate future
|
|
issues.
|
|
YPOQ:
|
|
- bugfix: The imaginary friend trauma now works
|
|
2018-03-28:
|
|
Davidj361:
|
|
- bugfix: Ocular Wardens now target buckled and cuffed players/mobs, unless they
|
|
are cuffed by a slab.
|
|
- tweak: Cuck cultists can cuff already sec-cuffed targets with their slab cuff
|
|
spell.
|
|
Dax Dupont:
|
|
- bugfix: You no longer hit borgs with hats you want them to wear.
|
|
- rscadd: Viva la borg, engieborgs can now wear hats
|
|
- rscadd: Borgs can now wear more hats.
|
|
- bugfix: After a space OSHA inspection you can now reach the safe and fire extinguisher
|
|
in the omega detective office.
|
|
- bugfix: Makes it so you don't accidently trigger the fun balloon twice.
|
|
Denton:
|
|
- tweak: Pubbystation's signs to evac have been made more obvious.
|
|
- tweak: Plastic flaps are now airtight.
|
|
- spellcheck: Bluespace crystals now show their proper name during machine construction.
|
|
EvilJackCarver:
|
|
- bugfix: Edited a certain part of the disco machine's dance to only target carbon-based
|
|
(mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest
|
|
notifications when in range of the disco machine.
|
|
Frozenguy5:
|
|
- tweak: The monkeycap has been increased to 64.
|
|
JohnGinnane:
|
|
- rscadd: A guillotine has been added to the game. Can be crafted. If the blade
|
|
isn't dull, will cut through human necks like a hot knife through butter. Use
|
|
a whetstone to sharpen it if it becomes dull.
|
|
MrDoomBringer:
|
|
- imageadd: All stations have been outfitted with brand new Chem Masters! They have
|
|
nicer sprites now!
|
|
- bugfix: Fixed the description of the Cargo Express Console. Cargo Drop Pod orders
|
|
aren't double-priced any more!
|
|
Naksu:
|
|
- bugfix: Chem dispensers no longer take hours to recharge
|
|
- tweak: chem dispensers also now use energy from the grid in proportion with the
|
|
amount charged
|
|
- admin: Admins now get a follow link when a revenant spawns.
|
|
- admin: Admin hotkey help is now actually correct
|
|
Pipe fixes:
|
|
- bugfix: Runtime in components_base.dm,91 what cause atmos machinery connection
|
|
problems.
|
|
- bugfix: Pipes release air in turf on Destroy(), again.
|
|
- bugfix: Pipeline now cant be annihilated by merge(src). Pipes don't lose air on
|
|
connecting more than to one pipe.
|
|
Robustin:
|
|
- code_imp: Monkey AI is now much more efficient and no longer full of terrible,
|
|
wasteful processes
|
|
- tweak: Monkeys will now move more and will only focus on nearby objects for stealing.
|
|
This should result in more natural monkey behavior instead of the monkey staring
|
|
furiously at random shit in the room for 5 minutes until it has a 50 item blacklist
|
|
of shit it will refuse to touch from then on out.
|
|
- tweak: The chance for a monkey to attack you for pulling it will now only happen
|
|
when execute the initial grab, instead of a check that happens every tick.
|
|
ShizCalev:
|
|
- tweak: Cleaned up the preferences panel a bit to be a bit more user friendly.
|
|
SpaceManiac:
|
|
- bugfix: Unwrenching and re-placing directional signs now keeps their direction,
|
|
and backings may be rotated in-hand rather than by pulling.
|
|
Tacolizard Forever:
|
|
- bugfix: phobias will no longer recognize trigger words inside of other words
|
|
XDTM:
|
|
- rscadd: Bees (and similar swarming mobs) are now able to occupy the same tile
|
|
as other bees! When doing so, their icons are offset to make them seem like
|
|
a proper swarm.
|
|
- tweak: Bees will now dodge bullets not directly aimed at them. Why are you firing
|
|
guns at bees
|
|
- bugfix: Sniper rifles will no longer oneshot mechs (although they still deal high
|
|
damage).
|
|
- bugfix: Sniper rifles no longer knock down walls they hit.
|
|
Xhuis:
|
|
- rscadd: Added the Family Heirloom trait. This makes you spawn with a special object
|
|
on your person; if you don't have it with you, you will gain a mood debuff.
|
|
- rscadd: Added the Nyctophobia trait. This makes you walk slowly in complete darkness,
|
|
and gain a mood debuff from the fear!
|
|
- rscadd: Added the Monochromacy trait, which makes you perceive (almost) the entire
|
|
world in black-and-white.
|
|
- balance: Social Anxiety's trigger frequency is now correlated to the number of
|
|
people near you.
|
|
- bugfix: Slimepeople now transfer their roundstart traits when swapping bodies.
|
|
YPOQ:
|
|
- bugfix: Machine power will now update when moving from powered to unpowered areas
|
|
and vice versa.
|
|
iskyp:
|
|
- bugfix: night vision goggles no longer overwrite thermal eyes. nvg eyes no longer
|
|
overwrite thermal goggles.
|
|
selea:
|
|
- rscadd: a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but
|
|
it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates),
|
|
turf scanner(can read letters on floor and contents of turf),material scaner(can
|
|
read amounts of materials in machinery),material manipulator(to load/unload
|
|
resources)
|
|
- tweak: now you can decide, if basic pathfinder should avoid obstacles, or not.Now
|
|
demux push only desired output without unnecessary nulls,upgraded claw and local
|
|
locator.
|
|
- balance: reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased
|
|
complexity of throwers,
|
|
- bugfix: Fixed bugs with cryptography, obstacle ref in locomotors, release pin
|
|
in pullng claw.
|
|
- refactor: add material tranfer proc to mat containers.refactored pathfinder SS
|
|
to have separated queue for mobs and circuits to avoid spam.
|
|
- tweak: Now recycler can butcher mobs and saw tree logs.
|
|
yorii:
|
|
- tweak: Science goggles can now detect reagents in grenades.
|
|
2018-03-30:
|
|
Astatineguy12:
|
|
- bugfix: Ghosts of servants of Ratvar are no longer confined to Reebe like their
|
|
corporal counterparts.
|
|
Cruix:
|
|
- rscadd: Sentient diseases now have the "Secrete Infection" ability, which causes
|
|
anything touching the skin of the host they are currently following to become
|
|
infective, spreading their infection to anyone who touches it for the next 30
|
|
seconds.
|
|
Davidj361:
|
|
- bugfix: Removed health cost for Twisted Construction upon casting on a wrong object
|
|
- bugfix: Fixed table crafting not properly checking the surrounding area for tools.
|
|
- code_imp: Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to
|
|
return 2 lists.
|
|
Denton:
|
|
- bugfix: 'Omegastation: Added advanced magboots to secure storage so that traitors
|
|
can complete the theft objective.'
|
|
ShizCalev:
|
|
- bugfix: Silicons no longer have to be directly adjacent to a chem master to dispense
|
|
pills.
|
|
- bugfix: Fixed an exploit involving chem dispensers not actually checking if there
|
|
was enough energy to dispense the target chemicals.
|
|
- bugfix: Fixed exploit where chem dispensers always worked even if they didn't
|
|
have power...
|
|
- bugfix: Booze & soda dispensers will no longer turn into chem dispensers when
|
|
screwdrivered
|
|
- bugfix: Fixed chem dispensers showing as powered on when screwdrivered opened.
|
|
- rscadd: Added an examine indication when the maintenance panel to chem/soda/booze
|
|
dispensers is open.
|
|
neersighted:
|
|
- admin: Re-juggled delete verb permissions
|
|
robbym:
|
|
- bugfix: Fixed an error with integrated circuit tickers where they would sometimes
|
|
fail to tick.
|
|
2018-03-31:
|
|
Naksu:
|
|
- rscdel: Chameleon projectors will no longer work from inside transformations,
|
|
effects, mechas or machines. Effects that cause movement will no longer leave
|
|
sleepers in a bugged state where they can apply chems to you across distances.
|