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GS13NG/code/modules/clothing/masks/hailer.dm
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// **** Security gas mask ****
/obj/item/clothing/mask/gas/sechailer
name = "security gas mask"
desc = "A standard issue Security gas mask with integrated 'Compli-o-nator 3000' device. Plays over a dozen pre-recorded compliance phrases designed to get scumbags to stand still whilst you taze them. Do not tamper with the device."
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
icon_state = "sechailer"
item_state = "sechailer"
flags_1 = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
flags_inv = HIDEFACIALHAIR|HIDEFACE
w_class = WEIGHT_CLASS_SMALL
visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1
visor_flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH
var/aggressiveness = 2
var/cooldown_special
var/recent_uses = 0
var/broken_hailer = 0
var/safety = TRUE
/obj/item/clothing/mask/gas/sechailer/swat
name = "\improper SWAT mask"
desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000."
actions_types = list(/datum/action/item_action/halt)
icon_state = "swat"
item_state = "swat"
aggressiveness = 3
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
visor_flags_inv = 0
/obj/item/clothing/mask/gas/sechailer/cyborg
name = "security hailer"
desc = "A set of recognizable pre-recorded messages for cyborgs to use when apprehending criminals."
icon = 'icons/obj/device.dmi'
icon_state = "taperecorder_idle"
aggressiveness = 1 //Borgs are nicecurity!
actions_types = list(/datum/action/item_action/halt)
/obj/item/clothing/mask/gas/sechailer/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
switch(aggressiveness)
if(1)
to_chat(user, "<span class='notice'>You set the restrictor to the middle position.</span>")
aggressiveness = 2
if(2)
to_chat(user, "<span class='notice'>You set the restrictor to the last position.</span>")
aggressiveness = 3
if(3)
to_chat(user, "<span class='notice'>You set the restrictor to the first position.</span>")
aggressiveness = 1
if(4)
to_chat(user, "<span class='danger'>You adjust the restrictor but nothing happens, probably because it's broken.</span>")
else if(istype(W, /obj/item/wirecutters))
if(aggressiveness != 4)
to_chat(user, "<span class='danger'>You broke the restrictor!</span>")
aggressiveness = 4
else
..()
/obj/item/clothing/mask/gas/sechailer/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/halt))
halt()
else
adjustmask(user)
/obj/item/clothing/mask/gas/sechailer/attack_self()
halt()
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob)
if(safety)
safety = FALSE
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
else
return
/obj/item/clothing/mask/gas/sechailer/verb/halt()
set category = "Object"
set name = "HALT"
set src in usr
if(!isliving(usr))
return
if(!can_use(usr))
return
if(broken_hailer)
to_chat(usr, "<span class='warning'>\The [src]'s hailing system is broken.</span>")
return
var/phrase = 0 //selects which phrase to use
var/phrase_text = null
var/phrase_sound = null
if(cooldown < world.time - 30) // A cooldown, to stop people being jerks
recent_uses++
if(cooldown_special < world.time - 180) //A better cooldown that burns jerks
recent_uses = initial(recent_uses)
switch(recent_uses)
if(3)
to_chat(usr, "<span class='warning'>\The [src] is starting to heat up.</span>")
if(4)
to_chat(usr, "<span class='userdanger'>\The [src] is heating up dangerously from overuse!</span>")
if(5) //overload
broken_hailer = 1
to_chat(usr, "<span class='userdanger'>\The [src]'s power modulator overloads and breaks.</span>")
return
switch(aggressiveness) // checks if the user has unlocked the restricted phrases
if(1)
phrase = rand(1,5) // set the upper limit as the phrase above the first 'bad cop' phrase, the mask will only play 'nice' phrases
if(2)
phrase = rand(1,11) // default setting, set upper limit to last 'bad cop' phrase. Mask will play good cop and bad cop phrases
if(3)
phrase = rand(1,18) // user has unlocked all phrases, set upper limit to last phrase. The mask will play all phrases
if(4)
phrase = rand(12,18) // user has broke the restrictor, it will now only play shitcurity phrases
if(!safety)
phrase_text = "FUCK YOUR CUNT YOU SHIT EATING COCKSTORM AND EAT A DONG FUCKING ASS RAMMING SHIT FUCK EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS OF FUCK AND POO AND SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FUCK ASS WANKER FROM THE DEPTHS OF SHIT."
phrase_sound = "emag"
else
switch(phrase) //sets the properties of the chosen phrase
if(1) // good cop
phrase_text = "HALT! HALT! HALT!"
phrase_sound = "halt"
if(2)
phrase_text = "Stop in the name of the Law."
phrase_sound = "bobby"
if(3)
phrase_text = "Compliance is in your best interest."
phrase_sound = "compliance"
if(4)
phrase_text = "Prepare for justice!"
phrase_sound = "justice"
if(5)
phrase_text = "Running will only increase your sentence."
phrase_sound = "running"
if(6) // bad cop
phrase_text = "Don't move, Creep!"
phrase_sound = "dontmove"
if(7)
phrase_text = "Down on the floor, Creep!"
phrase_sound = "floor"
if(8)
phrase_text = "Dead or alive you're coming with me."
phrase_sound = "robocop"
if(9)
phrase_text = "God made today for the crooks we could not catch yesterday."
phrase_sound = "god"
if(10)
phrase_text = "Freeze, Scum Bag!"
phrase_sound = "freeze"
if(11)
phrase_text = "Stop right there, criminal scum!"
phrase_sound = "imperial"
if(12) // LA-PD
phrase_text = "Stop or I'll bash you."
phrase_sound = "bash"
if(13)
phrase_text = "Go ahead, make my day."
phrase_sound = "harry"
if(14)
phrase_text = "Stop breaking the law, ass hole."
phrase_sound = "asshole"
if(15)
phrase_text = "You have the right to shut the fuck up."
phrase_sound = "stfu"
if(16)
phrase_text = "Shut up crime!"
phrase_sound = "shutup"
if(17)
phrase_text = "Face the wrath of the golden bolt."
phrase_sound = "super"
if(18)
phrase_text = "I am, the LAW!"
phrase_sound = "dredd"
usr.audible_message("[usr]'s Compli-o-Nator: <font color='red' size='4'><b>[phrase_text]</b></font>")
playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
cooldown = world.time
cooldown_special = world.time