0bca862419
* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
// How much "space" we give the edge of the map
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var/global/list/potentialRandomZlevels = generateMapList(filename = "config/awaymissionconfig.txt")
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/proc/createRandomZlevel()
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if(awaydestinations.len) //crude, but it saves another var!
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return
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if(potentialRandomZlevels && potentialRandomZlevels.len)
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world << "<span class='boldannounce'>Loading away mission...</span>"
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var/map = pick(potentialRandomZlevels)
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load_new_z_level(map)
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world << "<span class='boldannounce'>Away mission loaded.</span>"
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/proc/reset_gateway_spawns(reset = FALSE)
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for(var/obj/machinery/gateway/G in world)
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if(reset)
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G.randomspawns = awaydestinations
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else
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G.randomspawns.Add(awaydestinations)
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/obj/effect/landmark/awaystart
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name = "away mission spawn"
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desc = "Randomly picked away mission spawn points"
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/obj/effect/landmark/awaystart/New()
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awaydestinations += src
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..()
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/obj/effect/landmark/awaystart/Destroy()
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awaydestinations -= src
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..()
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/proc/generateMapList(filename)
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var/list/potentialMaps = list()
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var/list/Lines = file2list(filename)
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if(!Lines.len)
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return
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for (var/t in Lines)
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if (!t)
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continue
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t = trim(t)
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if (length(t) == 0)
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continue
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else if (copytext(t, 1, 2) == "#")
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continue
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var/pos = findtext(t, " ")
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var/name = null
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if (pos)
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name = lowertext(copytext(t, 1, pos))
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else
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name = lowertext(t)
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if (!name)
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continue
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potentialMaps.Add(t)
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return potentialMaps |