Files
GS13NG/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
BonniePandora 5efed32095 Ports Welding Hard Hats from /tg/
Changelog:
modules/clothing/head/Hardhat.dm:
-Added Welder Hard Hats & various colours
--They function as a combi hard hat & welder mask, but have a slightly dimmer head lamp
modules/clothing/vending/wardrobes.dm
-Added 3 Welder Hard Hats to the Engi-drobe and Atmos-drobe
-Equalized some values between the two (3 atmos winter coats now instead of 5, and 3 engineering dufflebags instead of 2)
game/objects/structures/crates_lockers/closets/secure/engineering.dm
-Replaced the welding mask in the CE's locker with a white WHH (This one has brighter buld in it! Same brightness as a regular hard hat)
datums/action.dm
- Added the item_action to lower the WHH's face shield
icons/mob/head.dmi
-Added weldervisor + welderhat, which are used by the WHH's
-Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
icons/mob/obj/hats.dmi
-Added weldervisor, again, used by the WHH's
-Repositioned the hardhat sprites up several pixels so they don't clip and look weird with the weldervisor
-Recoloured hardhat0/1_dblue to be in atmos colours as I've never seen it on the station before and this way is actually used
2019-11-04 02:29:56 +00:00

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/obj/structure/closet/secure_closet/engineering_chief
name = "\proper chief engineer's locker"
req_access = list(ACCESS_CE)
icon_state = "ce"
/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/tank/jetpack/suit(src)
new /obj/item/cartridge/ce(src)
new /obj/item/radio/headset/heads/ce(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/megaphone/command(src)
new /obj/item/areaeditor/blueprints(src)
new /obj/item/airlock_painter(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/multitool(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/door_remote/chief_engineer(src)
new /obj/item/pipe_dispenser(src)
new /obj/item/inducer(src)
new /obj/item/circuitboard/machine/techfab/department/engineering(src)
new /obj/item/extinguisher/advanced(src)
new /obj/item/storage/photo_album/CE(src)
new /obj/item/storage/lockbox/medal/engineering(src)
new /obj/item/construction/rcd/loaded/upgraded(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng"
icon_door = "eng_elec"
/obj/structure/closet/secure_closet/engineering_electrical/PopulateContents()
..()
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/clothing/gloves/color/yellow(src)
new /obj/item/inducer(src)
new /obj/item/inducer(src)
for(var/i in 1 to 3)
new /obj/item/storage/toolbox/electrical(src)
for(var/i in 1 to 3)
new /obj/item/electronics/apc(src)
for(var/i in 1 to 3)
new /obj/item/multitool(src)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies locker"
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng"
icon_door = "eng_weld"
/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/head/welding(src)
for(var/i in 1 to 3)
new /obj/item/weldingtool(src)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(ACCESS_ENGINE_EQUIP)
icon_state = "eng_secure"
/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
..()
new /obj/item/radio/headset/headset_eng(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/holosign_creator/engineering(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/storage/box/emptysandbags(src)
/obj/structure/closet/secure_closet/atmospherics
name = "\proper atmospheric technician's locker"
req_access = list(ACCESS_ATMOSPHERICS)
icon_state = "atmos"
/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
..()
new /obj/item/radio/headset/headset_eng(src)
new /obj/item/pipe_dispenser(src)
new /obj/item/storage/toolbox/mechanical(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
new /obj/item/clothing/glasses/meson/engine/tray(src)
new /obj/item/extinguisher/advanced(src)