f67e9f6d87
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
12 lines
473 B
Plaintext
12 lines
473 B
Plaintext
/datum/round_event_control/wizard/invincible //Boolet Proof
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name = "Invincibility"
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weight = 3
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typepath = /datum/round_event/wizard/invincible
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max_occurrences = 5
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earliest_start = 0
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/datum/round_event/wizard/invincible/start()
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for(var/mob/living/carbon/human/H in living_mob_list)
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H.reagents.add_reagent("adminordrazine", 40) //100 ticks of absolute invinciblity (barring gibs)
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to_chat(H, "<span class='notice'>You feel invincible, nothing can hurt you!</span>") |