* Vore 2.0 Initial commit * double checked porting * Fixes compile issues * converts Ash Drake bellies to new system digs out lingering datum/belly stuff too * Let's just work on this later * System operational * Update preferences.dm
900 lines
34 KiB
Plaintext
900 lines
34 KiB
Plaintext
/obj/item/dogborg/jaws/big
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags_1 = CONDUCT_1
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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w_class = 3
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sharpness = IS_SHARP
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/obj/item/dogborg/jaws/small
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name = "puppy jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags_1 = CONDUCT_1
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force = 6
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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w_class = 3
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sharpness = IS_SHARP
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/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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/obj/item/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags_1 = CONDUCT_1
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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w_class = 3
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sharpness = IS_SHARP
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else
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name = "puppy jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags_1 = CONDUCT_1
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force = 5
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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w_class = 3
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sharpness = IS_SHARP
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update_icon()
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//Cuffs
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/obj/item/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
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if(!C.handcuffed)
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playsound(loc, 'sound/weapons/cablecuff.ogg', 60, 1, -2)
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C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
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if(do_mob(user, C, 60))
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if(!C.handcuffed)
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C.handcuffed = new /obj/item/restraints/handcuffs/cable/zipties/used(C)
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C.update_inv_handcuffed(0)
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to_chat(user,"<span class='notice'>You handcuff [C].</span>")
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playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
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add_logs(user, C, "handcuffed")
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else
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to_chat(user,"<span class='warning'>You fail to handcuff [C]!</span>")
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//Boop
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/obj/item/device/analyzer/nose
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name = "boop module"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "nose"
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desc = "The BOOP module"
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flags_1 = CONDUCT_1
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force = 0
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throwforce = 0
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attack_verb = list("nuzzled", "nosed", "booped")
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w_class = 1
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/obj/item/device/analyzer/nose/attack_self(mob/user)
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user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
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var/turf/location = user.loc
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if(!istype(location))
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return
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var/datum/gas_mixture/environment = location.return_air()
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var/pressure = environment.return_pressure()
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var/total_moles = environment.total_moles()
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to_chat(user, "<span class='info'><B>Results:</B></span>")
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if(abs(pressure - ONE_ATMOSPHERE) < 10)
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to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
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else
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to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
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if(total_moles)
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var/list/env_gases = environment.gases
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environment.assert_gases(arglist(GLOB.hardcoded_gases))
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var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
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var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
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var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
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var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
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environment.garbage_collect()
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if(abs(n2_concentration - N2STANDARD) < 20)
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to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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if(abs(o2_concentration - O2STANDARD) < 2)
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to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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if(co2_concentration > 0.01)
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to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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if(plasma_concentration > 0.005)
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to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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for(var/id in env_gases)
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if(id in GLOB.hardcoded_gases)
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continue
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var/gas_concentration = env_gases[id][MOLES]/total_moles
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to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
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to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
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/obj/item/device/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
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. = ..()
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//Delivery
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/obj/item/storage/bag/borgdelivery
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name = "fetching storage"
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desc = "Fetch the thing!"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "dbag"
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//Can hold one big item at a time. Drops contents on unequip.(see inventory.dm)
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w_class = 5
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max_w_class = 2
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max_combined_w_class = 2
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storage_slots = 1
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collection_mode = 0
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can_hold = list() // any
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cant_hold = list(/obj/item/disk/nuclear)
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//Tongue stuff
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/obj/item/soap/tongue
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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hitsound = 'sound/effects/attackblob.ogg'
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cleanspeed = 80
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/obj/item/soap/tongue/scrubpup
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cleanspeed = 25 //slightly faster than a mop.
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/obj/item/soap/tongue/New()
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..()
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flags_1 |= NOBLUDGEON_1 //No more attack messages
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/obj/item/trash/rkibble
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name = "robo kibble"
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desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
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icon = 'icons/mob/dogborg.dmi'
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icon_state= "kibble"
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/obj/item/soap/tongue/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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name = "hacked tongue of doom"
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desc = "Your tongue has been upgraded successfully. Congratulations."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "syndietongue"
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cleanspeed = 10 //(nerf'd)tator soap stat
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else
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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cleanspeed = initial(cleanspeed)
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update_icon()
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/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
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var/mob/living/silicon/robot.R = user
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if(!proximity || !check_allowed_items(target))
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return
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if(R.client && (target in R.client.screen))
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to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
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else if(is_cleanable(target))
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R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
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qdel(target)
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R.cell.give(50)
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else if(isobj(target)) //hoo boy. danger zone man
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if(istype(target,/obj/item/trash))
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R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(target)
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R.cell.give(250)
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return
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if(istype(target,/obj/item/stock_parts/cell))
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R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
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if(do_after(R, 50, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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var/obj/item/stock_parts/cell.C = target
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R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
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qdel(target)
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return
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var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
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if(!I.anchored && R.emagged)
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R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
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if(do_after(R, 100, target = I)) //Nerf dat time yo
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check. Even emags don't make you magically eat things at range.
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return //If they moved away, you can't eat them.
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visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(I)
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R.cell.give(500)
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return
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(R,"<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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else if(ishuman(target))
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if(R.emagged)
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var/mob/living/L = target
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if(R.cell.charge <= 666)
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return
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L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
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L.Knockdown(80)
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L.apply_effect(STUTTER, 4)
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L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[R] has shocked you with its tongue! You can feel the betrayal.</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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R.cell.use(666)
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else
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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return
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else if(istype(target, /obj/structure/window))
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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target.color = initial(target.color)
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else
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't clean them.
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to_chat(R, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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return
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//Defibs
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/obj/item/twohanded/shockpaddles/cyborg/hound
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name = "defibrillator paws"
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desc = "MediHound specific shock paws."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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//Sleeper
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/obj/item/device/dogborg/sleeper
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name = "hound sleeper"
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desc = "nothing should see this."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "sleeper"
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w_class = WEIGHT_CLASS_TINY
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var/mob/living/carbon/patient = null
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var/mob/living/silicon/robot/hound = null
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var/inject_amount = 10
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var/min_health = -100
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var/cleaning = FALSE
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var/cleaning_cycles = 10
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var/patient_laststat = null
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var/list/injection_chems = list("antitoxin", "epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane")
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var/eject_port = "ingestion"
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var/escape_in_progress = FALSE
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var/message_cooldown
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var/breakout_time = 300
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var/list/items_preserved = list()
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var/static/list/important_items = typecacheof(list(
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/obj/item/hand_tele,
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/obj/item/card/id,
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/obj/item/device/aicard,
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/obj/item/gun,
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/obj/item/pinpointer,
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/obj/item/clothing/shoes/magboots,
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/obj/item/clothing/head/helmet/space,
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/obj/item/clothing/suit/space,
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/obj/item/reagent_containers/hypospray/CMO,
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/obj/item/tank/jetpack/oxygen/captain,
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/obj/item/clothing/accessory/medal/gold/captain,
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/obj/item/clothing/suit/armor,
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/obj/item/documents,
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/obj/item/nuke_core,
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/obj/item/nuke_core_container,
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/obj/item/areaeditor/blueprints,
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/obj/item/documents/syndicate,
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/obj/item/disk/nuclear,
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/obj/item/bombcore,
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/obj/item/grenade,
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/obj/item/storage
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))
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// Bags are prohibited from this due to the potential explotation of objects, same with brought
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/obj/item/device/dogborg/sleeper/New()
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..()
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update_icon()
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flags_1 |= NOBLUDGEON_1 //No more attack messages
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/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/device/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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hound = loc
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if(!proximity)
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return
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if(!iscarbon(target))
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return
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if(!(target.client && target.client.prefs && target.client.prefs.toggles && (target.client.prefs.toggles & MEDIHOUND_SLEEPER)))
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to_chat(user, "<span class='warning'>This person is incompatible with our equipment.</span>")
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return
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if(target.buckled)
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to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
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return
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if(patient)
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to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
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return
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testing("using sleeper/afterattack")
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user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src.name].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
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if(!patient && iscarbon(target) && !target.buckled && do_after (user, 50, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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if(patient) return //If you try to eat two people at once, you can only eat one.
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else //If you don't have someone in you, proceed.
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if(!isjellyperson(target) && ("toxin" in injection_chems))
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injection_chems -= "toxin"
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injection_chems += "antitoxin"
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if(isjellyperson(target) && !("toxin" in injection_chems))
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injection_chems -= "antitoxin"
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injection_chems += "toxin"
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|
target.forceMove(src)
|
|
target.reset_perspective(src)
|
|
update_gut()
|
|
START_PROCESSING(SSobj, src)
|
|
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up and expands as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
|
|
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
|
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
|
|
|
|
/obj/item/device/dogborg/sleeper/container_resist(mob/living/user)
|
|
hound = loc
|
|
user.changeNext_move(CLICK_CD_BREAKOUT)
|
|
user.last_special = world.time + CLICK_CD_BREAKOUT
|
|
if(user.a_intent == INTENT_HELP)
|
|
return
|
|
user.visible_message("<span class='notice'>You see [user] kicking against the expanded material of [hound.name]'s gut!</span>", \
|
|
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
|
"<span class='italics'>You hear a thump from [hound.name].</span>")
|
|
if(do_after(user, breakout_time, target = src))
|
|
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
|
return
|
|
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
|
|
"<span class='notice'>You successfully break out of [hound.name]!</span>")
|
|
go_out()
|
|
|
|
/obj/item/device/dogborg/sleeper/proc/go_out(var/target)
|
|
hound = src.loc
|
|
testing("go_out activated")
|
|
hound.setClickCooldown(50)
|
|
if(length(contents) > 0)
|
|
hound.visible_message("<span class='warning'>[hound.name] empties out their contents via their release port.</span>", "<span class='notice'>You empty your contents via your release port.</span>")
|
|
if(target)
|
|
if(iscarbon(target))
|
|
var/mob/living/carbon/person = target
|
|
person.forceMove(get_turf(src))
|
|
person.reset_perspective()
|
|
else
|
|
var/obj/T = target
|
|
T.loc = hound.loc
|
|
else
|
|
for(var/C in contents)
|
|
if(iscarbon(C))
|
|
var/mob/living/carbon/person = C
|
|
person.forceMove(get_turf(src))
|
|
person.reset_perspective()
|
|
else
|
|
var/obj/T = C
|
|
T.loc = hound.loc
|
|
items_preserved.Cut()
|
|
update_gut()
|
|
cleaning = FALSE
|
|
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
|
|
|
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
|
|
items_preserved.Cut()
|
|
cleaning = FALSE
|
|
hound.visible_message("<span class='warning'>[hound.name] belches, torso flexing.</span>")
|
|
update_gut()
|
|
|
|
/obj/item/device/dogborg/sleeper/attack_self(mob/user)
|
|
if(..())
|
|
return
|
|
ui_interact(user)
|
|
|
|
/obj/item/device/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
|
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
|
|
|
|
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
|
if(!ui)
|
|
ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
|
|
ui.open()
|
|
|
|
/obj/item/device/dogborg/sleeper/ui_data()
|
|
var/list/data = list()
|
|
data["occupied"] = patient ? 1 : 0
|
|
|
|
if(cleaning && length(contents - items_preserved))
|
|
data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
|
|
data["cleaning"] = cleaning
|
|
if(injection_chems != null)
|
|
data["chem"] = list()
|
|
for(var/chem in injection_chems)
|
|
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
|
|
data["chem"] += list(list("name" = R.name, "id" = R.id))
|
|
|
|
data["occupant"] = list()
|
|
var/mob/living/mob_occupant = patient
|
|
if(mob_occupant)
|
|
data["occupant"]["name"] = mob_occupant.name
|
|
switch(mob_occupant.stat)
|
|
if(CONSCIOUS)
|
|
data["occupant"]["stat"] = "Conscious"
|
|
data["occupant"]["statstate"] = "good"
|
|
if(SOFT_CRIT)
|
|
data["occupant"]["stat"] = "Conscious"
|
|
data["occupant"]["statstate"] = "average"
|
|
if(UNCONSCIOUS)
|
|
data["occupant"]["stat"] = "Unconscious"
|
|
data["occupant"]["statstate"] = "average"
|
|
if(DEAD)
|
|
data["occupant"]["stat"] = "Dead"
|
|
data["occupant"]["statstate"] = "bad"
|
|
data["occupant"]["health"] = mob_occupant.health
|
|
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
|
|
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
|
|
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
|
|
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
|
|
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
|
|
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
|
|
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
|
|
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
|
|
data["occupant"]["reagents"] = list()
|
|
if(mob_occupant.reagents.reagent_list.len)
|
|
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
|
|
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
|
|
return data
|
|
|
|
/obj/item/device/dogborg/sleeper/ui_act(action, params)
|
|
if(..())
|
|
return
|
|
|
|
switch(action)
|
|
if("eject")
|
|
go_out()
|
|
. = TRUE
|
|
if("inject")
|
|
var/chem = params["chem"]
|
|
if(!patient)
|
|
return
|
|
inject_chem(chem)
|
|
. = TRUE
|
|
if("cleaning")
|
|
testing("cleaning attempted")
|
|
if(!contents)
|
|
testing("cleaning has no contents")
|
|
to_chat(src, "Your [src] is already cleaned.")
|
|
return
|
|
if(patient)
|
|
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
|
|
testing("clean_cycle activated")
|
|
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
|
|
clean_cycle()
|
|
. = TRUE
|
|
|
|
/obj/item/device/dogborg/sleeper/proc/update_gut()
|
|
testing("update_gut proc fired")
|
|
//Well, we HAD one, what happened to them?
|
|
if(patient in contents)
|
|
if(patient_laststat != patient.stat)
|
|
if(patient.stat & DEAD)
|
|
hound.sleeper_r = 1
|
|
hound.sleeper_g = 0
|
|
patient_laststat = patient.stat
|
|
else
|
|
hound.sleeper_r = 0
|
|
hound.sleeper_g = 1
|
|
patient_laststat = patient.stat
|
|
//Update icon
|
|
hound.update_icons()
|
|
//Return original patient
|
|
return(patient)
|
|
//Check for a new patient
|
|
else
|
|
for(var/mob/living/carbon/human/C in contents)
|
|
patient = C
|
|
if(patient.stat & DEAD)
|
|
hound.sleeper_r = 1
|
|
hound.sleeper_g = 0
|
|
patient_laststat = patient.stat
|
|
else
|
|
hound.sleeper_r = 0
|
|
hound.sleeper_g = 1
|
|
patient_laststat = patient.stat
|
|
//Update icon and return new patient
|
|
hound.update_icons()
|
|
return(C)
|
|
|
|
//Cleaning looks better with red on, even with nobody in it
|
|
if(cleaning && !patient)
|
|
hound.sleeper_r = 1
|
|
hound.sleeper_g = 0
|
|
//Couldn't find anyone, and not cleaning
|
|
else if(!cleaning && !patient)
|
|
hound.sleeper_r = 0
|
|
hound.sleeper_g = 0
|
|
|
|
patient_laststat = null
|
|
patient = null
|
|
hound.update_icons()
|
|
return
|
|
|
|
//Gurgleborg process
|
|
/obj/item/device/dogborg/sleeper/proc/clean_cycle()
|
|
testing("clean_cycle activated")
|
|
//Sanity
|
|
for(var/I in items_preserved)
|
|
if(!(I in contents))
|
|
items_preserved -= I
|
|
var/list/touchable_items = contents - items_preserved
|
|
if(cleaning_cycles)
|
|
testing("clean_cycle being used")
|
|
cleaning_cycles--
|
|
cleaning = TRUE
|
|
for(var/mob/living/carbon/human/T in (touchable_items))
|
|
if((T.status_flags & GODMODE) || !T.digestable)
|
|
src.items_preserved += T
|
|
else
|
|
T.adjustBruteLoss(2)
|
|
T.adjustFireLoss(3)
|
|
update_gut()
|
|
|
|
var/atom/target = pick(touchable_items)
|
|
if(iscarbon(target)) //Handle the target being a mob
|
|
var/mob/living/carbon/T = target
|
|
if(T.stat == DEAD && T.digestable) //Mob is now dead
|
|
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
|
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
|
|
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
|
|
src.hound.cell.give(30000) //Fueeeeellll
|
|
T.stop_sound_channel(CHANNEL_PRED)
|
|
playsound(get_turf(hound),"death_pred",50,0,-6,0,channel=CHANNEL_PRED,ignore_walls = FALSE)
|
|
T.stop_sound_channel(CHANNEL_PRED)
|
|
T.playsound_local("death_prey",60)
|
|
for(var/belly in T.vore_organs)
|
|
var/obj/belly/B = belly
|
|
for(var/atom/movable/thing in B)
|
|
thing.forceMove(src)
|
|
if(ismob(thing))
|
|
to_chat(thing, "As [T] melts away around you, you find yourself in [hound]'s [name]")
|
|
for(var/obj/item/W in T)
|
|
if(!T.dropItemToGround(W))
|
|
qdel(W)
|
|
qdel(T)
|
|
update_gut()
|
|
//Handle the target being anything but a mob
|
|
else if(isobj(target))
|
|
var/obj/T = target
|
|
if(T.type in important_items) //If the object is in the items_preserved global list
|
|
src.items_preserved += T
|
|
//If the object is not one to preserve
|
|
else
|
|
qdel(T)
|
|
src.update_gut()
|
|
src.hound.cell.give(10)
|
|
else
|
|
testing("clean_cycle finished and reset")
|
|
cleaning_cycles = initial(cleaning_cycles)
|
|
cleaning = FALSE
|
|
to_chat(hound, "<span class='notice'>Your [src.name] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
|
|
update_gut()
|
|
|
|
if(!length(contents))
|
|
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
|
|
cleaning = FALSE
|
|
update_gut()
|
|
return
|
|
|
|
//sound effects
|
|
for(var/mob/living/M in contents)
|
|
if(prob(50))
|
|
M.stop_sound_channel(CHANNEL_PRED)
|
|
playsound(get_turf(hound),"digest_pred",35,0,-6,0,channel=CHANNEL_PRED,ignore_walls = FALSE)
|
|
M.stop_sound_channel(CHANNEL_PRED)
|
|
M.playsound_local("digest_prey",60)
|
|
|
|
if(cleaning)
|
|
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
|
|
|
|
/obj/item/device/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
|
|
return is_type_in_typecache(I, important_items)
|
|
|
|
/obj/item/device/dogborg/sleeper/proc/inject_chem(chem)
|
|
testing("inject chem triggered, checking power")
|
|
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
|
|
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
|
return
|
|
testing("Has power, checking for overdose")
|
|
if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
|
|
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
|
|
return
|
|
testing("isn't overdosing, attempting to add_reagent")
|
|
patient.reagents.add_reagent(chem, 10)
|
|
testing("add_reagent")
|
|
src.hound.cell.use(750) //-750 charge per injection
|
|
testing("draining power")
|
|
var/units = round(patient.reagents.get_reagent_amount(chem))
|
|
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
|
|
|
|
/obj/item/device/dogborg/sleeper/medihound //Medihound sleeper
|
|
name = "Mobile Sleeper"
|
|
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "sleeper"
|
|
|
|
/obj/item/device/dogborg/sleeper/K9 //The K9 portabrig
|
|
name = "Mobile Brig"
|
|
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "sleeperb"
|
|
inject_amount = 0
|
|
min_health = -100
|
|
injection_chems = null //So they don't have all the same chems as the medihound!
|
|
|
|
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/K9, mob/user, proximity)
|
|
K9.afterattack(src, user ,1)
|
|
|
|
/obj/item/device/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
|
hound = loc
|
|
|
|
if(!istype(target))
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(target.anchored)
|
|
return
|
|
if(isobj(target))
|
|
to_chat(user, "You are above putting such trash inside of yourself.")
|
|
return
|
|
if(iscarbon(target))
|
|
var/mob/living/carbon/brigman = target
|
|
if (!brigman.devourable)
|
|
to_chat(user, "The target registers an error code. Unable to insert into [src.name].")
|
|
return
|
|
if(patient)
|
|
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
|
|
return
|
|
if(brigman.buckled)
|
|
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src.name].</span>")
|
|
return
|
|
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src.name].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
|
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
|
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
|
return //If they moved away, you can't eat them.
|
|
brigman.forceMove(src)
|
|
brigman.reset_perspective(src)
|
|
update_gut()
|
|
START_PROCESSING(SSobj, src)
|
|
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
|
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
|
return
|
|
return
|
|
|
|
/obj/item/device/dogborg/sleeper/compactor //Janihound gut.
|
|
name = "garbage processor"
|
|
desc = "A mounted garbage compactor unit with fuel processor."
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "compactor"
|
|
inject_amount = 0
|
|
min_health = -100
|
|
injection_chems = null //So they don't have all the same chems as the medihound!
|
|
var/max_item_count = 30
|
|
|
|
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
|
|
compactor.afterattack(src, user ,1)
|
|
|
|
/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
|
hound = loc
|
|
var/obj/item/target_obj = target
|
|
if(!istype(target))
|
|
return
|
|
if(!proximity)
|
|
return
|
|
if(target.anchored)
|
|
return
|
|
if(length(contents) > (max_item_count - 1))
|
|
to_chat(user,"<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>")
|
|
return
|
|
if(isobj(target))
|
|
testing("Checking target type")
|
|
if(CheckAccepted(target))
|
|
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
|
|
return
|
|
testing("Target not on the important list")
|
|
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
|
|
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
|
|
return
|
|
testing("Target not too large.")
|
|
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
|
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
|
|
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
|
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
|
target.forceMove(src)
|
|
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
|
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
|
if(length(contents) > 11) //grow that tum after a certain junk amount
|
|
hound.sleeper_r = 1
|
|
hound.update_icons()
|
|
else
|
|
hound.sleeper_r = 0
|
|
hound.update_icons()
|
|
return
|
|
|
|
else if(iscarbon(target))
|
|
var/mob/living/carbon/trashman = target
|
|
if (!trashman.devourable)
|
|
to_chat(user, "<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
|
|
return
|
|
if(patient)
|
|
to_chat(user,"<span class='warning'>Your [src.name] is already occupied.</span>")
|
|
return
|
|
if(trashman.buckled)
|
|
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
|
|
return
|
|
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
|
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
|
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
|
return //If they moved away, you can't eat them.
|
|
trashman.forceMove(src)
|
|
trashman.reset_perspective(src)
|
|
update_gut()
|
|
START_PROCESSING(SSobj, src)
|
|
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
|
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
|
return
|
|
return
|
|
|
|
|
|
// Pounce stuff for K-9
|
|
|
|
/obj/item/dogborg/pounce
|
|
name = "pounce"
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "pounce"
|
|
desc = "Leap at your target to momentarily stun them."
|
|
force = 0
|
|
throwforce = 0
|
|
|
|
/obj/item/dogborg/pounce/New()
|
|
..()
|
|
flags_1 |= NOBLUDGEON_1
|
|
|
|
/mob/living/silicon/robot
|
|
var/leaping = 0
|
|
var/pounce_cooldown = 0
|
|
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
|
|
var/pounce_spoolup = 3
|
|
var/leap_at
|
|
var/disabler
|
|
var/laser
|
|
var/sleeper_g
|
|
var/sleeper_r
|
|
|
|
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
|
|
|
|
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
|
|
var/mob/living/silicon/robot/R = user
|
|
if(R && !R.pounce_cooldown)
|
|
R.pounce_cooldown = !R.pounce_cooldown
|
|
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
|
|
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
|
|
spawn(R.pounce_cooldown_time)
|
|
R.pounce_cooldown = !R.pounce_cooldown
|
|
else if(R && R.pounce_cooldown)
|
|
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
|
|
|
|
/mob/living/silicon/robot/proc/leap_at(atom/A)
|
|
if(leaping || stat || buckled || lying)
|
|
return
|
|
|
|
if(!has_gravity(src) || !has_gravity(A))
|
|
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
|
|
//It's also extremely buggy visually, so it's balance+bugfix
|
|
return
|
|
|
|
if(cell.charge <= 500)
|
|
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
|
|
return
|
|
|
|
else
|
|
leaping = 1
|
|
weather_immunities += "lava"
|
|
pixel_y = 10
|
|
update_icons()
|
|
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
|
|
cell.use(500) //Doubled the energy consumption
|
|
weather_immunities -= "lava"
|
|
|
|
/mob/living/silicon/robot/throw_impact(atom/A)
|
|
|
|
if(!leaping)
|
|
return ..()
|
|
|
|
if(A)
|
|
if(isliving(A))
|
|
var/mob/living/L = A
|
|
var/blocked = 0
|
|
if(ishuman(A))
|
|
var/mob/living/carbon/human/H = A
|
|
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
|
blocked = 1
|
|
if(!blocked)
|
|
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
|
L.Knockdown(45)
|
|
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
|
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
|
step_towards(src,L)
|
|
else
|
|
Knockdown(45, 1, 1)
|
|
|
|
pounce_cooldown = !pounce_cooldown
|
|
spawn(pounce_cooldown_time) //3s by default
|
|
pounce_cooldown = !pounce_cooldown
|
|
else if(A.density && !A.CanPass(src))
|
|
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
|
|
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
|
Knockdown(45, 1, 1)
|
|
|
|
if(leaping)
|
|
leaping = 0
|
|
pixel_y = initial(pixel_y)
|
|
update_icons()
|
|
update_canmove()
|