Files
GS13NG/code/modules/ruins/icemoonruin_code/library.dm
Detective-Google bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00

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/obj/machinery/door/keycard/library
name = "wooden door"
desc = "A dusty, scratched door with a thick lock attached."
icon = 'icons/obj/doors/puzzledoor/wood.dmi'
puzzle_id = "library"
open_message = "The door opens with a loud creak."
/obj/item/keycard/library
name = "golden key"
desc = "A dull, golden key."
icon_state = "golden_key"
puzzle_id = "library"
/obj/item/paper/crumpled/bloody/fluff/stations/lavaland/library/warning
name = "ancient note"
info = "<b>Here lies the vast collection of He Who Knows Ten Thousand Things. May all who pursue this knowledge for power be cursed a thousand times.</b>"
/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary
name = "diary entry 13"
info = "It has been a week since the library was buried. I am so hungry that I can barely muster the energy to think, let alone write. The owl is gone."
/obj/item/paper/crumpled/fluff/stations/lavaland/library/diary2
name = "diary entry 18"
info = "I've lost track of time. I lack the strength to even pick up books off the shelves. To think, after all this time spent searching for the library, I will die before I can so much as graze the depth of its knowledge."
/obj/item/feather
name = "feather"
desc = "A dark, wilting feather. It seems as old as time."
icon = 'icons/obj/objects.dmi'
icon_state = "feather"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY