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GS13NG/html/changelogs/archive/2018-03.yml
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2022-02-02 02:01:04 -03:00

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2018-03-02:
AlexTheSysop:
- bugfix: C4 logging now shows correct location
Astral:
- imageadd: Space is now prettier
DaedalusGame:
- tweak: Machines can now be constructed anchored or unanchored, if the resultant
machine could be unanchored.
Dax Dupont:
- rscadd: Medals now show the commendation text in the description.
Denton:
- tweak: Cargo packs have been grouped and sorted alphabetically. Station goal crates
are now in the Engineering section.
- tweak: The cargo security section has been split into security/armory.
- tweak: Grouped all gas canisters and fuel/water tanks together in one section
with raw materials.
- spellcheck: Fixed a few cargo pack descriptions.
- tweak: Cyclelinked three airlock pairs on Boxstation (port bow solars and the
area that connects RnD with medical).
Improvedname:
- bugfix: chem implants can no longer be self triggered
Jittai / ChuckTheSheep:
- imageadd: New chemdispenser (and minidispenser) sprites.
- imageadd: New soda/beer dispenser sprites, with directional states.
Mey-Ha-Zah:
- imageadd: Heck suit sprites are prettier, with more contrast.
MoreRobustThanYou:
- bugfix: SCP-294 should no longer have overlay problems
Naksu:
- rscdel: SNPCs have been removed.
Poojawa:
- bugfix: Cyborg defib units are now actually functional
XDTM:
- tweak: Bath Salts now induce psychotic rage, but cause much more brain damage.
Xhuis:
- rscadd: Traits! You can now select up to three positive, negative, and neutral
traits in the character setup. You can choose up to six traits based on combinations
varying by the amount of points you earn with negative traits and spend with
positive ones.
- rscadd: You can now splash metal sheets with copper to make bronze sheets, which
you can make "clockwork" things out of.
YPOQ:
- bugfix: The assault pod can be launched again.
uraniummeltdown:
- rscadd: The chatbar now has OOC and Me buttons
- tweak: The chatbar font-size is smaller
2018-03-03:
Cebutris:
- bugfix: Washing a glove with a white crayon will make it look like a white glove,
instead of a latex glove. Instead, mime crayons make gloves look latex
Denton:
- bugfix: Burglar alarms in the Pubbystation library and RD office can now be disabled
properly.
- bugfix: Fixed Pubbystation's RD office shutters.
- rscadd: Added missing engineering and kitchen lockdown shutters on Pubbystation.
- rscadd: 'Pubbystation: Added privacy shutters to the CMO and RD offices. Added
space shutters to the HoS office. Replaced the RD office''s directional windows
with fulltile ones.'
- rscadd: Added a second blast door to the Pubbystation gulag shuttle lockdown.
- tweak: Due to pressure from the space OSHA, Pubbystation has installed missing
fire alarms and firelocks.
- tweak: Split the Pubbystation library into two areas with their own APCs.
Naksu:
- admin: Admins can now easily spawn cargo crates
- admin: Admins can now toggle antag, med, sci, engineering huds and maximum ghost
brightness with just one button.
Robustin:
- balance: Meth now deals 1-4 brain damage while active, up from 0.25
Selea:
- balance: reduce CD of all non manipulative non list output circuits to 0.1
- balance: add to locomotion circuit output ref with object, which assembly was
bumped to.
- balance: upgrade disks have multiuse. balance:iducer efficiency= efficiency/number
of inducers on 1 tile.
- balance: unnerf fuel cell.about 3-5 times.Make blood more powerful.
ShizCalev:
- rscadd: You can now hotswap tanks in a canister or gas pump by clicking it with
a new tank!
- rscadd: You can now also close a canister's valve and remove the tank inside it
by alt-clicking it.
2018-03-04:
DaedalusGame:
- balance: changed the formula of liver damage so weak alcohol does barely anything
while strong alcohol is still threatening
Iamgoofball:
- bugfix: RIP Billy, you'll be the boss of heaven's gym now :(
Jalleo:
- admin: Added a cancel button to nuke timer (and others). You no longer have to
make it 0 just a click to cancel.
- admin: You can now easily set how many "INSERT JOB ROLE HERE" you want in the
manage job selection in the admin panel. If you put zero in it will set it to
the current amount of filled positions.
- bugfix: moved a small amount of wording around in a admin browser to make it cleaner
looking. Along with a few updated checks for certain things.
Naksu:
- code_imp: First pass on cleaning up junk defines and unused code
RandomMarine:
- rscdel: The ore redemption machine no longer has 'release all' buttons. Remember
to take just what you need and leave some for the other departments.
2018-03-05:
81Denton:
- tweak: 'Deltastation: Removed a windoor to make the northern chemistry fridge
more accessible.'
Cruix:
- rscadd: Added a new mini antagonist, the sentient disease.
DaedalusGame:
- bugfix: Fixes the auxbase camera console not placing airlocks on fans but doing
so vice-versa
Dax Dupont:
- balance: Others can now take off your tinfoil hat as seemingly originally intended.
- balance: Due to the nature of tinfoil hats, the delay of putting a tinfoil hat
on unwilling participants has been increased.
Denton:
- bugfix: 'Pubbystation: Added a missing APC to the cargo sorting room, a light
fixture to the RnD security checkpoint and removed an overlooked firelock east
of the bridge.'
- rscadd: 'Pubbystation: Added a spare RPD to the Atmospherics department. Replaced
Engineering''s outdated meson goggles with modern engineering scanners. Added
a GPS device to the secure storage crate.'
- tweak: Moved Pubbystation's drone shell dispenser from the experimentation lab
to Robotics maint.
Jittai / ChuckTheSheep:
- tweak: Adjusted the space parallax's contrast to be less vibrant.
Naksu:
- rscadd: Advanced roasting sticks, a product of applied bluespace research can
now be built from service protolathes. They can be used to cook sausages on
campfires, supermatter engines, tesla balls, singularities and a couple of other
things.
- admin: Admins can now grant spells via implants, using the spell implant. Some
VV is required.
Potato Masher:
- bugfix: The Wizard Federation has finally modified their production method for
pre-packaged magic tarot cards for better compatibility with time-stopping spells.
Guardians Spirits are no longer frozen by their user's time-stops.
SpaceManiac:
- bugfix: Night shift no longer ignores rooms whose APCs are in port or starboard
central maintenance.
- bugfix: Inserting brains into MMIs and then into mechs now works again.
2018-03-06:
MrDoomBringer:
- tweak: Advances in Rapid Delivery Technology have yielded a reduced premium on
express cargo orders! Orders from the express console now have a cost multiplier
of 1, down from 2.
MrStonedOne:
- bugfix: gas overlays once again no longer steal clicks
- rscdel: 511 clients will be unable to see gases once again. the 512 client crashes
are fixed so this shouldn't be that big of a deal.
Naksu:
- admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
XDTM:
- rscadd: Revenants now have randomly generated names.
Xhuis:
- code_imp: Traits are now assigned in a way that should cause fewer edge cases
and strangeness.
- bugfix: Night Vision should now work.
- bugfix: Traits no longer tick while dead.
- tweak: RDS now triggers twice as often.
- tweak: You can now modify your trait setup mid-round. Your character is locked
to the traits you had selected when you spawned in, though.
selea:
- bugfix: After several months of natural selection, hostile mobs started to attack
assemblies with combat circuits.
2018-03-08:
ACCount:
- rscadd: Station airlocks now support NTNet remote control. Door remotes now use
NTNet.
- rscadd: Don't worry, any non-public airlock is fully protected from unauthorized
control attempts by NTNet PassKey system!
- rscadd: 'New integrated circuit component: card reader. Use it to read PassKeys
from ID cards.'
- bugfix: Fixes a delay issue when airlocks are being opened/closed by signalers.
Astral:
- bugfix: Lighting fixtures should no longer be visible in camera-less areas by
cameras.
- rscadd: Ghosts can now examine sentient diseases to see info
CameronWoof & MrDoomBringer:
- rscadd: Adds medical sprays, a new application method for touch chems
- rscadd: Pre-loaded medical sprays can be obtained from NanoMeds
- rscadd: Empty medical sprays can be found in boxes in chemistry and from cargo's
medical crate
- tweak: Sterilizer spray has been migrated to be a medspray instead of being a
spray bottle
Cebutris:
- spellcheck: lithenessk -> litheness
Cruix:
- rscadd: Sentient diseases now get two minutes to select an initial host before
being assigned a random one.
Dax Dupont:
- rscadd: Beacons can now be toggled on and off.
- rscadd: Mappers can now have beacons that default to off. Useful for ruins!
- tweak: Renaming replaces the snowflake locator frequency/code
- refactor: Beacons are no longer radios. Why were they radios in the first place?
I don't know.
- bugfix: You can now lay meters again with the RPD.
Denton:
- rscadd: Pubbystation's RnD department has been outfitted with a brand new circuitry
lab! It is found east of the Toxins launch room.
Floyd / Qustinnus (Sprites by Ausops, Some moodlets by Ike709):
- rscadd: Adds mood, which can be found by clicking on the face icon on your screen.
- rscadd: Adds various moodlets which affect your mood. Try eating your favourite
food, playing an arcade game, reading a book, or petting a doggo to increase
your moo. Also be sure to take care of your hunger on a regular basis, like
always.
- rscadd: Adds config option to disable/enable mood.
- rscadd: 'Indoor area''s now have a beauty var defined by the amount of cleanables
in them, (We can later expand this to something like rimworld, where structures
could make rooms more beautiful). These also affect mood. (Janitor now has gameplay
purpose besides slipping and removing useless decals) remove: Removes hunger
slowdown, replacing it with slowdown by being depressed'
- imageadd: Icons for mood states and depression states
MMMiracles:
- tweak: Thirteen Loko now has an overdose threshold of 60u, see your local CMO
for potential side-effects.
MrDoomBringer:
- tweak: Emagging the emergency shuttle now fries the on-board acceleration governor.
Better buckle up!
Naksu:
- balance: The nuclear authentication disk no longer treats the transit space as
a whole as being "in bounds", but instead checks whether it is in an approved
shuttle type (syndicate shuttles, escape shuttles, pubbiestation's monastery
shuttle, escape pods are allowed)
- bugfix: Blueprints can no longer be used to create areas inside shuttles. This
fixes various exploits involving shuttles and areas.
- bugfix: Moving across a space z-level border can no longer place you inside a
shuttle or a dense turf such as an asteroid.
SpaceManiac:
- bugfix: The Shift Duration in the round-end report is no longer blank in rounds
lasting between one and two hours.
kevinz000:
- rscadd: smoke machines can now be printed after researching adv biotech
2018-03-09:
Dax Dupont:
- rscadd: Display cases can now have a list where to randomly spawn items from.
- refactor: Moved plaque code to main type.
- refactor: Statues now use default unwrench and the tool interaction is now completely
non existent when no deconstruct flag is available.
Mark9013100:
- rscadd: Pill bottles can now be produced in the autolathe.
Naksu:
- balance: The white ship and miscellaneous caravan ships lose their advanced place-anywhere
shuttle movement during war ops.
- tweak: The smoke machine can now be deconstructed using a screwdriver and a crowbar
- code_imp: The smoke machine no longer calls update_icon every process()
Robustin:
- balance: Harvesters now have 40hp, from 60.
- tweak: The nuke will now detonate 2 minutes after Nar'sie is summoned, down from
2.5 minutes
- tweak: The "ARM" ending now requires 75% of the remaining souls aboard to be sacrificed
before the nuke goes off, up from 60%.
- bugfix: Drones can no longer be on the sacrifice list
- bugfix: Bloodsense will now show the true name of the target
2018-03-10:
81Denton:
- tweak: Added wall safes to Deltastation's HoP and Captain's offices.
Astral:
- bugfix: Constructed turbines will now properly connect to the powernet
Cobby:
- tweak: The Eminence scoffs at your "consecrated" tiles once the Justicar is freed
from his imprisonment.
Denton:
- rscadd: Engi-Vend machines now have welding goggles available.
- tweak: Grouped Nano-Med/Engi-Vend items by category.
Irafas:
- rscadd: Turrets can be set to shoot personnel without loyalty implants
Naksu:
- rscdel: The smoke machine can no longer be found in chemistry departments, instead
it must be constructed manually. The board was added to techwebs earlier.
Singularbyte:
- bugfix: Dead bodies no longer freak out about phobias
'The Dreamweaver (Sprites: Onule)':
- rscdel: Nanotrasen's Lavaland research team has discovered that the alien brain
has disappeared from necropolis chests.
- rscadd: In it's place they have discovered a new artifact, the Rod of Asclepius,
a strange rod with a magnitude of healing properties, and an even higher magnitude
of responsibility...
XDTM:
- rscadd: You can now place people on tables on Help Intent. Doing so takes a few
seconds and makes the target Rest, instead of stunning them.
Xhuis:
- bugfix: Circuit slow-cloning no longer breaks with some circuits.
- code_imp: Circuit slow-cloning is now cleaner.
kevinz000:
- rscadd: Oh hey guys, RND shows correct material values now, don't hurt me!
ninjanomnom:
- bugfix: Blowing up the wrong part of the shuttle should no longer result in the
shuttle being permanently broken.
2018-03-11:
Buggy123:
- tweak: The Clockwork Justicar has decided to be merciful, and allow nonbelievers
to anchor their petty machines in his city. It's only fair for them to have
a fighting chance, after all.
Irafas:
- bugfix: Fixed pacifists from being able to fire mech weapons
JJRcop:
- bugfix: Sanity checks for Play Internet Sound
MrDoomBringer:
- rscadd: Orderable supplies in cargo now all have descriptions! The station's overall
FLAVORFUL_TEXT stat has gone up by nearly 2% as a result.
Onule:
- tweak: Mining drones have been given a visual makeover!
Poojawa:
- imageadd: Redded borg transformation animations
- imageadd: adjust mining borg animation to new colors.
Xhuis:
- rscadd: The Nanotrasen Meteorology Division has identified the aurora caelus in
your sector. If you are lucky, you may get a chance to witness it with your
own eyes.
ninjanomnom:
- admin: The debug message for generic shuttle errors is improved a little
- bugfix: Custom shuttles being too close to the map edge was causing problems,
you must now be at least 10 tiles away.
2018-03-12:
Naksu:
- balance: The space cleaner spray bottle is now much more efficient and uses much
less space cleaner per spray. The amount of cleaner it can hold has been adjusted
to compensate.
- bugfix: internet sounds can be stopped again
Robustin:
- bugfix: One-man conversions are actually fixed this time - excess chanters var
removed for a more readable and maintainable rune code.
- bugfix: Runes should no longer become GIANT if spammed (credit to Joan for this
fix).
- bugfix: Pylons are no longer a source of infinite rods.
- tweak: Attempting conversion without 2 cultists present will give a more helpful
warning.
- tweak: You can no longer convert braindead individuals.
- balance: Cult doors will no longer lose power but also cannot shock people, brittle
cult doors have 30 less integrity. Therefore ordinary crew can now beat cult
airlocks open without frying themselves.
- balance: Blood magic now costs slightly more blood and takes slightly more time,
the stun spell now stuns for 2 less seconds, twisted construction now costs
10 health, and the blood rite relics (halberd, bolts, beam) are all 50-100 charges
cheaper.
- balance: The deconversion time for holy water is slightly reduced, 10 units and
45 seconds (give or take), is all you should need now. Blood cultists can now
have seizures while afflicted with holy water.
- balance: Shades are now slower and have a modest reduction to their damage and
health.
2018-03-13:
Dennok:
- rscadd: Meters can be attached to the floor by screwdriver
Denton:
- bugfix: The disposal bin in Pubbystation's main tool storage now works.
- tweak: Deleted a duplicate r-wall between Pubby's main tool storage and the captain's
office. Added a Metastation-style crate disposals chute and a light switch.
- tweak: Various belts can now hold additional job-specific items.
- tweak: Sepia floor tiles fly really slowly, yet far when thrown. Don't hit yourself!
Naksu:
- admin: ERT creation has been refactored to allow for easier customization and
deployment via templates and settings
Polyphynx:
- tweak: Medical sprays can now be stored in medical belts and smartfridges.
The Dreamweaver:
- rscadd: Both of Nanotrasen brand totally-for-adult-use footwear, Wheely-heels,
the cool and hip new shoes with built in roller-wheels, and Kindle Kicks, the
fun and flashy light up sneakers, are now available as rare prizes at your nearest
arcade machine!
Toriate:
- rscadd: Added ammo counters for RCDs
- rscadd: Added actual flashing yellow light for RCDs
- imageadd: added new RCD sprites including inhands
- imagedel: deleted old RCD iconstate, but not the inhands
checkraisefold:
- bugfix: Nukeops properly checks the required amount of enemies for the gamemode!
This should fix downstream problems.
imsxz:
- rscdel: the viral aggressive metabolism symptom has been removed
ninjanomnom:
- bugfix: You need to actually clear an area for the aux base, remove all walls
(except rock walls).
2018-03-16:
Dax Dupont:
- tweak: 8balls take less time to shake.
Keekenox & Floyd / Qustinnus:
- imageadd: Adds a new Parallax layer that resembles Lavaland (Lava Planet), it
spawns on a random location near the station. You need your parallax on high
to see it.
Shadowlight213:
- tweak: Roundstart or latejoin sec officers will like donuts regardless of race.
cacogen:
- tweak: Transit tubes take half as long to secure/unsecure
2018-03-17:
AnturK:
- rscadd: Traitor AI's can now take manual control of turrets.
Cruix:
- bugfix: Sentient diseases will no longer lose points when a host is uninfected.
Dax Dupont:
- bugfix: Edison's ghost no longer interferes with Tesla Corona Coil research device.
Denton:
- tweak: Syndicate stormtroopers now rapid fire 10g slugs instead of buckshot. This
deals the same damage, but makes getting hit less laggy.
- rscadd: 'Pubbystation: Added protective grilles outside the circuitry lab. The
one with the big glass windows, right next to the bomb test site. Oops.'
- rscadd: 'Pubby: Added electrified grilles to the windows of the CMO/RD/CE offices,
as well as missing privacy shutters to the CE office.'
- rscadd: 'Pubby: There is now a very rare chance for a Xenomorph egg to appear
in the Xeno containment chamber at roundstart.'
- bugfix: 'Pubby: Fixed the name of the HoS space shutter button.'
- tweak: Updated a bunch of roundstart tips and added new ones.
Polyphynx:
- bugfix: Bluespace slime radio potions now work, and are no longer invisible.
RandomMarine:
- bugfix: Did you know that you could buckle guys to grounding rods? Probably not
- not that it mattered before, because people buckled to them didn't get shocked
when they got zapped. That's fixed now.
SpaceManiac:
- bugfix: Cameranet issues in OmegaStation's departures wing, crematorium, and freezer
have been corrected.
The Dreamweaver:
- bugfix: Fixes duplication issue when the Rod of Asclepius is removed while lying
down, as well as fixing a runtime when attempting to use multiple rods.
XDTM:
- rscadd: 'Changed behaviour of mech drills: now they take some time to start drilling,
then they keep drilling until manually stopped or the target is destroyed. Mobs
are still gibbed if they have more than 200 brute damage while being drilled.'
- rscadd: Drilling walls is now consistent; it takes longer, but it will always
work instead of only randomly.
- tweak: Drills no longer stun mobs, but they can dismember limbs.
- bugfix: Mech drills no longer cause explosion-like effects on mobs inside objects.
deathride58:
- bugfix: You can no longer push someone onto a table that's on the other side of
the station.
kevinz000:
- rscadd: Wet floors now get their duration decreased by 0.1 seconds per degree
above 0C the air temperature on it is, and instantly dry above 100C. Below 0C
they will freeze into ice and will not automatically dry.
- rscadd: Floors can now have different types of wet at the same time! Wet strength/type
is now a bitflag.
2018-03-18:
Davidj361:
- tweak: Made AI VOX sound files smaller sized
- bugfix: Fixed improperly pronounced AI VOX lines
- soundadd: Added a ton of new AI VOX sayings
Floyd / Qustinnus:
- rscdel: Removes short-term effects of mood add; Adds long-term effects of mood
by implementing sanity which goes up with good mood, down with bad mood, but
takes time to change. Your sanity can be seen as your average mood in the recent
past. All effects of moods are now covered by this system
- rscadd: Beauty component, currently only attached to cleanables, but you could
attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone
in the room.
- refactor: Removes the original way of adding mood events, uses signals properly
instead.
- bugfix: Cleanables "giving" area's free beauty during initialization
- bugfix: Fixes some events not clearing properly
Naksu:
- bugfix: Chem dispensers now show the correct amount of units they will vend (instead
of 1/10)
- balance: Chem dispensers can now be upgraded. Manipulators increase macro granularity,
matter bins increase power efficiency, cells increase power capacity, capacitors
increase recharge rate.
- balance: Chem dispensers can now be constructed
- rscdel: mini-chemdispensers are removed.
2018-03-19:
Anonmare:
- tweak: Spaceacillin is now useful in disease control
Denton:
- rscadd: It's suicide HoPline prevention week at Omegastation!
- rscadd: Navigation beacons and a brand-new Officer Beepsky unit have been installed.
This means that crewmembers can now use medibots, janibots and other bots as
well.
- rscadd: The atmospherics department has been outfitted with all missing gases
as well as an incinerator and a hardsuit.
- rscadd: The size of the botany and xenobiology departments have been increased
in order to increase productivity. The medbay O2 port has been moved so that
doctors can access the table next to it.
- rscadd: RnD now has circuitry tools; medbay has stethoscopes+wrench+beaker/pill
bottle boxes and primary tool storage has multitools. Enginers no longer have
to share a single pair of insulated gloves either.
- rscadd: Engineers now have access to an Engi-Vend vending machine as well as missing
tools like inducers. Circuitry storage has a smoke machine board and a solars
crate in case the engine blows up.
- tweak: Blueprints have been moved from the vault safe to secure storage in order
to speed up construction projects.
- bugfix: The AI sat transit tube now works! Turret controls can now be accessed
from the outside. The first two turrets now use the proper type of gun. The
telecomms air alarm will no longer report false alarms.
- bugfix: The main hallway's firelocks now no longer all close at once.
- bugfix: 'Pubbystation: The atmos mix tank and N2 filter should now work properly.'
SailorDave:
- bugfix: Crayons and spraycans can no longer draw an unlimited amount of large
graffiti regardless of uses left.
2018-03-20:
Denton:
- bugfix: At last, the Pubbystation auxillary base can be launched again.
- code_imp: Aux base/escape pod/assault pod/elevator docking ports now default to
timid = FALSE.
Garen:
- rscadd: Added 4 new Icons to the diagnostic hud circuit status display that can
be set using the AR interface circuit.
- rscadd: now instead of seeing the yellow warning icon when a weapon is in the
circuit, the current status icon will just turn red.
Irafas:
- rscadd: Pacifists can now drill closets containing living beings
JStheguy:
- rscadd: Electronic assemblies can now have their casings colored using the new
assembly detailer, get yours at your nearest integrated circuit printer!
- rscadd: Added 2 new electronic assemblies, 2 new electronic mechanisms, and 3
new electronic drones.
- rscadd: Added wall-mounted electronic assemblies in 3 sizes, simply slap it against
a wall to stick it up, and then anchor it in place with a wrench.
- imageadd: Added the new sprites for the new assemblies, and color-able overlays
for every assembly, to allow for the aforementioned coloring feature.
- tweak: Scanners can now scan power cells, circuitry tools, and integrated circuits,
assuming the player isn't able to use them normally. I.E. if the assembly is
closed.
- tweak: Using wrenches to anchor down assemblies now works for all assembly types
except drones, as opposed to just working for electronic machines.
- tweak: Examining an assembly now shows some text telling you what tools to use
to do what, like many other objects currently do.
Kor:
- code_imp: Jobs other than Assistant may now be assigned by admins or events as
the overflow role
- rscadd: April Fools now sets the overflow role as Clown.
Naksu:
- admin: Rhumba beat is now more than renamed GBS
- tweak: Plastic is now a valid material for lathes
- rscadd: Added two new beaker types, 120u and 180u. The 120u beaker can be printed
off the medical protolathe with just glass and plastic, the 180u requires some
mining materials and tech.
- admin: Whether to open the armory doors when spawning an ERT is now controllable
from the ERT creation window.
- tweak: Chaplain inquisitor role now spawns with one holy hand grenade instead
of a box full of them, and the belt now has actually useful stones instead of
unusable cult stones
Polyphynx:
- tweak: The piano now sounds more like a piano!
Shadowlight213:
- bugfix: Malf hacked APCs can be broken with extinguishers and toolboxes again.
TheDreamweaver:
- bugfix: Holodeck mobs that are given sentience via sentience potions are now warned
about the state of their existence.
2018-03-21:
BunnyBot5000:
- rscadd: Fringe Weaver drink - made with ethanol and sugar, it's classy (and slightly
weaker) hooch
- rscadd: Sugar Rush drink - made with sugar, lemon juice, and wine. It's got a
slight nutritional value but decreases your satiety, causing you to be unable
to consume junk food.
- rscadd: Crevice Spike drink - made with lime juice and hot sauce. A 'sobering'
drink, the Crevice Spike will reduce your drunkenness slightly but it kicks
hard going down, dealing 15 points of brute when first ingested.
MrStonedOne:
- bugfix: VOX sounds are now forcefully preloaded on clients to deal with an issue
keeping byond from loading them
cyclowns:
- tweak: Unary devices can now be analyzed using gas scanners. This means stuff
like vents, scrubbers, cryo tubes, or heaters/freezers.
2018-03-22:
Denton:
- tweak: The lavaland Syndicate base has been outfitted with a turret control panel
as well as more chemistry supplies and one (1) bar of Syndicate brand soap.
Floyd / Qustinnus:
- bugfix: Being happy no longer makes you obese.
JohnGinnane:
- refactor: Vending machines now have their own files which includes their refill
cannister. The machines themselves are unchanged
Naksu:
- bugfix: Pulled objects will now follow their puller across space transitions again
Robustin:
- bugfix: Fixed a bug that prevented the advanced blood rites (Halberd, Bolts, Beams)
from appearing when selected.
SpaceManiac:
- bugfix: Ventcrawlers in pipes now breathe from that pipe.
- bugfix: Deconstructing atmos components no longer breaks ventcrawl visuals.
2018-03-23:
Fel:
- add: Slimes can now be crossbred by feeding them a number of slime extracts of
one type. Beware, it only produces one crossbred extract!
- experiment: The number of required extracts has been lowered to 10 since the testmerge,
but this number is up for potential change depending on balance consideration
in the future.
- wip: 'Currently available crossbreeds are accomplished by feeding any slime the
required amount of the following extract colors: Grey, orange, purple, blue,
metal, yellow, dark purple, silver, cerulean, and pyrite. Their relevant effects
will be added to the wiki page for xenobiology soon(TM), and more to come in
a later addition!'
- add: Slimes can be fed extracts one at a time, but if you start mutating it, you
can feed it extracts straight from a biobag! You can also use biobags to feed
a reproductive extract monkey cubes.
- add: Slimes in the process of being crossbred will reveal what modifier they will
gain from their current modification, as well as how many more extracts are
required, to slime scanners.
- tweak: The rainbow slime clusterblorble effect will now only use reagents that
the extract will be activated from, and will try any of these reagents! As a
bonus side effect, this means it has a 1.1% chance of spawning and activating
another clusterblorble effect.
Floyd / Qustinnus:
- bugfix: progression bar now takes the delay after co_efficent in account
- code_imp: removes do_after_speed from mob base, moves it into physiology
- code_imp: makes a do_after coefficiency proc
- balance: Changes rate of sanity drain and caps it depending on mood
Frozenguy5:
- rscdel: Reverted bad airlock sounds.
Naksu:
- tweak: the amount of simultaneous monkey cube-spawned monkeys has been restricted.
- server: the cap is adjustable via the mobs subsystem
SpaceManiac:
- bugfix: The cargo conveyor switches now properly control the belts on the shuttle
again.
- bugfix: Entering a frequency like 145.7 into a radio will now work, where 1457
was previously required.
TheMythicGhost:
- rscadd: 'New Integrated Circuit Converter Components: hsv2hex and rgb2hex for
smooth color transitions, woo!'
- imageadd: Added icons for the new component chips.
- rscadd: 'New Integrated Circuit Component: AI Vox Sound Circuit'
ninjanomnom:
- bugfix: You can no longer override shuttle areas with new or expanded areas from
elsewhere.
2018-03-24:
Davidj361:
- bugfix: Ranged guardians in scout mode no longer are able to move out of their
master when recalled.
Denton:
- spellcheck: Fixed missing capitalization for craft menu items.
- bugfix: Air alarms no longer trigger atmospherics alarms when stimulum or hyper-noblium
are present. The allowed partial pressure of pluoxium has been increased as
well.
Robustin:
- tweak: The Security Techfab can now produce basic shotgun shell types and .38
ammo
ShizCalev:
- bugfix: Fixed a large number of missing APCs on Omegastation
- bugfix: Fixed unpowered Incinerator outlet injector on Omegastation.
- bugfix: Replaced glass window at Omegastation's incinerator with a plasma window.
- bugfix: Fixes broken atmos injectors on Omega
- bugfix: Fixes broken air outlet on Meta
- bugfix: Fixed a couple of malfunctioning atmospheric monitors across the rest
of the maps
- rscadd: New test atmos monitoring console debug verb to help alleviate future
issues.
YPOQ:
- bugfix: The imaginary friend trauma now works
2018-03-28:
Davidj361:
- bugfix: Ocular Wardens now target buckled and cuffed players/mobs, unless they
are cuffed by a slab.
- tweak: Cuck cultists can cuff already sec-cuffed targets with their slab cuff
spell.
Dax Dupont:
- bugfix: You no longer hit borgs with hats you want them to wear.
- rscadd: Viva la borg, engieborgs can now wear hats
- rscadd: Borgs can now wear more hats.
- bugfix: After a space OSHA inspection you can now reach the safe and fire extinguisher
in the omega detective office.
- bugfix: Makes it so you don't accidently trigger the fun balloon twice.
Denton:
- tweak: Pubbystation's signs to evac have been made more obvious.
- tweak: Plastic flaps are now airtight.
- spellcheck: Bluespace crystals now show their proper name during machine construction.
EvilJackCarver:
- bugfix: Edited a certain part of the disco machine's dance to only target carbon-based
(mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest
notifications when in range of the disco machine.
Frozenguy5:
- tweak: The monkeycap has been increased to 64.
JohnGinnane:
- rscadd: A guillotine has been added to the game. Can be crafted. If the blade
isn't dull, will cut through human necks like a hot knife through butter. Use
a whetstone to sharpen it if it becomes dull.
MrDoomBringer:
- imageadd: All stations have been outfitted with brand new Chem Masters! They have
nicer sprites now!
- bugfix: Fixed the description of the Cargo Express Console. Cargo Drop Pod orders
aren't double-priced any more!
Naksu:
- bugfix: Chem dispensers no longer take hours to recharge
- tweak: chem dispensers also now use energy from the grid in proportion with the
amount charged
- admin: Admins now get a follow link when a revenant spawns.
- admin: Admin hotkey help is now actually correct
Pipe fixes:
- bugfix: Runtime in components_base.dm,91 what cause atmos machinery connection
problems.
- bugfix: Pipes release air in turf on Destroy(), again.
- bugfix: Pipeline now cant be annihilated by merge(src). Pipes don't lose air on
connecting more than to one pipe.
Robustin:
- code_imp: Monkey AI is now much more efficient and no longer full of terrible,
wasteful processes
- tweak: Monkeys will now move more and will only focus on nearby objects for stealing.
This should result in more natural monkey behavior instead of the monkey staring
furiously at random shit in the room for 5 minutes until it has a 50 item blacklist
of shit it will refuse to touch from then on out.
- tweak: The chance for a monkey to attack you for pulling it will now only happen
when execute the initial grab, instead of a check that happens every tick.
ShizCalev:
- tweak: Cleaned up the preferences panel a bit to be a bit more user friendly.
SpaceManiac:
- bugfix: Unwrenching and re-placing directional signs now keeps their direction,
and backings may be rotated in-hand rather than by pulling.
Tacolizard Forever:
- bugfix: phobias will no longer recognize trigger words inside of other words
XDTM:
- rscadd: Bees (and similar swarming mobs) are now able to occupy the same tile
as other bees! When doing so, their icons are offset to make them seem like
a proper swarm.
- tweak: Bees will now dodge bullets not directly aimed at them. Why are you firing
guns at bees
- bugfix: Sniper rifles will no longer oneshot mechs (although they still deal high
damage).
- bugfix: Sniper rifles no longer knock down walls they hit.
Xhuis:
- rscadd: Added the Family Heirloom trait. This makes you spawn with a special object
on your person; if you don't have it with you, you will gain a mood debuff.
- rscadd: Added the Nyctophobia trait. This makes you walk slowly in complete darkness,
and gain a mood debuff from the fear!
- rscadd: Added the Monochromacy trait, which makes you perceive (almost) the entire
world in black-and-white.
- balance: Social Anxiety's trigger frequency is now correlated to the number of
people near you.
- bugfix: Slimepeople now transfer their roundstart traits when swapping bodies.
YPOQ:
- bugfix: Machine power will now update when moving from powered to unpowered areas
and vice versa.
iskyp:
- bugfix: night vision goggles no longer overwrite thermal eyes. nvg eyes no longer
overwrite thermal goggles.
selea:
- rscadd: a* pathfinder, coordinate pathfinder(accepts not ref to some obj, but
it's abs coordinates) ,turf pointer(can give you ref to turf with given coordinates),
turf scanner(can read letters on floor and contents of turf),material scaner(can
read amounts of materials in machinery),material manipulator(to load/unload
resources)
- tweak: now you can decide, if basic pathfinder should avoid obstacles, or not.Now
demux push only desired output without unnecessary nulls,upgraded claw and local
locator.
- balance: reduced complexity cost of locomotors,abs/rel converters and basic pathfinders.Increased
complexity of throwers,
- bugfix: Fixed bugs with cryptography, obstacle ref in locomotors, release pin
in pullng claw.
- refactor: add material tranfer proc to mat containers.refactored pathfinder SS
to have separated queue for mobs and circuits to avoid spam.
- tweak: Now recycler can butcher mobs and saw tree logs.
yorii:
- tweak: Science goggles can now detect reagents in grenades.
2018-03-30:
Astatineguy12:
- bugfix: Ghosts of servants of Ratvar are no longer confined to Reebe like their
corporal counterparts.
Cruix:
- rscadd: Sentient diseases now have the "Secrete Infection" ability, which causes
anything touching the skin of the host they are currently following to become
infective, spreading their infection to anyone who touches it for the next 30
seconds.
Davidj361:
- bugfix: Removed health cost for Twisted Construction upon casting on a wrong object
- bugfix: Fixed table crafting not properly checking the surrounding area for tools.
- code_imp: Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to
return 2 lists.
Denton:
- bugfix: 'Omegastation: Added advanced magboots to secure storage so that traitors
can complete the theft objective.'
ShizCalev:
- bugfix: Silicons no longer have to be directly adjacent to a chem master to dispense
pills.
- bugfix: Fixed an exploit involving chem dispensers not actually checking if there
was enough energy to dispense the target chemicals.
- bugfix: Fixed exploit where chem dispensers always worked even if they didn't
have power...
- bugfix: Booze & soda dispensers will no longer turn into chem dispensers when
screwdrivered
- bugfix: Fixed chem dispensers showing as powered on when screwdrivered opened.
- rscadd: Added an examine indication when the maintenance panel to chem/soda/booze
dispensers is open.
neersighted:
- admin: Re-juggled delete verb permissions
robbym:
- bugfix: Fixed an error with integrated circuit tickers where they would sometimes
fail to tick.
2018-03-31:
Naksu:
- rscdel: Chameleon projectors will no longer work from inside transformations,
effects, mechas or machines. Effects that cause movement will no longer leave
sleepers in a bugged state where they can apply chems to you across distances.