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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">22 July 2020</h2>
<h2 class="date">08 August 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Roundstart cultists now start with a replica fabricator - no brass though, make your own.</li>
<li class="balance">Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute end: 3 > 5</li>
<li class="bugfix">The ratvarian spear no longer adds negative vitality under very specific circumstances.</li>
<li class="balance">The Ratvarian Spear can parry now! Short parries with low leeway, but low cooldown.</li>
<li class="rscadd">The brass claw, a implant-based weapon which gains combo on consecutive hits against the same target.</li>
<li class="rscadd">The sigil of rites, a sigil used to perform various rites with a cost of power and materials</li>
<li class="rscadd">The Rite of Advancement: Used to add a organ or cyberimplant to a clockie without need for surgery.</li>
<li class="rscadd">The Rite of Woundmending: Used to heal all wounds on another cultist, causing toxins damage in return.</li>
<li class="rscadd">The Rite of the Claw: Used to summon a brass claw implant. Maximum of 4 uses per round.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted price.</li>
<li class="rscadd">Revolvers from the dedicated kit now have reskinning capabilities.</li>
<li class="bugfix">You can now actually buy the riflery primer, which lets you pump shotguns and work the Mosin's bolt faster.</li>
<li class="imageadd">Bulldog slug magazines now have a unique sprite.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed an abductee objective that told you to remove all oxygen.</li>
<li class="rscadd">Added a new abductee objective to replace the removed one.</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">🅱️oneless</li>
<li class="rscadd">squishy slime emotes</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">heparin makes you bleed half as much now</li>
<li class="tweak">cuts make you bleed 25% less now</li>
<li class="rscadd">more items in the loadout and loadout has subcategories now for easier searching</li>
</ul>
<h2 class="date">07 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active tufs on some space ruins, murderdome VR, and a few on pubby, changed cargo autolathe to techfab, messed with pipe room leading to monastery.</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">vendors are now unanchored when tipped. it just fell over it's not bolted to the ground anymore.</li>
<li class="bugfix">podpeople no fat when sunbathing.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="balance">explosions only recurse one level into storage before dropping 1 level per storage layer.</li>
<li class="tweak">volumetric storage is now minimum 16 pixels per item because 8 was ridiculous</li>
<li class="spellcheck">shieldbash balanace --> balance</li>
<li class="rscadd">attempting to send too long of an emote will now reflect it back to you instead of cutting it off and discarding the overflow.</li>
<li class="rscadd">holoparasites can now play music</li>
<li class="balance">lethal blood now causes damaging bleeding instead of outright gibbing</li>
</ul>
<h2 class="date">06 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different blade, handguard, and goliath hide grip. Expensive, but elegant.</li>
<li class="balance">Door charges no longer knock people out.</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now buy damaged AI upload modules in the traitor's uplink.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed ghost chilis</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">4 New blends of tea have been shipped to the station, and how to make them has been leaked!</li>
</ul>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the warp implant</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added a hallway to telecoms for engineers to get there on meta</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">dildo circuit assemblies</li>
</ul>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Tendril-Mother on Lavaland has remembered how to make ashwalkers who know how to speak Draconic again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">nanotrasen has decided to fire all disabled members of the security division and confiscate certain sentimental items from doctors</li>
<li class="tweak">the custom tongue preference now passes through cloning so you spawn with your selected tongue</li>
<li class="tweak">several changes to travelling traders so they look better and spawn slightly less often</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">nukies can buy holoparasites</li>
</ul>
<h2 class="date">04 August 2020</h2>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">lizard spines</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to further advancements in medical technology, you can now have holes poked into your body for fun and enjoyment</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">prefs for headpat wagging</li>
</ul>
<h2 class="date">03 August 2020</h2>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed clockwork guardians being able to reflect ranged weapons</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">uv penlight no longer invisible</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">active turfs on box and xenohive, maintenance bar APC not being stringed correctly, turned a monitor to face a direction that makes sense, changed tag of camera in gravgen being misnamed</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">shoves have been buffed to apply a status effect rather than a 0.85 movespeed modifier, meaning repeatedly shoving someone now renews the debuff</li>
<li class="balance">shoves now stagger for 3.5 seconds.</li>
<li class="tweak">war operatives now actually time 20 minutes since roundstart to depart instead of 15.</li>
<li class="balance">explosive stand bombs can now be examined from any distance</li>
<li class="code_imp">explosive stand bombs are now a component.</li>
</ul>
<h2 class="date">02 August 2020</h2>
<h3 class="author">Auris456852 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added B.O.O.P. Remote Control cartridges to the PTech.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Durathread reinforcement kits! Sprites by Toriate, sets jumpsuit armor to durathread levels, craft in the crafting menu.</li>
</ul>
<h3 class="author">KeRSedChaplain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The belligerent scripture and a brass multitool, and a new marauder variant which act similar to holoparasites/guardian spirits.</li>
<li class="rscdel">Removed the abductor teleport consoles they get, removes abscond for the time being as I've not seen much use for it other than just spamming it and hoping you end up in the armory.</li>
<li class="tweak">moved around scriptures to make the cult work better as being based around the station, makes the Ark scream more often and work as a summonable object, clockwork armor now has a flat 0 defense up to 10 instead of negatives against laser damage. Makes the Ark work better in a station based setting, as well as the Heralds beacon in case It works for the mode.</li>
<li class="soundadd">added powerloaderstep.ogg for Neovgre</li>
<li class="tweak">changes 'Dread_Ipad.dmi' to 'clockwork_slab.dmi'</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusts abductor spawntext</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed replica pods</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed active turfs on wizard ruin and space hermit, fixed missing APC's and added a light on Delta</li>
</ul>
<h3 class="author">ike709 and bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins can now see your bans on (some) other servers.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">chaplain cultists being able to convert people to full clockwork cult status</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">combat mode now has weaker buffs in terms of damage dealt and took for being or not being in the mode</li>
<li class="tweak">damage debuff for laying down has been decreased from 0.5x to 0.7x</li>
</ul>
<h2 class="date">01 August 2020</h2>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added cake hat to bar, adds another atmostech spawn</li>
<li class="bugfix">sinks point in the right direction, APC won't spawn off the wall in circuits</li>
<li class="bugfix">changes commissary APC so it actually powers the room, adds a missing AIR alarm, arrivals no longer has active atmos tiles.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toy shotguns no longer need 2 hands to fire</li>
<li class="bugfix">being on fire works again.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">monkeys no longer continuously bleed everywhere</li>
</ul>
<h2 class="date">30 July 2020</h2>
<h3 class="author">Adelphon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Created a Cosmetic version of the camo.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Bloodsucker LifeTick runs from BiologicalLife now</li>
</ul>
<h3 class="author">Ryll-Ryll ported by silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shoelaces are now a thing. You can untie them by laying down next to someone.</li>
<li class="tweak">shoes now have lace delays and some can't be laced at all</li>
<li class="refactor">do after now tracks who's interacting with who, meaning some actions now break when the target moves away.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported the long range atmos analyzer from sk*rat, credit to NotRanged</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">energy sword perfect parries now reflect projectiles back at their shooters.</li>
<li class="balance">any mob can now parry if they have the right item</li>
<li class="rscadd">beam rifles now go into emitters properly</li>
<li class="refactor">clickdelay has been refactored into an experimental hybrid system. Check code/modules/mob/clickdelay.dm for more information.</li>
<li class="balance">Resisting no longer checks clickdelay, but is standardized to a 2 second per resist system for most forms of resisting. It still sets clickdelay, though.</li>
<li class="rscadd">Meters have been added for estimating time until next attack/resist. Won't be that useful due to our clickdelay currently being very short, though. They're visible from your hand and resist HUD elements. experimental: Most attacks and forms of attacking (minus unarmed because it's too much of a pain to refactor how hugs/gloves of the north star works) now check for time-since-last-attack rather than making it so you can't attack for said time. This means you can very quickly switch to a gun from a melee weapon, whereas in the old system a melee weapon would put you on lockout for 0.8 seconds, in the new system all the gun cares about is that you did not attack for at least 0.4 seconds.</li>
<li class="code_imp">All clickdelay setting/reading are now procs, so it should be trivial to implement another system where drawing/switching to a weapon requires you to have it out for x seconds before using it. I am not personally doing it at this point in time though because it will likely just annoy everyone with no real gain unless we do something like putting a 0.8 second switch-to cooldown for guns (which I did not, yet)</li>
<li class="refactor">attack_hand has been refactored to on_attack_hand remove: sexchems no longer impact click delay</li>
<li class="rscadd">turrets now automatically stagger their shots. Happy parrying/blocking.</li>
<li class="bugfix">turrets now speed_process, they were shooting slower than they should be</li>
<li class="balance">anything can now block with the right items</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">some crafted crates won't contain items now, and thus have stopped breaking the laws of physics</li>
<li class="tweak">beepskys hats now follow the laws of gravity and move up/down when he bobs up and down</li>
</ul>
<h2 class="date">29 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The 'Naked' outfit is no longer broken.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed cremator trays, paleness examination strings, chat message for stamping paper, looping sounds, load away missions/VR admin verb, access requirements for using the sechuds.</li>
<li class="tweak">Alt-Clicking a cigarette packet should pull the lighter out first if present, then cigarettes.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Directional windows can now be rotated counterclockwise properly again.</li>
</ul>
<h3 class="author">NecromancerAnne, Sirich96 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Stunbaton sprites by Sirich96.</li>
<li class="rscadd">New sprites for the stunsword.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds some in-hands for the rapier sheath.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">tail wagging should work in all cases now</li>
<li class="bugfix">bluespace jars work as intended now</li>
<li class="bugfix">aliens can remove embeds now</li>
<li class="bugfix">bloodsuckers are not affected by bloodloss</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flannel jackets and bartender winter coat</li>
</ul>
<h2 class="date">28 July 2020</h2>
<h3 class="author">Cacogen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">OSHA has more pull than anyone could have expected. All armor provided by Nanotrasen and the syndicate now have tags that accurately lists defenses and resistances of a piece of clothing.</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Exotic seed crates now contain a spaceman's trumpet seed packet.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Renovates Snow Taxi's northeast bathroom to have multiple non-urinal toilets and showers</li>
<li class="rscadd">Adds signage/labeling to improve map readability</li>
<li class="rscadd">Adds a bathroom to the northwest station</li>
<li class="rscadd">Adds a filing cabinet to the cargo department</li>
<li class="tweak">Area designation adjustments to account for the above changes</li>
<li class="bugfix">Adds a missing airlock cyclelink near medical</li>
</ul>
<h3 class="author">Ludox235 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes the flavour text that appears when you become a zombie tell you to act like one.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Decluttered toxins and hid the yellow mix line in atmos, for metastation</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Paramedic heirloom is now a zippo</li>
<li class="tweak">Durathread belts now protect their contents from radiation, and can hold full sized extinguishers</li>
</ul>
<h3 class="author">Sishen1542 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removed zoomba</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added a fan to the listening outpost</li>
<li class="bugfix">added two missing r-walls near the SM, removed random light and wire node below the engine, and fixed the missing cable in the courtroom on Kilo</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Stimpaks cost 5tc once more, up from 3tc.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">polychromatic cloaks to loadout</li>
<li class="rscdel">no more self healing with medibeam guns</li>
<li class="balance">oh no, taser buff. alt fire delay dropped to 0.4 seconds.</li>
<li class="rscadd">you can now shoot yourself by disarm-intenting yourself with a gun.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">species code is now slightly less messy</li>
<li class="bugfix">slight tweak to how material crafting works</li>
<li class="bugfix">changed up pet carriers / bluespace jars a bit so you can't fit certain things inside them and also the text shown for resist times is accurate</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Black Box theft objective</li>
</ul>
<h2 class="date">27 July 2020</h2>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Training bokkens! Make 'em from wood, use 'em in-hand to toggle between harmful and not-so-harmful, practice your parrying with them!</li>
<li class="bugfix">Marker beacons should have a sprite again.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">clownops and clown mobs now share the same faction. HONK!</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">modern pickle technology now allows people who have been turned into pickles, to be retrieved through the medical course of dying</li>
</ul>
<h2 class="date">26 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Organs now decay again.</li>
</ul>
<h3 class="author">Iatots updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Licking wounds now may cause you to spit out a hairball once in a while!</li>
<li class="rscadd">You can now craft a catgirl plushie with 3 of a new ingredient occasionally found in medbay!</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">removed legacy public mining shuttle area and remade lounge</li>
</ul>
<h2 class="date">25 July 2020</h2>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Aloe now has an icon.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">beepsky replaces the word THREAT_LEVEL with the actual threat level</li>
</ul>
<h2 class="date">24 July 2020</h2>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a CMO office, along with Virology and Genetics labs to Omega Station</li>
<li class="rscadd">Adds a second chemistry station to the chemistry lab</li>
<li class="tweak">Adjusts the locations of some objects in medical to accommodate these new additions</li>
<li class="tweak">Relocates the morgue</li>
<li class="tweak">Relocates items in impacted areas of maintenance as well as the library</li>
<li class="bugfix">Fixes an air line Bartholomew somehow knocked out</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wounds now have a description on examine</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Meatball Sub, Meatloaf + Meatloaf Slices, Bear Chili, Mashed Potatoes</li>
<li class="rscadd">Buttered Potatoes, Fancy Cracker Pack, Spiral Soup, Sweet and Sour Chicken</li>
<li class="tweak">Organised the Food DMI a bit.</li>
<li class="tweak">Deleted some stray pixels on some sprites.</li>
<li class="tweak">Nuggie boxes are now centered correctly.</li>
<li class="imageadd">Icons for the the food items in this PR.</li>
</ul>
<h3 class="author">Sneakyrat6 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes dressers not giving you undies</li>
<li class="bugfix">Fixes Snaxi not loading properly because of typos</li>
<li class="rscadd">You can now burn photos</li>
</ul>
<h3 class="author">Zandario updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Murdered **tipes** and gave birth to **is**.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">sanitization now doesn't cut off 15.7 or something million possible colors from character preferences (instead of only allowing 16 values for R G and B, it now allows 256 each)</li>
<li class="balance">projectiles are by default 17.5 tiles per second instead of 12.5</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to recent innovative research in the medical field, you now have bones</li>
<li class="tweak">zombie claws are now sharp and do less damage, but can destroy non-lifeforms far faster</li>
<li class="tweak">zombies now take less stamina damage</li>
<li class="rscadd">beepsky can now wear hats</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">rad and kravglove sprites</li>
</ul>
<h2 class="date">23 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Traits are no longer fucked</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slight optimization in chat code.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">tendril chests being empty</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">fetish content</li>
</ul>
<h2 class="date">22 July 2020</h2>
<h3 class="author">Ludox updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer be brainwashed into giving birth to a fake baby</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">brainwashing disk has lost its cost buffs (3->5) and is role restricted once more (medical doctor/roboticist)</li>
</ul>
<h2 class="date">21 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Decal painter ui now works, yay?</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds aloe, a new growable plant</li>
<li class="rscadd">Adds medicated sutures and advanced regenerative meshes</li>
<li class="bugfix">Polypyrylium oligomers and liquid electricity now correctly populate</li>
</ul>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alt-click pill bottles places top-most pill into active hand.</li>
<li class="tweak">Moved dice bags from pill_bottle/dice to box/dice to avoid dice bags being affected from medical specific pill bottle changes.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Swarmers can once again eat items as long as there's nothing living in them.</li>
</ul>
<h3 class="author">Funce updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Genetics spiderwebs are no longer impassable walls</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Damp rags no longer instantly apply their chemicals onto someone.</li>
</ul>
<h3 class="author">SiliconMain updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Geigers can no longer be contaminated</li>
</ul>
<h3 class="author">TheSpaghetti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new snowflake trait</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="balance">advanced surgery duffel bag no longer comes with a nukie medkit. it costs 4 less telecrystals to make up for this colossal nerf.</li>
<li class="tweak">quartered the weight of the stray cargo pod event from 2x normal to 1/2 normal</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">survivalists (from summon guns/magic) are proper objective'd pseudoantagonists again</li>
<li class="tweak">summon guns/magic can only be used once each</li>
<li class="tweak">summon guns/magic now only cost one point each</li>
<li class="imageadd">:dsmile: :dfrown: :dhsmile: :dpog: :dneutral:</li>
<li class="bugfix">gravity should update for mobs a fair bit faster</li>
<li class="rscadd">voting can now be done from the stat panel if the system is plurality and approval</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new fried component used for frying objects</li>
<li class="bugfix">various frying bugs fixed such as being able to unfry items and frying turfs with cold cooking oil</li>
</ul>
<h2 class="date">20 July 2020</h2>
<h3 class="author">lolman360 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Service borgs now have synthesizers instead of a violin and guitar.</li>
<li class="bugfix">borg RSF</li>
</ul>
<h2 class="date">19 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">TGUI 3.0 and enables all the UIs, plus the smart asset cache, and all the things required for them</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a pool to Delta Station</li>
<li class="rscadd">Adds light fixtures to specified areas</li>
<li class="tweak">Relocates objects in impacted areas of Delta's starboard maintenance</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a small light next to the kitchen counter</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pen uplinks no longer broken</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new reaction: Slime Extractification. Take 30u Slime Jelly, 5u Frost Oil, and 5u plasma to generate a fresh grey slime extract.</li>
</ul>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Hierophant club now checks for friendly fire by default.</li>
</ul>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the updated circle game</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Unarmed parry is now a thing.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">plushies in the loadout have been replaced with a box that lets you choose one instead</li>
<li class="bugfix">wrestling should no longer have the ability to permanently rotate people</li>
<li class="rscadd">you can now select to wear a snail shell as your backpack in the customization menu</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">martial arts twenty minpop</li>
<li class="bugfix">records</li>
</ul>
<h2 class="date">17 July 2020</h2>
<h3 class="author">ShizCalev, Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added some sanity checking for varedit values.</li>
<li class="bugfix">Fixed an exploit involving coins and mints that could crash the server.</li>
<li class="bugfix">Fixed an exploit that would allow you to destroy round-critical / indestructible items with folders.</li>
<li class="bugfix">Swarmers can no longer cut power lines by deconstructing catwalks underneath them.</li>
<li class="bugfix">Fixed a scenario that allowed infinite resource generation via ore machines.</li>
<li class="bugfix">you can no longer inject html in ahelps</li>
<li class="admin">you cant either, jannies</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes a small pickle related issue</li>
<li class="rscadd">recent culinary and scientific advancements have brought forth new pickle related technologies</li>
</ul>
<h2 class="date">16 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a zeolite runtime caused by a missing check.</li>
</ul>
<h3 class="author">Sneakyrat6 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes being able to meta people real name with OOC Notes</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">travelling traders from another dimension can now visit the station in search of something specific, and reward you for giving it to them</li>
<li class="bugfix">small error with pet carrier logic fixed and also making sure simple mobs are catered for properly inside bluespace jars</li>
<li class="bugfix">fixes coin related issue</li>
</ul>
<h2 class="date">15 July 2020</h2>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Paramedic jumpsuit</li>
</ul>
<h2 class="date">14 July 2020</h2>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">chemical reactions now are sorted by priority first and temperature second.</li>
<li class="rscadd">sec and medical records have been added to character setup.</li>
<li class="bugfix">circuit reagent heaters are now sanitized for temperature from 2.7 to 1000.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ports a money bag exploit</li>
</ul>
<h2 class="date">13 July 2020</h2>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">you can no longer vore and digest people regardless of vore preferences</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Trashbags can now hold most shoes, and organs.</li>
<li class="balance">You can no longer nest nuke disks or hold brains in the trash.</li>
</ul>
<h2 class="date">12 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Sentinels compromise now heals augmented bodyparts.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds turnstiles to CogStation's security wing</li>
<li class="rscadd">Readds robotics to the Corpse Disposal Network</li>
<li class="rscadd">Readds chemistry's ability to send items directly to the experimentation lab</li>
<li class="tweak">Visual renovation and slight adjustments to CogStation's robotics lab</li>
<li class="tweak">Slight visual adjustments elsewhere (the library)</li>
<li class="bugfix">CogStation's mail and disposal pipes are once again complete</li>
<li class="bugfix">CogStation's robotics lab now has spawners, lights, and other room essentials</li>
</ul>
<h3 class="author">HeroWithYay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Telecrystal Dust</li>
<li class="tweak">Telecrystals can be sold at cargo</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added d[thing] emojis</li>
<li class="bugfix">bye xss</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes northern tunnel to the monastery on Pubby</li>
</ul>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a wedding crate to cargo full of wedding attire.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">wisdom cow is half as common and is wise enough to lag the server 66% less</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="config">policy configuration added, plus support hooks for assisting enforcement of clone memory disorder. logging: added logging of revival by defib, cloning, strangereagent, and revival surgery</li>
<li class="rscadd">You can now "audibly emote" by having ! at the start of a sentence.</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">due to recent biological advancements, you can now make eye contact with people.</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">a singular stray pixel</li>
</ul>
<h2 class="date">11 July 2020</h2>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Gas mixtures now live entirely in a DLL.</li>
</ul>
<h2 class="date">10 July 2020</h2>
<h3 class="author">Chiirno updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Gave jellypeople a unique brain object /obj/item/organ/brain/jelly</li>
<li class="imageadd">added an icon for jellypeople brains.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a pool to PubbyStation</li>
<li class="tweak">Slight adjustments to the surrounding area as to fit said pool</li>
</ul>
<h3 class="author">Sneakyrat6 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes hair falling out of hoodies.</li>
</ul>
<h3 class="author">TheObserver-sys updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Actually adds the juice reagent to make laugh peas donuts.</li>
</ul>
<h2 class="date">09 July 2020</h2>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">bluespace tray added, allowing twice as many items as the regular tray, printable at the service lathe, researched through science</li>
<li class="rscadd">bluespace jar added, a kind of pet carrier that allows human sized mobs inside, and smashes when thrown, researched and printed through science</li>
</ul>
<h2 class="date">08 July 2020</h2>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The kill-once objective now works properly.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CogStation now has an apothecary</li>
<li class="rscdel">Removes an outdated note on sleepers</li>
<li class="tweak">Readjusts CogStation's chemistry lab</li>
<li class="tweak">Slight area designation adjustments for Robotics</li>
<li class="bugfix">The arrivals plaque should be readable now</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Margarine, Chili Cheese Fries.</li>
<li class="tweak">Egg Wraps are now categorized under egg foods.</li>
<li class="bugfix">Tuna Sandwich crafting/sprite is now visible.</li>
<li class="imageadd">Icons for chicken, cooked chicken, steak, grilled carp, corndogs</li>
<li class="imageadd">Icons for chili cheese fries, margarine, BLT sandwich</li>
<li class="imageadd">(Unused) icons for raw meatballs, and lard</li>
</ul>
<h2 class="date">07 July 2020</h2>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixes misaligned south-facing silver legwraps sprite.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bee Balm is now visible.</li>
</ul>
<h3 class="author">Weblure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the slowdown formula for small character sprites; you guys don't use custom sprite sizes so just ignore these changes.</li>
<li class="bugfix">Fixed the "Move it to the threshold" button; it now does what it says.</li>
<li class="tweak">Reworded some text to be clearer.</li>
</ul>
<h2 class="date">05 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now actually gain wiring experience from using cable coils.</li>
<li class="bugfix">Opening the View Skill Panel shouldn't trigger messages about insufficient admin priviledges anymore.</li>
</ul>
<h3 class="author">Yakumo Chen, kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removes improvised handguns</li>
<li class="rscdel">removed handsaws, improvised gun barrels (you can use atmos pipes again)</li>
<li class="balance">Guncrafting is less time and resource intensive</li>
<li class="tweak">Item names in guncrafting are user-friendly.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">cloth string to replace durathread string</li>
<li class="rscdel">durathread string</li>
<li class="balance">All bows and arrows have had crafting times significantly reduced, coming out at up to 6 times faster crafting speeds. Improvised bows no longer require durathread; instead, they use cloth materials.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">active blocking now has a toggle keybind</li>
<li class="rscadd">auto bunker override verb has been added</li>
<li class="balance">shields take 2.5 stam instead of 3.5 stam per second to maintain block</li>
<li class="rscadd">Cybernetic implant shields will auto-extend and be used to block if the user has no item to block with</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cooking oil is now far less lethal, requiring a higher volume of the reagent to deal more damage</li>
</ul>
<h2 class="date">04 July 2020</h2>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">crushed Soldry sodacan</li>
<li class="rscadd">digitigrade version of chief medical officer's turtleneck and captain's female formal outfit.</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">blood_DNA["color"] is now a single variable instead of a list</li>
</ul>
<h2 class="date">03 July 2020</h2>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle hardsuit helmets from the strip menu</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed custom speech/tongue stuff.</li>
<li class="balance">Lowered shaft miners' paycheck, they have other ways to make cash.</li>
<li class="rscadd">You can't (un)equip garments on/from obscured inventory slots anymore.</li>
<li class="balance">The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8</li>
<li class="balance">The stamina cost for throwing mobs now scales with their mob size variable.</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ported some tags from tgui-3.0 to Vending.js</li>
<li class="bugfix">vending icons</li>
<li class="bugfix">r&d icons</li>
<li class="bugfix">chem master icons</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">titanium wall man good</li>
</ul>
<h3 class="author">Sonic121x updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bringback the ChemMaster pill type button.</li>
<li class="bugfix">Fix Technode icon.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Witchhunter hat no longer obscures mask ears ,eyes, face and mouth</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bloodpacks initialise correctly now</li>
</ul>
<h2 class="date">02 July 2020</h2>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixing a few issues with twohanded items.</li>
<li class="bugfix">Unum decks now work correctly.</li>
<li class="bugfix">Abductor walls are once again buildable with alien alloy.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes pride and envy ruin a bit smaller!</li>
<li class="rscadd">Pride now has rings, lipstick wigs and silver walls/door making a nice and polished look then cyan blue walls.</li>
<li class="rscadd">more trash and better dagger placement on food ruin</li>
<li class="rscadd">Snowboim now has snowballs and toy gifts for the two skeles daw!</li>
<li class="tweak">Beach boim now has carp light branding beer, as well as soap!</li>
<li class="tweak">Greed ruin now uses nice slick walls and carpet!</li>
<li class="tweak">Founten ruin looks a lot better with its carpets and well maintained fluff things, but walls suffered and no longer can salvage ruined metal...</li>
<li class="rscadd">Alien nest has a bit more glowy floors of resin looking a bit more lived in by the drones. As well as the "door" now being see through resin rather then the thicker stuff that you cant see through</li>
<li class="rscadd">Pizza party has a few more gifts, some candy and snap pops yay!</li>
<li class="balance">Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl. How lazy!</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">bohbombing is a thing now</li>
</ul>
<h2 class="date">30 June 2020</h2>
<h3 class="author">Fikou updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">spray cans, airlock painters, and decal painters added to engineering/service/autolathe (where applicable)</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a gap on the male insect anthro torso sprite when facing south.</li>
<li class="bugfix">Fixed mecha ID access not being removable.</li>
<li class="bugfix">Fixed a peeve with the hypno trance status effect not sanitizing some heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum dolor")</li>
<li class="bugfix">fixed an issue about using stacks with only 1 amount left.</li>
<li class="bugfix">Fixed a peeve on attack messages against carbons/humans.</li>
<li class="bugfix">Fixed missing hypnochair board.</li>
<li class="bugfix">Fixed material walls and tiles. My bad on that port.</li>
</ul>
<h3 class="author">Ghommie (inspired by MrDoomBringer's work on tgstation) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New check skills UI.</li>
</ul>
<h3 class="author">Ghommie (porting PRs by XTDM, coiax, MrDoomBringer) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Random Events now have a follow link for ghosts!</li>
<li class="rscadd">Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.</li>
<li class="rscadd">Sometimes a low level cloning pod will make errors in replicating your brain, leaving you with a mild brain trauma.</li>
<li class="rscadd">When a person is cloned, any mental traumas are cloned as well.</li>
<li class="rscadd">The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.</li>
<li class="rscadd">The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.</li>
<li class="rscadd">Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.</li>
<li class="rscadd">Curse of Madness can now be triggered by a wizard's Summon Events, at the same chance as Summon Guns or Summon Magic.</li>
<li class="admin">When an admin triggers Curse of Madness manually, they can specify their own dark truth to horrify the station with.</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Created two_handed component</li>
<li class="refactor">Updated all existing two handed items to use the new component</li>
</ul>
<h3 class="author">silicons updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">typing indicators no longer generates duplicate message boxes.</li>
<li class="rscadd">config errors now have line numbers.</li>
<li class="tweak">outgoing mentorpms are now blue instead of green for the sender.</li>
<li class="soundadd">*squish</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">you can now select your tongue and speech verb in the character customization menu!</li>
<li class="rscadd">skeleton is now split into two more types, greater and lesser</li>
<li class="bugfix">non-carbon blood is now not white</li>
<li class="spellcheck">fixed a bunch of grammar/spelling mistakes</li>
</ul>
<h2 class="date">29 June 2020</h2>
<h3 class="author">b1tt3r1n0 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Made teratomas from sdgf less powergame</li>
</ul>
<h3 class="author">timothyteakettle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">slimes no longer have white blood by default</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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