2523 lines
149 KiB
YAML
2523 lines
149 KiB
YAML
2019-11-04:
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4dplanner, MMiracles:
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- tweak: Wizard shapeshift now converts damage taken while transformed
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- bugfix: transform spell transfers damage correctly instead of healing most of
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the time
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- bugfix: 0% simplemob health maps to 0 carbon health, 100% simplemob to 100% carbon
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- bugfix: transforming to a form with brute resistance no longer heals you
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- bugfix: transforming back to a species with brute resistance no longer heals you
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AdmiralPancakes1:
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- rscadd: 'Cryo cell shortcuts: alt-click toggles the doors, ctrl-click toggles
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the power'
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Alonefromhell:
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- rscadd: Ported Oracle UI, a framework for self-updating and neat UI's
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- refactor: Paper now uses OUI
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- refactor: Bins now use OUI
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- bugfix: fixes tootip offset
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AnalWerewolf:
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- rscadd: Fritz plushie
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- rscadd: Donor item
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Anonymous:
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- imageadd: 'More crusader armor variants to pick from armament: Teutonic and Hospitaller.'
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Arturlang:
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- rscadd: You can now use CTRL and ALT click on pumps and filters to toggle them
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on and off and max their output respectively
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- rscadd: You can now use RPDs on windows and grilles.
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- rscadd: The RD can now suplex a immovable rod. Good fucking luck.
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- bugfix: Fixes high alert ERT suit sprites. You can see them now!
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- rscadd: Traitor codewords are now highlighted for traitors.
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- rscadd: You can now examine pumps filters and mixers to see if you can use CTRL
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and Alt click on them.
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- bugfix: Fixes brain damage/trauma healing nanites so they actually work while
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there are only traumas.
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- tweak: Advanced toxin filtration nanites now heal slimes
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Bhijn:
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- rscadd: It's now possible to forcefully eject the occupants of a dogborg's sleeper
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by using a crowbar on them. This action is instant.
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- tweak: Resist values for dogborg sleepers have been adjusted. The baseline has
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been decreased from 30 seconds to 15 seconds. Medihound sleepers have a resist
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timer of 3 seconds. Sechound sleepers retain a resist timer of 30 seconds.
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- tweak: It now takes 10 full seconds to insert people into your sleeper. This should
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hopefully give people some more room to breathe and react to a dogborg attempting
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to sleeper someone either for no reason or in a way that violates law 2.
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- bugfix: Warp whistles no longer grant permanent invulnerability and invisibility
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- bugfix: You can now actually use the resist hotkey to resist out of handcuffs.
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Woah, revolutionary
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- bugfix: the `!tgs poly` command now actually works
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- rscadd: Poly now has a 0.01% chance per squawk to speak through the TGS relay.
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- balance: The point production mode of radiation collectors has been reverted to
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the original behavior of using all of the stored power every process cycle instead
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of just 4% of it
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- tweak: Radiation collectors now display the amount of power/research points they're
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producing per minute rather than per process cycle, which should hopefully clear
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up a lot of confusion.
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- tweak: Radiation collectors also display what's happening to the gas within them,
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which should make it a lot more obvious as to how you get tritium.
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- tweak: Security borgs and K9s are now only available during red alert or higher.
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- server: Headmins or other folks with access to the server's config can choose
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the minimum alert level for secborgs to be chosen via the MINIMUM_SECBORG_ALERT
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config option. See the default game_options.txt for more info.
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- bugfix: The server no longer attempts to check if the CID matches the IP of any
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bans, or if the IP matches any CIDs of any active bans, during client analyzation
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- balance: Vampires can now only ventcrawl in bat form if their blood level is below
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the bad blood volume (224 blood total)
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- balance: Vampires now only take 5 burn per mob life cycle while within chapel
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areas, down from the original 20 burn per life cycle.
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- tweak: K9 pounces have received a minor rework. It now has an effective cooldown
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of 2.5 seconds, can now only deal up to 120 staminaloss, deals a maximum of
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80 stamloss on hit, has a spoolup of half a second, and now has telegraphing
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in the form of a quiet noise.
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- balance: K9s now only have 80 health
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- balance: Secborgs (but not k9s) now have a hybrid taser. This can be toggled via
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server config.
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- tweak: The disabler cooler upgrade now applies to all energy-based firearms for
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borgs
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- rscadd: Dogborg jaws are now capable of incapacitating targets if using help intent.
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This deals a hard stun depending on how much staminaloss the target has, and
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whether or not they're resting. This behavior can be toggled via server config.
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- balance: K9 jaws now have 15 force, up from their nerfed 10 force.
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- balance: Borg flashes regained their ability to cause knockdown. This can be toggled
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via server config.
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- server: The WEAKEN_SECBORG config option will disable the new dogborg jaws mechanic
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and make secborgs spawn with a standard disabler.
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- server: The DISABLE_BORG_FLASH_KNOCKDOWN will disable the ability for borg flashes
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to knockdown.
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- tweak: Jukeboxes now have 6 audio channels available to them, up from the previous
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accidental 2 and previously intended 5 channels.
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- bugfix: Jukeboxes now work again on clients running versions higher than 512.1459.
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- bugfix: People will no longer have their ears consumed by an eldritch god if multiple
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jukeboxes are active and the first jukebox in the jukebox list stops playing,
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then tries to play again
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- tweak: Instead of the debug text for invalid jukebox behavior being printed to
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world, the debug text is now restricted to the runtime panel.
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BurgerB:
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- tweak: Tweaked the UI of the loadout to be less cluttered due to an issue with
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formatting.
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BurgerBB:
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- rscadd: Adds the bonermeter; a device that measures arousal based statistics.
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- refactor: Added a new input to the electrostimulator that controls the strength
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of the shock. It accepts negative inputs which reduce arousal. Added a new output
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to the electrostimulator that displays the amount of arousal gained.
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- balance: Rebalanced the electro-stimulator to be less spammy by giving it a 2.5
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second enforced cooldown per circuit contraption. Increased the complexity of
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electro stimulator from 10 to 15.
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- refactor: Reworked the Vent Clog event to spray smoke instead of foam, also made
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it shoot smoke over time instead through each vent instead of all at once.
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- tweak: Increased the spawn area of the City of Cogs (Reebe). This does not affect
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the area in which builders can build.
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- balance: Significantly tweaks the Wizard race transformation event to be less
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unreasonably troublesome.
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- rscadd: Adds a new 0 cost trait that makes you immune* to Crocin and Hexacrocin
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- tweak: Tweaks how slurring works so it's more of a gradual change into slurring
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instead of immediate.
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- balance: Slurring is now directly proportional to your drunkenness, with other
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sources of slur being added on top of it.
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- tweak: Bras are now separate from underwear, meaning you can mix and match bras
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if you're into that.
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- tweak: Men can wear female accessory clothing, and females can wear men accessory
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clothing. It's not a fetish, mom, it's PROGRESSIVE.
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- code_imp: Reorganized accessories into their own files to prevent a massive 1000
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line file.
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- server: i'm 10% sure that merging this PR will cause preference corruption sooooooooooo
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I just need to hear from @deathride58 or perhaps someone else on how much damage
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this could possibly do.
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- tweak: Tweaked penis.
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- balance: Rebalanced penis.
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- rscadd: 'Added the following reagents to the common list of vent clog reagents:
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~~Cooking Oil~~, ~~Frost Oil~~, Sodium Chloride, Corn Oil, Uranium, Carpet,
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Firefighting Foam, semen, femcum, tear juice, strange reagent, ~~spraytan~~.'
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- balance: Vent Clog smoke emits the same transparent smoke as a smoke machine,
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including how much it transfers. Vent Clogs also do not trigger in areas deemed
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"Safe" in code, such as in the dorms or trusted areas where dangerous things
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shouldn't occur.
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- rscadd: Adds additional random brain damage text
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- rscadd: Adds penis enlargement pills.
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- rscadd: Adds Stun Circuit and Pneumatic Cannon Integrated Circuits
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- bugfix: Fixed extinguisher and smoke circuits not accepting any reagents.
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- rscadd: Adds a few important clockcult tips.
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- rscadd: Added Mech Sensors, a brass-created trap that activates when a mech not
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controlled by a cultist crosses it.
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- rscadd: Added power nullifiers, an emp trap that emps everything in a 3x3 area,
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with the center suffering a heavy EMP.
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- tweak: Brass Skewers now deal 50 damage to mechs.
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- balance: Ass slapping only works if you're actually behind the target. Ass slapping
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now respects disarm blocking. You can no longer face/ass slap someone on an
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intent other than help, unless they are also face/ass slapping.
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- bugfix: Fixed ass and face slapping grammar.
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- rscadd: Adds meh effects for ass and face slapping.
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- tweak: '"Unwillingly" eating food now sends a warning message instead of a notice.
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Unable to stuff food down your throat sends a danger message instead of a warning
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message.'
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- rscadd: Adds clockwork reflectors, a fragile anti-laser reflection shield object
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that can be constructed for 10 brass sheets. Upon firing on the object in the
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direction where it is shielded, it ricochets the bullet off of it relative to
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the shooting angle.
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- tweak: Renames some windows in the build menu for consistency.
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- balance: Clockwork Cult walls can no longer be deconstructed by RCDs when heated.
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- rscadd: Adds several new toy loot to the arcade machine.
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- balance: Rebalanced the arcade machine loot. Battlemachines now have a 0.5 second
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delay instead of a second delay between actions.
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- bugfix: Fixed a bug that would not allow the one in a million pulse rifle to spawn.
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- rscadd: Adds a new trait "Buns of Steel" that makes you immune to the effects
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of ass slapping, and temporarily makes the user's arm useless like a stun baton
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hit. It costs 0 points.
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- balance: Ass slapping blowback from the Buns of Steel perk now deals 20 stamina
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damage instead of 50, and no brute damage.
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- rscadd: Gamemode voting results are displayed at the end-round screen.
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- balance: Cloning no longer gives you positive mutations, but a chance for a negative
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one. Cloning has a chance to "scramble" your visual DNA.
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- balance: Chestbursters no longer give and remove your brain. They just disembowel
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and kill you now.
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- bugfix: Fixes WarOps miscalculating players.
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- balance: Activating the nuclear device during war-ops informs the crew of the
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nuke's position.
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- rscadd: The alert level is displayed at the job selection screen.
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- balance: Central Command informs you when a Meteor Storm is about to hit 5 to
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10 minutes before it happens.
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BurgerLUA:
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- code_imp: Added a new framework for reagents. Reagents can now have a bool that
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determines if it can be detected by handheld medical analyzers. Currently only
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the changeling sting chemical does this.
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- balance: Made changeling transformation string last between 10-15 minutes. Lowered
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the dna cost of changeling sting from 3 dna to 2 dna. Lowered the chemical cost
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from 50 to 10. Lowered the loudness from 2 to 1. Changeling sting transformation
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can be removed via high doses of calomel.
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- bugfix: Fixed most reagents having a placeholder color.
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- bugfix: Fixed autolathe wires not correctly shocking you when pulsed.
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- balance: Rebalanced special jetpacks.
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CalamaBanana:
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- rscadd: Added Deer taur
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- rscadd: Added Elf ears to mammals
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CameronWoof:
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- rscadd: Medihounds now have rollerbeds for non-vore patient transport
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- bugfix: The closed O2 crate now uses the same color scheme as the open one
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- tweak: air alarms are green now instead of blue when the atmosphere is ideal
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- tweak: Hexacrocin overdose no longer causes climaxes
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- tweak: Altered the icons for inventory backplates. Sleek! Stylish! New!
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- bugfix: Attaching a beaker that contains water to an IV stand no longer causes
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a visual glitch
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- tweak: Fluid-producing sexual organs no longer start full
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- tweak: Sexual organ fluid capacity decreased from 50 to 15
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- tweak: Sexual organ production rate decreased from 5u to 0.035u per two seconds.
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- tweak: Sexual fluid decals no longer contain reagents
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- tweak: Sexual fluids cannot by synthesized (e.g., by the Odysseus)
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CdrCross:
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- rscadd: Adds the ability for cloning consoles to read and write record lists to
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the circuit board, and provides a template for giving other machines local circuit
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board memory.
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Cebutris:
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- rscadd: Hugs of the North Star! Get them from the arcades (if you're lucky) and
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hug your friends at INCREDIBLE hihg speeds!
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- bugfix: Tea Aspera now properly contains tea powder
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- tweak: Breasts no longer lactate by default, lactation is now a preference
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Chayse:
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- tweak: Changed the Warden's compact combat shotgun to instead be a regular combat
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shotgun with a foldable stock and penalties for being folded.
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- rscadd: Assorted space-worthy helmets can now act as masks for internals.
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- refactor: Internals code can now check any item with the ALLOWSINTERNALS flag
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through the GET_INTERNAL_SLOTS define. For now this only checks head and mask
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slots, since those are the most realistically speaking usable ones.
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- tweak: Medbay doors can now be opened by anyone from the inside without having
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to press the exit button.
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- bugfix: Borgs now have the necessary dexterity to unbuckle people from themselves
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and from bucklable objects.
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- bugfix: Fixes the Trek Uniform/Suit worn icons
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- bugfix: AIs can now once more talk through holopads successfully
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Code-Cygnet:
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- rscadd: Added new things - Mind trait, alcohol reagent, chemical reagent, drink
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sprite and recipe.
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- imageadd: added commander_and_chief sprite to drinks.dmi
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Coolgat3:
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- tweak: Changed player number checks to 20 from 24 for cult and clockcult, also
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made nukeops 28 required players instead of 30.
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- tweak: Changed enemy minimum age from 14 to 7
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- rscadd: Added the code for the semen donut and made it craftable
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- imageadd: Added the donut sprites
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- bugfix: Made the sec and warden berret offer as much protection like the helmet
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- rscadd: Added berets for all the heads.
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- imageadd: Added sprites for the berets.
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- code_imp: Coded the berets to spawn in appropiate lockers.
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- tweak: Raised the ripley's movement speed and lights range by 1, also lowered
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its armor to compensate.
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- rscadd: Added combat gloves sprite
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- imageadd: Added said sprite
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- imageadd: added combat boots sprite
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Coolgat3 / Avunia:
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- rscadd: Made kindle put the target into stamcrit, which makes it an actually working,
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useful stun.
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- rscadd: Added a stamina loss modifier to the vanguard spell which makes the user's
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stamina drain at a way slower rate. This doesn't make them immune to tasers,
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but it takes a few hits to actually get them to fall down.
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- tweak: Made it so that clock culties don't start with a chameleon suit. Instead
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they start with an engineer suit which is pretty much the same sprite and looks.
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If this is not perfect, then I am willing to make a slightly more brass-colored
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version of the engineer suit sprite and call it a ratvarian engineer jumpsuit.
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- balance: Increased the cost of vanguard, as it is now a spell that works somewhat
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like adrenals, minus the move speed, making your stamina drain really slow and
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making you unable to get knocked onto the ground by just a single taser shot.
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- balance: Lowered the charge time of kindle, reason being that you can usually
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have only one active spell on you, or two at max if you decide to run two slabs,
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but the fact that kindle silences people for such a small amount of time makes
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up for it, in my opinion.
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- server: Figured out that the consoles and their warp function actually work with
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the current code. The thing that makes them not work is when the gamemode is
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ran on debug mode, without the required players to actually support it. It also
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breaks the ark timer which is stuck on -1 seconds until activation. Whenever
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the gamemode starts properly, like any other gamemode, with player checks and
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all, everything seems to work just fine.
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CydiaButt13:
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- rscadd: Lamp Plushie to loadout
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- imageadd: added plushie_lamp to plush icons
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- code_imp: added Lamp Plush to loadout and icons and items
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EgoSumStultus:
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- bugfix: Fixed blood chiller's inhand
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- bugfix: FIXED SHIELF
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- bugfix: fixed magpistol magazine sprites
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- rscadd: Added the Femur Breaker
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- rscadd: Adds male AI vox.
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EmeraldSundisk:
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- rscadd: Adds a gun range to Box Station
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- rscadd: Provides some extra power grid connections
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- rscdel: Sunglasses and Earmuffs removed from the Warden's Office - they can be
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found at the range instead
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- tweak: Rearranges a few objects within the prison as to accommodate the new gun
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range
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- rscadd: Adds a mass driver to Delta Station's chapel
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- rscadd: Adds a second means of entry into the chapel
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- tweak: Slightly expands the chapel to make room for the driver, slight adjustment
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to air systems
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- tweak: Clears a path in the station exterior for the mass driver to work properly
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- tweak: Nearby maintenance loot has been relocated to accommodate the chapel expansion,
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surrounding area has been "cleaned up" somewhat
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- tweak: CentCom has noticed the lack of coffins in Delta Station's chapel and provided
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some, but in exchange for reducing the chapel morgue's capacity.
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- tweak: Fixed a maintenance door the chaplain should have been able to open.
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- bugfix: 'Fixes space areas outside the driver removal: CentCom Defense Analysts
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have ordered the maintenance hatch to the Mass Driver room be removed citing
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"security concerns".'
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- rscadd: Increases the number of plots to 9 (from 5)
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- rscadd: Additional lighting placed directly outside the garden
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- tweak: Cleans up the area to reflect use. Moves the seed extractor to a more central
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location
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- tweak: 'Relocates the seed packs on botany''s counter to the garden removal: Removes
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wooden barricades outside the garden'
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- config: Renames "Abandoned Garden" area designation to "Maintenance Garden", but
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does not replace the icon in Dream Maker
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- rscadd: Expands the chapel mass driver room to make it easier to use
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- rscadd: Rearranges the chapel backroom so there are now six coffins and burial
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garments roundstart
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- tweak: Cleans up the Janitor's office
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- tweak: Readjusts the station exterior so mass-driven coffins (hopefully) have
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less friction
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- bugfix: Adds a fan to the chapel driver
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- bugfix: The Janitor missed a few spots around the newly renovated Maintenance
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Garden
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- bugfix: Readjusts positioning of Delta's QM keycard device
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- bugfix: 'Cleaned up a few spots I missed in #9356, particularly around the janitor''s
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office'
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- rscadd: Adds some potted plants around Box Station
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- bugfix: 'The tile mentioned in #9409 should now be radiation-free.'
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Fermi:
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- bugfix: Fixes tiny runaway decimals in reagents system.
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- bugfix: 'SDGF: Fixes infinite clones.'
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- bugfix: fixed an angery PR
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Fermis:
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- rscadd: Added a panda simplemob
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- bugfix: fixes empathy exploit.
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- rscadd: Added the secbat, a box to hold it and the ability to dispense it from
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the SecTech vendor.
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- rscadd: Adds 3 new music tracks.
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- tweak: tweaked Neurotoxin
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- balance: added more depth to Neurotoxin
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- bugfix: fixed the inability to create Neurotoxin
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- bugfix: fixes fermichem reactions for tiny volumes work
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- tweak: makes quantisation level for chemistry finer
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- tweak: re-enables femichem explosions in grenades.
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- tweak: adds nuance to the SDGF and hatmium explosions.
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- bugfix: Fixes analyse function on ChemMasters to correctly display purity.
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- bugfix: Fixes the custom transfer for buffer to beaker button.
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- rscadd: 'Debug option: Generate Wikichems'
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- rscadd: graft synthtissue surgery, new reagent synthtissue
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- tweak: 'neurine fixes brain objs merge: combines fermichem''s lung damage with
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tg''s'
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- rscadd: on_mob_dead(), bitflags and CHECK_MULTIPLE_BITFIELDS
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- refactor: refactored fermichem vars, moved impure chems into their own reagents
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subtype
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- bugfix: Fixes small residues of chems that won't go away!
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- tweak: tweaked beaker health and allows use of syringes/droppers on chem_heaters
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- soundadd: added a sound for when beakers take temperature damage.
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- imageadd: added some icons for melting beakers
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- refactor: refactored how beakers take damage
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- bugfix: fixes how beakers would only take one instance of damage on pH damage
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- bugfix: fixes Janitor grenades.
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- bugfix: fixes reaction mechanics at low volumes
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- bugfix: stops reactions constantly bubbling on the edge of reaction temperature
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- bugfix: stops small amount reactions from occurring, and prevents disappearing
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tiny numbers
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- tweak: Reduced minimum reaction volume from 1 to 0.01
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- refactor: cleaned up Fermichem
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- rscadd: Adds Jacqueline the Pumpqueen and her familiar Bartholomew for the spooky
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season
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- soundadd: Adds a giggle
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- imageadd: 'Adds cauldron, Jacq and Jacq o lanterns, and a costume for halloween!
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mapedit: adds a new landmark so Bartholomew can spawn somewhere sensible.'
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- bugfix: fixes food reactions and explosion runtimes,
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- bugfix: fixes the too much yes problem
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- bugfix: Heart, Tongue and stomach regen.
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- bugfix: lung damage threshholds.
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- bugfix: Graft synthtissue
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- bugfix: Skeleton's burning for no reason
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- bugfix: Organ freezing handling.
|
|
- bugfix: Fixes chemistry books to point to the right wiki, and keeps tg's just
|
|
in case
|
|
- tweak: Changes top right wiki button location to go to both wikis
|
|
- bugfix: fixed Jacq's fondness for the AI
|
|
Ghom:
|
|
- code_imp: minor clean up on hydroponics reagent containers.
|
|
- bugfix: fixes the perpetual lack of moisture that has affected genitalia descriptions
|
|
since, like, forever.
|
|
- rscadd: implements the arousal state for mammary glands.
|
|
Ghommie:
|
|
- bugfix: Fixes many possible situations of null icons for cit races' bodyparts.
|
|
- imagedel: Removes duplicate slimepeople' sprites.
|
|
- code_imp: Purges that draw_citadel_parts().
|
|
- code_imp: Fixes ISINRANGE_EX using the wrong relational operator.
|
|
- tweak: The kindle status effect stun duration now properly proportional to the
|
|
owner's remaining health.
|
|
- tweak: Clockwork cult's kindle now affects silicons.
|
|
- tweak: Cyborg mounted disablers/tasers/lasers now slowly self-recharge off the
|
|
cyborg user's power cell instead of draining from it directly.
|
|
- tweak: Borg rechargers now properly recharge the borg module's energy guns.
|
|
- bugfix: Prevents a couple more special/mounted guns from being preserved on cryo
|
|
- balance: Halved borg energy guns self-recharge delay and increased their cell
|
|
capacity by 3/4
|
|
- bugfix: Fixes chemical patches always checking the suit slot even if the targetted
|
|
limb was the head.
|
|
- bugfix: Skeleton, nightmare and golem races are once again available to get chemical
|
|
patches applied onto.
|
|
- rscadd: Adds two cartons of space milk to the space skellie pirates cutter's fridge.
|
|
- refactor: Refactored implants to not be located inside mobs codewise, akin to
|
|
organs.
|
|
- bugfix: Fixed gps tracking implants.
|
|
- bugfix: Fixed item not being dumped out of storage implants onto the owner's turf
|
|
upon removal.
|
|
- bugfix: Fixes cult potentially stalling if the target is erased from existence
|
|
without being sacced.
|
|
- balance: Nukes the stunprod's 3 seconds delay.
|
|
- bugfix: Fixes teleprods.
|
|
- bugfix: Stops pulls of resting mobs breaking off whenever you swap turfs with
|
|
someone else because of crawling delays.
|
|
- bugfix: fixes IAA.
|
|
- balance: EMPs now flick off stunbatons, they can be turned back on immediately
|
|
by the user anyway.
|
|
- balance: Stunbatons now very slowly consume charge whilst kept on, at a rate of
|
|
4/1000th of a standard batoning charge cost per tick.
|
|
- balance: Softened up the charge cost checks to stop the above update from practically
|
|
reducing the maximum uses of a stun baton by one. Now, should the remaining
|
|
charge be lower than the hit cost, the resulting stun will be be proportional
|
|
to the remaining charge divided by the hitcost, within a limit under which the
|
|
stun batoning just won't happen.
|
|
- balance: Buffs condensed capsaicin, a yet another feature previously dunked by
|
|
stam combat.
|
|
- balance: speeds up pepper spray puffs.
|
|
- balance: Buffed krav maga leg sweep stun and stamina damage. On the other hand,
|
|
it's now unable to be used on already lying targets.
|
|
- bugfix: fixes eyestabbing people with cutlery while being a pacifist.
|
|
- bugfix: Reduces goonchat lag from being blasted by pellets and bullets repeatedly
|
|
whilst wearing armor by properly removing the armor protection texts this times.
|
|
- spellcheck: also reduced the size of armor protection messages in general. they
|
|
clog up the chat box.
|
|
- bugfix: Fixes stunbatons icon not properly updating on cell removal and insertion.
|
|
- tweak: Allows lower charge cells to be used with stun batons, and thus single
|
|
use crapshots batons.
|
|
- balance: Adds in a 7 seconds delay to the jackhammer dismantling a superheated
|
|
clockwork wall.
|
|
- tweak: escape pods emergency suits storage can now be busted open by emags or
|
|
excessive damage.
|
|
- bugfix: Fixes alt click bypassing the escape pods' suits storage lock.
|
|
- bugfix: Fixes emags wasting charges on un-emaggable & co stuff.
|
|
- code_imp: Ported some radials code updates.
|
|
- rscadd: Ported the RCL wiring menu and a comfier RCD interface.
|
|
- tweak: A milder combat stance message will show up if the user switch combat mode
|
|
on while on help intent.
|
|
- spellcheck: Properly rewords the extinguisher's instructions on how to empty it
|
|
on the floor since it was changed to be a screwdriver action instead of Alt
|
|
Click a while ago.
|
|
- rscadd: Reskinnable PDAs. A related game preference.
|
|
- refactor: Refactoring the pda, pda painter, obj reskinning and chameleon pda a
|
|
bit to support this feature.
|
|
- imageadd: more PDA sprites and ported reskins.
|
|
- refactor: turned virtual reality into a component datum, which is then applied
|
|
to spawned virtual mobs. This fixes mob transformations (such as wabbajack and
|
|
monkeyizing) breaking the previously hardcoded behaviour and trapping you in
|
|
VR, also enabling a more concrete virtual reality inception experience.
|
|
- bugfix: Fixes power cells being unable to be rigged. Also prevents them from starting
|
|
processing on init if they don't self recharge.
|
|
- bugfix: Fixes many, little or otherwise, issues with the stunbaton status refactor.
|
|
- bugfix: The sacrificial target icon will now display onto the cult objective ui
|
|
alert once again.
|
|
- bugfix: Stopping borgs from sprinting into negative cell charge.
|
|
- tweak: The default amount of z-levels reserved specifically for space ruin generation
|
|
has been increased from 1 to 2
|
|
- tweak: 'Moving some tablecrafting recipes to the appropriate categories: Kitty
|
|
ears and lizard cloche hats to "clothing"; Hot dogs to "Sandwichs"; Cuban carb,
|
|
fish and chips and fish fingers to "Fish".'
|
|
- bugfix: Fixes the not-a-sandwich recipe being M.I.A.
|
|
- rscadd: Adding in peanuts, peanut butter, peanut butter toasts and sandwiches,
|
|
and the PB&J sandwich. The peanuts contain a little bit of extractable cooking
|
|
oil (similarly to soy beans) and can be microwaved or dried in a drying rack
|
|
to make roasted peanuts, which can be mixed in a all-in-one-grinder for peanut
|
|
butter, required to make those sandwiches.
|
|
- balance: Buffed wizard and artificier's Magic Missile, wizard and xeno queen's
|
|
Repulse and juggernaut's Gauntlet Echo.
|
|
- bugfix: Fixes flashlights being unable to be used for rudimentary eyes and mouth
|
|
exams.
|
|
- rscadd: Adds in a grey jumpsuit to the loadout choices, restricted to Assistants.
|
|
- bugfix: Fixes CWC construct shells being visible as ghost role to latejoiners.
|
|
- imageadd: new sprites for the flechette gun, its magazines and the toy ray gun
|
|
- tweak: Merges the end-of-shift and its shuttle autocall announcements into one.
|
|
- bugfix: Prevents the end-of-shift shuttle from being recalled (even if to no avail).
|
|
- bugfix: Fixes being able to teleport papers to your location with TK.
|
|
- bugfix: Fixed some monkey-code shenanigeans making items sometimes disappear from
|
|
pickpocketing.
|
|
- imageadd: New sprites for the some pda cartridges.
|
|
- tweak: The crew monitor's entry for the Quartermaster will now appear bolded,
|
|
while HoP's will be of the same color of the service/unknown/other jobs.
|
|
- bugfix: emergency pods' storage will now properly work.
|
|
- bugfix: The PDA skin preference will now properly save up.
|
|
- tweak: Changed the default PDA icon var to match the default PDA skin preference.
|
|
- bugfix: Fixing the `(pointless) badassary` category appearing between the `dangerous
|
|
and conspicious` and `stealthy and inconspicious` categories.
|
|
- bugfix: Combat gloves plus now properly use the combat gloves sprite.
|
|
- bugfix: Fixes the space ninja's energy netting.
|
|
- rscadd: Adding one pAI to the wizard shuttle and ERT prep room
|
|
- bugfix: Fixes the rocket launcher being unreloadable.
|
|
- balance: Buffed its accuracy a bit.
|
|
- tweak: Replaced the grenade launcher emagged minesweeper loot with the rocket
|
|
launcher like it was originally supposed to be.
|
|
- imageadd: 'Tweaked the :b: emoji.'
|
|
- rscadd: Rubber Toolboxes.
|
|
- rscadd: 'Porting in two bar signs: Cyber Sylph''s and Meow Mix.'
|
|
- bugfix: Fixing stamina damage melee weaponry being unusable by pacifists, and
|
|
still damaging objects and triggering electrified grilles when thrown.
|
|
- refactor: refactored underwears to allow custom color preferences, instead of
|
|
manually colored sprites.
|
|
- rscdel: The aforementioned manually colored pieces. Some of your char preferences
|
|
may have been resetted as result.
|
|
- rscadd: 'More underwear choices, including: Bowling shirts, long johns, a tank
|
|
top, fishnets, more bee socks, bee t-shirt and bee boxers (original PR for the
|
|
latter three by nemvar from /tg/station).'
|
|
- tweak: random bodies will now have random underwear again.
|
|
- bugfix: Dressers will now properly change undergarment again.
|
|
- tweak: Toned down many species' female chest sprites to fit the smaller cups.
|
|
- bugfix: Fixed some body parts sprites inconsistencies, such as the W/E female
|
|
and male chest sprites being the same in some species, and jellypeople's legs
|
|
being one tile off on W/E
|
|
- bugfix: Fixing baklava pies a bit.
|
|
- tweak: Sweaters now cover groins too.
|
|
- balance: Improved the zelus flask to be more viable for bottle smashing than the
|
|
average barman's selection.
|
|
- code_imp: Very slight bottle smashing code clean up, stupid const vars.
|
|
- bugfix: Fixes krav maga gloves, wizard spells knockdowns.
|
|
- tweak: Added in an alert pop up to the cult convertees, on top of the older "click
|
|
here to become a blood cultist" chat message.
|
|
- tweak: The convertee's screen will now flash red to fit in the aforementioned
|
|
message's fluff.
|
|
- spellcheck: Made said message less verbose.
|
|
- rscadd: Towels. Crafted with 3 sheets of cloth, they can be worn on head, suit
|
|
and belt slots even without uniform, or laid flat on the floor. Sprites from
|
|
Baystation and Aurora Station.
|
|
- rscadd: You can combat mode right click people while wielding rags and towels
|
|
to pat out their flames (to no use for rags) or otherwise drying them out.
|
|
- balance: toned down the stamina costs of some of the bulkier weapons.
|
|
- code_imp: repathed hypereutactic blades to be a subtype of dual sabers. Way less
|
|
copypasta.
|
|
- bugfix: Fixing CX Shredder guns not accepting standard flechette mags.
|
|
- bugfix: Fixing missing magpistol magazines icon states.
|
|
- rscadd: sort of overhauled darkmode/lightmode to /vg/station's, also reincluding
|
|
the pre-existing black'n'white theme.
|
|
- bugfix: Fixed LOOC color, fixed .userlove and .love span classes being a bit too
|
|
blurry on dark mode.
|
|
- rscadd: The syndicate base's bathroom is now fitted with a shower, and a special
|
|
towel.
|
|
- bugfix: Fixed many issues with towels.
|
|
- tweak: The dry people off with rags/towels action can only be done if the object
|
|
is NOT moist with reagents now. Also cleans banana creaming.
|
|
- rscadd: Towels deal more damage while soaked with reagents.
|
|
- rscadd: You can now squeeze rags/towels with Alt-Click.
|
|
- rscdel: deleted an old and crappier towel sprite that got in the way.
|
|
- bugfix: Fixes Pubby's disposal conveyor belts and lack of a second lawyer spawner.
|
|
- code_imp: Cleaned up the absolute state of the arousal module.
|
|
- refactor: refactored exhibitionism into a quirk.
|
|
- tweak: arousal states won't persist after death.
|
|
- bugfix: Fixes testicles size adjective thing.
|
|
- bugfix: undergarments toggling now works instead of just making underwear disappear
|
|
and not come back.
|
|
- tweak: The "Always visible" genitals setting will now display them above clothes.
|
|
- bugfix: combat pushes will now properly stop targets from using firearms, and
|
|
will disarm the firearm if performed a second time, and also slow down people
|
|
by 15%, and won't push people on tables blocked by shutters or other dense object
|
|
anymore.
|
|
- bugfix: Fixes CHECK_BITFIELD macro.
|
|
- bugfix: Fixes hypovials being unable to transfer out liquids or be refilled by
|
|
large dispensers like water tanks.
|
|
- bugfix: Fixes chem-masters machineries not dispensing newly made pills inside
|
|
loaded in pill bottles.
|
|
- rscadd: Stunswords now fit in the captain's sabre sheat.
|
|
- rscadd: reworked ninja's stealth mode. Increased invisibility, but engaging in
|
|
combat, attacking or throwing things, bumping people will temporarily lower
|
|
it.
|
|
- rscadd: Ninja shoes are even stealthier.
|
|
- code_imp: cleaned up some 2014 tier processing code horror.
|
|
- tweak: the oxyloss fullscreen overlays now also take in consideration 1/5 of the
|
|
user stamina loss.
|
|
- rscadd: When you're jogging, you will only slip on water if you have more than
|
|
20% staminaloss, for real this time.
|
|
- imageadd: Different cuffs now come with different worn overlays instead of a generic
|
|
one.
|
|
- bugfix: High luminosity eyes can now be properly deactivated and won't illuminate
|
|
your surroundings again until turned back on.
|
|
- bugfix: Fixes freshly cloned people starting with undershirts. Fixes random characters
|
|
possibly rolling with undergarments of the opposite gender (Doesn't affect preferences'
|
|
freedom of choice).
|
|
- balance: MRE menu 3 has cuban nachos instead of a chili now.
|
|
- bugfix: Removed the illustration overlay from MREs, looks pretty weird otherwise.
|
|
- rscadd: MRE menu 4, vegetarian.
|
|
- bugfix: fixes a few bad touchs on combat mode pushing.
|
|
- bugfix: Fixes clock cult Abscond scripture not dragging pulled mobs into Reebe.
|
|
Also fixes blood cult tele runes teleporting you from the source turf to the
|
|
source turf.
|
|
- bugfix: fixes clock cult mass recall.
|
|
- bugfix: Fixes underwear colors a bit.
|
|
- bugfix: Fixes Blood Cult conversion prompts
|
|
- rscdel: Removes an obnoxious temporary overlay var.
|
|
- bugfix: colorable socks can be colored again.
|
|
- bugfix: Fixed undergarments color preferences resetting each round.
|
|
- bugfix: Fixed a few dozen suits' body coverage inconsistencies. These changes
|
|
shouldn't affect armor and utility vests for most.
|
|
- bugfix: Fixed clown shoes and work boots.
|
|
- bugfix: Fixed some overlay bug that happens when legcuffed and then handcuffed.
|
|
- balance: Slowed down police baton and tele baton speed by 75%, should be still
|
|
be faster than the legacy speed (2 seconds) by 0.6 seconds. Telescopic batons'
|
|
stamina cost per swing is now on par with police batons, ergo more expensive.
|
|
- bugfix: Fixed undershirts n socks colors prefs.
|
|
- bugfix: You can now alt-click to rotate machinery such as the tachyon-droppler
|
|
array or emitters again.
|
|
- bugfix: Sofas can't be wielded and transformed back into plain chairs anymore.
|
|
- rscadd: Enables emojis for PDA messages.
|
|
- balance: Removes revenant blight's shabby toxin damage in favor of mood maluses,
|
|
and a dangerous necropolis curse if not cured in time. Remember
|
|
- tweak: Blood cult altar, forge and archives now use radial menus.
|
|
- bugfix: Fixed some machineries' UIs.
|
|
- tweak: blood and clock cultists messages from metabolizing
|
|
- bugfix: Fixed advanced medical scanners borg upgrades.
|
|
- bugfix: Fixes certain borg upgrades being unapplicable on dogborg counterparts
|
|
of the target cyborg type.
|
|
- bugfix: Fixed people being shovable hrough windows, windoors and the such.
|
|
- rscadd: You can now shove people into disposal bins.
|
|
- refactor: refactored altdisarm(), ergo the "shoving people around" proc.
|
|
- tweak: war ops is now lowpop friendly and doesn't require roughly 54 starting
|
|
players anymore.
|
|
- rscadd: Singularity beacons now also moderately increases the odds meteor waves,
|
|
while lowering their estimeed arrival countdown.
|
|
- bugfix: non-alphanumeric graffiti decals will no longer display as "letter".
|
|
- balance: Nerfs cyborg disabler and its internal power cell to hold 25 disabler
|
|
beam shots rather than 43/44, just like a normal disabler.
|
|
- bugfix: Adds some missing species_traits for cloth, clockwork and cult golems.
|
|
- rscadd: Added towel linen bins, found in dormitory restrooms. Also enhanced the
|
|
bedsheet bins found in some stations' dormitories
|
|
- imageadd: Resprited bedsheet bins in 3/4 perspective
|
|
- tweak: Made SDGF ghost poll message less verbose, made the experimental cloner's
|
|
complaint with the former, and added ghost poll ignore options for both.
|
|
- bugfix: fixing some related onmob sprites issues with the above accessory.
|
|
- bugfix: Teleprods work on non-carbons mobs now.
|
|
- bugfix: Fixed tracking implant teleport issues.
|
|
- balance: Increased stunbatons power cell depletion rate when left on by 50%.
|
|
- bugfix: Gorlex Marauders are pleased to announce non-slip grooves were given to
|
|
their .50 sniper rifles, and thus shouldn't accidentally flop on the floor like
|
|
pocket spaghettis whenever taken out of a bag anymore.
|
|
- bugfix: Silicons can now operate teleporter, medical and security records console
|
|
from a distance again.
|
|
- bugfix: Fixed custom say emotes conflict with drunk memes.
|
|
- bugfix: Fixes identity transfer (envy knife, changeling transformation, making
|
|
a vr avatar) not copying digitigrade legs.
|
|
- bugfix: Fixes temporary transformation sting triggering heart attacks on heartless
|
|
humans.
|
|
- bugfix: Fixed mobs folded inside bluespace bodybags getting their clothing and
|
|
items deleted when passing through a recycler.
|
|
- bugfix: The alien-bursting-from-your-thorax and the xeno "hud" embryo stage images
|
|
will now properly delete them once the embryo egg lifecycle is complete.
|
|
- bugfix: Fixed artificier lesser magic missile.
|
|
- bugfix: Phantom thief masks will now fancy your combat mode yet again.
|
|
- bugfix: Fixed gulag teleporter stripping the user of stuff it really shouldn't
|
|
(like storage implant bags).
|
|
- bugfix: fixing cydonian armor a bit.
|
|
- imageadd: Resprited wooden and critter crates.
|
|
- imageadd: Improved the Cyber Sylph' good yet cumbersome bar sign a little.
|
|
- bugfix: Cyborgs can now use camera consoles on the edge of their widescreen. These
|
|
consoles are also TK friendly now.
|
|
- imageadd: Updated gang dominator sprites.
|
|
- bugfix: Miner borgs can again have installed PKA mods.
|
|
- bugfix: Fixed invisible blackberry n strawberry chocolate cake slices.
|
|
- bugfix: Nuke ops / adminbus combat mechs will no longer spawn with tracking beacons.
|
|
- imageadd: Arcade machine directional sprites.
|
|
- tweak: 'lowered the arcade''s random plush / other prizes ratio from 1 : 2.5 circa
|
|
to 1 : 5. Dehydratated carps and the awakened plush can not be achieved this
|
|
way anymore.'
|
|
- imageadd: Added armrests overlays to sofas and tweaked their sprites a little.
|
|
- bugfix: Fixed dogborg sleepers. Just don't tell me what is exactly fixed, cause
|
|
I don't want to find out.
|
|
- bugfix: Buffed the deep space familiar gorilla against runtimes.
|
|
- imageadd: Updated ratvarian computer sprites.
|
|
- bugfix: Fixed storage implant transplant.
|
|
- bugfix: Refactored how Jacqueen teleportation destination is selected, preventing
|
|
them from teleporting on off-station holopads.
|
|
Ghommie && Kevinz000:
|
|
- balance: Lichdom and necromantic stone skeletons are now of the spaceproof kind
|
|
too.
|
|
- tweak: skeletons now also like dairy products.
|
|
- rscdel: Halloween roundstart skeletons and zombies are no more spaceproof.
|
|
- rscadd: You can choose to set your species to zombie or skeleton through the pride
|
|
mirror yet again, Alas they are not of the spaceproof kind either.
|
|
Ghommie (Credits to Kmc2000 for the original PR):
|
|
- rscadd: Porting in MRE boxes from Yogstation. But be careful, eating possibly
|
|
expired MREs found in maintenance comes with an unrealistically large (actually
|
|
small) chance of food poisoning. Otherwise just bail out and order actually
|
|
safe-to-eat MREs from cargo for 2000 credits.
|
|
Ghommie (Original PR by Dennok):
|
|
- bugfix: Now areas_in_z get areas spawned by templates and blueprints.
|
|
Ghommie (Original PR by Dreamweaver):
|
|
- rscadd: Nanotrasen has received word of a high-tech research facility that may
|
|
contain advancements in bluespace-based research. Any crew members who become
|
|
aware of its whereabouts are to report it to CentCom immediately and are restricted
|
|
from sharing said info.
|
|
- refactor: The turf reservation system now dynamically creates new z levels if
|
|
the current reserved levels are full.
|
|
Ghommie (Original PR by JJRcop):
|
|
- rscadd: 'Ports in more emojis, including : flushed :'
|
|
Ghommie (Original PR by LaKiller8):
|
|
- bugfix: Goonchat options should now save properly.
|
|
Ghommie (Original PR by Vile Beggar):
|
|
- rscadd: Warden now has an added drill hat in his locker. You can change the loudness
|
|
setting of it by using a screwdriver on it. Use wirecutters on it for a surprise.
|
|
Ghommie (Original PR by coiax):
|
|
- refactor: atom/var/container_type has been moved into datum/reagents/var/reagents_holder_flags.
|
|
There should be no visible changes to effects.
|
|
Ghommie (Original PR by nemvar):
|
|
- rscadd: Botanists can now get beeplushies (or cultivator and bucket) as an heirloom.
|
|
- bugfix: Clowns and mimes will now properly pick either a can of paint or their
|
|
brand as heirloom now.
|
|
Ghommie (Original PR by tralezab):
|
|
- bugfix: Fixes an issue with spontaneous appendicitis picking incompatible mob
|
|
biotypes.
|
|
Ghommie (Original PRs by Tortellini Tony and BuffEngineering):
|
|
- bugfix: E-cigs will continue to display their setting after being emagged.
|
|
- bugfix: Vapes now come out of the mouth. fix Fixes an E-cig initialize() runtime.
|
|
Ghommie (Original PRs by nemvar and Rowell):
|
|
- rscadd: Added beekini bras and panties, thigh-high and knee-high bee socks.
|
|
Ghommie (by Arkatos):
|
|
- bugfix: Fixed an issue with a Lizardwine drink crafting, where a final product
|
|
would contain unwated 100u of Ethanol.
|
|
Ghommie (by Floyd / Qustinnus, Arathian):
|
|
- rscadd: The robotocist now has robe to show his love for toasters
|
|
Ghommie (by nemvar):
|
|
- tweak: Dwarfs are now more robust.
|
|
Ghommie (original PR by 4dplanner):
|
|
- bugfix: thrown objects (but not mobs) no longer hit the thrower
|
|
- bugfix: mirror shield rebound no longer depends on the original thrower's momentum
|
|
Ghommie (original PR by 81Denton, kriskog and nemvar):
|
|
- spellcheck: Sleepers now show a message if players try to unscrew the maintenance
|
|
hatch while they're occupied or open. Fixed typos in sleeper/organ harvester
|
|
messages.
|
|
- tweak: Sleepers and dna scanners can now be pried open with crowbars.
|
|
- tweak: You can open and close sleepers and dna scanners by alt-clicking them.
|
|
- bugfix: The scanner's hatch now must be closed (on top of being unoccupied), just
|
|
like sleepers, before being screwdriverable. This fixes a tricky door stuck
|
|
issue with the machine.
|
|
Ghommie (original PR by AffectedArc07 and Shazbot):
|
|
- imageadd: Added 8 new sock styles
|
|
Ghommie (original PR by AffectedArc07):
|
|
- tweak: Religion is now a globalvar instead of being a subsystem for some reason
|
|
Ghommie (original PR by AnturK):
|
|
- bugfix: Supermatter now melt walls if it finds itself in one.
|
|
Ghommie (original PR by Anturk):
|
|
- rscadd: Recipe for fabled secret sauce can now be found in the deepest reaches
|
|
of space.
|
|
Ghommie (original PR by Barhandar:
|
|
- bugfix: Pumpkin meteors on Halloween now replace catastrophic meteor waves, instead
|
|
of ALL OF THEM.
|
|
Ghommie (original PR by CrazyClown12):
|
|
- tweak: The chloral hydrate inside of the sleepy pen is no longer slower acting
|
|
than chloral hydrate made in chemistry.
|
|
- tweak: The chloral hydrate inside of cookies synthesised by emagged borgs is no
|
|
longer slower acting than chloral hydrate made in chemistry.
|
|
- balance: Slight tirizene buff.
|
|
- rscdel: Delayed chloral hydrate
|
|
Ghommie (original PR by Denton):
|
|
- tweak: Nanotrasen has started shipping more types of bedsheets to its stations.
|
|
- rscadd: Added in Runtime, Pirate and Gondola bedsheets. The second one can also
|
|
be found in some pirate ships, while the last can be crafted from gondola hides.
|
|
- balance: You can no longer reveal the 'illegal tech' research node by deconstructing
|
|
.357 speedloaders, riot dart boxes, syndicate cigarettes, syndicate playing
|
|
cards or syndicate balloons.
|
|
Ghommie (original PR by Mickyan):
|
|
- bugfix: Fixed being unable to smother people using the damp rag
|
|
Ghommie (original PR by MrDoomBringer):
|
|
- bugfix: morgues have had their proton packs removed and as such no longer suck
|
|
in ghosts on closing.
|
|
Ghommie (original PR by MrDoomBringer, AnturK and YPOQ):
|
|
- bugfix: Explosions will no longer damage wizards in rod form, the supermatter
|
|
monitoring radio and megafauna GPS.
|
|
- bugfix: Supplypods no longer detonate their contents.
|
|
- bugfix: Fixed silicon items (e.g. cyborg modules) being destroyed by explosion
|
|
epicenters.
|
|
Ghommie (original PR by Naksu):
|
|
- code_imp: get_area() is now a define rather than a proc.
|
|
Ghommie (original PR by Nicjh):
|
|
- rscadd: Abductor console's select disguise option now uses a radial
|
|
Ghommie (original PR by ShizCalev):
|
|
- bugfix: Pineapple haters/lovers will get/no longer get pineapple pizzas respectively
|
|
from infinite pizza boxes.
|
|
- bugfix: As a non-human mob, hovering your cursor over an inventory slot while
|
|
holding an object in your active hand shouldn't runtime now.
|
|
Ghommie (original PR by Skoglol):
|
|
- code_imp: New helper proc for alt-click turf listing, bypasses any interaction
|
|
overrides.
|
|
- code_imp: Ghosts and revenants now use the new proc.
|
|
- bugfix: Ghosts can no longer toggleopen sleepers, adjust skateboard speed or close
|
|
laptops
|
|
- bugfix: Revenant can now alt-click turf to list contents.
|
|
- tweak: Revenant now slightly less nosy, use shift click to examine.
|
|
- tweak: Alt-clicking the same turf again no longer closes the turf listing tab.
|
|
- bugfix: Reduced ventcrawl lag greatly.
|
|
- bugfix: Mining bags will no longer drop ore into backpack.
|
|
- bugfix: Mining bags in backpack no longer interferes with other mining bags.
|
|
- bugfix: Fixes some storage size circumventions.
|
|
- tweak: Moved machine and computer frames below objects, parts are now always on
|
|
top.
|
|
- tweak: Moved structures (chairs, closets, windows, cult altars etc etc) below
|
|
objects.
|
|
- tweak: Moves mineral doors to airlock layers
|
|
- tweak: morgue/crematorium trays' layers shouldn't overlap bodybags' anymore.
|
|
Ghommie (original PR by SpaceManiac):
|
|
- bugfix: Disassembling a chem dispenser for the first time will no longer always
|
|
yield a fully-charged cell.
|
|
Ghommie (original PR by Swindly):
|
|
- rscadd: Arm-mounted implants that contain more than one item use a radial menu
|
|
instead of a list menu.
|
|
Ghommie (original PR by Tlaltecuhtli):
|
|
- bugfix: Other people's clothes burning no longer spam you
|
|
Ghommie (original PR by XDTM):
|
|
- bugfix: Reagents now stop their passive effects (for example, stun immunity) if
|
|
the liver stops working while they're active.
|
|
Ghommie (original PR by YPOQ):
|
|
- bugfix: Fixing roffle waffle, mushroom halluginogen and some invalid reagents.
|
|
- bugfix: Fixes clockwork armor not actually having armor.
|
|
Ghommie (original PR by cacogen):
|
|
- rscadd: The font size of all text in the chat window now scales
|
|
- tweak: High volume (megaphone/head of staff headset) is a slightly smaller
|
|
- tweak: Admins have slightly larger OOC text
|
|
Ghommie (original PR by coiax):
|
|
- code_imp: Randomly coloured gloves and randomly coloured glowsticks now have slightly
|
|
different typepaths, but otherwise function the same.
|
|
- code_imp: The Squeak subsystem has been renamed to Minor Mapping.
|
|
Ghommie (original PR by duckay):
|
|
- rscadd: Added better names and descriptions for blueshirt officer gear.
|
|
- rscadd: Added the above gear to the premium selection of the sectech
|
|
Ghommie (original PR by harmonyn):
|
|
- balance: Resisting out of bucklecuffs takes more/less time depending on the handcuffs
|
|
you used, i.e., fake handcuffs will not bucklecuff someone for ages.
|
|
- tweak: fake handcuffs shouldn't no longer demoralize restrained criminals scums.
|
|
Ghommie (original PR by monster860):
|
|
- bugfix: fixes advanced proccall
|
|
Ghommie (original PR by mrhugo13 on tgstation13):
|
|
- rscadd: The Syndicate has decided to equip their Syndicate leaders operative (Aswell
|
|
as their clown counterparts) with the new Combat Glove Plus! The new Combat
|
|
Glove Plus does everything the old boring Combat Gloves does but with the added
|
|
extra of learning Krav Maga upon wearing them, any other Syndicate operative
|
|
who wants to get in on the action will have to pay 5tc.
|
|
Ghommie (original PR by nemvar):
|
|
- imageadd: Some drinks have new icons or slightly altered icons. In particular
|
|
Wizz Fizz, Bug Spray, Jack Rose, Champagne and Applejack.
|
|
Ghommie (original PR by ninjanomnom):
|
|
- bugfix: Orbiting is a little more aggressive about staying in orbit. The wisp
|
|
as a result now correctly follows you over shuttle moves.
|
|
- bugfix: Gaps between sounds in some looping sound effects should no longer happen
|
|
as much under heavy server lag.
|
|
Ghommie (original PR by variableundefined):
|
|
- bugfix: Cancel button to assault pod destination selector.
|
|
Ghommie (original PR by wesoda25):
|
|
- balance: disembowelment no longer works on mobs that aren't dead or in critical
|
|
condition
|
|
Ghommie (original PRs by Akrilla, Arkatos and Denton):
|
|
- tweak: Sprays cans have a cap on how dark you can make objects. Art is uneffected.
|
|
- bugfix: Fixed a bug where you could get cyborg spraycans via pyrite extracts.
|
|
- rscadd: Added an infinite spraycan for admins to spawn.
|
|
Ghommie (original PRs by Denton and Skoglol):
|
|
- tweak: Reorganized the syndicate uplinks. Items are now mostly alphabetical, some
|
|
misplaced items moved to more fitting categories. Bundles, random item and TC
|
|
have been moved into a new category called "Bundles and Telecrystals". Gloves
|
|
of the North Star and Box of Throwing Weapons have been moved to Conspicuous
|
|
and Dangerous Weapons. Combat Gloves Plus have been moved to Stealthy and Inconspicuous
|
|
Weapons. Moved all implants into the Implants category.
|
|
- tweak: 'Added a new category to the uplink: Grenades and Explosives.'
|
|
Ghommie (original PRs by Floyd/Qustinnus, optimumtact, Denton and coiax):
|
|
- rscadd: You can now select what your pills will look like when making pills from
|
|
the Chem Master
|
|
- rscadd: Red pills can make you think.
|
|
Ghommie (original PRs by Jujumatic and PKPenguin321, respectively):
|
|
- rscadd: Minesweeper Arcade machines. The higher the difficulty setting, the better
|
|
the prizes will be.
|
|
- rscadd: Also keep your eye out for another new (and rare) arcade game!
|
|
Ghommie (original PRs by Kmc2000 and actioninja):
|
|
- rscadd: Added darkmode! You can opt-in to this by clicking the new toggle darkmode
|
|
button just beside the settings one.
|
|
- rscadd: Byond members will now have a new setting for their Antag OOC color, instead
|
|
of using their OOC one. (Antag OOC still locked under admin discretion though)
|
|
- rscdel: Default black'n'white windows style.
|
|
Ghommie (original PRs by Mickyan, Anturk, ShizCalev, nemvar and Naksu):
|
|
- rscadd: After rigorous mandatory art training for the crew, many new graffiti
|
|
styles are now available
|
|
- bugfix: Cleaned up some crayon and spraycan code for futureproofing.
|
|
- bugfix: Spraypainting blast doors no longer makes them see-through.
|
|
- balance: Paint remover now works on blast doors and the like.
|
|
- rscadd: Most objects can now be colored using a spray can.
|
|
- spellcheck: Added visible message to spraying objects and windows.
|
|
- rscadd: Colored lights now shine in different colours.
|
|
- rscdel: Removed individual buttons text in crayon/spraycan UI, speeding it up.
|
|
- bugfix: Text mode buffer is actually visible in the UI.
|
|
- tweak: Last letter of a text mode buffer no longer rotates out to be replaced
|
|
with "a", allowing the text mode to be used for individual symbols.
|
|
Ghommie (original PRs by Naksu and XDTM):
|
|
- bugfix: Transferring quirks now properly removes the roundstart trait from the
|
|
person losing the quirk.
|
|
- bugfix: Roundstart traits no longer block the removal of other sources of that
|
|
trait.
|
|
- code_imp: status traits are now a datum var, the accessors are now defines rather
|
|
than functions.
|
|
Ghommie (original PRs by Naksu and coiax, loser):
|
|
- code_imp: Cleaned up saycode
|
|
- bugfix: Taking mutadone while having the communication disorder brain trauma will
|
|
no longer spam your chat with messages.
|
|
- rscadd: IPCs now come with a subtype of robotic tongue without the omnilingual
|
|
ability, instead of innately having robotic voice spans.
|
|
Ghommie (original PRs by Nichlas0010 and ShizCalev):
|
|
- tweak: AI core display screen can now be set in character preferences.
|
|
- bugfix: AI core display screen will now be restore when revived.
|
|
- spellcheck: Corrected some inconsistent capitalization in the player preferences
|
|
screen.
|
|
- imageadd: Readded some forgotten AI sprites.
|
|
- bugfix: Fixed Hades AI death animation not playing.
|
|
- tweak: the AI icon-selection menu now uses a radial.
|
|
- imageadd: Added in the death icon_states for the "TechDemon" AI screen.
|
|
Ghommie (original PRs by ShizCalev and bobbahbrown):
|
|
- rscadd: Headsets now dynamically show in their description how to speak on any
|
|
channels they can use when held or worn.
|
|
- code_imp: Radio channels names and keys now use defines.
|
|
- tweak: The head arrival announcement will now be broadcast to the supply for the
|
|
quartermaster.
|
|
Ghommie (original PRs by ShizCalev):
|
|
- bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a
|
|
PDA anywhere ingame.
|
|
- bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your
|
|
possession.
|
|
- bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even
|
|
if it wasn't near you/in your possession.
|
|
- bugfix: Fixed Pride Mirror exploits.
|
|
- tweak: Corgi collars can now be removed!
|
|
- tweak: Updated the corgi & parrot inventory panels to use the same formatting
|
|
as other mobs
|
|
- bugfix: Fixed corgi inventory panels not closing properly.
|
|
- bugfix: Fixed the parrot inventory panel not closing properly if you're not able
|
|
to interact with it.
|
|
Ghommie (original PRs by ShizCalev, MrDoombringer, AnturK, bgobandit, 81Denton and actioninja):
|
|
- rscadd: Failsafe codes for uplinks are now available for purchase.
|
|
- rscadd: Nuke Ops now have the ability to purchase a usable RPG, the PML-9, as
|
|
well as a couple different types of rockets for it. you can also suicide rocket
|
|
jump with them!
|
|
- spellcheck: Improved Uplink item descriptions and formatting.
|
|
Ghommie (original PRs by ShizCalev, coiax and Tlaltecuhtli):
|
|
- bugfix: Caks will no longer override the bonus reagents provided in a donut when
|
|
frosting them.
|
|
- bugfix: Caks can no longer create frosted frosted jelly donuts.
|
|
- bugfix: Jelly donuts will no longer lose their vitamins when they're frosted.
|
|
- bugfix: Fixed chaos donuts potentially doubling the amount of reagents added when
|
|
microwaved with something else.
|
|
- bugfix: Donuts now always contain 1 sprinkles as was stated on the wiki. Frosted
|
|
donuts have a chance at adding an extra sprinkle.
|
|
- code_imp: Improved the code for ensuring that security members enjoy donuts and
|
|
security-themed alcoholic drinks.
|
|
- balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and
|
|
heart attacks if it stays in for too long and it is also alcholic
|
|
- balance: beepsky smash now summons imaginary beepskys that deal stamina damage
|
|
instead of outright stunning
|
|
Ghommie (original PRs by Time-Green and Qustinnus):
|
|
- tweak: loot crates can't explode after unlocking anymore
|
|
- bugfix: jumping into loot crates no longers causes them to go boom
|
|
- bugfix: You can now deconstruct abandoned crates with a welder without making
|
|
them go boom. After unlocking them, of course.
|
|
Ghommie (original PRs by Tlaltecuhtli and nicbn):
|
|
- rscadd: alt click to eject beakers from chem masters + chem dispensers + grinders
|
|
+ chem heaters
|
|
- rscadd: hit chem master + chem dispenser + chem heaters with a beaker and if its
|
|
loaded with another it swaps em
|
|
- rscadd: All-In-One Blender UI uses a radial menu now. You can see the contents
|
|
and reagents by examining.
|
|
Ghommie (original PRs by XDTM, 4dplanner, nemvar and, yes, myself):
|
|
- code_imp: Merged tinfoil hat kind of protection into the anti_magic component.
|
|
- rscadd: Tinfoil hats can also be warped up from excessive dampening of mindray/though
|
|
control/psicotronic anomalies, or by simply being microwaved in an oven, and
|
|
become useless.
|
|
- rscadd: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil
|
|
protection too (minus the paranoia and limited charges).
|
|
- balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil
|
|
protection.
|
|
Ghommie (original PRs by XDTM, optimumtact, Nichlas0010 and monster860):
|
|
- rscadd: 'Added Quantum Keycards, devices that can link to a quantum pad, and can
|
|
be used on any other quantum pad to teleport to its linked pad. spellchecking:
|
|
Renamed "Bluespace Teleportation Tech" tech node to "Bluespace Travel".'
|
|
- tweak: Moved roasting sticks from the "Bluespace Travel" to "Practical Bluespace".
|
|
- rscadd: Spraying holy water on tiles will now prevent cult-based teleportation
|
|
from using them as a destination point.
|
|
- tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags
|
|
of holding.
|
|
- bugfix: You are now also blocked from teleporting IN to no-teleport areas, not
|
|
just out of them.
|
|
- tweak: Quantum teleportation now makes pretty rainbow sparks instead of the normal
|
|
ones.
|
|
- bugfix: Non-bluespace teleportation (spells etc.) no longer makes sparks.
|
|
- bugfix: Fixed teleportation deleting mob spawners like golem shells and ashwalker
|
|
eggs.
|
|
? Ghommie (original PRs by carshalash, GranpaWalton, BebeYoshi & Hexmaniacosanna,
|
|
Fire Chance, Ordonis, Krysonism and OnlineGirlfriend)
|
|
: - tweak: Reduced booze power of Mead, Red Mead, and Irish Cream.
|
|
- tweak: Increased booze power of Grappa.
|
|
- rscadd: Added a new premium drink to the soda machine called "Grey Bull" which
|
|
gives temporary shock resistance
|
|
- rscadd: A new drink called Blank Paper was added to the bar menu, it was made
|
|
by a mime and it represents a new start.
|
|
- rscadd: 'Adds a variety of fine alcoholic beverages for discerning patrons of
|
|
the bar: Wizz Fizz, Bug Spray, Champagne, Applejack, Jack Rose, Turbo, Old
|
|
Timer, Rubberneck, Duplex, Trappist Beer, Blazaam and Planet Cracker!'
|
|
- rscadd: 'Also more nonalcoholic drinks: Cream Soda, Lemonade and Red Queen.'
|
|
- rscadd: Packs of a novel artificial sweetener have been added to the kitchen
|
|
vendor.
|
|
- rscadd: Bottles of trappist beer and champagne are now available in the premium
|
|
seection of the booze-o-mat.
|
|
- rscadd: Juicing parsnips now yields parsnip juice.
|
|
- rscadd: Maintenance peaches.
|
|
- bugfix: Grape soda now cools you down like other sodas.
|
|
- tweak: tweaked the Arnold Palmer recipe, it now uses lemonade.
|
|
- imageadd: Added new drink, bottle, vomit and peach can sprites.
|
|
Ghommie (original PRs by grandpawalton and Mickyan):
|
|
- tweak: the contents on the smartfridge icon now change depending on how many items
|
|
it contains
|
|
- bugfix: opening the maintenance panel of smartfridges now correctly updates the
|
|
icon
|
|
- bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge.
|
|
Ghommie (original PRs by nicbn and coiax):
|
|
- rscadd: Microwave UI uses a radial menu now. You can see the contents by examining.
|
|
- rscadd: Microwaves have a single wire accessible when open, the activation wire.
|
|
When cut, the microwave will no longer function, when pulsed, the microwave
|
|
will turn on.
|
|
- rscadd: Stabilized dark purple extracts now cook items in your hands, rather than
|
|
dropping the cooked item on the floor.
|
|
Ghommie (original PRs by ninjanomnom and nemvar):
|
|
- bugfix: Trays now scatter their contents when used for attacks, like they are
|
|
supposed to.
|
|
Ghommie (original PRs by ninjanomnom, coiax, yoyobatty):
|
|
- bugfix: Fixed slaughter demons not getting a speed boost when exiting a pool of
|
|
blood. Fixed slaughter demon giblets not being visible.
|
|
Ghommie (original PRs by subject217, AarontheIdiot, pireamaineach, Gousaid67 and SouDescolado):
|
|
- balance: Removed plasmamen species speedmod in favor of a slowdown for envirosuits.
|
|
- rscadd: Nanotrasen has began deploying departementalized enviro plasmasuits to
|
|
the station! plasmamens can now benefit from some of the bonuses aswell as the
|
|
color pattern of their job, while allowing others to easily determine their
|
|
profession!
|
|
- bugfix: Benevolent Nanotrasen makes gulag available for everyone! (Plasmamen retain
|
|
their equipment and don't die.)
|
|
- rscdel: Removes code that theoretically limits plasmamen from being clowns and
|
|
mimes, but actually doesn't.
|
|
Ghommie (original PRs by zeroisthebiggay, AnturK, MrDoomBringer, Cobby, ATHATH, optimumtact, GranpaWalton, Skoglol):
|
|
- bugfix: Blob overminds, sentient diseases, etc. can no longer dump out boxes.
|
|
Sorry gamers.
|
|
- rscadd: Sentient Disease now has almost all symptoms at its disposal.
|
|
- code_imp: Adding single-symptom disease abilities is super easy now.
|
|
- bugfix: Sentient Disease can now hear (not sure if this was a bug or intentional).
|
|
- rscadd: Sentient Disease is a linguist and knows all languages. Still cannot speak.
|
|
- tweak: Gives Sentient Diseases a medical hud to observe their victims further
|
|
with.
|
|
- bugfix: Fixes and moves around some on_stage_change() and Start()-related things
|
|
for virus symptoms and (sentient) diseases.
|
|
- bugfix: The inorganic biology symptom should work properly now when bought by
|
|
a sentient disease.
|
|
- bugfix: Oxyloss icon no-longer shows up when someone has the self respiration
|
|
symptom
|
|
- tweak: The self respiration now makes you not contract diseases through the air
|
|
and not breathe in smoke
|
|
- bugfix: Sentient diseases can no longer pick two cures that react and disappear
|
|
when eaten.
|
|
- balance: Sentient disease cures are now consistently harder, will only pick cures
|
|
from tier 6 and up.
|
|
- bugfix: Disease cures should now stay the same for all infected mobs.
|
|
- rscadd: The regenerative coma symptom has a new resistance 4 threshold effect!
|
|
Said threshold effect will give hosts of the symptom's virus the TRAIT_STABLECRIT
|
|
trait if its threshold is met.
|
|
- bugfix: An obscure, probably never reported before bug that may or may not exist
|
|
involving sentient diseases and the self-respiration symptom should be fixed
|
|
now (if it even existed in the first place).
|
|
- balance: The cooldown time between each removal or addition of a symptom for sentient
|
|
diseases has been brought down from an agonizingly long 2 minutes to a more
|
|
reasonable 1 minute.
|
|
Ghommie (original pr by Dennok on tgstation):
|
|
- bugfix: Now you don't lose your pulled thing on the z level edge.
|
|
GrayRachnid:
|
|
- rscadd: Added windoors to all the flaps on delta.
|
|
- balance: rebalanced k9dogborgs
|
|
Hatterhat:
|
|
- rscadd: Magnetic pistols now fit in boot pockets - jackboots, workboots, etc.
|
|
- tweak: literally every pistol subtype fits in shoes now. go wild.
|
|
Hippie Circuit Port:
|
|
- rscadd: Added all Atmospheric Circuits
|
|
- rscadd: Added the ability to color data disks
|
|
- rscadd: Added Selection and Storage Examiner Circuits
|
|
- rscadd: Added Smoke, Extinguisher, and Beaker Connector Circuits
|
|
- rscadd: Added Inserter, Renamer, Redescriber, and Repaint Circuits
|
|
- rscadd: Added MMI Tank and pAI Connector Circuits (The possibilities are endless!)
|
|
Improving and Balancing Cyborgs:
|
|
- rscadd: Added Crew Pinpointer to Security Borg
|
|
- rscadd: Added Crew Monitor to Medical Borg
|
|
- rscadd: Added Crew Pinpointer to MediHound Borg
|
|
- tweak: Made the Disabler_Cooler compatible with both Security Borg and K9 Borg
|
|
- tweak: Changed the Warning Text upon selecting Security or K9 module
|
|
ItzGabby:
|
|
- rscadd: Bat Species parts for more leeway for character customization.
|
|
- code_imp: Alphabetized decor wing selection window in character creator for simplicity.
|
|
JTGSZ:
|
|
- tweak: Added one more gang boss slot bringing total to 4 from 3
|
|
- bugfix: Fixed Gang Boss being able to be deconverted
|
|
- tweak: Gave Qualifies_for_Rank Check back its checks in job controller.
|
|
- rscadd: Optional species based clothing restrictions
|
|
- tweak: Gang Dominator excessive wall check tweaked to 25 open turfs
|
|
- bugfix: Gang Dominator no longer functions off-station.
|
|
- rscadd: Adds more control over species based offsets.
|
|
- bugfix: qualifies_for_rank now checks latejoin menu
|
|
- rscadd: Added Halloween Dwarves, for Halloween... Yep.
|
|
- bugfix: Can flip pipes once more.
|
|
- bugfix: barricade girder walls use PlaceOnTop instead of new
|
|
Linzolle:
|
|
- rscadd: ability to quickly max sensors
|
|
- bugfix: atmos helmet visual bug
|
|
- bugfix: supply display are now properly on the wall
|
|
- tweak: consistency in hop and cap berets
|
|
- tweak: slime people now enjoy eating toxic food and it will not disgust them
|
|
- bugfix: hos trenchcloak now properly has a sprite on digi characters
|
|
- rscdel: duplicate definition of hos and sec skirts
|
|
- bugfix: Krav Maga leg sweep now works properly.
|
|
- rscadd: shoes can have a different icon used for their item and mob icons
|
|
- bugfix: combat gloves plus having no mob icon
|
|
- rscadd: inhands sprite for rainbow knife
|
|
- tweak: colour of highlight on the regular knife when held in the right hand
|
|
- rscadd: mining shuttle console can now be printed after computer consoles have
|
|
been researched
|
|
- rscadd: can now carry people on your back by aggressive grabbing them while they
|
|
are laying down and then dragging their sprite onto yours.
|
|
- tweak: dragging people who are prone is now much slower, and carrying them will
|
|
allow you to move faster at the cost of taking 5 seconds to lift them up onto
|
|
your back.
|
|
- tweak: pacifists can now aggressive grab (cannot table slam people though)
|
|
- bugfix: blood on your body floating a bit to your right if you're a taur
|
|
- bugfix: some suits having no icon on tauric characters
|
|
- tweak: front facing CMO hardsuit icon for naga taurs
|
|
- tweak: colour of medical cross on CMO hardsuit for taurs
|
|
- bugfix: taur body and jumpsuit showing through mining suits
|
|
- tweak: all chaplain suits can hold the same items in suit storage
|
|
- code_imp: improvement to organisation for chaplain suits
|
|
- bugfix: blood halberd not going back to 17 force after unwielding
|
|
- spellcheck: unnecessary 's at the end of blood rites healing
|
|
- rscadd: QoL to blood rites, examine the ritual aura to view how many blood charges
|
|
are left
|
|
- code_imp: surgery cleanup
|
|
- tweak: dissection available round-start
|
|
- rscadd: better dissection surgeries from RnD, gives more points
|
|
- rscadd: abductors can now see what glands do
|
|
- code_imp: antagonist abductors now have a surgeon trait that teaches them every
|
|
surgery rather than having it just check if they're an abductor
|
|
- rscadd: muscled veins surgery
|
|
- bugfix: having one of your hands used up if you fireman carry but the person being
|
|
carried dismounts any way other than you dropping them
|
|
- rscadd: Four colour variants of ankle coverings. Select them on the loadout screen.
|
|
- imageadd: ankle coverings
|
|
- tweak: allows for shoes that don't cover your feet to be taken into account for
|
|
footstep sound effects and glass shards
|
|
- rscadd: Tend Wounds surgery. Heal in the field, with better healing the more damage
|
|
the patient has.
|
|
- rscdel: Reconstruction replaced by Tend Wounds
|
|
- balance: made Revival more accessible, more viable alternative to cloning.
|
|
- bugfix: advanced surgery tools can't perform lobectomy or coronary bypass
|
|
- rscadd: Decorative and insect wings can now be coloured individually, similar
|
|
to horns.
|
|
- bugfix: people getting assigned wings if their savefile is old.
|
|
- rscdel: wings that take the hair colour. Unnecessary if you can just set the colour.
|
|
- tweak: Cannot make horns pure black. Trying to do so will set it to a default
|
|
value.
|
|
- bugfix: decorative angel wings being invisible
|
|
- bugfix: abductors now actually work
|
|
- tweak: abductor scientist has their own greet message now
|
|
- bugfix: unable to read paper on airlocks
|
|
- tweak: ai can see paper (still just shows stars)
|
|
- rscadd: Target head and throw a hat at someone to toss it onto their head, knocking
|
|
whatever they're wearing off if they are wearing a hat. Some headgear can't
|
|
be knocked off this way.
|
|
MediHound:
|
|
- rscadd: Made Cyborgs be affected by Ion Storm Law Changes like AIs
|
|
MrJWhit:
|
|
- balance: rebalance melee stamloss
|
|
Multicam Config:
|
|
- config: removed whether or not the stuff for multicam was checking the useless
|
|
var and instead now checks the CONFIG_GET flag.
|
|
- admin: Admins now have a verb in the Server tab to turn AI multicam on and off.
|
|
Naksu:
|
|
- code_imp: default radiation insulation is now handled by atom vars rather than
|
|
a component, components can still be used.
|
|
- code_imp: squeezed a little bit more perf out of atmos
|
|
Nero1024:
|
|
- soundadd: Bare feet will now make the correct footstep sounds.
|
|
- soundadd: Other mobs will make the correct footstep sounds.
|
|
- soundadd: Crawling/dragging sounds for downed/incapacitated mobs
|
|
Onule & Nemvar (ported by Ghommie):
|
|
- imageadd: New Revenant icons
|
|
Original by Citinited, port by Sishen1542:
|
|
- rscadd: You can now use an airlock electronics on a locker to add a lock, and
|
|
can screwdriver an unlocked locker to remove its lock.
|
|
- rscadd: You can now remove the locks on broken or emagged lockers.
|
|
- tweak: Removing the lock from a personal locker now wipes that locker's ID details.
|
|
- tweak: Broken lockers have had their appearance changed.
|
|
Owai-Seek:
|
|
- rscadd: custodial cruiser cargo crate
|
|
- tweak: removed light replacer from power designs and moved to misc designs
|
|
- tweak: added pimpin ride to custodial locator
|
|
- tweak: added additional items to janibelt whitelist
|
|
- tweak: made plant DNA manipulator unwrenchable
|
|
- balance: reduced janitor premium supply costs
|
|
- bugfix: fixed them strawberries
|
|
- rscadd: false codpiece
|
|
- rscadd: crocin/camphor bottles
|
|
- tweak: updated kinkmate item list
|
|
PersianXerxes:
|
|
- code_imp: Adds the clockwork_warp_allowed flag to the Captain's Office area, set
|
|
to FALSE the same way it is for the chapel and armory.
|
|
- tweak: Relocates cult catwalks outside the Reebe dressing room.
|
|
Poojawa:
|
|
- rscadd: Digitigrade legs are now able to wear shoes and look fancy, Uniforms to
|
|
come.
|
|
- tweak: Xenos are only digitigrade now, mammals and aquatics have the option.
|
|
- rscadd: Fire Alarms are visible in low light situations
|
|
- bugfix: fixed vore prefs saving inconsistently, new characters might have a previous
|
|
slot's prefs tacked on.
|
|
- bugfix: fixed mammals not having the option for digilegs. Sprites are fucky until
|
|
body-part related sprites are done.
|
|
- refactor: improved vore sound responsiveness to preference choices.
|
|
- balance: removed morphine from Medihound sleeper chemical list
|
|
- bugfix: fixed preference setting being broken
|
|
- refactor: Medihound sleepers are Initialized properly, and icons update correctly
|
|
now on eject
|
|
- tweak: Air alarm All clear color changed from green to blue
|
|
- balance: APCs are harder to destroy.
|
|
- rscadd: Added Digitigrade versions of everything appliciable in suit.dmi
|
|
- imageadd: Snowflake Icons weren't modified, and were given NONE
|
|
- imageadd: naga and quad Taurs literally don't freeze their ass off in space anymore.
|
|
- bugfix: Digitigrade legs will toggle on/off properly on character menue
|
|
- bugfix: The misleading "normal" has been removed from species options
|
|
- balance: Added sanity checks to emag usage
|
|
- bugfix: fixed vtech, but it still doesn't work because of overriding jog/sprint
|
|
mechanics from combat reworks.
|
|
- bugfix: Puppy jaws properly store if you're emagged, they are also toggle-able
|
|
for stealth like the tongue.
|
|
- bugfix: 'Digitigrade legs should properly fucking update for the last fucking
|
|
time. Fucking snowflake code. refractor: Got rid of snowflake sechound cuffs,
|
|
gave them normal zipties like regular secborgs.'
|
|
- bugfix: dogborg sleepers actually extinguish people who are on fire, in case you
|
|
don't have time to lick them out.
|
|
- bugfix: Taur suits should fix themselves properly when worn by other people.
|
|
- rscadd: Added the Yogs/Oracle ported latejoin menu
|
|
- rscadd: All markings, tails, ears, and snouts for Citadel races are color matrixed!
|
|
- imageadd: all markings are on a per-limb basis, including Digitigrade legs!
|
|
- imageadd: a bunch of tails were blessed with tail wagging sprites, Fish, Sharks,
|
|
Fennecs, Wahs, raccoons, and others.
|
|
- imageadd: Tiger markings + tail added, skunk tails improved via sprites from Virgo
|
|
- tweak: tweaked some sprites to look better, but they absolutely could use a few
|
|
extra passes for quality
|
|
- rscadd: HumanScissors in the Tools folder will permit anyone to contribute matrix'd
|
|
markings to the sprite sheet, however Mam_markings is very, very full. Be careful.
|
|
- tweak: Character preview was both optimized for taurs and bad-touched for better
|
|
updating. I don't know if it'll be bad, but hey its better.
|
|
- rscadd: Added Dark Medihound and Pup Dozer from Virgo
|
|
- tweak: Clone pods no longer announce the name of the clone
|
|
- bugfix: fixed flavor text appearing when your face is hidden but you're not an
|
|
Unknown
|
|
- bugfix: Tauric suits now apply an (placeholder) blood overlay, as well as their
|
|
shield overlay.
|
|
- balance: Ashwalkers now have lungs. They cannot breath station air without suffocation
|
|
effects, but are completely fine on their homeworld.
|
|
- balance: Carbon mobs now have a maximum tolerance to oxygen of 50kPa.
|
|
- balance: Deluxe synthetic lungs have a very high bonus to O2 tolerance.
|
|
- bugfix: Digitigrade legs returned to normal, since digi leg markings overlay them
|
|
anyway.
|
|
- bugfix: commented out lizard mam_snout entries, because too many abominations
|
|
- bugfix: Vore Panel restored to have various interactions available again. Semi-untested
|
|
but should work as advertised.
|
|
- tweak: Vore Panel has more feedback.
|
|
- rscadd: is_wet var to bellies, toggled in the panel, will remove flesh sounding
|
|
struggles and the internal loop. JSON version updated.
|
|
- rscadd: Feeding var. You will need to enable feeding to recieve any feed vore
|
|
actions, but you can now feed yourself to mobs that have this set. TODO, Dogborg
|
|
sleeper feeding.
|
|
- rscadd: vore mode button now required to be enabled to perform vore actions. It's
|
|
the mouth icon!
|
|
- bugfix: Ash Drake vore fixed for actual reals this time
|
|
- bugfix: Mobs shouldn't spam the released contents announcement anymore on qdel
|
|
or death. Only if triggered
|
|
- tweak: Hostile mob code now properly ignores targets in bellies
|
|
- rscadd: Your belly can quietly growl if you're starving now.
|
|
- bugfix: Normal blood splattering isn't offset due to tauric mode
|
|
- rscadd: Added plasma man suit icons for taurs
|
|
- rscadd: Added bee butt for insects to have stripes
|
|
- tweak: adjusted random spawn sprite accessories, humans won't be demi by default
|
|
and lizard/mammal spawns will randomly get digitigrade legs
|
|
- bugfix: sprite adjustments for tentacles, as well as a misspelling.
|
|
- bugfix: Humans once again use ears and tail_human, as intended. This is to prevent
|
|
garish randomness
|
|
- bugfix: istype for species is actually correct and usable now, it'll be a factor
|
|
for monkey form expansions.
|
|
- bugfix: Hair functions are de-gendered and more easily selectable now.
|
|
- bugfix: Slimes can *wag, select markings and snouts, and yes it works.
|
|
- bugfix: Slimepeople extra parts now respect their hair_alpha in terms of being
|
|
somewhat see-through. it shouldn't stand out as badly now!
|
|
- bugfix: Hunger noises are now toggled per character
|
|
- bugfix: Ashwalker den is habitable by ashwalkers again
|
|
- rscadd: Medical belts now have overlays! Now you can see if a belt is useful or
|
|
just flatout empty.
|
|
- bugfix: fixed hypo MK IIs not being able to be put on medical belts
|
|
- bugfix: fixed Navy officer uniforms that failed to spawn
|
|
- code_imp: Loadout items will be forcefully added to backpacks or at your feet
|
|
instead of left behind at title screen
|
|
- tweak: hypospray kits hold 12 now, but only vials and sprays themselves
|
|
- bugfix: labcoats can carry MK II hyposprays on them now.
|
|
- rscadd: Vore Mobs are a thing now, not just ash drakes
|
|
- rscdel: 'Removed hunger sound stuff. never taking requests from Coolgat3 ever
|
|
again. refractor: Simple Mobs use the same system regular human mobs do, itjustworks.png'
|
|
- tweak: Character Window settings unsnowflaked and normalized. I have no fucking
|
|
clue how to make them work with taurs still tho, sorry.
|
|
- imageadd: added rotating background images for better clarity and contrast than
|
|
just SOLID FUCKING BLACK. Images from Virgo/Polaris/Eris
|
|
- balance: Defib users automatically stop pulling when they attempt to perform a
|
|
defib shock
|
|
- imageadd: added muzzled varients of space helmets and full masks
|
|
- imageadd: added knight_grey to taur suits, all paranormal ERT now have tauric
|
|
versions enabled
|
|
- bugfix: Lava knights have digitigrade and tauric versions now
|
|
- rscadd: Added a glass version of the gas mask, because it was in the files and
|
|
looked nice. does everything regular ones do except make you an unknown
|
|
- rscadd: Added custom species names! Examining people will now display their species
|
|
name unless they're an Unknown or have their face hidden. like flavor text.
|
|
Set it in your character window!
|
|
- code_imp: changed how health scanners print messages, wrapping it in msg for one
|
|
to_chat instead of printing every line to_chat.
|
|
- server: Discord bot will now report when a round ends and give the vague news
|
|
ticker that a sister-station would have received for the game mode and result
|
|
of the round.
|
|
- bugfix: fixed medical hardsuit overlay issue. I thought it was going to work well
|
|
but fuck byond.
|
|
- bugfix: None body markings shouldn't give rgb hell, but it also should reset properly
|
|
anyway. ree.
|
|
- bugfix: Sorted some sprites to better sooth my byond icon limit anxiety.
|
|
- bugfix: Box Cryopods expanded to 6 public. Permabrig cryo fixed.
|
|
- bugfix: Delta Cryopods expanded to 6 public. Permabrig cryo fixed.
|
|
- bugfix: MetaStation Crypods expanded to 6 public, relocated above sparring ring.
|
|
Permabrig cryo fixed
|
|
- bugfix: PubbyStation gained one more cryopod, Permabrig's cryo fixed.
|
|
- rscadd: Omega given one more crypod as well.
|
|
- rscadd: Gulag was given a cryopod.
|
|
- tweak: Box and Meta's cryo rooms are now a new room entirely.
|
|
- rscadd: Added erect states for all phallic bodyparts
|
|
- bugfix: YOUR DICK ACTUALLY STANDS UP NOW, YOU'RE WELCOME.
|
|
- bugfix: skintone locked genitals match the new skintone colorations.
|
|
- rscadd: added two new vaginal types and descriptions.
|
|
- bugfix: fixed borg defib runtimes
|
|
- bugfix: fixed heart attacks being nonlethal
|
|
- rscadd: Ported Oracle's cloning set up, you're now visible like cryo when being
|
|
cloned, though it's a mystery until you have skin on your meat puppet existance
|
|
- balance: Recyclers are unable to destroy the indestructible any longer.
|
|
- bugfix: Kiara's toy sabre now actually is the correct item + icon states
|
|
- bugfix: Generic armor for taurs fixed, there isn't actually any sprites for 'em,
|
|
so. Full sprites overlay over bodies, but I really can't be bothered to do all
|
|
the offset fixes otherwise.
|
|
- rscadd: Large maps have had a patient room transformed into micro chemistry stations
|
|
with nothing else in them. They've been labelled 'Apothecary' rooms and are
|
|
accessible by doctors.
|
|
- rscadd: females now have female defined sprites
|
|
- bugfix: Slime legs have had their excess pixels adjusted
|
|
- bugfix: Mammal normal legs are more in line with human legs now
|
|
- bugfix: fixed species like abductors and golems getting the fat tiddy or pingas
|
|
- bugfix: Atmos and Station alerts should be more alerting.
|
|
- rscadd: Added visible and hidden testicles
|
|
- rscadd: Added multi-boob support. Now you can have two or three pairs of breasts.
|
|
- bugfix: fixed missing vagina and breast sprites
|
|
- bugfix: fixed prosthetic hands being invisible
|
|
- bugfix: male foxes exist again
|
|
- bugfix: female chest markings improved from being too dark in comparison to their
|
|
other colors, blending better
|
|
- bugfix: Markings behave better on non-organic limbs.
|
|
- tweak: tweaked the name of Sublter to distinguish its use
|
|
- tweak: Gave a hint for vore posting.
|
|
- rscadd: Readded Ninja speech modifications with their mask
|
|
- rscadd: Pacifists can eat people for heal belly or noisy. Digestive modes are
|
|
auto-swapped to noisy
|
|
- rscadd: Added an underwear toggle button under 'Object' tab
|
|
- tweak: Genitals now layer under underwear. Hide these if they're too obnoxious.
|
|
- rscadd: Added digitigrade socks of all known ones anyway.
|
|
- tweak: tweaked the Genital character creation layout to look better
|
|
- bugfix: fixed having balls/womb when you don't have the linked organ at character
|
|
creation
|
|
- bugfix: fixed being able to squeeze semen directly from your balls. Probably.
|
|
- rscadd: NT Newscasters have had repeated reports of gang activity and are now
|
|
looking into it.
|
|
- rscadd: NT Psykers keep mumbling about last words of someone who died. Somehow
|
|
they even have a newsletter for this...
|
|
- bugfix: Gangster greeting messages are a batch message rather than 5 laggy to_chats
|
|
- imageadd: RCL now show what color is currently in use
|
|
- rscadd: Added RGB blood effects, know whose blood this is by color!
|
|
- rscadd: Added Synthetics blood, and a machine that produces it. A universal donor
|
|
for medical to heal people with. Make it via medical protolathe!
|
|
- bugfix: With hearts, slimepeople shouldn't die from the effects of not having
|
|
a heart.
|
|
- bugfix: Plasma vessels from xenomorphs will restore blood if you're on resin.
|
|
- server: Poly's speech now echos to the chat bot.
|
|
- rscadd: Added new wings to Insects and separated fluff from old ones, they're
|
|
Insect's new body markings now without being per-limb (for now).
|
|
- rscadd: Horns are now available to mammals, and they have their own color.
|
|
- rscadd: Legs are no longer a binary hack code, but actually something that can
|
|
be changed. Framework for tauric adaptations.
|
|
- rscdel: Purged Modular Citadel's sprite_accessories.
|
|
- bugfix: improved the quality of a number of sprites.
|
|
- tweak: Moths are now all insects. Avians and Aquatics are all anthromorphics.
|
|
Just as planned.
|
|
- rscadd: Anthromorphs can choose their preferred gibbing meat. I guess. Snowflakes
|
|
are weird.
|
|
- bugfix: Additional Gentlemen names.
|
|
- rscadd: Medical huds are now calibrated for Radioactive wavelengths.
|
|
- balance: Engineering equipment, blue space, and common storage containers are
|
|
radiation protected
|
|
- bugfix: fixed suit storage not cleaning radiation levels of everything stuffed
|
|
into them.
|
|
- bugfix: QM is able to hire/fire people to their department now.
|
|
- bugfix: cryopod UI isn't complete shit anymore
|
|
- bugfix: Cryopods purge silicon gear more efficiently now. Same with ghosts.
|
|
- balance: Med Sprays are now more aligned with patch mechanics
|
|
- balance: Chemistry is encouraged to be more varied in their healing, as well as
|
|
careful in its application
|
|
- tweak: Active NPC priority set much higher priority for the MC, with the intent
|
|
on making NPC combat more interesting
|
|
- bugfix: Clarified access descriptions of some jobs
|
|
- bugfix: fixed missing deco wing states
|
|
- bugfix: fixed a few things related to vore content
|
|
Putnam3145:
|
|
- tweak: Bottles in PanD.E.M.I.C 2200 can now be replaced with an inhand bottle
|
|
directly
|
|
- tweak: Ejecting a bottle from the PanD.E.M.I.C 2200 puts it directly into the
|
|
user's hand
|
|
- tweak: Alt-clicking the PanD.E.M.I.C 2200 ejects the current bottle
|
|
- bugfix: neural nanites only work/drain if you have brain damage or traumas the
|
|
nanites can fix
|
|
- tweak: Pod people can no longer get fat from standing in the light
|
|
- tweak: PanD.E.M.I.C 2200 now ejects onto itself instead of onto user if user's
|
|
hands are full
|
|
- rscadd: Added configs for a bunch of Dynamic rule parameters.
|
|
- config: Added defaults for all the configs (WIP).
|
|
- config: Added dynamic midround/latejoin antag injection to the config.
|
|
- balance: Made starlight condensation not kill slime people.
|
|
- balance: Added not-killing-slime-people to the transmission threshold of plasma
|
|
fixation and radioactive resonance.
|
|
- tweak: Made the clone scanner lock while it's scanning.
|
|
R3dtail:
|
|
- rscadd: Added 16 saltprimaryobject items Added 4 saltsecondarysubject items
|
|
- rscadd: Added a new carpet. Red! Also added said carpet to the Premium Carpet
|
|
crate from the cargo supply console. Trilby said she'd take care of the crafting
|
|
recipe.
|
|
Raptorizer:
|
|
- tweak: Doubled peach spawn rate
|
|
- tweak: tweaked numbers/variables
|
|
- balance: rebalanced numbers/variables
|
|
- spellcheck: removed unneeded code
|
|
Seris02:
|
|
- rscadd: Abductor Replication Lab ruin and advanced tools
|
|
- rscadd: Added looc hotkey
|
|
- tweak: made the autoprocess button relevant
|
|
- tweak: changes so that spooktober starts earlier
|
|
- bugfix: fixed the dark blue lum major effect
|
|
Sirich96 and Dennok (ported by Ghommie):
|
|
- rscadd: Added new Teleporter Station sprites
|
|
- rscadd: Added teleport station calibration animation.
|
|
Sishen1542:
|
|
- rscadd: Pentetic Jelly, new chemical made through mixing 1:1 slime jelly and pentetic
|
|
acid.
|
|
- tweak: Anatomic panacea now gives pent jelly instead of pent acid. Medbeams now
|
|
have TRUE tox healing to heal TOXINLOVER as well.
|
|
- balance: Changed bible heal proc, halving the healed damage and increasing brain
|
|
damage 5x in exchange for a much wider array of items to protect you from it.
|
|
- tweak: Moved around some chems from emag list into upgrades.
|
|
- balance: Added some fun chems to dispensers.
|
|
- bugfix: Gave dispensers old tg functionality.
|
|
- rscadd: Leather, cardboard, bronze & bone golems!
|
|
- rscadd: Bone hurting juice and interactions with plasmamen, skeletons & bone golems!
|
|
- rscadd: Ported addition of new CAS cards.
|
|
- bugfix: Ported a fix for CAS.
|
|
- rscadd: Added the ability to alter your genitalia as a slimeperson more than addition/removal.
|
|
- bugfix: fixed genitalia removal proc in alter form.
|
|
- balance: Ported the inability for non-station AI to interact with station z-level.
|
|
- balance: HoS mains can now peacefully sleep in their office.
|
|
- tweak: Podpeople now have customization options.
|
|
- bugfix: Removed the human check for cult conversion of captain/chaplain minds.
|
|
- balance: Roundstart carbon jetpacks now have full_speed FALSE.
|
|
- tweak: Adds plasteel to medical and security techfabs.
|
|
- rscadd: Added public autolathes to all maps.
|
|
- tweak: density = 0
|
|
- balance: hugboxing mining loot
|
|
- balance: ling blade now has 40 armor pen
|
|
- rscadd: fun
|
|
- rscdel: bad stuff
|
|
- balance: mech bad
|
|
- balance: rebalances strained muscles
|
|
- rscadd: added in the assistant response team
|
|
- bugfix: fixed up access on the centcom hangar button
|
|
- balance: storage tweaks for belt briefcase
|
|
- imageadd: codersprite for belt briefcase
|
|
- rscadd: added pharaoh gear to chaplain vendor
|
|
- spellcheck: fixed typos in pharaoh items
|
|
- rscadd: made laser minigun not shitcode and also craftable
|
|
- soundadd: added new fire sounds for the laser minigun
|
|
- rscadd: holy lasrifle, hypertool, divine lightblade, and blessed baseball bat.
|
|
Four new holy weapons!
|
|
- balance: stamina and force tweaks for most holy weapons.
|
|
- tweak: prayer beads no longer deconvert after a 10 second timer, now just inject
|
|
holy water for delayed effect
|
|
- tweak: cultist runes are now destroyed with a bible or a null rod
|
|
- tweak: bo-staff now functions as a nerfed sleepy carp staff
|
|
- bugfix: fixed kevinz code to add in non-null rod child items as holy weapons
|
|
- bugfix: fixing chems for strained muscles
|
|
- bugfix: narsie no longer asks for consent
|
|
- bugfix: removed reflect from divine lightblade
|
|
- bugfix: teleporting a locker is bad
|
|
Sishen1542, original by @Tlaltecuhtli:
|
|
- bugfix: alt clicking the emitter now rotates it instead of only flipping
|
|
Sishen1542, original by @zxaber:
|
|
- balance: Utility mechs no longer automatically get beacons.
|
|
- balance: Tracking beacons no longer delete themselves when EMPing a mech, and
|
|
instead have a ten-second cooldown in-between EMPs. They also now do heavy EMP
|
|
damage rather than light.
|
|
- balance: Mechs that take EMP damage lose the use of their weapons and equipment
|
|
temporarily. Movement and abilities are not effected.
|
|
- balance: Mechs taking EMP damage no longer roll for a random malfunction.
|
|
Sishen1542, original by Arkatos:
|
|
- rscadd: Action buttons can now be dragged onto each other to swap places
|
|
Sishen1542, original by NewSta:
|
|
- tweak: updated the miasma canister sprites
|
|
Sishen1542, original by Skoglol:
|
|
- rscadd: Heaters/freezers now support ctrl clicking to turn on and alt clicking
|
|
to min/max target temperature.
|
|
Sishen1542, original by XDTM:
|
|
- rscadd: Using the wrong surgery tool during surgery no longer attacks the patient,
|
|
if on help or disarm intent.
|
|
- rscadd: Surgery steps are now shown in detail only to the surgeon and anyone standing
|
|
adjacent to them; the patient and people watching from further away get a more
|
|
vague/ambiguous description.
|
|
Skoglol:
|
|
- rscadd: You can now alt click storage (bags, boxes, etc) to open it.
|
|
Skully):
|
|
- rscadd: Nudity Permit, a completely invisible uniform that still has pockets and
|
|
such, to loadout options. It is more or less a direct port from the RP server.
|
|
SkullyRoberts:
|
|
- rscadd: Penis autosurgeon as rare maint loot.
|
|
TerraGS / Skoglol:
|
|
- rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher
|
|
- rscadd: Kinetic crusher can now be one-hand carried. You'll still need two hand
|
|
to use it.
|
|
Thalpy:
|
|
- bugfix: fixes message_admins in SDZF
|
|
- tweak: Alkaline buffer recipe so people don't get grumpy and expanded the pH range
|
|
- bugfix: fixes buffers
|
|
- bugfix: fixes broken compiler because a var changed name
|
|
- bugfix: impure travis var anger
|
|
- rscadd: Added the ability to dispense smartdarts from the chemmaster.
|
|
- tweak: Tweaks medolier amd chembags to allow quickpickups of smartdarts, lets
|
|
the latter soak in beakers (on the floor)
|
|
- bugfix: fixed rounding errors with smartdart mixes.
|
|
- imageadd: added modified smartdartgun icon.
|
|
- bugfix: 1. Kev asked that there were no antag datums used, so that's been changed.
|
|
2. Tricks can no longer turn someone into a dullahan, instead you have to spend
|
|
candies to get that. I felt it was too mean to turn people into that, I didn't
|
|
realise you couldn't revert it. 3. Barth will no longer as for impossible items.
|
|
4. Barth will no longer as for the same item multiple times. 5. Barth will now
|
|
accept broader things, rather than asking for something, when meaning something
|
|
specific. 6. Jacq will now no longer poof off the z level. 7. Jacq will (hopefully)
|
|
stop spooking the AI by teleporting into there 8. Jacq will now try to teleport
|
|
to a location with someone nearby. 9. Barth will tell you where Jacq is currently
|
|
when you speak to him. 10. You can trade 2 candies for a Jacq Tracq (tm) 11.
|
|
Jacq should stop getting mad and cover the station in gas when killed. 12. Fixed
|
|
Jacq not singing (the link died). 13. Slightly changed wording so that people
|
|
will hopefully get to know her. 14. Jacq no longer disappears when you're getting
|
|
to know her.
|
|
Toriate:
|
|
- imageadd: 'All regular crates are now 3/4ths ToriCrates iamgeadd: Unused plastic
|
|
crate sprite added'
|
|
- rscadd: Blood freezer crates now have unique sprites.
|
|
- rscadd: RPD now has inhands
|
|
- imageadd: New sprites for RCDs and RPDs, inhands included
|
|
- imageadd: Updated the sprites of all the regular crates
|
|
Trilbyspaceclone:
|
|
- rscadd: cakes!
|
|
- imageadd: Made some sprites! -Love them really came out well
|
|
- rscadd: new economics
|
|
- tweak: cargo and robotics relationships
|
|
- balance: unbalanced something
|
|
- bugfix: fixed a maybe oversight
|
|
- rscdel: Fun
|
|
- tweak: costs of suit voucher
|
|
- balance: Unblances miner vender
|
|
- bugfix: spare cheaper brute kit
|
|
- tweak: harm from hentie
|
|
- balance: rebalanced goliaths stun to be less auto death
|
|
- rscadd: Armor to blob shields
|
|
- tweak: block weaken state to 70% from 75%
|
|
- bugfix: restores the deathriplys missing armor
|
|
- rscadd: new lockable colalr
|
|
- tweak: armor
|
|
- bugfix: missing hopes and dreams
|
|
- code_imp: orgized the weapon file to be more cat brain friendly
|
|
- imageadd: This means sprite right?
|
|
- rscdel: Many engi flags on non-engi things
|
|
- code_imp: changed some code to be organized at a glance
|
|
- balance: '25% < --- 50% For NPC blocking bullshit ided: Yes'
|
|
- rscadd: mag gun uses cells
|
|
- balance: kev things their to op
|
|
- rscadd: syndicate phobia
|
|
- tweak: other phobia's
|
|
- bugfix: laser carbine
|
|
- tweak: makes collars only locked via key
|
|
- tweak: charging
|
|
- rscadd: Combat inducers for COMBAT!
|
|
- code_imp: made it look nice
|
|
- rscadd: golden swag boxes
|
|
- rscadd: Crafting suitcases
|
|
- rscadd: more bountys
|
|
- rscdel: Nitryl bounty
|
|
- rscadd: better stocks
|
|
- rscadd: more evil blood fluff text
|
|
- rscadd: Added more mime names
|
|
- tweak: replaces a sink with a autolathen
|
|
- balance: 2 -> 3
|
|
- rscadd: MASON SUIT!
|
|
- rscadd: adds the sec jetpack to sec hardsuit storge
|
|
- rscadd: Added a few jet packs to the space queens men
|
|
- tweak: volume of jet packs
|
|
- rscadd: Bad Idea
|
|
- rscadd: bio mass meat
|
|
- rscadd: more box options
|
|
- bugfix: a lack of replaceable boxes
|
|
- bugfix: clothing needing a emag
|
|
- tweak: 4 - > 5
|
|
- tweak: 5->6
|
|
- tweak: 4tc - > 2tc
|
|
- tweak: mulligan costs 4 - > 3
|
|
- tweak: Tuberculosis 12tc - > 8tc
|
|
- tweak: 15 - >10
|
|
- bugfix: both bags have the same name
|
|
- tweak: 5 - > 2
|
|
- tweak: 3 -> 1
|
|
- tweak: 2 < - 4
|
|
- tweak: 1->2 and ultra
|
|
- rscadd: shield + crafting
|
|
- tweak: hierophant movment and melee attack
|
|
- rscadd: More plushies
|
|
- tweak: attack verbs and descs
|
|
- rscadd: bone satchles
|
|
- balance: rebalanced stunslugs
|
|
- rscadd: colored boxes, and more types
|
|
- tweak: harm and such
|
|
- balance: item classes
|
|
- bugfix: resonators being so shitty
|
|
- bugfix: 'Game braking bug critical: bug fix'
|
|
- rscadd: items to syndie surgery bags
|
|
- rscadd: SNOW CONES
|
|
- rscadd: carts buy-able cargo
|
|
- tweak: selling/time to craft
|
|
- bugfix: crafting problems, and red stamp exsplote
|
|
- rscadd: gives paper work sprites that are nicer
|
|
- rscadd: origami
|
|
- rscadd: gang tower shield
|
|
- tweak: costs of boots
|
|
- rscadd: organ box
|
|
- rscadd: Medical breifcaseses
|
|
- rscadd: New cargo crate for tech-slugs!
|
|
- rscadd: Ammo to each fitting crate
|
|
- bugfix: Cat-code
|
|
- spellcheck: fixed a few typos - Again my bad
|
|
- bugfix: fixed airless place
|
|
- rscadd: baklava
|
|
- balance: makes uplink kits more usefull for the risk
|
|
- code_imp: Changes some files to be better
|
|
- balance: As all things are not
|
|
- bugfix: fixing cat code that dosnt work, my bad
|
|
- bugfix: Arcades stealing from noodles
|
|
- rscadd: rapier
|
|
- tweak: speedy quirk
|
|
- spellcheck: Ironic
|
|
- bugfix: A bunch of minor issues with xenobiology are no more!
|
|
- bugfix: I didn't code it right it in the first place
|
|
- rscadd: new nodes
|
|
- balance: points and node gear
|
|
- rscadd: stuff n things
|
|
- rscadd: gear harness and a conflict merg
|
|
- rscdel: Nudity permits
|
|
- bugfix: nothing
|
|
- rscadd: Donner item
|
|
- rscadd: Luna's Gauntlets
|
|
- balance: rebalanced lingy dingy powery gamey
|
|
- tweak: melee and block harm
|
|
- bugfix: sprites*
|
|
- balance: bone satchles
|
|
- tweak: holster doing holster things
|
|
- rscadd: Donor item
|
|
- rscadd: Joy, Happiness, Honk
|
|
- bugfix: small mix up in terms
|
|
- rscadd: Promiscuous Organs crate, pills to lewd crate and testicles to maints
|
|
- bugfix: Made unholy water healtoxinlover
|
|
- rscadd: Zelus Oil, brass flasks
|
|
- rscadd: Added new chairs
|
|
- admin: Bugtesting zone upgrades for easy bug/game testing
|
|
- rscadd: more cargo to cargo
|
|
- rscadd: More loadout gear
|
|
- bugfix: Poojawa power creep
|
|
- bugfix: Not my work not my credit
|
|
- rscadd: Emitter gun
|
|
- bugfix: suit storage nulling anti magic item protection
|
|
- balance: rebalanced steal goals restrictions
|
|
- spellcheck: fixed a few misleading goals
|
|
- bugfix: ports a fix
|
|
- bugfix: oversight in benos
|
|
- bugfix: QM rooms not getting Key Aunths
|
|
- rscadd: new books/cooking
|
|
- spellcheck: less bad wording in slime
|
|
- rscadd: strawbarries and such
|
|
- rscadd: amazing things like tea of catnip, catnip and plant
|
|
- tweak: glue uplinks
|
|
- rscadd: RPDs to drones
|
|
- rscadd: Armor and such
|
|
- rscadd: flavor
|
|
- bugfix: maybe a runtime
|
|
- rscadd: chameloen clothing
|
|
- rscadd: tons of peach themed items
|
|
- spellcheck: caje
|
|
- rscadd: New book - Unused
|
|
- code_imp: organized files
|
|
- imageadd: redid brass tools to look better*
|
|
- bugfix: /cursed from a item path
|
|
- rscadd: Almost all clothing and most weaponds can be sold for pocket change
|
|
- tweak: Cargo costs of packets and selling
|
|
- balance: Lowered mat selling as well as most if not all bountys
|
|
- code_imp: Adds more files for easy finding/adding in packs
|
|
- bugfix: oops not being blacklisted
|
|
- code_imp: removes some cit-modular things
|
|
- bugfix: Missing sprites with bad ones
|
|
- tweak: emag charge amount
|
|
- rscadd: Reebe QoL aka creep in gear
|
|
- bugfix: ???
|
|
- server: HEY MADE THE REEBEEE WAY SMALLER - Making it less lagging hopefully
|
|
- rscadd: Surgerys and spays in bags
|
|
- tweak: earthbloods stam regen
|
|
- imageadd: Red to Blue/Black crosses as questioned by Bhijn
|
|
- bugfix: clean bot not cleaning basic cleanables
|
|
- rscadd: new traitor bundle
|
|
- rscadd: trash
|
|
- imageadd: 'eye bleed :add: misstakes'
|
|
- rscdel: Removed old things!
|
|
- bugfix: UI memes
|
|
- rscadd: Blue space blood bag
|
|
- tweak: blood costs
|
|
- rscadd: Beebal and Honeybalm plants
|
|
- tweak: Costs of crates and paperwork
|
|
- rscadd: Adds 2 more crates hacked only
|
|
- rscadd: Added two seed packets of cotten to ash walkers base
|
|
Tupinambis:
|
|
- tweak: Changes large parts of the nuclear operative base, including the addition
|
|
of a new barracks where the ops spawn, a personal bedroom for the leader, the
|
|
rearrangement of numerous rooms, some added fluff, a slightly more roomy bar,
|
|
a larger hanger, a kitchen, and various other small changes to make the base
|
|
feel just a bit more alive. This was achieved by completely redoing the base
|
|
from scratch so there was room to work with, as a result potential bugs could
|
|
crop, please do report them.
|
|
- bugfix: The drop pod chamber was airless. This seems like an oversight, and has
|
|
been filled with air.
|
|
- rscadd: Cryo Sleepers have been added to Perma on all four maps in rotation. the
|
|
bathroom windoor and window have switched places to accommodate this change.
|
|
- rscadd: You can now choose the pre-exisiting "loader" sprite as an appearance
|
|
for your engineering borg.
|
|
- tweak: A vast majority of references to humans within ion laws have been replaced
|
|
with crew. AI modules have received similar treatment
|
|
- rscadd: 'Adds a syndicate themed emergency shuttle that costs 20000 credits, and
|
|
can ONLY be purchased when the communications console is emagged. This shuttle
|
|
features a fully stocked medbay with self serve sleepers, plenty of room that
|
|
can fit highpop, a fully featured bridge, ballistic auto turrets, and an armory,
|
|
EVA prep room, and bar, all of which are only accessible by either an agent
|
|
ID or through hacking.
|
|
|
|
-EVA prep features 2 syndicate hardsuits and 3 syndicate softsuits. -Armory
|
|
features 5 stetchkins with spare ammo, and 2 riot c-20r''s.
|
|
|
|
'
|
|
- balance: Lone operatives no longer spawn with a syndicate hardsuit and a bulldog.
|
|
They instead spawn with a black and red EVA suit and an extra 15 TC (40 in total)
|
|

|
|
- rscadd: The tesla engine has been replaced with a supermatter engine, and pubby
|
|
engineering has been redesigned to accommodate this change.
|
|
- rscdel: The tesla engine has been completely removed along with any related components
|
|
- bugfix: RD and R&D vents are now actually connected to the air distribution.
|
|
- rscadd: New engineering hivebot. Has a bit more health but otherwise aesthetic.
|
|
- tweak: Oldstation no longer has an excessive amounts of hivebots within it, however
|
|
the bots that remain are individually a larger threat.
|
|
- balance: Hivebots are now more robust, with a higher melee damage output and health.
|
|
- server: Remove this ruin from the blacklist or this PR is pointless.
|
|
- bugfix: the air injectors for the SM engine waste and for toxins waste should
|
|
now receive power
|
|
- tweak: Adds a mixed clothing closet to Deltastation Dorms.
|
|
- tweak: Adds a bottle of unstable mutagen to Botany, on account of its distance
|
|
from Chemistry.
|
|
- bugfix: Omegastation should no longer have any turf with missing textures, as
|
|
those spots have been replaced with playing covered in a sandy turf decal.
|
|
- tweak: Removed all living eggs from the xeno ruin because people self antag. Honk.
|
|
- rscadd: Adds a new security level between Blue and Red (Amber). The shuttle call
|
|
time at this level is 8 minutes.
|
|
- tweak: Blue security level now has a shuttle call time of 12 minutes.
|
|
- tweak: The security level increase/decrease texts have been modified to accommodate
|
|
the change.
|
|
- imageadd: Adds a code Amber sprite for the fire alarms
|
|
- tweak: Removed the plushes from the toy crate, giving them their own.
|
|
- tweak: Plushes are now less likely to spawn out of arcades
|
|
- imagedel: Removes a moth plush from the game.
|
|
- balance: added a small fire delay (3 ticks) to automatic shotguns
|
|
- balance: Reduced buckshot brute damage by 20%. (12.5 -> 10 brute per pellet) (75
|
|
-> 60 brute at close range)
|
|
- balance: Reduced rubbershot stamina damage by 40% (25 -> 15 stamina per pellet)
|
|
(150 -> 90 stamina at close range)
|
|
- balance: Reduced beanbag stamina damage by 12.5% (80 -> 70 stamina per shot)
|
|
- balance: Engivend RCDs now vend upgraded RCDs
|
|
- imageadd: Beautified and stylized the cyborg HUD sprites, animated and cleaned
|
|
up some of the old, modernized APC hacking and Doomsday sprites,
|
|
- tweak: moved cyborg language select above the radio icon, instead of above the
|
|
picture icon.
|
|
Twaticus & Poojawa:
|
|
- rscadd: Added new carpets from TauCetiStation!
|
|
- rscadd: More Liquid carpet chemicals, mix carpet with certain reagents to get
|
|
different colors!
|
|
- refactor: Tablets have a better means of being assembled codewise. nothing's different
|
|
on player end.
|
|
UntoldTactics:
|
|
- tweak: Rewords the click here prompt given when an attempted conversion is done
|
|
on an offer rune (for blood cult)
|
|
UristMcAstronaut:
|
|
- bugfix: allows a pai to activate its holoform while in a pai connector without
|
|
getting derped.
|
|
Useroth:
|
|
- bugfix: the collars are now aware of their proper overlay sprites
|
|
- bugfix: The space hotel dorms are now properly boltable with the buttons inside.
|
|
- bugfix: Makes the booze-o-mat hacked by default. Alternative to https://github.com/Citadel-Station-13/Citadel-Station-13/pull/8350.
|
|
- bugfix: After the PR which raised the ammo capacity of said magazines, due to
|
|
the code, they ended up with an invalid icon state. Fixed through changing the
|
|
icon state name in the icon file.
|
|
- rscadd: 'Taeclowndo shoes which grant the four following abilities: - Conjuring
|
|
a cream pie right into their hand. Every three seconds. - Making a banana peel
|
|
appear out of thin air at the tile of the clown''s choice. Every ten seconds.
|
|
- Mega HoNk. A touch-ranged, very small AOE ability, with effect equal to being
|
|
honked by a Honkerblast on a clown mech, with the effects halved for anyone
|
|
who isn''t its direct target. Every ten seconds. - Bluespace Banana Pie. You
|
|
don''t throw this one... not right away at least. This baby can fit an entire
|
|
body inside. Good for disposal of evidence. 25 second-long action, 45 second
|
|
cooldown. Also produces a "[victim''s name] cream pie". The body drops out of
|
|
the pie if you splat it somewhere or destroy the pie. If you eat it, it will
|
|
chestburst out of you a''la monkey cube.
|
|
|
|
It''s a 14 TC item for traitor clowns and a 12 TC item for clown-ops.'
|
|
- tweak: The tentacle now directly puts the item in your hands, instead of toggling
|
|
your throwing and tossing it at you. Tentacles suffer from ranged inaccuracies
|
|
as if they were guns, I think it's enough of an inconvenience.
|
|
- tweak: Makes the netting much less clunky. If there's only one target you can
|
|
net while you press the button, it will just net that target instead of bringing
|
|
up a list of mobs.
|
|
- tweak: Energy nets now revive and fully heal capturees (even dead ones, after
|
|
calculating points). If someone's got a scan and wants to get cloned, they can
|
|
always kill themselves still.
|
|
- tweak: Capture points are added on capture, rather than round-end, so it no longer
|
|
matters whether your captures kill themselves in the holding facility or not.
|
|
- balance: Makes the nets a bit more sturdy. (previously it took mere two welder
|
|
hits to break one)
|
|
- balance: Makes stungloves actually stun people (currently comparably with stunbatons,
|
|
adjustable). Because electrocute_act(25, H) did fuck all, stunwise, and on top
|
|
of that, people in insulated gloves were completely unaffected.
|
|
- balance: Reduced the stunglove electrocute_act value to 15 due to above. Could
|
|
possibly be lowered further.
|
|
Weblure:
|
|
- rscadd: Added the relevant Beepsky animations from TG's aibots.dmi file to Cit's
|
|
aibots.dmi file.
|
|
WhiteHusky:
|
|
- rscadd: Sleepers now show blood level and type.
|
|
- tweak: Changed the styling of arousal messages to use pink-ish colors.
|
|
- bugfix: The orgasm moodlet message new-lines properly.
|
|
- bugfix: Flavor text with special characters will not get partially unescaped.
|
|
- bugfix: Canceling when setting flavor text does not clear it anymore.
|
|
- tweak: Checking yourself shouldn't freeze the client anymore.
|
|
XDTM:
|
|
- rscadd: Added the experimental dissection surgery, which can be performed once
|
|
per corpse to gain techweb points.
|
|
- rscadd: Rarer specimens are more valuable, so xenos and rare species are more
|
|
efficient subjects.
|
|
- rscadd: Added two new surgery procedures, under the Experimental Surgery techweb
|
|
node.
|
|
- rscadd: Ligament Hook makes it so you can attach limbs manually (like skeletons)
|
|
but makes dismemberment more likely as well.
|
|
- rscadd: Ligament Reinforcement prevents dismemberment, but makes limbs easier
|
|
to disable through damage.
|
|
- tweak: Golem limbs can now be disabled, although they are still undismemberable.
|
|
YPOQ:
|
|
- bugfix: Stealth implants work again
|
|
Yakumo Chen:
|
|
- balance: Made stealth implant boxes flimsier
|
|
- balance: Autocloning now requires tier 4 parts
|
|
- rscdel: Removes autoscan
|
|
- balance: Scanning people now requires someone to operate the cloning computer
|
|
regardless of part level.
|
|
- balance: removed antimagic component from holymelon
|
|
YakumoChen:
|
|
- tweak: AEGs brought more in line with current radiation system. Try not to get
|
|
EMP'd.
|
|
- tweak: Jetpacks no longer last twice as long between air refills.
|
|
- rscdel: Reverted laser miniguns.
|
|
- rscadd: Adds beanbag slugs to the sec protolathe at round start
|
|
- bugfix: Brings shotgun ammo availability back in like between seclathe and autolathe.
|
|
Zargserg:
|
|
- balance: Lungs maximum toxin threshold is 0.5% of the atmosphere.
|
|
- bugfix: Permanently contaminated atmosphere does not murder crew anymore.
|
|
ZeroNetAlpha:
|
|
- tweak: Cleans up autoylathe code and brings it back in line with the regular autolathe.
|
|
- bugfix: Fixes autoylathe interface not updating propperly.
|
|
- tweak: Silicons are now consumable by scrub pups.
|
|
actioninja:
|
|
- bugfix: APC UI autoupdates correctly
|
|
bluespace bio bags:
|
|
- rscadd: Added bluespace bio bags and put it in the tech web, in the node applied
|
|
bluespace
|
|
- imageadd: added a crappy icon for bluespace bio bags
|
|
chef:
|
|
- rscadd: Added main hallway approach to monastery
|
|
- rscadd: Added Maintenance hallway approach, with some maint loot
|
|
- tweak: moved the docking arm for the white ship
|
|
- tweak: changed placement of some grills and windows
|
|
coiax:
|
|
- admin: When the nuclear disk stays stationary long enough to trigger an increase
|
|
for the lone op event chance, admins will be notified every five increments.
|
|
dapnee:
|
|
- rscadd: Plasmaglass tables, spears, tiny plasmaglass shards
|
|
- bugfix: Plasmaglass structures now drop plasmaglass shards instead of nothing
|
|
- rscadd: Trim lines!
|
|
- bugfix: You can now make plasmaglass tables again.
|
|
deathride58:
|
|
- admin: When a gamemode fails pre_setup, it will now send a message in admin IRC
|
|
and in ingame admin chat, instead of only being viewable in the logs.
|
|
- balance: Portal guns now spawn without firing pins.
|
|
- balance: Reduced the default/baseline nanite pool amount from 100 nanites to 25
|
|
nanites, and reduced the maximum nanite amount from 500 nanites to 125 nanites.
|
|
The safety threshold was reduced from 50 nanites to 12 nanites.
|
|
- balance: Most of Lavaland's mobs are now on crack.
|
|
- balance: Blood drunk miners now move once every two ticks, rather than once every
|
|
three ticks.
|
|
- balance: Bubblegum now has a maximum movement speed of once every three ticks.
|
|
Buffed from the original value of once per 5 ticks.
|
|
- balance: The minimum time for the Colossus to attack again after firing a random
|
|
shot is two deciseconds, Sped up from the original value of three seconds. The
|
|
minimum time for the Colossus to attack again after performing a blast is now
|
|
one second, with the original value being two seconds. The minimum time for
|
|
it to attack again after performing its alternating shot pattern is now two
|
|
seconds, original value being four seconds.
|
|
- balance: Ashdrakes now move once every five ticks, rather than once every ten
|
|
ticks.
|
|
- balance: Heirophant chasers now move once every two ticks rather than three ticks
|
|
by default, and the chaser cooldown has been reduced from 10 seconds to 5 seconds.
|
|
The cooldown for the Heirophant's major attacks has also been sped up to 4 seconds
|
|
from the original value of 6 seconds.
|
|
- balance: The Legion (megafauna) now moves at two ticks per second rather than
|
|
three ticks. It additionally now actually moves faster while charging. The cooldown
|
|
timer for it's special attacks has been reduced from 2 seconds to 1 second.
|
|
Additionally, The Legion's view range has been decreased from 13 tiles to 10
|
|
tiles.
|
|
- balance: All megafauna now have a default view range of 4 tiles, decreased from
|
|
the original of 5 tiles, and an aggro'd view range of 15 tiles, decreased from
|
|
the original of 18
|
|
- balance: Goliaths now move once every ten ticks, sped up from the original value
|
|
of 40(!!!) ticks. Additionally, their cooldown for their tentacles has been
|
|
reduced from 12 seconds to 6 seconds. To compensate, their cooldown now only
|
|
decreases by 5 deciseconds every time they're attacked, rather than 10 deciseconds,
|
|
their melee damage has been reduced to 18 per hit from 25 per hit, and their
|
|
vision range has been decreased from 5 tiles unaggroed, 9 tiles when aggroed,
|
|
to 4 tiles and 7 tiles respectively. Ancient goliaths have a default attack
|
|
cooldown of 8 seconds, sped up from the original value of 12 seconds.
|
|
- balance: Legion (the common mob) now has a cooldown of 1.5 seconds on their skull
|
|
attack, sped up from the original value of 2 seconds. Additionally, their view
|
|
range has been decreased from 5 tiles, 9 tiles when aggroed, to 4 tiles, 7 tiles
|
|
when aggroed.
|
|
- bugfix: Stamina no longer regenerates at hyper speeds.
|
|
- tweak: To accommodate for upstream's stamina changes, knockdown() now applies
|
|
staminaloss only to the chest.
|
|
- tweak: adjuststaminaloss() now has a new argument that allows you to specify a
|
|
zone to apply staminaloss to. This defaults to the chest
|
|
- tweak: apply_damage() is now capable of healing carbon mobs and human mobs.
|
|
- tweak: Since the head has the same exact effects as the chest when disabled, and
|
|
doesn't really make much sense to be affected by stamina, the head no longer
|
|
has stamina.
|
|
- tweak: The chest now has a stamina cap of 200 stamina due to the above.
|
|
- tweak: Footsteps now sound mostly the same as they did before the hard sync
|
|
- bugfix: Jukeboxes now properly remove themselves from the active jukebox list
|
|
when destroyed
|
|
- rscadd: Server operators and badmins can now make the server play like TG by toggling
|
|
the stamina buffer on/off using the DISABLE_STAMBUFFER config option.
|
|
- bugfix: Airlock wires now work as they did prior to the hard sync
|
|
- balance: The thing you're currently grabbing is now taken into account when left-click
|
|
disarming. Things you have grabbed now roughly have a 45% chance to be disarmed.
|
|
- balance: Disarm push rolls are now determined by the target's staminaloss rather
|
|
than a flat number.
|
|
- balance: When you're in combat mode, pushing someone who isn't in combat mode
|
|
is a guaranteed knockdown. Hard counter to stam regen squeezing in melee combat.
|
|
- balance: Failed disarm push attempts now deals light staminaloss to the target
|
|
so long as both the attacker and target are standing. The total stamloss dealt
|
|
to the target is random, clocking in at a very inefficient 1-5 stamloss per
|
|
unsuccessful push attempt.
|
|
- tweak: Disarm pushes now play the thudswoosh sound regardless if they're successful
|
|
or not. Had it not been for copyright, I would've used L4D's melee sound.
|
|
- tweak: Disarm push attempts are now logged
|
|
- bugfix: Autostand no longer makes you invulnerable to dropping items when being
|
|
knocked down with a force greater than 80
|
|
- bugfix: You can no longer abuse an href exploit to return from the labor camp
|
|
before obtaining enough points to satisfy your point goal.
|
|
- bugfix: Norko's donor item is now listed in the right category
|
|
- rscadd: The medihound sleeper now has a non-vore variant. This will be used by
|
|
default. The old voracious variant will only appear if both the person being
|
|
sleeper'd and the medihound have the voracious hound sleepers pref enabled.
|
|
Sprites by Toriate
|
|
- tweak: '"Allow medihound sleeper" is now labelled "Voracious medihound sleepers",
|
|
and is now off by default'
|
|
- bugfix: AOOC no longer prints to players in the lobby
|
|
- bugfix: Human tails and human ears now save again. Humans now use mam_tail and
|
|
mam_ears for their snowflake bits instead of tg's equivalent, just as they did
|
|
prior to human tail and ear saving breaking
|
|
- bugfix: Disarm pushes no longer deal staminaloss to resting targets
|
|
- bugfix: You can no longer force a hard stamcritted spaceman to stand by clicking
|
|
them with help intent. Get more creative if you want to torture someone that's
|
|
in hard stamcrit.
|
|
- tweak: The revolution gamemode now waits until the 20 minute mark before checking
|
|
for win conditions.
|
|
- balance: You can no longer resist/move out of grabs while you're resting. Disarming
|
|
your way out still works, though.
|
|
- rscadd: Stamina damage now has diminishing returns on people who are in hard staminacrit
|
|
with the addition of a new multiplier. When you take staminaloss while in hard
|
|
staminacrit, you'll be under the effects of the new multiplier, which reduces
|
|
the amount of staminaloss you take from all sources of staminaloss. The diminishing
|
|
returns multiplier will steadily return to 1 once you're out of staminacrit.
|
|
- rscadd: You can now scramble while resting. You can do this by dragging your spaceman
|
|
onto an adjacent turf. This works even if you're in staminacrit, but the timer
|
|
depends entirely on your staminaloss.
|
|
- bugfix: Fully augged cyborg people now heal stamina damage properly.
|
|
- bugfix: Job EXP is now tracked properly for all roles.
|
|
- balance: Nightmares and shadowpeople have had their light threshold for being
|
|
considered in darkness reduced. Nightmares can no longer stand unharmed next
|
|
to a light fixture during a nightshift 100% unharmed. The threshold is high
|
|
enough so that APC lights on their own won't harm a nightmare, but being on
|
|
the edge of a light source will.
|
|
- balance: The detective revolver's .38 bullets are now non-lethal again, but now
|
|
require 3 shots to hard stamcrit
|
|
- rscadd: The current lethal variant of the .38 bullets can still be printed at
|
|
sec protolathes.
|
|
- rscadd: You can now access ghost roles from the latejoin menu.
|
|
- rscadd: Eyeblur now scales depending on how much actual eyeblur you actually have.
|
|
- balance: Ebows now induce 50 drowsiness on whatever they hit.
|
|
- balance: Telepads have been buffed across the board. T1 parts on a launchpad still
|
|
grants you a range of 15 tiles, but T4 parts now grant you a pretty large 60
|
|
tile range (up from their original 18 tile range). Briefcase launchpads were
|
|
also buffed, they now have a range of 20 tiles, up from their previous laughable
|
|
8 tiles.
|
|
- tweak: The grace period for the revolution win condition check has been reduced
|
|
from 20 minutes to 10 minutes. You don't need to wait nearly as long for the
|
|
round to end if no heads join in.
|
|
- tweak: You can now select plural and neuter as your gender. They're labelled "non-binary"
|
|
and "object" in the character customization menu, respectively.
|
|
- tweak: A lot more light sources now use the same nonbinary colored lighting philosophies
|
|
as flashlights and light fixtures!
|
|
- tweak: Flashlights mounted to guns and helmets now retain the same color and power
|
|
as their original light. Lavaland's caves will reflect a fluorescent blue as
|
|
you shine your KA around, and sec's helmets are now capable of illuminating
|
|
maint in that fancy fluorescent blue.
|
|
- tweak: Cameras now shine a fluorescent blue when lit up by an AI
|
|
- tweak: Glowing goo now actually glows green.
|
|
- tweak: Candles had their power reduced from 1 to 0.8.
|
|
- tweak: Lighters now shine a little further, and are now properly colored.
|
|
- tweak: PDAs now shine an incandescent yellow to match their sprite.
|
|
- tweak: Welding tools now shine an appropriate color
|
|
- tweak: Hardhats now shine an incandescent yellow.
|
|
- tweak: Plasmaman helmets now shine an incandescent yellow.
|
|
- tweak: Microwaves no longer overpower literally every single light in the game,
|
|
instead having a power of 0.9.
|
|
- tweak: Borgs now have incandescent yellow lights to match their sprites
|
|
- tweak: Bots now shine a fluorescent blue light
|
|
- tweak: Airlock light overlays are now on the above lighting layer. This means
|
|
airlock lights can actually be seen in the dark now.
|
|
- bugfix: The mob spawners list no longer leaves null entries behind when a spawner
|
|
has a job description defined. The latejoin menu will no longer show ghost roles
|
|
that are filled, and the spawners menu actually works again.
|
|
- rscadd: The voting system now actually tracks who voted for what. This means it's
|
|
now possible to change your vote, and it's possible to see what you voted for.
|
|
- balance: Using help intent on someone that's in hard stamcrit will now make them
|
|
heal 15 stamloss.
|
|
- tweak: Auto fit viewport is now enabled by default for new players. One less question
|
|
off the FAQ
|
|
- rscadd: The Khajiit favorite, Skooma, was added as a chemistry recipe that can
|
|
be produced with cooperation between chemistry and either cargo or service.
|
|
If you want to spoil the recipe for yourself, take a look at the PR for it!
|
|
- rscadd: When the shuttle leaves for centcom, a vote will be started to select
|
|
the next map instead of the map being randomly chosen via biased voting methods
|
|
- server: If a server operator wishes to re-enable the biased TG preference voting
|
|
system, you can do so by toggling the TGSTYLE_MAPROTATION config flag on in
|
|
the config.txt. Keep in mind that doing so will bring you great misfortune.
|
|
- balance: Cacti in lavaland now have 6u of vitfro instead of just 4u. This lessens
|
|
the gap between cacti and first aid kits, the third rarest and second rarest
|
|
readily available healing methods for ashwalkers, respectively.
|
|
- bugfix: the "genitals use skintone" option now appears in the character appearance
|
|
menu when appropriate again.
|
|
- rscadd: Clicking your stamina bar will now show your exact stamina along with
|
|
info regarding your stamina buffer
|
|
- bugfix: The bug where ghost role spawners leave null entries in glob.mob_spawners
|
|
has actually been fixed
|
|
- bugfix: The Kitchen Gun (TM) is no longer invisible.
|
|
- balance: The majority of cult spells no longer have exclamation marks at the end
|
|
of their invocations. This means they will no longer be bound to the rules of
|
|
shouting. Which means sec officers will no longer be able to hear culties sacrificing
|
|
the captain from the complete opposite side of the maintenance tunnel the sacrifice
|
|
is happening in. However, things like EMP pulses and runeless teleportation
|
|
still have the effect due to their inherent loud nature.
|
|
- balance: The stun blood spell now instantly causes hard stamcrit. However, to
|
|
offset this, it now also only has one charge and has a higher cost.
|
|
- balance: The Gloves of the North Star now restore 2/3 of the stamina used up by
|
|
punches when harm intent punching. With aggressive play and good stamina buffer
|
|
management, this makes it entirely plausible to roughly double your stamina
|
|
regeneration per mob life process tick.
|
|
- balance: Revs can no longer remember the name of the person who flashed them when
|
|
deconverted. This brings it in-line with the other conversion antag deconversions.
|
|
- bugfix: The bug where you can sometimes get permanently stuck in stamcrit should
|
|
HOPEFULLY be fixed. I'm unable to reproduce the bug myself, but let's hope.
|
|
- balance: The night vision trait now grants you darksight for an entire 1:1 screen,
|
|
but the alpha of the lighting plane with the trait has been increased from 245
|
|
to 250 to balance it out
|
|
- bugfix: It's now actually possible to click the stamina hud button
|
|
- bugfix: The stamina hud button now displays your stamina buffer correctly
|
|
- balance: Bone spears now have a reach of 2 tiles.
|
|
- bugfix: You can no longer phase through solid objects via scrambling
|
|
- bugfix: The syndicate mask now works properly as intended.
|
|
- balance: Stamina is no longer affected by health at all.
|
|
- rscadd: You can now right-click yourself in help intent in combat mode to instantly
|
|
get up from resting. This will cost stamina equal to your entire stamina buffer.
|
|
Manage your stamina well, and you'll be able to shrug off a single stray golden
|
|
bolt
|
|
- rscadd: The new player panel now displays your currently selected character's
|
|
name
|
|
- balance: Flashes no longer knockdown. Instead, they deal eyeblur and have increased
|
|
confusion
|
|
- server: The server's tagline is now a config option. People can now stop confusing
|
|
us with BR cit
|
|
- rscadd: Attack animations will now rotate your character slightly, similar to
|
|
Goon.
|
|
- rscadd: Throwing items will now perform the attack animation and play a sound
|
|
- rscadd: flashlights will now make sounds when toggled on/off
|
|
- rscadd: Things in disposals will now emit sounds every single time they hit corners.
|
|
This increases immersion.
|
|
- bugfix: Air alarms now actually emit the proper light color when their status
|
|
is okay.
|
|
- rscadd: Backpacks and other storage items will now jiggle and squish when you
|
|
interact with them, similar to the animations seen on Goon.
|
|
- balance: Mops no longer have a delay on their cleaning, making them an actually
|
|
viable alternative to all of the janitor's other cleaning tools
|
|
- balance: To balance this, mops now take stamina to clean tiles. Standard mops
|
|
take 5 stamina to use, while advanced mops take 2 stamina.
|
|
- tweak: Oh and also mops make fancy new sounds and play animations when used now
|
|
- balance: Pump-action shotguns now take 2 stamina per pump instead of 5 stamina
|
|
per pump. This also applies to bolt-action rifles, as bolt racking counts as
|
|
pumping.
|
|
- tweak: Pickpocketing items will now place them in your hands if possible
|
|
- rscadd: Combat mode is now displayed in examine text
|
|
- rscadd: Combat mode now makes a visible message when enabled if you haven't touched
|
|
your combat mode button in the last ten seconds. It's done this way to avoid
|
|
chat spam from those who know how to pull off stam regen squeezing.
|
|
- balance: All knockdown sources will now force people to be dismounted from ridden
|
|
vehicles.
|
|
- rscadd: When an item is thrown, it will now be rotated and displaced.
|
|
- rscadd: Shards of glass will now be rotated when spawned.
|
|
- rscadd: Bullet casings will now be rotated when they're ejected from a gun.
|
|
- rscadd: Bottles now have random rotations and pixel offsets when smashed via throwing.
|
|
- rscadd: Picking up an item will now reset its rotation.
|
|
- rscadd: Glasses thrown onto tables by bartenders will now have their rotation
|
|
reset.
|
|
- balance: Slime speed potions can now only increase the speed of vehicles to be
|
|
on par with sprinting speed. They can no longer make a scooter roll around ten
|
|
times faster than a speeding blue hedgehog.
|
|
- rscdel: Changelings will no longer recieve team objectives
|
|
- balance: Changelings no longer start off with hivemind communication as an innate
|
|
ability. Hivemind communication now requires 1 dna point, on par with syndicate
|
|
encryption keys, which are 2 TC.
|
|
- code_imp: Hivemind link now relies on hivemind communication just like the hivemind
|
|
download/upload abilities.
|
|
- bugfix: It's now only possible to zoom a gun if it's in one of your hands
|
|
- bugfix: Mobs without clients no longer cause runtimes when their eyeblur updates
|
|
- rscadd: Blood tests have been added. If a changeling has a sufficient number of
|
|
loud abilities, you will be able to test their blood by heating up a sample
|
|
of it. However, if the changeling has a large amount of loud abilities, attempts
|
|
to test their blood will have explosive results.
|
|
- rscadd: Changelings now make a very obvious noise when readapting. This is to
|
|
prevent the cheese strat of simply readapting when you get caught to avoid detection.
|
|
- tweak: The blood splatter effect that happens when you get attacked will now always
|
|
make you lose blood depending on the damage you've taken. The effect now also
|
|
scales with item damage, meaning tiny little papercuts will no longer be able
|
|
to cause a massive blood splatter.
|
|
- rscadd: The blood reagent will now cover items and spacemen in blood when applied
|
|
to objects and mobs.
|
|
- tweak: Helmets, masks, and neck items are all now valid targets to get splattered
|
|
when you get covered in blood. Groovy.
|
|
- tweak: The temperature notification will now take into consideration both the
|
|
ambient temperature and your body temperature, increasing the responsiveness
|
|
of the temperature notification and making it much more realistic.
|
|
- tweak: Shuttle transit borders are now 10 tiles wide instead of 8 tiles, hopefully
|
|
repairing the immersions that get shattered by the ability to see normal space
|
|
where the transit areas end.
|
|
- rscadd: Instead of transit turfs simply teleporting things to space, transit is
|
|
now handled in a somewhat realistic manner. Transit turfs now act like normal
|
|
space turfs, though exiting the transit area or being present in the transit
|
|
area after the shuttle moves out of transit will teleport you to space and throw
|
|
you in the direction the shuttle was moving in.
|
|
- tweak: Reservation areas are now able to designate a border turf.
|
|
- bugfix: The sprint hotkey will no longer cause you to get permanently stuck sprinting
|
|
if the server lags. Just tap shift again if you get stuck
|
|
- rscadd: You can now hear sounds in the real world while inside of a VR sleeper.
|
|
- rscadd: You can now make nameless characters. Nameless characters will spawn in
|
|
with their name set as their job title followed by a unique five digit number.
|
|
The "Name" option in the character setup menu will be replaced with a "Default
|
|
designation" option for nameless characters, and the default designation will
|
|
be used in place of a job title for assistants and other jobs that don't require
|
|
dress codes.
|
|
- admin: The out-of-game round end notification is now a little more verbose. It'll
|
|
now display the round type, end result of the round, and the survival rate.
|
|
- bugfix: Xenos can no longer strip items off of people to be capable of using any
|
|
item in the game.
|
|
- bugfix: also, items from pockets get placed into your hands properly now
|
|
- bugfix: A mob's last words are now properly tracked and recorded on death. The
|
|
first death of the round will now actually display the victim's last words on
|
|
the round end screen.
|
|
- bugfix: Divine shenanigans can no longer result in someone becoming immune to
|
|
staminaloss
|
|
- bugfix: Fixed body_markings in bodyparts being assigned as a list when in reality,
|
|
it's a string and literally everything expects it to be a string and uses it
|
|
as a string. This should mean that markings no longer have completely fucked
|
|
up caches for character preview and other things.
|
|
- tweak: Since apparently the game is literally unplayable if items are not in the
|
|
exact center of a turf, the maximum pixel variance of thrown objects has been
|
|
reduced by four pixels to make things a smidge more clearer for those that dont
|
|
know what a turf is.
|
|
- bugfix: Bartender glasses should HOPEFULLY no longer be tilted when landing on
|
|
a table. Why the fuck is after_throw called via a timer.
|
|
- rscadd: Changeling screeches now have their own unique sounds, and are much easier
|
|
to recognize.
|
|
- rscadd: Most synthetic emotes are now available to humans. *ping
|
|
- rscadd: You can now merp
|
|
- balance: The TEG will now only produce a meaningful amount of power if the hot
|
|
pipe contains gas that's actively combusting
|
|
- admin: Added the "add PB bypass" and "revoke PB bypass" verbs, which allow admins
|
|
to let a specific ckey to bypass the panic bunker for the rest of the round
|
|
- rscadd: Jogging is no longer treated exactly the same as sprinting for water slips.
|
|
When you're jogging, you will only slip on water if you have more than 20% staminaloss.
|
|
- tweak: The atmospherics turf subsystem now has double the wait time, which should
|
|
free up server processing power for other tasks.
|
|
- bugfix: The IRC now actually displays the actual survival rate
|
|
- rscadd: Bloodcult conversions are now consensual. Convertees are given a ten second
|
|
timer to accept or wait out. This should drastically improve the quality of
|
|
those that get converted into bloodcult.
|
|
- rscadd: All sacrifices now count as a third of a cultist for the end-game narsie
|
|
summon.
|
|
- bugfix: Nameless captains will no longer proc a "Captain Captain on deck!" message.
|
|
Instead, it'll be a much more boring but much more sensical "Captain on deck!"
|
|
message.
|
|
- bugfix: Transit turfs on the centcom z-level now function properly again at keeping
|
|
mobs within the areas defined by their boundaries.
|
|
- bugfix: The title screen is also positioned correctly again.
|
|
- tweak: Ghost role eligibility for both event and spawner ghost roles is now affected
|
|
by DNR status. If you suicide, ghost, or cryo out, you will be unable to qualify
|
|
for any ghost roles
|
|
- tweak: Cryo now applies DNR status no matter how long the round has been going
|
|
on
|
|
- tweak: Suicide is now properly admin logged as it is supposed to be. Ghosting
|
|
while alive is now also logged.
|
|
- bugfix: Sparks and igniters will now actually heat areas rather than cooling them,
|
|
as was intended.
|
|
- tweak: To alleviate some potential complaints, RPDs now have a cooldown before
|
|
they can create sparks, and both RPDs and emitters produce less sparks.
|
|
- tweak: Conversion runes will now mute the victim temporarily while they're deciding
|
|
whether to convert or be sacrificed.
|
|
- bugfix: Conversion runes no longer require a third cultist to sacrifice if the
|
|
victim refuses conversion
|
|
- bugfix: Staminaloss targeted at the head now properly redirects to the chest.
|
|
- tweak: Sprinting no longer takes stam when you're being pulled or when you're
|
|
in zero gravity. Other sources of involuntary movement are not affected.
|
|
- code_imp: In an attempt to improve performance during highpop, mouse movements
|
|
will now only call onmousemove() while a user is in combat mode
|
|
- tweak: Ballistic projectiles are now the only projectiles capable of emitting
|
|
dinks.
|
|
- admin: Panic bunker toggling and bypassing is now logged in admin IRC
|
|
- tweak: OOC and LOOC now use separate toggles. You can now use LOOC while OOC is
|
|
globally toggled off, and admins now have the option to toggle LOOC off separately
|
|
from OOC
|
|
- code_imp: also revamped and reorganized relevant looc adminverb code
|
|
- bugfix: The endgame narsie summon rune no longer requires 24 total sacrifices,
|
|
and will now properly account for cultists that surround it
|
|
- tweak: The succumb verb is now available in the IC tab
|
|
- tweak: Lighting now uses a linear algorithm to calculate falloff instead of an
|
|
inverse-square algorithm.
|
|
- code_imp: get_hearers_in_view() now actually caches the results of view() instead
|
|
of calling view() twice
|
|
- code_imp: Goonchat's JS no longer contains checks related to a completely unused
|
|
message filtering function, which should improve clientside performance quite
|
|
a bit
|
|
- rscadd: The storage hud now properly takes into account the viewer's view size,
|
|
meaning storage items with a large amount of storage slots will properly stretch
|
|
across the bottom of the screen when running in widescreen.
|
|
- rscadd: Action buttons are now able to fill the entire screen in widescreen and
|
|
other weird view sizes.
|
|
- rscdel: Omegastation's job changes will no longer be included at compile time.
|
|
- code_imp: The client update portion of /mob/Login() now double-checks to make
|
|
sure client.player_details exists and is of the proper type. This should hopefully
|
|
fix the "cannot read null.player_details" runtimes that can spontaneously cause
|
|
clients to get kicked out and forced back to the lobby.
|
|
- rscadd: You can now quickly use unequipped items on objects by simply click-dragging
|
|
the item onto the object with an empty active hand. Doing so will place the
|
|
item in your hand, and then use that item on the object.
|
|
- code_imp: In an attempt to improve the performance of /mob/Stat(), various time-related
|
|
procs now use defines instead of being procs that call procs that call other
|
|
procs that call even more procs.
|
|
- bugfix: If a living mob has vore initialized but doesnt have voreprefs initialized,
|
|
then client login will force voreprefs to load.
|
|
- bugfix: 'Hopefully fixed paper crash 2: electric boogaloo'
|
|
- refactor: Added unomos, which is basically listmos except gas mixtures only use
|
|
one single list for handling their gasses. This is a significant performance
|
|
improvement that also offers a mild memory improvement under normal circumstances.
|
|
- balance: Locomotion circuits are now restricted to jogging speed
|
|
- balance: MMI circuits and pAI circuits both now have 60 complexity, up from their
|
|
original 29.
|
|
- tweak: Biogenerators now have a sane limit for production
|
|
- bugfix: Fixed a fairly huge server crash exploit
|
|
- bugfix: Shield blobs no longer become completely invulnerable to all forms of
|
|
damage after reaching a """weakened""" state
|
|
- tweak: Taken care of what appeared to have been an oversight where shield blobs
|
|
don't recover their armor after becoming weakened.
|
|
- bugfix: Nerfed concatenators by limiting the amount of characters they're able
|
|
to output
|
|
- tweak: The timer for stripping an item off of a spaceman is no longer interrupted
|
|
by your active held item changing. This means you no longer have to worry about
|
|
filling both of your hands when you're stripping items off of someone.
|
|
- rscadd: Ported the zulie cloak and blackredgold coat donor items from RP.
|
|
- balance: Normal mops now only use 2 stamina to mop a tile, nerfed from their previous
|
|
value of 5 stamina per tile mopped.
|
|
- balance: Advanced mops now only use 1 stamina to mop turfs, from their former
|
|
value of 2 stam.
|
|
- tweak: The femur breaker now uses `*scream` instead of forced speech. This means
|
|
that the femur breaker will no longer spam deadchat with "AAAAAAAAAHHHHHHHHHH!!"
|
|
- tweak: The femur breaker will now guarantee that the victim falls into crit, which
|
|
will make it harder to perform torture scenes with it since the victim can just
|
|
succumb.
|
|
- bugfix: Fixed another runtime in warp whistles.
|
|
- bugfix: Spamming forged packets no longer crashes the server.
|
|
- bugfix: Things that access job_preferences now explicitly access keys, which means
|
|
it no longer attempts to access invalid indices and runtimes as a result.
|
|
- balance: The taser's electrode has been reworked. Instead of being a strong knockdown
|
|
that deals a heavy amount of stamloss, it now causes a weak knockdown, applies
|
|
a debilitating status effect for 5 seconds, and deals 35 stamloss on hit up
|
|
to a maximum 50 total stamloss.
|
|
- balance: Roundstart turrets now have a nonlethal projectile that gets used when
|
|
they're set to stun and the target is resting
|
|
- tweak: Hybrid tasers now have disablers set as their default mode.
|
|
- rscadd: There is now a 1% chance for the station's announcer to be the medibot
|
|
voice instead of the classic TG announcer.
|
|
- rscadd: The map config system has been expanded to allow mappers to specify the
|
|
map type, announcer voice, ingame year, and how often a given map can be voted
|
|
at roundend.
|
|
- bugfix: The map vote system now takes into account map playercount limits properly.
|
|
- bugfix: Examining a spaceman, and other things that use get_examine_string(),
|
|
will now actually properly show when an item is blood-stained.
|
|
- bugfix: Plasmaman tongues no longer have a maxHealth of "alien", and no longer
|
|
cause the organ's on_life to always runtime.
|
|
- bugfix: Shooting a simplemob no longer causes runtimes prior to the blood effect
|
|
being created.
|
|
- bugfix: Removing a filter from an object that lacks filters no longer causes runtimes.
|
|
deathride58 (Original PR by actioninja):
|
|
- rscadd: Disarm pushing (combat mode right click in disarm intent) will now actually
|
|
push mobs away. Knockdowns from disarm pushing are no longer rng based on the
|
|
target's staminaloss. Knockdowns from disarm pushing now only happen when you
|
|
push someone into another mob, a table, or a wall. Pushes will now also temporarily
|
|
stop targets from using firearms, and will disarm the firearm if performed a
|
|
second time. Pushes still deal staminaloss to standing targets, and won't deal
|
|
a single ounce of staminaloss to resting targets.
|
|
- rscdel: You can no longer displace mobs that are in harm intent by simply walking
|
|
into them. Mobs that aren't in help intent have to be disarm pushed to actually
|
|
be moved.
|
|
dtfe3:
|
|
- tweak: Increased music maxlines from 300 to 600
|
|
- tweak: Made it so any oxygen tank can be used instead of only red ones.
|
|
- tweak: Watcher wing Trophy's effect lasts 1 second instead of 0.5
|
|
- rscadd: Pink Panties
|
|
- rscadd: Twintails
|
|
- rscadd: Schoolgirl outfits for the loadout menu!
|
|
- tweak: Now the fox ears are located in front of hair meaning they now behave much
|
|
like cat ears, that being they are on-top of the hair layer.
|
|
izzyinbox:
|
|
- rscadd: adds VoG orgasm command using words "orgasm", "cum", "squirt", "climax"
|
|
- rscadd: adds VoG dab command using words "dab" and "mood"
|
|
- rscadd: Generic dog body marking sprite
|
|
- imageadd: colormatrix dog sprites
|
|
- tweak: lowered the player age for command jobs to 1/3 of their previous setting
|
|
- rscadd: '*bark emote'
|
|
jtgsz:
|
|
- rscadd: ported gang mode
|
|
kappa-sama:
|
|
- rscdel: Removed racism
|
|
- tweak: Teleporter calibration actually matters to all roundstart players
|
|
- balance: Slows down teleportation with the console/hub/teleporter setup if you
|
|
care for your species.
|
|
- balance: Dedicated non-humans can now get hulk without having to become human.
|
|
- bugfix: seed
|
|
- tweak: added obj/item/key to wallet whitelist
|
|
- tweak: blood cult ritual daggers fit in jack/combat boots
|
|
- tweak: voidcells can now unlock alien tech
|
|
- balance: rebalanced tech trees (not really)
|
|
- rscadd: hugbox (/s)
|
|
- tweak: ashwalker spawn text now tells them "i" "c" not to leave lavaland
|
|
- bugfix: you can no longer have infinite ebows
|
|
- bugfix: kevinz forgot to nerf miasma research and cargo value after making it
|
|
produce like 100x as much lmao
|
|
kevinz000:
|
|
- balance: Hierophant now goes sicko mode, but hey, at least you can't be multi-hit
|
|
by melee waves!
|
|
- rscadd: Racking shotguns is now more threatening.
|
|
- balance: Medibots no longer kill slimes when trying to heal their toxins.
|
|
- rscadd: The Syndicate started selling claymores to their agents.
|
|
- balance: Nerfed VTEC modules.
|
|
- bugfix: Neurotoxin no longer stuns non-carbons.
|
|
- rscadd: peacekeeper cyborgs now get a megaphone
|
|
- bugfix: Fixes storage bugs regarding reaching into things you shouldn't be able
|
|
to reach into.
|
|
- code_imp: BYOND 513 preliminary support added.
|
|
- balance: 'Trashbags now only allow accessing the first 3 items. 5 for bluespace
|
|
ones. experimental: Storage now allows for limiting of random access'
|
|
kiwedespars:
|
|
- rscadd: regenerative materia to hallucination sting
|
|
- rscadd: mindbreaker toxin as an actual chemical to hallucination sting
|
|
lolman360:
|
|
- rscadd: NT has authorized shipments or Cotton to Megaseed Servitors. It's time
|
|
to start picking, liggers.
|
|
- imageadd: missing durathread sprites
|
|
- rscadd: Added durathread jumpskirt
|
|
- imageadd: Duraskirt sprites and rolled down jumpsuit sprites.
|
|
- bugfix: Fixes an undocumented change to the naming of Plasmamen.
|
|
- tweak: chainsaw kind of weapons and the mecha drill and the CLAMP can now be used
|
|
with 100% accuracy for surgery
|
|
- refactor: surgery tools now work on defines
|
|
- balance: advanced surgerytools can now switch types instead of just being faster
|
|
- bugfix: fixes bug with new surgerytools examine
|
|
nicc:
|
|
- rscadd: Exo-suit
|
|
- rscadd: SEVA suit
|
|
- rscadd: Flags for Goliath resistance and weakness
|
|
- rscadd: suit voucher
|
|
- rscadd: temp suit sprites
|
|
- rscadd: '*dab'
|
|
- balance: teg less gay maybe
|
|
ninjanomnom and WhoneedSpacee:
|
|
- rscadd: Some rpg affixes now have special effects
|
|
- rscadd: 'New RPGLoot modifiers: Vampirism which heals you when you attack, Pyromantic
|
|
which sets things you hit on fire. Shrapnel which causes projectiles fired from
|
|
a gun to fire projectiles in a radius when they hit something. Finally, Summoning
|
|
which summons mobs that sometimes aid you in combat.'
|
|
original by @randolfthemeh and @twaticus, port by sishen1542:
|
|
- rscadd: jumpskirts
|
|
- rscadd: more jumpskirts
|
|
- rscadd: jumpskirt/suit prefs
|
|
original by Bumtickley00, port by sishen1542:
|
|
- tweak: Suit storage units will now also remove radiation from mobs.
|
|
original by GuyonBroadway, SkowronX, and Arizon5. port by sishen1542 and kerse:
|
|
- rscadd: Clockwork cultists may now summon forth Neovgre, the ratvrarian super
|
|
weapon. This powerful mech can be summoned when applications scripture has been
|
|
unlocked, boasts superior offensive and defensive capabilities, however once
|
|
a pilot enters he cannot leave and is doomed to die with the mech.
|
|
- imageadd: Sexy Sprite work courtesy or SkowronX from /tg/
|
|
- imageadd: brass edits by Arizon5
|
|
- soundadd: steamy laser by kerse
|
|
original by Skoglol, port by sishen1542:
|
|
- balance: Added lots of new virus cures, made cure difficulty scale more consistently.
|
|
Cures are now picked from a list of possible cures per resistance level, multiple
|
|
diseases at the same level no longer always share a cure. Looking at you table
|
|
salt.
|
|
- admin: Dynamic gamemode now more auto-deadmin friendly.
|
|
original by TheChosenEvilOne, port by sishen1542:
|
|
- rscadd: Ported dynamic mode from /vg/, originally made by @DeityLink, @Kurfursten
|
|
and @ShiftyRail
|
|
original by Tlaltecuhtli, port by sishen1542:
|
|
- rscadd: rcd disk that gives rcd computer frame and machine frame designs
|
|
- rscadd: upgraded rcd in CE lockers
|
|
- tweak: moved deconstruction to the upgrade disk, ashwalker rcd comes upgraded
|
|
original by actioninja, port by sishen1542:
|
|
- tweak: Medical and Security consoles now check access on worn or inhand ID instead
|
|
of requiring an inserted ID
|
|
- tweak: mining vendor now reads from ID in hand or on person instead of requiring
|
|
an inserted ID
|
|
- bugfix: ORM is functional again (for real this time)
|
|
- tweak: ORM claim points button transfers points to worn/inhand ID instead of to
|
|
an inserted ID, no longer accepts insertions
|
|
- tweak: Same for gulag consoles
|
|
original by redmoogle, port by sishen1542:
|
|
- rscadd: Added support for 3 new gasses; Tritium, Pluoxium, and BZ
|
|
'original by: WJohnston, Antur, Arcane, plapatin, sprites by cogwerks and edited by mrdoombringer. port by sishen1542':
|
|
- rscadd: THE GOOSE IS LOOSE
|
|
r4d6:
|
|
- rscadd: Added decoratives angel wings for Mammalians only
|
|
- rscadd: Added blindfolds to the Loadout list
|
|
- rscadd: Added Decorative Wings for Humans, Felinids, Slimepersons and Lizardpeoples.
|
|
- tweak: Change the SEVA suit & Exo-suit's descriptions
|
|
- bugfix: Batteries are now Rad-Proof like the other stock parts
|
|
tigercat2000@Paradise:
|
|
- bugfix: fixed invalid characters breaking chat output for that message
|
|
tinfoil hat wearer:
|
|
- rscadd: Added a new alien technology disk to scientist and roboticist uplinks
|
|
that allows them to research the heavily-guarded secrets of the Grays.
|
|
- tweak: Alientech is now the only Hidden alien research. To compensate for this,
|
|
alien_bio and alien_engi have had their research costs doubled and now require
|
|
advanced surgery tools and experimental tools respectively to research. Their
|
|
export price is also halved.
|
|
- balance: roboticists now have brainwashing disks AND alien technology added to
|
|
their role-restricted uplink section. alien technology gives them brainwashing
|
|
at a much later date, so brainwashing is the much cheaper option for instant
|
|
power. makes logical sense because doctors get it as well because they do surgery,
|
|
and roboticists can now either choose to brainwash people for less price but
|
|
less power or emag borgs for higher prices, limited uses, but higher power.
|
|
ursamedium:
|
|
- imageadd: Gas icons changed.
|