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6ce76e38d4ea7532ebe2a86cfbde92f014b18a2d
GS13NG/code/game/gamemodes/clock_cult
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Jordan Brown 4499ff2fad Merge pull request #33834 from Xhuis/drone_hats
Drones now spawn with seasonal hats depending on active holidays [VERY Important PR]
2017-12-26 18:38:42 -06:00
..
clock_effects
Merge pull request #4412 from Citadel-Station-13/upstream-merge-33549
2017-12-21 05:01:32 -06:00
clock_helpers
Merge branch 'master' into upstream-merge-33498
2017-12-19 17:50:11 -06:00
clock_items
Merge pull request #33834 from Xhuis/drone_hats
2017-12-26 18:38:42 -06:00
clock_mobs
Merge pull request #4472 from Citadel-Station-13/upstream-merge-33634
2017-12-26 05:29:42 -06:00
clock_scriptures
Defines math, take 2
2017-12-17 10:02:43 -06:00
clock_structures
Merge pull request #4472 from Citadel-Station-13/upstream-merge-33634
2017-12-26 05:29:42 -06:00
clock_cult.dm
a lot of shit synced in this one commit.
2017-12-20 02:53:51 -06:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scripture.dm
JSON feedback
2017-11-17 01:44:12 -06:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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