Files
GS13NG/code/citadel/dogborgstuff.dm
Poojawa 6e5131cfc5 Vore code to json and more (#5789)
* Vore 2.0

Initial commit

* double checked porting

* Fixes compile issues

* converts Ash Drake bellies to new system

digs out lingering datum/belly stuff too

* Let's just work on this later

* System operational

* Update preferences.dm
2018-03-06 03:59:31 -06:00

900 lines
34 KiB
Plaintext

/obj/item/dogborg/jaws/big
name = "combat jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "jaws"
desc = "The jaws of the law."
flags_1 = CONDUCT_1
force = 12
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
w_class = 3
sharpness = IS_SHARP
/obj/item/dogborg/jaws/small
name = "puppy jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "smalljaws"
desc = "The jaws of a small dog."
flags_1 = CONDUCT_1
force = 6
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
w_class = 3
sharpness = IS_SHARP
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.emagged)
name = "combat jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "jaws"
desc = "The jaws of the law."
flags_1 = CONDUCT_1
force = 12
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
w_class = 3
sharpness = IS_SHARP
else
name = "puppy jaws"
icon = 'icons/mob/dogborg.dmi'
icon_state = "smalljaws"
desc = "The jaws of a small dog."
flags_1 = CONDUCT_1
force = 5
throwforce = 0
hitsound = 'sound/weapons/bite.ogg'
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
w_class = 3
sharpness = IS_SHARP
update_icon()
//Cuffs
/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 60, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
if(do_mob(user, C, 60))
if(!C.handcuffed)
C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(0)
to_chat(user,"<span class='notice'>You handcuff [C].</span>")
playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
add_logs(user, C, "handcuffed")
else
to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
//Boop
/obj/item/device/analyzer/nose
name = "boop module"
icon = 'icons/mob/dogborg.dmi'
icon_state = "nose"
desc = "The BOOP module"
flags_1 = CONDUCT_1
force = 0
throwforce = 0
attack_verb = list("nuzzled", "nosed", "booped")
w_class = 1
/obj/item/device/analyzer/nose/attack_self(mob/user)
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, "<span class='info'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
else
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
environment.garbage_collect()
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] &deg;C</span>")
/obj/item/device/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
//Delivery
/obj/item/storage/bag/borgdelivery
name = "fetching storage"
desc = "Fetch the thing!"
icon = 'icons/mob/dogborg.dmi'
icon_state = "dbag"
//Can hold one big item at a time. Drops contents on unequip.(see inventory.dm)
w_class = 5
max_w_class = 2
max_combined_w_class = 2
storage_slots = 1
collection_mode = 0
can_hold = list() // any
cant_hold = list(/obj/item/disk/nuclear)
//Tongue stuff
/obj/item/soap/tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/dogborg.dmi'
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
cleanspeed = 80
/obj/item/soap/tongue/scrubpup
cleanspeed = 25 //slightly faster than a mop.
/obj/item/soap/tongue/New()
..()
flags_1 |= NOBLUDGEON_1 //No more attack messages
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'icons/mob/dogborg.dmi'
icon_state= "kibble"
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.emagged)
name = "hacked tongue of doom"
desc = "Your tongue has been upgraded successfully. Congratulations."
icon = 'icons/mob/dogborg.dmi'
icon_state = "syndietongue"
cleanspeed = 10 //(nerf'd)tator soap stat
else
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/dogborg.dmi'
icon_state = "synthtongue"
cleanspeed = initial(cleanspeed)
update_icon()
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
var/mob/living/silicon/robot.R = user
if(!proximity || !check_allowed_items(target))
return
if(R.client && (target in R.client.screen))
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
else if(is_cleanable(target))
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
qdel(target)
R.cell.give(50)
else if(isobj(target)) //hoo boy. danger zone man
if(istype(target,/obj/item/trash))
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(target)
R.cell.give(250)
return
if(istype(target,/obj/item/stock_parts/cell))
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
if(do_after(R, 50, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
var/obj/item/stock_parts/cell.C = target
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
qdel(target)
return
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
if(!I.anchored && R.emagged)
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
if(do_after(R, 100, target = I)) //Nerf dat time yo
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. Even emags don't make you magically eat things at range.
return //If they moved away, you can't eat them.
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(I)
R.cell.give(500)
return
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't clean them.
to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(ishuman(target))
if(R.emagged)
var/mob/living/L = target
if(R.cell.charge <= 666)
return
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
L.Knockdown(80)
L.apply_effect(STUTTER, 4)
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
"<span class='userdanger'>[R] has shocked you with its tongue! You can feel the betrayal.</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.use(666)
else
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
return
else if(istype(target, /obj/structure/window))
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't clean them.
to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
target.color = initial(target.color)
else
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't clean them.
to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
return
//Defibs
/obj/item/twohanded/shockpaddles/cyborg/hound
name = "defibrillator paws"
desc = "MediHound specific shock paws."
icon = 'icons/mob/dogborg.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
//Sleeper
/obj/item/device/dogborg/sleeper
name = "hound sleeper"
desc = "nothing should see this."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
w_class = WEIGHT_CLASS_TINY
var/mob/living/carbon/patient = null
var/mob/living/silicon/robot/hound = null
var/inject_amount = 10
var/min_health = -100
var/cleaning = FALSE
var/cleaning_cycles = 10
var/patient_laststat = null
var/list/injection_chems = list("antitoxin", "epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane")
var/eject_port = "ingestion"
var/escape_in_progress = FALSE
var/message_cooldown
var/breakout_time = 300
var/list/items_preserved = list()
var/static/list/important_items = typecacheof(list(
/obj/item/hand_tele,
/obj/item/card/id,
/obj/item/device/aicard,
/obj/item/gun,
/obj/item/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/suit/space,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/tank/jetpack/oxygen/captain,
/obj/item/clothing/accessory/medal/gold/captain,
/obj/item/clothing/suit/armor,
/obj/item/documents,
/obj/item/nuke_core,
/obj/item/nuke_core_container,
/obj/item/areaeditor/blueprints,
/obj/item/documents/syndicate,
/obj/item/disk/nuclear,
/obj/item/bombcore,
/obj/item/grenade,
/obj/item/storage
))
// Bags are prohibited from this due to the potential explotation of objects, same with brought
/obj/item/device/dogborg/sleeper/New()
..()
update_icon()
flags_1 |= NOBLUDGEON_1 //No more attack messages
/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
return 0
/obj/item/device/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
hound = loc
if(!proximity)
return
if(!iscarbon(target))
return
if(!(target.client && target.client.prefs && target.client.prefs.toggles && (target.client.prefs.toggles & MEDIHOUND_SLEEPER)))
to_chat(user, "<span class='warning'>This person is incompatible with our equipment.</span>")
return
if(target.buckled)
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
return
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
testing("using sleeper/afterattack")
user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src.name].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
if(!patient && iscarbon(target) && !target.buckled && do_after (user, 50, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
if(patient) return //If you try to eat two people at once, you can only eat one.
else //If you don't have someone in you, proceed.
if(!isjellyperson(target) && ("toxin" in injection_chems))
injection_chems -= "toxin"
injection_chems += "antitoxin"
if(isjellyperson(target) && !("toxin" in injection_chems))
injection_chems -= "antitoxin"
injection_chems += "toxin"
target.forceMove(src)
target.reset_perspective(src)
update_gut()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up and expands as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
/obj/item/device/dogborg/sleeper/container_resist(mob/living/user)
hound = loc
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.a_intent == INTENT_HELP)
return
user.visible_message("<span class='notice'>You see [user] kicking against the expanded material of [hound.name]'s gut!</span>", \
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a thump from [hound.name].</span>")
if(do_after(user, breakout_time, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
"<span class='notice'>You successfully break out of [hound.name]!</span>")
go_out()
/obj/item/device/dogborg/sleeper/proc/go_out(var/target)
hound = src.loc
testing("go_out activated")
hound.setClickCooldown(50)
if(length(contents) > 0)
hound.visible_message("<span class='warning'>[hound.name] empties out their contents via their release port.</span>", "<span class='notice'>You empty your contents via your release port.</span>")
if(target)
if(iscarbon(target))
var/mob/living/carbon/person = target
person.forceMove(get_turf(src))
person.reset_perspective()
else
var/obj/T = target
T.loc = hound.loc
else
for(var/C in contents)
if(iscarbon(C))
var/mob/living/carbon/person = C
person.forceMove(get_turf(src))
person.reset_perspective()
else
var/obj/T = C
T.loc = hound.loc
items_preserved.Cut()
update_gut()
cleaning = FALSE
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
items_preserved.Cut()
cleaning = FALSE
hound.visible_message("<span class='warning'>[hound.name] belches, torso flexing.</span>")
update_gut()
/obj/item/device/dogborg/sleeper/attack_self(mob/user)
if(..())
return
ui_interact(user)
/obj/item/device/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
ui.open()
/obj/item/device/dogborg/sleeper/ui_data()
var/list/data = list()
data["occupied"] = patient ? 1 : 0
if(cleaning && length(contents - items_preserved))
data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
data["cleaning"] = cleaning
if(injection_chems != null)
data["chem"] = list()
for(var/chem in injection_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chem"] += list(list("name" = R.name, "id" = R.id))
data["occupant"] = list()
var/mob/living/mob_occupant = patient
if(mob_occupant)
data["occupant"]["name"] = mob_occupant.name
switch(mob_occupant.stat)
if(CONSCIOUS)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "good"
if(SOFT_CRIT)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "average"
if(UNCONSCIOUS)
data["occupant"]["stat"] = "Unconscious"
data["occupant"]["statstate"] = "average"
if(DEAD)
data["occupant"]["stat"] = "Dead"
data["occupant"]["statstate"] = "bad"
data["occupant"]["health"] = mob_occupant.health
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
return data
/obj/item/device/dogborg/sleeper/ui_act(action, params)
if(..())
return
switch(action)
if("eject")
go_out()
. = TRUE
if("inject")
var/chem = params["chem"]
if(!patient)
return
inject_chem(chem)
. = TRUE
if("cleaning")
testing("cleaning attempted")
if(!contents)
testing("cleaning has no contents")
to_chat(src, "Your [src] is already cleaned.")
return
if(patient)
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
testing("clean_cycle activated")
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
clean_cycle()
. = TRUE
/obj/item/device/dogborg/sleeper/proc/update_gut()
testing("update_gut proc fired")
//Well, we HAD one, what happened to them?
if(patient in contents)
if(patient_laststat != patient.stat)
if(patient.stat & DEAD)
hound.sleeper_r = 1
hound.sleeper_g = 0
patient_laststat = patient.stat
else
hound.sleeper_r = 0
hound.sleeper_g = 1
patient_laststat = patient.stat
//Update icon
hound.update_icons()
//Return original patient
return(patient)
//Check for a new patient
else
for(var/mob/living/carbon/human/C in contents)
patient = C
if(patient.stat & DEAD)
hound.sleeper_r = 1
hound.sleeper_g = 0
patient_laststat = patient.stat
else
hound.sleeper_r = 0
hound.sleeper_g = 1
patient_laststat = patient.stat
//Update icon and return new patient
hound.update_icons()
return(C)
//Cleaning looks better with red on, even with nobody in it
if(cleaning && !patient)
hound.sleeper_r = 1
hound.sleeper_g = 0
//Couldn't find anyone, and not cleaning
else if(!cleaning && !patient)
hound.sleeper_r = 0
hound.sleeper_g = 0
patient_laststat = null
patient = null
hound.update_icons()
return
//Gurgleborg process
/obj/item/device/dogborg/sleeper/proc/clean_cycle()
testing("clean_cycle activated")
//Sanity
for(var/I in items_preserved)
if(!(I in contents))
items_preserved -= I
var/list/touchable_items = contents - items_preserved
if(cleaning_cycles)
testing("clean_cycle being used")
cleaning_cycles--
cleaning = TRUE
for(var/mob/living/carbon/human/T in (touchable_items))
if((T.status_flags & GODMODE) || !T.digestable)
src.items_preserved += T
else
T.adjustBruteLoss(2)
T.adjustFireLoss(3)
update_gut()
var/atom/target = pick(touchable_items)
if(iscarbon(target)) //Handle the target being a mob
var/mob/living/carbon/T = target
if(T.stat == DEAD && T.digestable) //Mob is now dead
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
src.hound.cell.give(30000) //Fueeeeellll
T.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(hound),"death_pred",50,0,-6,0,channel=CHANNEL_PRED,ignore_walls = FALSE)
T.stop_sound_channel(CHANNEL_PRED)
T.playsound_local("death_prey",60)
for(var/belly in T.vore_organs)
var/obj/belly/B = belly
for(var/atom/movable/thing in B)
thing.forceMove(src)
if(ismob(thing))
to_chat(thing, "As [T] melts away around you, you find yourself in [hound]'s [name]")
for(var/obj/item/W in T)
if(!T.dropItemToGround(W))
qdel(W)
qdel(T)
update_gut()
//Handle the target being anything but a mob
else if(isobj(target))
var/obj/T = target
if(T.type in important_items) //If the object is in the items_preserved global list
src.items_preserved += T
//If the object is not one to preserve
else
qdel(T)
src.update_gut()
src.hound.cell.give(10)
else
testing("clean_cycle finished and reset")
cleaning_cycles = initial(cleaning_cycles)
cleaning = FALSE
to_chat(hound, "<span class='notice'>Your [src.name] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
update_gut()
if(!length(contents))
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
cleaning = FALSE
update_gut()
return
//sound effects
for(var/mob/living/M in contents)
if(prob(50))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(hound),"digest_pred",35,0,-6,0,channel=CHANNEL_PRED,ignore_walls = FALSE)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local("digest_prey",60)
if(cleaning)
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
/obj/item/device/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
return is_type_in_typecache(I, important_items)
/obj/item/device/dogborg/sleeper/proc/inject_chem(chem)
testing("inject chem triggered, checking power")
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
return
testing("Has power, checking for overdose")
if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
return
testing("isn't overdosing, attempting to add_reagent")
patient.reagents.add_reagent(chem, 10)
testing("add_reagent")
src.hound.cell.use(750) //-750 charge per injection
testing("draining power")
var/units = round(patient.reagents.get_reagent_amount(chem))
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
/obj/item/device/dogborg/sleeper/medihound //Medihound sleeper
name = "Mobile Sleeper"
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
/obj/item/device/dogborg/sleeper/K9 //The K9 portabrig
name = "Mobile Brig"
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeperb"
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/K9, mob/user, proximity)
K9.afterattack(src, user ,1)
/obj/item/device/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
hound = loc
if(!istype(target))
return
if(!proximity)
return
if(target.anchored)
return
if(isobj(target))
to_chat(user, "You are above putting such trash inside of yourself.")
return
if(iscarbon(target))
var/mob/living/carbon/brigman = target
if (!brigman.devourable)
to_chat(user, "The target registers an error code. Unable to insert into [src.name].")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
return
if(brigman.buckled)
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src.name].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src.name].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
brigman.forceMove(src)
brigman.reset_perspective(src)
update_gut()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
return
return
/obj/item/device/dogborg/sleeper/compactor //Janihound gut.
name = "garbage processor"
desc = "A mounted garbage compactor unit with fuel processor."
icon = 'icons/mob/dogborg.dmi'
icon_state = "compactor"
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
var/max_item_count = 30
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
compactor.afterattack(src, user ,1)
/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
hound = loc
var/obj/item/target_obj = target
if(!istype(target))
return
if(!proximity)
return
if(target.anchored)
return
if(length(contents) > (max_item_count - 1))
to_chat(user,"<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>")
return
if(isobj(target))
testing("Checking target type")
if(CheckAccepted(target))
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
return
testing("Target not on the important list")
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
return
testing("Target not too large.")
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
hound.update_icons()
else
hound.sleeper_r = 0
hound.update_icons()
return
else if(iscarbon(target))
var/mob/living/carbon/trashman = target
if (!trashman.devourable)
to_chat(user, "<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
trashman.forceMove(src)
trashman.reset_perspective(src)
update_gut()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
return
return
// Pounce stuff for K-9
/obj/item/dogborg/pounce
name = "pounce"
icon = 'icons/mob/dogborg.dmi'
icon_state = "pounce"
desc = "Leap at your target to momentarily stun them."
force = 0
throwforce = 0
/obj/item/dogborg/pounce/New()
..()
flags_1 |= NOBLUDGEON_1
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
var/pounce_spoolup = 3
var/leap_at
var/disabler
var/laser
var/sleeper_g
var/sleeper_r
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
var/mob/living/silicon/robot/R = user
if(R && !R.pounce_cooldown)
R.pounce_cooldown = !R.pounce_cooldown
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
spawn(R.pounce_cooldown_time)
R.pounce_cooldown = !R.pounce_cooldown
else if(R && R.pounce_cooldown)
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
/mob/living/silicon/robot/proc/leap_at(atom/A)
if(leaping || stat || buckled || lying)
return
if(!has_gravity(src) || !has_gravity(A))
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
//It's also extremely buggy visually, so it's balance+bugfix
return
if(cell.charge <= 500)
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
return
else
leaping = 1
weather_immunities += "lava"
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.use(500) //Doubled the energy consumption
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/A)
if(!leaping)
return ..()
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(45)
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
else
Knockdown(45, 1, 1)
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
Knockdown(45, 1, 1)
if(leaping)
leaping = 0
pixel_y = initial(pixel_y)
update_icons()
update_canmove()