* maps, tgui, tools * defines and helpers * onclick and controllers * datums fucking caught that hulk reversal too. * game and shuttle modular * module/admin * oh god they fucking moved antag shit again * haaaaate. Haaaaaaaaaate. * enables moff wings * more modules things * tgstation.dme before I forget something important * some mob stuff * s'more mob/living stuff * some carbon stuff * ayy lmaos and kitchen meat * Human stuff * species things moff wings have a 'none' version too * the rest of the module stuff. * some strings * misc * mob icons * some other icons. * It compiles FUCK BORERS FUCK BORERS
47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
SUBSYSTEM_DEF(idlenpcpool)
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name = "Idling NPC Pool"
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flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
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priority = FIRE_PRIORITY_IDLE_NPC
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wait = 60
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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var/static/list/idle_mobs_by_zlevel[][]
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/datum/controller/subsystem/idlenpcpool/stat_entry()
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var/list/idlelist = GLOB.simple_animals[AI_IDLE]
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var/list/zlist = GLOB.simple_animals[AI_Z_OFF]
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..("IdleNPCS:[idlelist.len]|Z:[zlist.len]")
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/datum/controller/subsystem/idlenpcpool/proc/MaxZChanged()
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if (!islist(idle_mobs_by_zlevel))
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idle_mobs_by_zlevel = new /list(world.maxz,0)
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while (SSidlenpcpool.idle_mobs_by_zlevel.len < world.maxz)
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SSidlenpcpool.idle_mobs_by_zlevel.len++
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SSidlenpcpool.idle_mobs_by_zlevel[idle_mobs_by_zlevel.len] = list()
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/datum/controller/subsystem/idlenpcpool/fire(resumed = FALSE)
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if (!resumed)
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var/list/idlelist = GLOB.simple_animals[AI_IDLE]
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src.currentrun = idlelist.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/mob/living/simple_animal/SA = currentrun[currentrun.len]
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--currentrun.len
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if (!SA)
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GLOB.simple_animals[AI_IDLE] -= SA
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continue
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if(!SA.ckey)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.consider_wakeup()
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if (MC_TICK_CHECK)
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return
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