Files
GS13NG/code/game/objects/effects/decals/cleanable/aliens.dm
T
Poojawa 1a047c0068 I think I got it.
Also gibs should be better too.
2019-05-12 04:06:35 -05:00

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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/xeno
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xeno/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
/obj/effect/decal/cleanable/blood/splatter/xeno
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/gibs/xeno
name = "xeno gibs"
desc = "Gnarly..."
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/gibs/xeno/Initialize(mapload, list/datum/disease/diseases)
. = ..()
reagents.add_reagent("liquidxenogibs", 5)
/obj/effect/decal/cleanable/blood/gibs/xeno/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if(i > 0)
var/list/datum/disease/diseases
GET_COMPONENT(infective, /datum/component/infective)
if(infective)
diseases = infective.diseases
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
splat.update_icon()
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/gibs/xeno/up/xeno
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/blood/gibs/xeno/down/xeno
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/blood/gibs/xeno/body/xeno
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/torso/xeno
random_icon_states = list("xgibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/limb/xeno
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/blood/gibs/xeno/core/xeno
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/gibs/xeno/larva
random_icon_states = list("xgiblarva1", "xgiblarva2")
/obj/effect/decal/cleanable/blood/gibs/xeno/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xeno/tracks/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))